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The examples show how to access the following relationships: , v: k$ i8 Q/ o* Q2 \% F$ A9 i
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 2 {1 v" V! Z* v2 ^- B
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Bodies, Faces and Edges - Language Specific Details
2 }3 y3 I# _+ X: K( r' N/ ENX Open for C++ NX Open for .NET NX Open for Java ) x( }) K" n, X/ ]' s. Y+ |
4 t: e7 I' W5 Z# W5 S" H9 JNX Open for C++
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) y( H, |4 x1 N7 s' ], ]NX session → list of parts$ X6 Y0 K( u% {/ `
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }0 p* B6 C2 V# J
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part → list of solid bodies
+ R7 ~2 w3 I& t5 N J4 l1 dTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }} e6 |: q) ?- _( [
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solid body → list of faces
, `1 N5 K0 E9 h, h3 X- J% [To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges4 W9 G% J# A" F7 h; H/ b" o$ S/ R ]/ D
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
( O% e3 }) Y& @+ O# i8 aface → solid body; d0 x5 k5 T `& |* M' e! g, ~
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} % l, @3 _+ T: b4 {" W9 N6 S& h
# H6 H9 B6 u! p! c% V3 fedge → list of associated faces
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To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();} Y9 r5 W) T1 k
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