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5 ?( M, E p) P C6 v XNX二次开发-关于body,feature,face,edge 之间的访问源码分享8 |7 g3 C! y$ h" Y! {
% z9 s6 w4 N6 n/ O: U3 D' ^( [也有创建孔,创建阵列的测试哦!
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- <p>static void do_UGopenApi(void)
f6 q$ t$ J' f - {
" X$ x9 s* R3 m- v5 P$ D - //create a block- G: o' K! f7 T
- double coner[3]={0,0,0};
* f# C2 V7 I; l) m - char *edge[3] = {"100","60","40"};
8 p9 l# S- E4 o d, J/ j0 C% z - tag_t blk_tag;
. C3 ]# }. @6 N5 h0 m" {* V+ n. \$ f1 W - UF_MODL_create_block1(UF_NULLSIGN,coner,edge,&blk_tag);, g! g( `3 K4 E, J1 z0 k0 W
- //create a blend start% ?, Y1 x9 j2 q2 Z. A
- char *radius = "20";3 p* g' t4 e, F+ e
- uf_list_p_t blend_list,face_list,edge_list;& p! }( L6 T/ u1 w V& H' c0 F
- tag_t body_tag,tem_face,tem_edge,faces[6],edges[12],blend_feature;
6 k6 m6 ^$ W, m4 Q$ Y# q - int face_count,edge_count;: c# P1 e2 A) O. U
- // get faces
/ D5 c' Z# w `! f8 Q' k9 z" ` - UF_MODL_create_list(&face_list);
) R7 Y: e% _+ w8 }( V& g, N& H; w - UF_MODL_ask_feat_body(blk_tag,&body_tag);. q7 R; D9 k6 z2 ]* F' d4 @
- UF_MODL_ask_body_faces(body_tag,&face_list);* C E, N2 n6 F J" `, b, M
- UF_MODL_ask_list_count(face_list,&face_count);
* V- i. M. n+ ^/ N+ Y - for(int i =0 ;i <face_count;i++)
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- UF_MODL_ask_list_item(face_list,i,&tem_face);4 O# {- k* W5 G& p5 ^9 _
- faces[i]=tem_face;
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- K* C" U6 e8 I; d; I0 h - UF_MODL_delete_list(&face_list);
7 F+ q0 [ n3 ^7 S6 [ - //get edges' T) _* R1 u1 m' I/ A4 {
- UF_MODL_create_list(&edge_list);
/ S l, z3 f5 f8 N+ C$ x* Q - UF_MODL_ask_body_edges(body_tag,&edge_list);
- R ~) `( ?* O$ Y! Z5 V8 D - UF_MODL_ask_list_count(edge_list,&edge_count);% a) z: \& Q* j' X8 x( }
- for(int j = 0 ; j < edge_count;j++)! `- v8 u5 J3 U+ }6 B0 U! n; }
- {
1 g j1 a. ] F( c3 f2 x - UF_MODL_ask_list_item(edge_list,j,&tem_edge);9 [7 Y) p- H( M% C
- edges[j]=tem_edge;
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- UF_MODL_delete_list(&edge_list);' l4 Z" l0 G1 [0 S& [9 v+ @- w+ R$ h
- // create the blend% D$ I+ r* `0 {( h& S* S
- UF_MODL_create_list(&blend_list);
2 \2 x A( Q' R$ Y R" x - UF_MODL_put_list_item(blend_list,edges[6]);
# H/ `7 s+ }- c, I% f; @ - UF_MODL_create_blend(radius,blend_list,0,0,0,0.5,&blend_feature);
& l% Q& |& u" j - UF_MODL_delete_list(&blend_list);</p><p> // create hole
: i6 |; H/ m. F5 L0 ]. | - double location[3]={80,40,40};, Z6 h% k! f5 S/ |& c$ Q% D1 l
- double direction[3]={0,0,-1};
, b) W6 {# Z7 G3 J6 i9 i - const char * diame="15";3 e* p; H! l* g7 `, M' z
- const char * depth="5";; Y7 D: T+ Y% ]- B, c) D6 ?
- const char * angle="0";3 H* S. L# ~& J- g" c: r
- tag_t hole_id;
8 n) h/ Q. u/ @- [8 L - UF_MODL_create_simple_hole(location,direction,diame,depth,angle,faces[0],faces[1],&hole_id);</p><p> // create instance
3 K X0 `' n2 H0 R2 c+ F - double origin[3]={10,10,0};- \% ]! W+ }3 E0 o8 t
- double dir[3]={0,0,1};+ _: @1 P% \7 d/ I: `
- tag_t cyl_tag;
3 I$ q! \/ V1 Y( c- C; H - UF_MODL_create_cyl1(UF_NEGATIVE,origin,"20","10",dir,&cyl_tag); 9 s7 [9 W$ I, O1 O
- char * number_in_x="2";
! @% z) O$ I5 ]- E3 x& D - char * distance_x ="30";1 X$ r! U# ]$ y2 a
- char * number_in_y="2";: `* R8 G$ z2 m5 V+ g; J# B3 L
- char * distance_y ="30";
. Z' ^) o' }. w. x0 n/ t - tag_t feature_obj_id;; q; y% p4 Y% x) z, Q
- uf_list_p_t feature_list;+ S1 o6 [/ C2 N6 t7 _
- UF_MODL_create_list(&feature_list);; i( ^/ e2 A7 S
- UF_MODL_put_list_item(feature_list,cyl_tag);
7 D- ]! y; s% M# z, M/ O1 y - UF_MODL_create_linear_iset(0,number_in_x,distance_x,number_in_y,distance_y,feature_list,&feature_obj_id);# N+ V. m; T5 I. w4 G5 t9 f
- UF_MODL_delete_list(&feature_list);7 v. m1 ^% b, r$ H. x J# w, |
- }</p>
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