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- X( t) P9 V; T" ]9 U0 {动画库tween.js
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' b/ K' n, B6 X Y. c* [+ f相关资料 http://robertpenner.com/easing// Z; _. o( q/ L3 i) A7 ?2 b
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9 B3 ~" g1 C; z0 V/ DLinear:无缓动效果;4 C2 J2 A: m1 z3 B# {( _
Quadratic:二次方的缓动(t^2);9 j2 }$ R9 F2 I$ ~) `
Cubic:三次方的缓动(t^3);0 J3 E# F/ v, W$ `- M" Y
Quartic:四次方的缓动(t^4);0 F7 j9 s5 ~4 H8 \8 D
Quintic:五次方的缓动(t^5);! k+ o1 E; c: b( S
Sinusoidal:正弦曲线的缓动(sin(t));; n7 v3 t5 k4 V1 e
Exponential:指数曲线的缓动(2^t);
9 t6 K' f; R% [Circular:圆形曲线的缓动(sqrt(1-t^2));
, N2 Z4 U- e$ y7 W1 d1 D C1 m xElastic:指数衰减的正弦曲线缓动;
9 x, G- z$ M1 v# H; y$ IBack:超过范围的三次方缓动((s+1)*t^3 - s*t^2);" d, }# D. U1 J" K7 z, T" ]
Bounce:指数衰减的反弹缓动。- N+ }5 |, x+ o P0 _7 o. a
ps:以上都是自己的烂翻译,希望各位修正。
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每个效果都分三个缓动方式(方法),分别是:1 w% r) y! h) C0 a9 J% A5 Y/ D
easeIn:从0开始加速的缓动;1 Y; H% \9 |! U, B0 k. B; h
easeOut:减速到0的缓动;
& a4 g& o X1 o6 ieaseInOut:前半段从0开始加速,后半段减速到0的缓动。6 T s/ \2 r/ U# ]; q- f( O3 I; J
其中Linear是无缓动效果,没有以上效果。
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这是as代码,四个参数分别是:) [- p9 X* O3 n8 @$ @
t: current time(当前时间);
. z" [8 c5 J; e9 fb: beginning value(初始值);
% h2 ~. _0 ]; p6 Qc: change in value(变化量);5 o1 u# ]/ e ~/ P9 |
d: duration(持续时间)。" M) H% X+ {% o5 u% z# _) i
ps:Elastic和Back有其他可选参数,里面都有说明。
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. G; Q" S Q E3 s那如何在js中利用这些算法呢?可以看到,虽然是as代码,但里面的程序是可以直接放在js里使用的。
/ P# Z. Z# g* H1 N2 o我们可以定义一个类,把它这部分放在里面:
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[mw_shl_code=javascript,true]var Tween = {9 A" S; j, E5 k0 L& J0 a6 F
Linear: function(t,b,c,d){ return c*t/d + b; },! w# o: h1 k$ J; ^) F- o- Z! g( Q
Quad: {5 d1 H6 C' v z8 ^9 z+ f
easeIn: function(t,b,c,d){8 q8 h* h" g4 m) i) Q% F
return c*(t/=d)*t + b;
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easeOut: function(t,b,c,d){
5 O7 u/ K$ m. k4 w+ R g return -c *(t/=d)*(t-2) + b;
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easeInOut: function(t,b,c,d){7 W+ X6 d) X1 X3 I
if ((t/=d/2) < 1) return c/2*t*t + b;& ^- W" ~6 H$ Q6 G0 H( |" h; I) a
return -c/2 * ((--t)*(t-2) - 1) + b;9 N. A( y" D& Y8 ]8 P, A% N
}
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Cubic: {
; u+ \6 v; o9 U5 Q& d+ A* i6 Q7 l easeIn: function(t,b,c,d){* u$ Q9 [- R* M6 b: \, b
return c*(t/=d)*t*t + b;
; ]% \! h5 p$ n3 {7 q: N },
) w4 z$ u2 K+ W) O: j3 e easeOut: function(t,b,c,d){
# v0 X: U# c, C2 }% o return c*((t=t/d-1)*t*t + 1) + b;
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c& {0 `* d0 U2 f8 B+ Z5 Y easeInOut: function(t,b,c,d){
* D% w3 S/ d, V8 Z7 a0 p if ((t/=d/2) < 1) return c/2*t*t*t + b;
: S4 P( K/ D; A' ~( O$ n% S1 B return c/2*((t-=2)*t*t + 2) + b;2 p1 G# x, o& Z0 j
}
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easeIn: function(t,b,c,d){7 M' } p. v& S# M
return c*(t/=d)*t*t*t + b;+ @; b" H4 B' l s4 W; B
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easeOut: function(t,b,c,d){' U/ V) E' h, S! b3 ]
return -c * ((t=t/d-1)*t*t*t - 1) + b;
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easeInOut: function(t,b,c,d){4 F0 g2 G0 I7 N' `0 g: e
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
1 u4 P0 {( `4 f0 W return -c/2 * ((t-=2)*t*t*t - 2) + b;
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' s2 e! f3 z0 w! b B0 P0 k },
1 v8 ]9 F- [" \2 ?, f8 p/ _2 N" j Quint: {
0 o* }1 U$ n# d' F easeIn: function(t,b,c,d){" t% u, z! J/ w7 ~( `
return c*(t/=d)*t*t*t*t + b;
: Y. F/ G r4 ]# |1 j" Q },
$ @. a2 L8 U; `4 o2 |# ]- e6 m easeOut: function(t,b,c,d){
. m$ k; R& x( ~2 Z. ]8 u, O return c*((t=t/d-1)*t*t*t*t + 1) + b;
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easeInOut: function(t,b,c,d){
' z% j7 X l9 F% ~9 E1 N- e8 m | if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;# `8 C# H/ R- f& f( m8 w
return c/2*((t-=2)*t*t*t*t + 2) + b;7 r- S% Q3 u# u) |$ `; t
}
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$ t7 \0 n( ^) ~( h5 A7 u/ M. C4 r Sine: {6 f$ s) R9 ~& n) Z, `# _" L
easeIn: function(t,b,c,d){
4 O; h/ J! a* I4 }. z6 b1 Q6 } return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
$ T8 L+ a- y4 @, t9 W },
, ?" Z* _& y% J! H easeOut: function(t,b,c,d){9 m1 k& G% S2 F4 T
return c * Math.sin(t/d * (Math.PI/2)) + b;/ {3 l+ ^( r$ [3 Q) [. O4 M- ^+ |
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easeInOut: function(t,b,c,d){2 ]% d) T/ e5 x& ]1 @0 L
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;/ f4 v4 r# e6 K, \
}
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! M( I/ q3 |- f9 F7 y: Z Expo: {
6 \4 C6 U3 n$ x' o# R# v" Q! F easeIn: function(t,b,c,d){1 z' F3 y" f7 P
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
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( S8 ?9 \$ `& ~ l9 d" y6 O easeOut: function(t,b,c,d){
- {9 X8 B& Y' ]7 z9 d& w: R5 D) s return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;$ M) p1 s, s5 v
},
0 t% f( ]8 N1 F& p0 \, i easeInOut: function(t,b,c,d){
! v# l+ `1 h8 v4 ~1 ]* ? if (t==0) return b;
: w3 k( p* _* ?. @2 ]* t+ \ if (t==d) return b+c;
1 s3 O% C8 P4 k5 C8 o: q if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;3 j9 N$ w0 q3 |" |) W/ |
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;4 P/ b4 ]1 J! t2 E. t& w
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},* |% r- @3 t2 T& S/ \
Circ: {/ X4 b. R! G( ?' [% K! f0 V* y# e
easeIn: function(t,b,c,d){
+ A5 g$ w$ ~9 F- P3 h return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
& _4 T% M4 }; d2 a+ f8 @6 f( n },
" X: X/ |: a! P6 W0 y5 i: E easeOut: function(t,b,c,d){7 }; O) n1 {% m% G+ k3 r9 ~
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;% ^3 F9 |3 h) J! s2 f# Q3 G! c
},
- {; n, M/ ~' j; C easeInOut: function(t,b,c,d){
; @' t% k1 l- W2 x3 @ if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
( F; q% x; e: E* ^9 J return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;9 ?# |8 P, t0 z3 x, B, v
}
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Elastic: {
- [4 ]3 R6 z+ O, q0 m easeIn: function(t,b,c,d,a,p){
' k ~5 ~: }2 o5 ] if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
7 H& m# m i9 F2 y) c8 C5 h if (!a || a < Math.abs(c)) { a=c; var s=p/4; }* ~4 @: m7 [0 N) V# Y
else var s = p/(2*Math.PI) * Math.asin (c/a);
e6 y$ Z+ S/ Q! w% N return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;1 z3 x6 K( S, |7 r" h6 o- u4 H3 z
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easeOut: function(t,b,c,d,a,p){
/ ~* Q/ g9 x& {0 o* n% Q if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;- K/ J. J' Q6 A3 R; j
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }6 o$ ?. ^0 V/ ?( L. r
else var s = p/(2*Math.PI) * Math.asin (c/a);
0 M+ x- K6 f* D) ?! [' j return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);, l3 Z, ^4 X* c5 O4 \9 E. |5 b
},
& d ?6 M- Z e) b- k2 ~- P! ~ easeInOut: function(t,b,c,d,a,p){
2 O) ^3 z8 A& O if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); t# M. j( ~/ A- M. G
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }0 z, A: \6 X* f9 M7 t. {4 v, w9 j
else var s = p/(2*Math.PI) * Math.asin (c/a);' e: W5 W; x2 R& ` Q
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
. w/ U/ u5 h. @8 h. z return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;, {8 L6 U y3 x$ K+ \
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},
6 |' ?& @& u" W8 q Back: {
, [& v- F9 _; Z' y7 J1 ^ easeIn: function(t,b,c,d,s){& N4 f8 p. k( P
if (s == undefined) s = 1.70158;
4 |& _; Y# B! b* F' E return c*(t/=d)*t*((s+1)*t - s) + b;0 h# R {, g |, z* R
},' ^ c, ^1 a9 T' w4 n2 T* C3 f& @$ K
easeOut: function(t,b,c,d,s){- X- ~ j8 d/ u' G5 Y
if (s == undefined) s = 1.70158;7 L6 S( ^( U4 i' @, d: O
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
) H- l6 d# `, d7 m& z3 ^ },
, I2 D3 W, @5 i6 z; I4 r2 A easeInOut: function(t,b,c,d,s){% Q9 y) r% E( t" v: R+ n* \
if (s == undefined) s = 1.70158; ; `+ { U6 Q8 A8 [7 R, }
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;* w2 \! I: @" Q4 _) k
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;8 h! h R% [# O# y3 d( L% b( Y
}
, Q- Z9 g/ f! A0 T5 f5 r; i },+ G5 ]+ i7 x: e( {
Bounce: {
# Q9 @5 J' o) I easeIn: function(t,b,c,d){
# a+ R' X5 v: H8 @# n$ R3 V return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;2 Y2 k6 u0 a9 s; n
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easeOut: function(t,b,c,d){& h2 \( l, D7 i) a4 A3 G0 p4 t
if ((t/=d) < (1/2.75)) {
& a6 D P4 P' H6 K% c6 c* S! u return c*(7.5625*t*t) + b;: H4 c& ]) @2 [1 [; a$ r
} else if (t < (2/2.75)) {
- j0 d2 g6 t# s. q* ] return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
$ A0 J# G/ W h' p2 V } else if (t < (2.5/2.75)) {# S! o* x: I( }, q
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;: M+ I7 _% O* ]2 j+ ~8 R
} else {6 b+ q; Z# X, {) C* V$ r
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;8 i1 o3 j! F; n1 S* V
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easeInOut: function(t,b,c,d){
4 u/ [6 N: t# d% |1 O if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;: a5 Y7 Z& A: B4 ~+ @5 v& n1 \
else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
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7 D% M u( F3 \' |5 o }
e8 W6 L3 f& ?# ?) A}[/mw_shl_code]
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