请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
The examples show how to access the following relationships: 5 W$ Q a( M3 e+ ^
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
% D/ C6 B) L' B1 c( M+ W6 j + V6 u7 Q# H" O! i; [- A
Bodies, Faces and Edges - Language Specific Details
i8 M- I0 k* K( z: LNX Open for C++ NX Open for .NET NX Open for Java b$ X# b# a1 [6 U
7 F6 z1 A! W% y% l
NX Open for C++
( B7 L$ B8 U7 D
0 a W) y. x# {; M8 n5 Z1 k
* r/ r: S/ X7 d: S+ |& L# ~2 XNX session → list of parts
; K6 o- W2 P& q" h* @+ @To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
/ q7 l4 A t2 x" G' \3 C( ]# z* @- n7 _" d: j# }/ J" R2 J' P
part → list of solid bodies4 \4 m1 R6 j# O! M1 Q
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
$ K1 R- Z" q# a) G$ ~+ X ~* t, R3 j& m0 _
solid body → list of faces* E; T. A0 U% L' e- ^# I. g
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 8 e) y2 M2 k( N: g9 K5 E7 ~' ]' R
$ ]: l/ y T: v2 t4 \( M7 z0 B; I% Csolid body → list of edges2 v. F K d: |* j( t! f; Q
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} / ?4 R1 s/ J/ V! r# R* X3 p) w
: h3 t/ s* K; [
face → list of associated edges) h6 n3 R' ?: b6 ], \, [( P. b# V
face → solid body
- u7 ~) }1 J* M8 QTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
$ a# n2 _$ Q0 W/ f3 f
5 T" B" Z5 L* q6 `edge → list of associated faces
- Z# ~* [) N9 h' ?7 B, Medge → solid body
$ z+ j5 r% s/ x$ {- U( T1 x9 lTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
, v+ c0 k& e3 Q |