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NX二次开发源码分享:NX10可以直接对资源条进行二次开发 k, j q6 A4 y1 Q4 V8 N2 h/ O
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。& T9 k/ y" F8 r- T
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// Mandatory UF Includes* J- |6 g( P b3 Q4 S! F
#include <uf.h>
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// NXOpen Includes
$ B; T" {! D. \#include <NXOpen/Assemblies_Component.hxx>
$ A) R# Z" y I$ B/ N# o#include <NXOpen/Assemblies_ComponentAssembly.hxx>
+ X8 m7 A. D. H' {( c5 Y#include <NXOpen/ListingWindow.hxx># o/ U+ x7 P7 x* m& X4 s
#include <NXOpen/LogFile.hxx>
" h7 Q4 g9 B( i" C4 N4 \) j3 }#include <NXOpen/NXMessageBox.hxx>+ L! {3 ~; k; y# M5 J6 |
#include <NXOpen/NXException.hxx>
# u( I( A* W9 t* ]0 D#include <NXOpen/NXObject.hxx>" Q) j% h$ q ^
#include <NXOpen/Part.hxx>
( d. O: K% N; V. ]#include <NXOpen/ParTCollection.hxx>- S8 E. m$ z& o4 k! ^. s- a1 c
#include <NXOpen/ResourceBarManager.hxx>% _8 G4 d3 J7 O. N# n
#include <NXOpen/Session.hxx>
% z' ]+ h/ H3 q* H0 m, X# ?8 {' r5 Q#include <NXOpen/UI.hxx>
+ b% ?; Q1 c+ n1 w* }using namespace NXOpen;5 m* i+ X9 J6 P% @2 K1 V' F% n
using namespace NXOpen::Assemblies;
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9 S5 F8 \( s8 s. k. g5 Z' l* p// Std C++ Includes* |' h, \4 D1 d7 d7 F9 P
#include <iostream>
. s2 {& }* I0 T- ^0 h#include <sstream>
- g" I7 M8 ]7 o2 ~1 _#include <map>' W: E v3 j- y* T a# | L# ^
using std::exception;8 F- g8 p1 ^ U3 P. D# o
using std::endl;
" R6 C: L5 y8 Cusing std::cout;
' Y* O2 q& P: `5 J% A. z6 w/ R8 Rusing std::cerr;
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; L3 k* y3 V- _) _// MFC Includes
) t4 l, w; i. O1 j0 {# H1 t#define _WIN32_WINNT 0x06010000 : M7 Z4 U3 h8 Z
#include <afxwin.h>9 q9 B: R, j0 U/ `6 D/ {9 }
#include <afxcmn.h>. w3 e9 w0 S. i9 T
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#define IDC_TREE1 1002( i) P' Q* P. ~7 V; z
& C! Q! O' J1 b, q/ z//------------------------------------------------------------------------------3 j3 z- m4 c1 d! @8 Y
// NXOpen C++ class
, s* |( _* x+ e8 d8 z//------------------------------------------------------------------------------
( m6 d9 q I5 ~+ Zclass MyClass& k0 Y+ Z- t/ _6 \# ]3 P
{
/ {8 N! u1 f# r// class members0 c. d" x2 k! v2 ~2 F& |
public:
& a) L2 A2 [- n* P: Y static Session *theSession;# n. C2 W! Z6 A( @% K
static UI *theUI;& e- t: q! W' Y6 V, P
static int m_tab;% g8 ~2 |2 V. `
static int m_cbID[2];& R8 b6 h6 K0 e C/ T
2 c0 d, z* [7 Q& Q; ]$ i3 \ MyClass();
8 \0 L1 j) `" r" o ~MyClass();
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void print(const NXString &);
8 U3 [3 H( `/ L/ c c# k! V. O void log(const NXString &);
4 h; X: b3 y* E$ o void getAttributes(Component *, HTREEITEM);
7 b1 P; J3 R5 ` void getComponents(Component *, HTREEITEM);" ]$ Q. T) G; E: r) l% Q+ C( K
int ActivationHandler1(int tab_id);) I1 Z% {" S8 W( I( O' V# k
void Clear();" Q: U7 e5 L6 ]
void Populate(BasePart*);) a6 p! b6 {1 H7 i
void cbPartOpened(BasePart*);( u5 k1 j3 E* u) B
void cbPartClosed(BasePart*);9 d9 L. v1 M7 J* p6 r7 }
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private:1 t" {& w2 \' ]: u: P
Part *workPart, *displayPart;7 P# W) @2 K$ ~# }; [7 o
NXMessageBox *mb;
& b" R; u: M5 i ListingWindow *listW;
( e2 ^5 Q$ Q4 Q5 `+ [$ M0 M LogFile *logF;0 e# E, u6 r4 a' V% i: K
CTreeCtrl *m_tree;
' f i$ ?4 [) k$ O8 T3 n CImageList m_Images;7 v _# Y: j- ^" C. k+ }: \
};: S8 a# g& ^* Q% S
" w; g. b5 E( k* J8 W//------------------------------------------------------------------------------/ q7 Y! z4 N8 t( L
// Initialize static variables( |; P2 `) p( g! W! S
//------------------------------------------------------------------------------/ @8 }( O; b, `, g* \: W
Session *(MyClass::theSession) = nullptr;
3 u( G+ ~: e" V% F9 w' wUI *(MyClass::theUI) = nullptr;
) j! C% U0 v: Nint MyClass::m_tab = 0;
9 c) T7 Z2 D: c( \- T, j' I. T2 r8 xint MyClass::m_cbID[2] = {0,0};0 Y1 ~1 V/ H" E, T
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MyClass *theApp = nullptr;$ @! Y3 K8 V& \) @# s/ ~/ x
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//------------------------------------------------------------------------------' ^5 S, P: X* Z4 `
// Constructor . L4 G) t' ~5 M- z3 U9 ]! Q
//------------------------------------------------------------------------------3 r4 }% O5 Q+ b
MyClass::MyClass()7 S {2 ], b) f5 E. m
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logF->WriteLine("GTAC: MyClass Constructor");/ ^1 ^7 l# d7 U, E# q3 P5 F
theSession = NXOpen::Session::GetSession();
@( E/ U5 ~: V D! F0 a$ { theUI = UI::GetUI();
7 f$ D/ Z. g) O mb = theUI->NXMessageBox();
4 j& W' A4 v. p4 z8 U listW = theSession->ListingWindow();
/ n' \) h3 I: i# [3 W/ P1 i9 R" _ logF = theSession->LogFile();
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1 L! r/ G: ~% V: ~ J, Q- M$ Y workPart = theSession->;Parts()->Work();4 ^7 F& p; B; P3 e% v6 _- [$ e4 F
displayPart = theSession->;Parts()->Display();
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& X! D+ ], l% h8 G, |* L2 S; v m_tree = new CTreeCtrl();7 t2 U1 f& X- `) r. [$ S& q
) g4 \, F- T y/ b3 `. e* e: ? BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
4 M- O5 E7 O% S8 F" j int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
4 h1 A: V% v* r index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );' k6 x D# J8 p# D) e- o9 I
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");, w0 g! g( u# o8 @4 D/ S- y! V1 t
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
/ w' b2 z* m, K. p2 J L$ P make_callback(this, &MyClass::ActivationHandler1));4 |2 \3 l! \( d" h9 O7 W
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));1 X; H- n( m% N/ w" B
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
! V) m0 d0 j" _: D! J% ?}
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9 ]# z) u" I0 k: g# y/ N- ^//------------------------------------------------------------------------------
: S' _( T/ M: T4 r- a+ E( O9 i. I// Destructor
( X- b* R' u1 q) Y6 _//------------------------------------------------------------------------------
: ]2 o5 P% A& ~5 x P( Y5 V+ B# lMyClass::~MyClass()1 c8 N& N4 s; B$ Q B
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logF->WriteLine("GTAC: MyClass Destructor");* d" u+ _8 [0 y$ | [" Z- w, e r
if( m_tree->GetSafeHwnd() )
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/ Y ?3 Z; P$ @: k! ^" k BOOL bSuccess = m_tree->DestroyWindow();* N0 r) A K1 j- N( b2 W) x
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
. C% i3 {+ O1 w7 o& j4 v theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]); x1 ^$ y" v& j$ g8 L- W) X
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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}
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) y+ w. i' Q P0 K8 a- W1 c7 a//------------------------------------------------------------------------------. m; C) {6 v8 i/ H9 s6 e
// Print string to listing window and/or syslog1 l$ v$ m! L+ I+ u F! \
//------------------------------------------------------------------------------
+ L% e5 A( e6 }void MyClass::print(const NXString &msg)! ~2 X# T) \/ Z" N. Q' {
{
# A8 S7 x+ S$ w; T( j5 X; D& h5 h if(! listW->IsOpen() ) listW->Open();& {+ J8 K- T* E3 O* }/ H, B. E2 F
listW->WriteLine(msg);* _5 D2 w, ^' R' M$ h1 H
}
6 M7 ~/ n# [; l7 O3 M) Y8 Xvoid MyClass::log(const NXString &msg). R- f) u3 c# Z0 a
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logF->WriteLine(msg);7 `) G- i! c. `& L4 E! k! A
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& \, l, k( @# S; d, a0 ^+ N// Callback triggered when opening resource bar tab i3 E$ t/ w! J+ D) j" c) W4 F
int MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object
$ M o3 _ [; N" t/ k WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
+ l5 _9 w, U! L- ~/ h6 v // Get the real handle
' e; S, n; ~7 H6 X$ G; U2 L8 h( n HWND parent_handle = (HWND)window_handle->GetHandle();
- E* z1 r: _) w3 S2 z. Z8 \5 w // Get the CWnd object from HWND, FromHandlePermanent will return 0!
% e+ v' N: `0 D% t: s. B! l CWnd *wParent1 = CWnd::FromHandle(parent_handle);+ s. V6 k& K; Z% L' o
ASSERT(wParent1);3 r1 ]/ ]+ r5 ^% |" w
' ^: h& g) Z: I // Switch module state to avoid Assertion from afxCurrentInstanceHandle' @# V+ T( l0 z7 X+ C& A$ Z: a3 Z
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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& }( v% E$ j+ r; d- O# w BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, ( L1 }4 T- V3 j$ o, |+ [0 k' M
CRect(10,50,510,1810), wParent1, IDC_TREE1);8 O, j" M% B; V6 M4 B" `8 Y
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);/ w7 P& K4 [. p4 M) \* }) Z
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Populate(displayPart);
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return 0;
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//------------------------------------------------------------------------------8 P7 e, {# a* r' O1 ?+ w/ s
// getAttributes
! ~9 z4 a" o' X+ Y5 o/ [& P) J c/ F//------------------------------------------------------------------------------
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