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The examples show how to access the following relationships: 1 _/ I9 G4 v3 o& X) w- r
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body , O* C% R6 a- n. e
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Bodies, Faces and Edges - Language Specific Details
& q. u- F% O/ lNX Open for C++ NX Open for .NET NX Open for Java % l* _, W$ d% E; E
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NX Open for C++
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2 C& _) r: X6 J3 t1 A$ U' DNX session → list of parts) L+ b" J+ o2 w/ l3 B' D P7 w
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }0 e! f: Q: C( ?; i# X. x, o
% c. s, d% r+ m) s: h3 rpart → list of solid bodies
m$ z7 O4 M+ ^! l- |6 {/ ITo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }} B/ t1 B/ l: q! }# }
6 X- e: ]: t( [8 fsolid body → list of faces, @ f9 i4 e* K$ |+ b; `+ x' H5 b D
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} + B% S Z6 ~! Q0 U$ p- K. ?
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solid body → list of edges
4 o# c1 j h) b0 w3 A" mTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} & }; a" \) d! _0 W+ f+ \& h
' f' E( k" b+ o2 i/ M& k' S7 yface → list of associated edges3 r$ \- @. P: S# [8 W& H2 N S' k+ K
face → solid body
. j7 }; r4 `9 P% O( K1 g; `, |( y3 yTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} ' W* V* b& w- y8 l7 H0 M
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edge → list of associated faces
, D9 c& s. }+ f0 Q! ledge → solid body& E( Q' `6 }6 D: Q3 i
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}: R) Y1 F) Z5 |
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