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The examples show how to access the following relationships:
/ Y7 x% z. t% M+ Z: `7 [NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body + {$ Q- `# N) n( A6 {1 Q
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Bodies, Faces and Edges - Language Specific Details
1 i4 S8 A% L/ t ?4 |% y& kNX Open for C++ NX Open for .NET NX Open for Java n. U6 O# C1 d( |: M1 _& k
$ P; x: t9 d L: BNX Open for C++
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NX session → list of parts
0 ]; W6 B. O- u: O! C; gTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }+ }; m, n, V1 o" J. ], r
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part → list of solid bodies: j( l+ i' Y( E, G! T/ q
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces. ?! I. f+ G# w2 x# Z& i; x6 g
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} z3 W/ O2 P* {" y( E. I' B! Z
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solid body → list of edges
2 P( o( ?$ B' |5 k3 {To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 3 V" H4 R; s/ S& ]; k' O) P
) Z( ?% ?. h, c- Z0 u J& c! r- nface → list of associated edges
8 o+ i! ]* H: y; q: s9 U) k1 m8 kface → solid body# p6 I# W( w. _, y
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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c1 ~! N1 y" K1 L: `edge → list of associated faces2 m' q% {- R: `7 N$ P
edge → solid body
5 e5 G& j8 ?) J$ v& d( sTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}' j7 V. O9 k p2 {
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