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The examples show how to access the following relationships:
9 z# E* v7 z+ W) B/ h2 PNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body ( y( C9 ?# V6 f/ J- T
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Bodies, Faces and Edges - Language Specific Details
5 |, o' m/ n) F5 Y3 o, |$ n5 O9 vNX Open for C++ NX Open for .NET NX Open for Java * L0 B; [( E3 t; ]
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NX Open for C++
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NX session → list of parts
3 _) _5 G& v& y2 TTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }& P. B5 B5 H$ G9 P3 ]
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part → list of solid bodies7 C/ {! U& e r8 n P8 E; t
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}7 }+ B$ m+ K+ ^! c
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solid body → list of faces
, X& i/ \! R P+ Q) ?To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} N% J0 j! d ~! h
% _2 d+ y0 p8 l: Q* t' @! u. v8 Csolid body → list of edges2 I3 I0 F' N( g% H
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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/ r! o2 |, b: c* N- t9 Z- cface → list of associated edges
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, C! h7 g& d: ^$ \5 M @To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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' T4 F. O* G X. C1 c! b. A! kedge → list of associated faces
% ^* I- r' y5 K2 Z0 D6 Vedge → solid body' W! D3 B2 x- C) ]. v# h
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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