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The examples show how to access the following relationships:
3 g- ?6 e* X' c3 z2 N; p* d3 zNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 8 b8 B/ B n. W* Y& Y
4 P) F5 p& K9 WBodies, Faces and Edges - Language Specific Details
7 s) y" w M1 o% o. p, G. wNX Open for C++ NX Open for .NET NX Open for Java , B8 Y- c2 r4 p* @) I0 v
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NX Open for C++3 Q }% e5 t, o6 V/ G8 l7 Z1 u2 Z. _
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NX session → list of parts: T% E/ N& u/ J; j+ N3 I# H# g
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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( K3 ~* d' J! y" m: bpart → list of solid bodies& _3 U- k# v+ Q6 z
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}4 e: a+ Q8 s, I! {- n6 \: j& @
% ~& p6 A' y7 l( V# xsolid body → list of faces6 h! I/ ]2 N. Z8 J( k3 `4 {' t
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 7 c: j4 b9 v' F5 P! c
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solid body → list of edges
, p( w2 @. x5 b' i, `4 s/ d, J @8 FTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} & ~ X5 j; O8 Z+ O0 ^0 {
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face → list of associated edges
9 r! A+ b1 t9 A1 f, [face → solid body
# \% w5 [7 G2 f) m& h% `- GTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} / C; j' ~, o& k8 E
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edge → list of associated faces
' X8 \# ]/ M. g9 ?. @edge → solid body
' v4 H7 |9 Z% I1 r: a; zTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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