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[二次开发源码] 教你如何通过NXOpen C++通过session 找part,part找body,body找face...

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2014-3-18 16:55:13 3397 0

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2014-3-18 16:55:13

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The examples show how to access the following relationships:
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  • NX session → list of parts
  • part → list of solid bodies
  • solid body → list of faces
    solid body → list of edges
  • face → list of associated edges
    face → solid body
  • edge → list of associated faces
    edge → solid body
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Bodies, Faces and Edges - Language Specific Details
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NX Open for C++
NX Open for .NET
NX Open for Java
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4 t: e7 I' W5 Z# W5 S" H9 JNX Open for C++
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) y( H, |4 x1 N7 s' ], ]NX session → list of parts$ X6 Y0 K( u% {/ `
To access all parts in an NX session, use the Parts property to access the Part Collection.  Then use the collection's iterator to access each part.
  Session *NXSession = Session::GetSession();   ParTCollection *partList = NXSession->Parts();  PartCollection::iterator itr;  for ( itr = partList->begin(); itr != partList->end(); ++itr )  {   processPart(*itr);  }0 p* B6 C2 V# J
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part → list of solid bodies
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To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body.
void processPart(Part *partObject){   BodyCollection *bodyList = partObject->Bodies();   BodyCollection::iterator itr;   for (itr = bodyList->begin(); itr != bodyList->end(); ++itr)   {    processBodyFaces(*itr);    processBodyEdges(*itr);   }}  e6 |: q) ?- _( [
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solid body → list of faces
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To access the faces of a body use the GetFaces() method to return an array of faces.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)          {                        processEdge(edgeArray[inx]);          }}
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solid body → list of edges4 W9 G% J# A" F7 h; H/ b" o$ S/ R  ]/ D
To access the edges in a body use the GetEdges() method to return an array of edges.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)    {    processEdge(edgeArray[inx]);    }}
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face → list of associated edges
( O% e3 }) Y& @+ O# i8 aface → solid body; d0 x5 k5 T  `& |* M' e! g, ~
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.
void processFace(Face *faceObject){        std::vector<Edge *> edgeArray = faceObject->GetEdges();        for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)        {                processEdge(edgeArray[inx]);        }        Body *bodyOfFace = faceObject->GetBody();} % l, @3 _+ T: b4 {" W9 N6 S& h

# H6 H9 B6 u! p! c% V3 fedge → list of associated faces
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To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method.
void processEdge(Edge *edgeObject){        std::vector<Face *> faceArray = edgeObject->GetFaces();        for (int inx = 0;  inx < (int)faceArray.size(); ++inx)        {                processEdgeFace(faceArray[inx]);        }        Body *bodyOfEdge = edgeObject->GetBody();}  Y9 r5 W) T1 k
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