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The examples show how to access the following relationships: v( B: f2 s9 L+ C2 l
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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: e% f1 ]" e8 }$ H! H) Y mBodies, Faces and Edges - Language Specific Details" @5 ?2 H5 S V
NX Open for C++ NX Open for .NET NX Open for Java + O, w) t# {2 e! \. v3 C7 v
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6 S! F- I5 g0 i# B+ ^9 h7 v L% ENX session → list of parts
- X5 T! K% g# u8 ~8 NTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies; k. I7 v, e s1 q
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces0 [6 Z* `; S0 I+ ` A
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges
' P- }6 I; R4 L& H" o( rTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} ) ]+ x j3 g9 W8 I$ M$ D! k
; I8 t, R- C6 Qface → list of associated edges
9 j4 T2 q3 m* F5 Y. R1 I- x- [face → solid body
5 M) O5 k. o! E, V% r- @To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} W+ N! x) I, N
& t& G8 e' ]0 wedge → list of associated faces
8 \, H" `0 [: @edge → solid body
; l O" L: q* W/ wTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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