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[二次开发源码] 教你如何通过NXOpen C++通过session 找part,part找body,body找face...

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2014-3-18 16:55:13 3437 0

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2014-3-18 16:55:13

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The examples show how to access the following relationships:

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  • NX session → list of parts
  • part → list of solid bodies
  • solid body → list of faces
    solid body → list of edges
  • face → list of associated edges
    face → solid body
  • edge → list of associated faces
    edge → solid body

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Bodies, Faces and Edges - Language Specific Details
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NX Open for C++
NX Open for .NET
NX Open for Java
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NX Open for C++
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NX session → list of parts! {- D. z% x; s
To access all parts in an NX session, use the Parts property to access the Part Collection.  Then use the collection's iterator to access each part.
  Session *NXSession = Session::GetSession();   ParTCollection *partList = NXSession->Parts();  PartCollection::iterator itr;  for ( itr = partList->begin(); itr != partList->end(); ++itr )  {   processPart(*itr);  }. l7 f( P4 Y( q* v) g& G8 }

% f, b8 G* D5 v, G- J6 {part → list of solid bodies( V" R. v8 L4 T
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body.
void processPart(Part *partObject){   BodyCollection *bodyList = partObject->Bodies();   BodyCollection::iterator itr;   for (itr = bodyList->begin(); itr != bodyList->end(); ++itr)   {    processBodyFaces(*itr);    processBodyEdges(*itr);   }}* a0 v3 t1 k' ?1 P' t- {' a

* ]  c+ o7 v$ `4 rsolid body → list of faces) _3 Q5 w% G+ b/ k
To access the faces of a body use the GetFaces() method to return an array of faces.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)          {                        processEdge(edgeArray[inx]);          }}
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5 E5 D! c* r' u9 G1 v- O7 E8 Xsolid body → list of edges$ R0 Y3 D" f9 ?) t
To access the edges in a body use the GetEdges() method to return an array of edges.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)    {    processEdge(edgeArray[inx]);    }} & r4 R3 J! e/ e6 v0 G7 |

6 F. S: D* r# G7 W& \: _, }. Dface → list of associated edges
  g# b( u8 t. F# L2 b/ j7 rface → solid body4 A- [2 u8 U! z* f. N
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.
void processFace(Face *faceObject){        std::vector<Edge *> edgeArray = faceObject->GetEdges();        for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)        {                processEdge(edgeArray[inx]);        }        Body *bodyOfFace = faceObject->GetBody();}
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% B' X0 W1 r* t' b' qedge → list of associated faces; k( e: d3 N5 Y& c7 \; y
edge → solid body0 d) j: I) Z$ x5 t* k
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method.
void processEdge(Edge *edgeObject){        std::vector<Face *> faceArray = edgeObject->GetFaces();        for (int inx = 0;  inx < (int)faceArray.size(); ++inx)        {                processEdgeFace(faceArray[inx]);        }        Body *bodyOfEdge = edgeObject->GetBody();}
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