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NX二次开发源码分享:NX10可以直接对资源条进行二次开发: K3 o% K' R1 F! n7 w1 I7 S
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。! X) z9 F/ W# }9 D% f7 Y4 R+ n
' p$ v& v$ v9 L* `, G! \) A// Mandatory UF Includes
2 f5 {" `/ K' T, J s: f#include <uf.h>
+ `. l/ c- K. Q! f
, J' h8 {3 r8 [+ D. P4 o5 L& j// NXOpen Includes
: F# c7 W3 G4 ^, d#include <NXOpen/Assemblies_Component.hxx>) z! G/ m4 m. ~7 S$ g) u' }
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
' m9 h" [2 l- T0 [1 c0 P#include <NXOpen/ListingWindow.hxx>
5 c1 p5 Y8 x3 e& E6 C3 h: [#include <NXOpen/LogFile.hxx>
F. s! r+ ^( W+ d! w; b#include <NXOpen/NXMessageBox.hxx>
' D; U l% J# c7 B$ c; _2 S# }#include <NXOpen/NXException.hxx>; z; C3 R3 R) @8 ~3 m8 g
#include <NXOpen/NXObject.hxx>9 m; W3 d7 V" v/ V8 p5 O8 Y
#include <NXOpen/Part.hxx>
+ c' R3 ~5 O M$ @& S#include <NXOpen/ParTCollection.hxx>0 L6 Z+ u" A- F4 L0 G- S
#include <NXOpen/ResourceBarManager.hxx>9 ~8 z; C& B6 K, j
#include <NXOpen/Session.hxx>
+ q+ h' C/ c1 Q8 J0 S: x( @( P#include <NXOpen/UI.hxx>) w0 ^! e$ I' N& L# v# m
using namespace NXOpen;0 g3 i4 Q! d8 x0 V& |# q- f
using namespace NXOpen::Assemblies;3 f- p4 d9 Y$ `4 @3 [/ G. E6 O
$ `6 O7 m. H) ?2 @// Std C++ Includes
' K: _0 h1 F/ b* i/ w1 _' E#include <iostream>9 k/ |$ h& N2 [% t6 Q" r/ s
#include <sstream>
) w# E9 a: j" G! ]#include <map>( t9 r) j" e6 {: |+ P; _. a. U/ F
using std::exception;6 N5 k/ P3 B9 N/ h, V) V) N9 q0 K
using std::endl;
$ \: [- H0 a9 e' {( Yusing std::cout;) ~% u' G) k0 V
using std::cerr;; B% h# E$ y7 w! U
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// MFC Includes3 t3 j$ \1 E6 Q
#define _WIN32_WINNT 0x06010000
2 e4 M8 F- X# N- |- `# g; v1 P#include <afxwin.h>
" }4 ]" e8 H7 V$ I: K8 V2 O; y#include <afxcmn.h>
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: h6 t2 W% _$ K+ g#define IDC_TREE1 1002; N- } ]" B2 h1 k2 I* k) b; ]; i1 i8 m
0 U. C g7 o# L//------------------------------------------------------------------------------" X8 W, L, z. h6 C. Y) Z ]3 @
// NXOpen C++ class
; J9 r$ v; S1 D9 h! q, O//------------------------------------------------------------------------------/ H" u: U- d2 S# R$ y6 j
class MyClass1 M( z: J% K) c& B
{
* N4 y3 c& n. f0 ~$ m// class members7 s& R# r/ ]% p+ |$ H
public:
- v# n m# O2 a: Y: J% g" b( K static Session *theSession;
2 l7 D2 F; w+ d2 {! I5 ^ static UI *theUI;
8 R: y& V5 y- o+ n static int m_tab;. L2 [: b' U; P. Q; |9 I
static int m_cbID[2];
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MyClass();
1 c0 Z8 @# a% V2 y& ~) C ~MyClass(); e% n n3 W Q
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void print(const NXString &);5 b# q8 T5 y+ t+ B! }3 n
void log(const NXString &);
1 h3 [" g. A8 f" C: e4 ?' h6 a void getAttributes(Component *, HTREEITEM);
8 I# I9 J: G1 u2 v4 a0 Q; x9 ] void getComponents(Component *, HTREEITEM);
2 J s D+ Z( C) C- [. ^ int ActivationHandler1(int tab_id);. J; g, @0 Q/ _& ~( F1 Q. e5 n f
void Clear();
# c/ H; _ Z' Y6 @) ^3 G1 ] void Populate(BasePart*);
. B) S6 B: a3 J f' b k ?- ~ void cbPartOpened(BasePart*);" B9 d, H. M5 X/ ?' f6 E. c
void cbPartClosed(BasePart*);
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private:
* O( V# T2 |7 h6 X Part *workPart, *displayPart;* J: p S3 t' U- y3 K
NXMessageBox *mb;
1 {' Y j, V0 y ListingWindow *listW;
5 d: ]0 h- J) V- \0 H3 d LogFile *logF;
/ {1 ^/ G+ m: G0 G9 v7 U$ H CTreeCtrl *m_tree;
7 G# ]# M4 _! C. r( X( C$ U$ M* s2 W CImageList m_Images;8 i% u# |- R' {2 i0 u# G
};
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" P- H0 n) M# ~8 S' p//------------------------------------------------------------------------------
J4 L4 @! v$ }- |6 y// Initialize static variables# q f$ |: U" h" @2 N( d
//------------------------------------------------------------------------------. U# h0 D! T: K% a
Session *(MyClass::theSession) = nullptr;
+ t3 `6 E$ k" n# k7 ?# j8 n* jUI *(MyClass::theUI) = nullptr;* P" L6 I- \% A4 d8 G4 }- L3 P
int MyClass::m_tab = 0;) c i* ^; w$ e2 u
int MyClass::m_cbID[2] = {0,0};
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MyClass *theApp = nullptr;6 V! Y* M4 v5 n+ A
/ E8 f: Q1 _4 t- T$ }6 e//------------------------------------------------------------------------------: k$ D. ~0 L; C
// Constructor
4 v% r7 }0 _5 z8 ^2 y//------------------------------------------------------------------------------
6 w6 T' O8 V$ \( j% k: QMyClass::MyClass()
. T; G# F% y( I0 J" r% S{
; Z% M5 D+ C: p' p logF->WriteLine("GTAC: MyClass Constructor");
# H) N1 t: @- {- N1 F1 h4 r theSession = NXOpen::Session::GetSession();& g0 e0 L6 g: \2 @7 t9 z6 Q; a
theUI = UI::GetUI();
4 U2 S j7 q& N7 t7 H mb = theUI->NXMessageBox(); n& \( i3 @" B7 O) P7 l, y% L* p
listW = theSession->ListingWindow();; g* T. g, M8 P
logF = theSession->LogFile();
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workPart = theSession->;Parts()->Work();( @9 Q$ G) X8 D
displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();5 u( h* ] Y+ b. W' [* x
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);/ v# Y; J- z6 n' N
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
3 I+ t& a* Y+ Y9 X" m, N! b index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );$ m4 [# Q% U1 _; h/ [/ o+ U
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
' ]' {) c0 F4 M- O) H& j6 T theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, 3 Q* y6 I$ v5 B0 h
make_callback(this, &MyClass::ActivationHandler1));
) [9 ~$ H1 n7 d/ d0 Q theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);( ?$ w; c, A' V
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
- D: C5 ?& I4 t$ I m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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//------------------------------------------------------------------------------
& x: l: G; W* C3 ? o// Destructor% r% b" e) z3 L
//------------------------------------------------------------------------------; F2 v6 n* U- z) [; b
MyClass::~MyClass()# k4 g v( k+ T+ J$ |" B4 l
{
: ?8 G8 U8 F0 @! i2 l( c+ D logF->WriteLine("GTAC: MyClass Destructor");
1 G' f& J' @$ u6 i if( m_tree->GetSafeHwnd() )
( T: N+ y1 o6 M4 n {
% L. I5 b; q/ H* J BOOL bSuccess = m_tree->DestroyWindow();
" x) x3 X; D4 O2 p }
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
7 i' {) Q# _' { theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);' x; Y, }/ K- h7 T L& B* O
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);7 \! {5 r l2 @" I7 v
6 c2 A6 W2 y# t* ?7 s" ?- @}
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//------------------------------------------------------------------------------
7 ~ V r1 r, X- Q. S* g& i// Print string to listing window and/or syslog
, ~$ T/ _! q6 l/ |5 ]//------------------------------------------------------------------------------
+ h( }. ~2 Q9 O; Evoid MyClass::print(const NXString &msg)6 Z! }1 Z' {' j: D" b
{( d' \; E8 M( L
if(! listW->IsOpen() ) listW->Open();
/ Y' b: T7 |; m' n# f! Y listW->WriteLine(msg); B2 V0 K0 K+ i& w- r- p
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void MyClass::log(const NXString &msg)2 H6 f5 F4 h7 b, @. h0 V6 i
{
/ Y( l8 B% y; I' H0 w5 L logF->WriteLine(msg);
8 s4 E8 x) B: W9 x* p9 k# Y}
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// Callback triggered when opening resource bar tab
" X- }7 D- _2 B2 B: c0 qint MyClass::ActivationHandler1(int tab_id)
9 h% B5 c* ~0 Y& S5 y{
# G7 b7 X2 I2 Y# A3 r% L // Get the WindowHandle object
, T* D$ m) b8 I1 _: ?) G5 j: D WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
+ N5 U( _: D/ _9 d) o // Get the real handle
" y, p* e0 \- F4 z HWND parent_handle = (HWND)window_handle->GetHandle();
) @4 `. @; t2 _9 ?7 [- n l // Get the CWnd object from HWND, FromHandlePermanent will return 0!3 P( m0 n% L: ^0 \( Y
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
" R& j {3 \; s/ X* ^ ASSERT(wParent1);7 G, {6 z7 P, t% L. ?3 M$ N
, ]) ?9 p. {- L' G9 o! ]" o // Switch module state to avoid Assertion from afxCurrentInstanceHandle: f9 ?' o/ W; y d% p6 V
AFX_MANAGE_STATE(AfxGetStaticModuleState());. U' G5 [" j/ v; ~
4 H2 j' A: w) C# B7 t BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, + Q% F/ m K7 \8 Z ]7 \* R9 ~
CRect(10,50,510,1810), wParent1, IDC_TREE1);
2 g9 [/ d; K5 R m_tree->SetImageList(&m_Images, TVSIL_NORMAL);, U- f0 W( q3 m) n% @
& b/ L) _3 h2 W& s, i6 A5 h Populate(displayPart);
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return 0;' I! A2 v' J2 w( _8 R+ c \" s: y
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//------------------------------------------------------------------------------
& H/ f% {, D( F5 X( }2 j5 H# N8 ~// getAttributes
! `1 V- S6 V K: J& v" T: D//------------------------------------------------------------------------------
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