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The examples show how to access the following relationships:
S0 M4 m% y9 [) \) D7 n) A- K% KNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body , G7 T: B. {5 L! H9 g& @" h; a
6 e- O- }9 d; _6 E/ PBodies, Faces and Edges - Language Specific Details
. k4 d5 p. m' [! Q$ w! G% fNX Open for C++ NX Open for .NET NX Open for Java
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NX Open for C++" H% S; Z5 e4 D% X
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- B. ~$ O( P1 u/ _ I: B% }) B$ ONX session → list of parts
: \4 q, \* _5 y( b$ aTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies
: A3 b( a$ x! X8 ATo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}7 W/ H- p1 k1 t: F# i
6 j' @- Y. r* n m+ [solid body → list of faces
. F7 e; r7 O* B2 {: u( q0 cTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} # A# u; l4 Z# w; ^
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solid body → list of edges
" L& N' K5 ]0 ~" D( @' WTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 2 S' A1 g( t' U7 }9 ?# O8 E; x
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face → list of associated edges
, ^7 g1 M" J1 mface → solid body
' s/ Y+ \5 {: Y/ M, J& s5 BTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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edge → list of associated faces
6 N: H$ D, m9 {1 R5 n+ a' kedge → solid body
# P- V" l L% S( p o+ xTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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