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The examples show how to access the following relationships: ; ?" d9 O9 _" D' x' D
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body ) {$ y' r# [! l% U( m
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Bodies, Faces and Edges - Language Specific Details
" F3 l0 T/ [/ o% t7 Q9 K/ ZNX Open for C++ NX Open for .NET NX Open for Java
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NX Open for C++
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NX session → list of parts4 Z5 e! D' u/ r# Y2 o+ I8 [
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }' q$ T. x0 Y' d1 v
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part → list of solid bodies
1 P0 x7 f- A3 Y% R$ B# _4 w, iTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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7 X7 N1 x$ ^9 z5 Z% A# gsolid body → list of faces
7 P2 N* T# u: V2 ITo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 2 S; s9 y$ L& u5 F
1 Z X: W, D2 S$ B6 v) x) G% w2 qsolid body → list of edges# j7 J+ u: |% k' O6 G- M$ r/ {
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
& T) A' d& F! f( e1 Z! x% \9 Iface → solid body1 a- }% X! H3 b$ _: X4 F8 l
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} 6 E) G5 A. J6 C: {& B1 H% b
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edge → list of associated faces
& \) J! @2 D/ }; ] ?& I( Kedge → solid body ]6 r, @4 z6 C, R7 J: U1 H- J
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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