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9 T% ?2 y) O( K2 z废话不多说,官网自己百度下, threejs.org ,入门很简单。
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/ ? Z: M3 ~( ]; V创建的javascript脚本如下
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[mw_shl_code=javascript,true]
2 t) X5 y+ p- L. bvar scene = new THREE.Scene();
( Z j, s: @; [$ h: u* `var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);9 p( T* ~; h) m9 l+ K: Y
var renderer = new THREE.WebGLRenderer();1 u% x, d1 J. a* `& w. b* m! a
renderer.setSize(window.innerWidth, window.innerHeight);
9 \( V$ w" Q! l. cdocument.body.appendChild(renderer.domElement);" ~8 J- o& C7 z, F+ b2 c
/ t$ P, Y6 G$ R8 o) ?' T// Refresh Issue
2 m+ h5 D7 i: {5 ]$ U* D+ [& Wwindow.addEventListener('resize', function () {. m) |/ ]( |7 s' C8 _
var width = this.window.innerWidth;
8 l: ^1 g+ J/ W3 y var height = this.window.innerHeight;
. h. N8 M* B& s: T* n+ X% f render.setSize(width, height);
+ w/ E5 ^6 w5 W# x camera.aspect = width / height;2 ^$ C( T! a8 Y; G- p& Z
camera.updateProjectionMatrix();
; S; K$ r+ C" S. n7 G) A9 ~})
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//orbit contorls0 E# A- p, I5 {/ _
controls = new THREE.OrbiTControls(camera,renderer.domElement);+ y) |& [1 f9 C+ v }8 U+ u
j9 ^( O/ z: g" o//create the shape
9 F* V) m( v8 J$ E, W: X8 Gvar geometry = new THREE.TorusGeometry(2, 1, 16, 100);; Z m+ m& g/ h
//create a meterial
3 b) {& ~. ^; J5 A7 Q7 a, S# Y$ K% ]var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
' Q# \6 Y4 D J0 |//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];2 m9 Q' l. t) r8 f9 T% C7 D
//var material = new THREE.MeshFaceMaterial(myMaterial);7 X* N0 e8 `' P% F
$ k; m) T6 d4 R6 N% ^5 pvar cube = new THREE.Mesh(geometry, material);
3 y* w$ O% ]9 i4 v/ v. mscene.add(cube);
/ j6 K7 i* v7 G% a$ _0 qcamera.position.z = 5;
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/ N. ~( C- F$ @1 H, ?//rotate
. R6 g+ y; o- z: B2 i/ M7 T& Fvar update = function () {
+ T" U4 c, i- ]$ V, a$ z cube.rotation.x += .01;
% H4 g5 [, Q5 O k$ [! U cube.rotation.y += .02;) u; M& g# f0 t9 Q8 V
cube.rotation.z += .02;
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& S$ j# i p: U( H: ]var render = function () {$ c8 F1 e# ]+ p: m0 a2 ~
renderer.render(scene, camera);+ s" b. w5 z2 T* a; C$ O# k+ e- g) a4 l3 n
}
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& X7 M9 L- I& i% x( }var Gameloop = function () {) o2 F: d+ d) J6 x
requestAnimationFrame(Gameloop);4 q3 V; e v4 \
update();" F8 u/ ^$ d9 P, X9 d9 U0 H
render();
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" E& ~! U, T. ?8 E8 M9 p1 AGameloop();' ?/ G& y0 t# `
[/mw_shl_code]
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2 S$ |% i( v! j8 V引入争取的html," {; X) U+ j$ U1 P7 n
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[mw_shl_code=html,true]<!DOCTYPE html>6 H6 k q4 [. J% y [
<html>
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( b$ ]* o9 @2 z5 @! o A3 M7 _<head>
; g; C" {3 ^: z0 \0 R; X# a <title>hello ThreeJS</title>6 p0 E; C/ Z( q
<style>
5 I* d3 p( V& b9 W' T* n body {
9 M5 Q1 }) x! n( _, u4 R margin: 0;7 a, `( C" o6 N& a+ t$ S2 u7 r
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canvas {
: {' s1 \( h _, ~4 @& r; G- { width: 100%;
2 P; G! E0 R# V height: 100%;
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% ~8 \% h8 R5 @8 t* I% Z& Z/ F h1 {
) L% j$ F8 f3 P2 C. }! y color: aqua;
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</style>
# w* Q {6 l1 j% \2 A) c% J8 u</head>6 _6 q; S$ v- u+ q' |. M
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<body>* H' X6 S' D+ D& e" S9 E0 Z
<script src="js/three.js"></script>. e& k4 j2 Q/ c, O4 t
<script src="js/OrbitControls.js"></script>
" C# b1 P1 F6 W5 X9 B3 b- L <script src="myjs.js"></script>4 c/ s I5 j# D5 R$ A
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/ K+ N4 s+ C; g3 G1 y</body>- T: _4 N0 Z$ |% z. Z# E
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</html>[/mw_shl_code]
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效果点击这里:) h; y3 o1 ^* J5 o: V/ w# Q
/ d+ C+ b3 j5 e; w6 ]http://plmhome.com/doteam/lesson1.html+ ]" b& p l; [& Q+ R
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