请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
The examples show how to access the following relationships:
1 K( h: J; ? t* m" q7 MNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body # W# o8 b% z B
9 M: t/ p+ b& r Z+ W4 X
Bodies, Faces and Edges - Language Specific Details
4 F+ m3 k8 X# B& s$ eNX Open for C++ NX Open for .NET NX Open for Java 9 R7 c2 k6 q$ s& k& ~# f# E ]
$ }1 _" a/ x- d9 J) y" \
NX Open for C++
7 ~; K- ~/ f) U o" x" B5 j8 h+ W# [: e; Y; M) {
9 w1 v0 a; O# b% wNX session → list of parts% A! _% [3 u, }) Z6 F2 O
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); } Q3 a( q! c2 P: G$ G+ z: \
2 U! S$ `4 `4 C7 Z
part → list of solid bodies
: r% I7 F8 a5 U% J4 ITo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
. ^" P u l! |; A
2 `) r2 { c" c! z$ jsolid body → list of faces) a1 Q6 Y) q3 G" H9 \
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
( U4 ~3 d: f% G
/ V- R3 ~" A P2 R2 Fsolid body → list of edges
2 i9 I( m. G& s$ Z3 O0 z. b6 [To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 2 K7 p1 u7 C2 C- s U
7 B. K) S0 k: T5 P! o% j5 C' Mface → list of associated edges
: v: z. p$ `, k3 P7 nface → solid body
5 s2 @3 v: O: O$ z$ s" WTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
' A8 q+ O S7 R) T8 j# t9 V) C+ Y7 i
edge → list of associated faces
7 h( Y) U" E, p- V$ S, _5 ^edge → solid body
# z, ^8 y* Q3 t5 K% L' g; Q! z* wTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}4 g7 V% l* Z8 O o9 ]
|