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The examples show how to access the following relationships: + V K" v$ w. R/ F8 i P7 ]
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 5 [' V, v! V5 `: \5 J0 \9 g% n
( [. x2 l, ^% y( L/ v3 kBodies, Faces and Edges - Language Specific Details
* g/ m( B u# S ]" hNX Open for C++ NX Open for .NET NX Open for Java 9 h1 Q6 `$ \3 N; O6 O* j
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NX Open for C++7 x: G& u3 K8 j0 f B
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2 n& E- i& \0 {, qNX session → list of parts
) ?& q! G' B( q! l1 u3 CTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }+ [* u9 U8 i# u% E9 l
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part → list of solid bodies
7 d4 a8 G# W- WTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}& a4 J. i. @: J
; H9 F7 k0 |7 k# asolid body → list of faces
$ J) U, [; Q2 gTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 8 N2 _/ K1 B6 a6 \ ^
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solid body → list of edges
6 D1 i+ J8 g) H. e* JTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges# ~$ V: N7 _1 V4 S! e) n8 U
face → solid body. \ }$ n& N. X3 z4 ?$ X( M* ~/ Z; ?
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} % l7 u1 g, p" v4 e" @' J: p" K
6 m1 o8 `( I4 G8 X# i v- jedge → list of associated faces9 m& b, r' m! e- y' X
edge → solid body: |, c% M# l/ U% Q$ _0 m' n
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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