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动画库tween.js
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3 m8 k1 i# ~, a1 }4 e3 E相关资料 http://robertpenner.com/easing/
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Linear:无缓动效果;; Q& S; O% D5 c: l7 U/ f# c
Quadratic:二次方的缓动(t^2);
$ H/ u( Z! Z7 P0 kCubic:三次方的缓动(t^3);3 y+ Z; m- @* q# _
Quartic:四次方的缓动(t^4);
6 O6 m) }, l0 I: d4 ^Quintic:五次方的缓动(t^5);
7 \2 e9 v" O! \. t. [! QSinusoidal:正弦曲线的缓动(sin(t));# A% F+ G! x, h) R& ?5 l b7 F% s
Exponential:指数曲线的缓动(2^t);
0 u1 E% v3 ~) o; \% P: YCircular:圆形曲线的缓动(sqrt(1-t^2));: I# ^+ s5 [- [% r' S: T8 ]
Elastic:指数衰减的正弦曲线缓动;/ W6 C K4 [' H' c9 I- ^3 p( d) W
Back:超过范围的三次方缓动((s+1)*t^3 - s*t^2);6 N6 B6 _' }; c0 d( w
Bounce:指数衰减的反弹缓动。8 H! ]2 l! j+ b$ a5 F( b
ps:以上都是自己的烂翻译,希望各位修正。9 z6 K4 y' Z" ?( F$ t
0 c% W$ U- `9 ^6 v& D每个效果都分三个缓动方式(方法),分别是:; Q6 X S q4 R: h9 X, E
easeIn:从0开始加速的缓动;
5 s4 v# D: n E' C0 LeaseOut:减速到0的缓动;
- ?! i4 k/ k9 Q5 \" jeaseInOut:前半段从0开始加速,后半段减速到0的缓动。
4 ?* i- c$ x' p+ V其中Linear是无缓动效果,没有以上效果。$ u% y6 \* r q' I) d/ {# x% `
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: |) v' \+ W, p8 ?" S这是as代码,四个参数分别是:: K4 C p- u) U& m& ]+ G' a
t: current time(当前时间);
. k0 Q: x$ g! g$ J4 o# O! bb: beginning value(初始值);! e& ~ v" p7 M: M& K
c: change in value(变化量);# L' w6 s. e9 X# e
d: duration(持续时间)。* m; [4 B7 g( k- }/ j8 @8 s
ps:Elastic和Back有其他可选参数,里面都有说明。
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: i* b* k/ B( ?- F# B |0 o, ^那如何在js中利用这些算法呢?可以看到,虽然是as代码,但里面的程序是可以直接放在js里使用的。) {, v/ P6 X: D' [9 S
我们可以定义一个类,把它这部分放在里面:" I/ I i3 K1 b% @. i! K
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* E t8 @' Q3 r[mw_shl_code=javascript,true]var Tween = {& u' r2 K( Z: _, o1 L
Linear: function(t,b,c,d){ return c*t/d + b; },
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easeIn: function(t,b,c,d){: m/ O1 x$ v: K- r/ p2 k
return c*(t/=d)*t + b; H h/ [4 a! s9 k* ?& h
},
) ~% k" @9 Z& g. M! m easeOut: function(t,b,c,d){1 S" ?4 [* t5 Y% V3 d, b/ i
return -c *(t/=d)*(t-2) + b;
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easeInOut: function(t,b,c,d){
' `) o/ Z) W) L7 G if ((t/=d/2) < 1) return c/2*t*t + b;. ~$ N% W i3 O* q
return -c/2 * ((--t)*(t-2) - 1) + b;' k8 v4 {7 x8 x5 R
}
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' X: B7 h/ i) U* O2 m0 w+ N( i Cubic: {" ?: _9 |1 A5 G
easeIn: function(t,b,c,d){
6 o% ~9 \6 O7 }8 D return c*(t/=d)*t*t + b;
: M! G/ Z0 F7 \$ [4 W5 N* k+ B },
' R+ o. d! f) T$ h6 ^* U easeOut: function(t,b,c,d){+ Q5 O7 J* J# z! P6 L
return c*((t=t/d-1)*t*t + 1) + b;* {2 r& F; A2 p4 v! H( T- D
},
. W" u* B* M/ O. w& ?% o8 z% x$ | easeInOut: function(t,b,c,d){+ X7 X( J, b! Z! u* C
if ((t/=d/2) < 1) return c/2*t*t*t + b;
9 r+ K% m. ?' c; E" q! F. O% O return c/2*((t-=2)*t*t + 2) + b;
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Quart: {
2 C6 P' R. Q# h! `1 ^1 h. w easeIn: function(t,b,c,d){
! g# q z0 s" t; h- G return c*(t/=d)*t*t*t + b;7 [0 b( [; e; B; G1 C
},
* ?7 C" b3 M* ]0 l d. w easeOut: function(t,b,c,d){0 }, u6 w# w4 Z0 D
return -c * ((t=t/d-1)*t*t*t - 1) + b;
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6 S4 `/ ~) Q5 o7 j, Y# a8 x) H' J5 G easeInOut: function(t,b,c,d){
" b. R7 Q l6 p8 h- G$ @- | if ((t/=d/2) < 1) return c/2*t*t*t*t + b;- r& X- E- l6 x: {! E! g
return -c/2 * ((t-=2)*t*t*t - 2) + b;% D# Y8 M9 I* ^0 {
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Quint: {
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return c*(t/=d)*t*t*t*t + b;9 v) O! `' [/ e |
},
$ M+ `' ]! P& ?& C8 E# V2 I easeOut: function(t,b,c,d){/ @! R! X2 E3 w+ B
return c*((t=t/d-1)*t*t*t*t + 1) + b;6 i- J" r" n- j0 p
},
1 P; I: V4 Z2 y8 u0 c( y$ Y easeInOut: function(t,b,c,d){
/ C. I. B8 G$ w1 B if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;3 T! g7 W8 m- S, ^
return c/2*((t-=2)*t*t*t*t + 2) + b;* N* {. u" ]* }3 o
}
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8 z3 a# ~2 h" J7 s: d' I+ T Sine: {
4 Z' L. T `! k0 c) t: k+ a easeIn: function(t,b,c,d){
' c t. V$ ]. I) h* I0 t return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
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" q" V6 ^: N' [: n' ~ easeOut: function(t,b,c,d){
/ u! U2 L' W5 _9 ]7 ?2 J% b( C/ k; P return c * Math.sin(t/d * (Math.PI/2)) + b;
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3 `7 z: x. p1 y* E' k: P easeInOut: function(t,b,c,d){
/ h# g$ M/ @9 \ return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
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Expo: {
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return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;; m3 {, x' ]: ?! k$ T
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easeOut: function(t,b,c,d){
6 v+ o$ k, M+ K. O& R( e+ f return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;* K+ z( T6 R8 w. q8 @; c, i
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easeInOut: function(t,b,c,d){1 h7 ]+ V8 B" Q# H( e; _
if (t==0) return b;
6 U! R# Y% A4 H! } if (t==d) return b+c;
# ?% `- g! L( l9 J if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
! s) ^* c' O* b8 V! X {! T return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
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easeIn: function(t,b,c,d){$ a5 H6 x2 T' a: h
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;' P% D V- U9 l4 D& W$ c4 D- W4 B
},* O& K9 R/ C$ W: k# }
easeOut: function(t,b,c,d){
2 J8 r) D3 g3 }" C! E return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
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easeInOut: function(t,b,c,d){1 b9 B$ \$ O" d- ^) Q* n
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
2 H: v9 ]. A% y1 g5 p% p return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
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Elastic: {
2 p8 r1 J \4 [/ ?) W9 ~ easeIn: function(t,b,c,d,a,p){
* V3 D3 q6 W, m3 x; [8 u if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;' z$ G. p3 ^2 C
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
" s8 b3 p* T! E% x else var s = p/(2*Math.PI) * Math.asin (c/a);
3 Q; n1 p* Q+ y1 ~: G$ A; ]: X/ w+ { return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;! w" B4 X3 q/ n8 l& F$ e
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easeOut: function(t,b,c,d,a,p){$ _8 u/ T9 c* b6 \ r. ~8 C4 `( t
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;1 H; N5 r( ~2 V8 V( a5 ]3 v
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }, f& M4 M: W6 b+ D
else var s = p/(2*Math.PI) * Math.asin (c/a);3 }8 J7 u3 @1 I* D: o! z2 a" _5 P
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b); q( c. J9 S; _+ ]8 A
},' [$ a# \8 H- n7 R
easeInOut: function(t,b,c,d,a,p){# v# g9 \4 A5 s7 c; c4 z
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); m; P. u7 `! E* T8 A/ P
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }2 ]' c5 a2 b9 p4 w$ e
else var s = p/(2*Math.PI) * Math.asin (c/a);' ~: W# d- O) a( _1 c) w$ x
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
" v+ J9 c9 F/ W. R- z8 j return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
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3 k0 |1 ?# S2 N% L" C" ]+ A },
" m8 F4 m5 }9 V+ B# H Back: {4 @7 {6 d- y1 R3 W
easeIn: function(t,b,c,d,s){$ T& Q; l. ?: X! ]" @$ Y' ~
if (s == undefined) s = 1.70158;5 a- w& k x& I- Y- h$ D
return c*(t/=d)*t*((s+1)*t - s) + b;4 a- G+ ^, ]. v2 }
},
/ y# |3 i9 w6 q4 R: S easeOut: function(t,b,c,d,s){
' |6 W! P; t' b a, m' _ if (s == undefined) s = 1.70158;
' F# w) ~2 {: |, `5 f return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;5 i2 W. L+ B+ E& d7 @4 k5 M
},
: M! x4 R1 \9 q$ P* s easeInOut: function(t,b,c,d,s){- o7 i% a0 x" n3 H0 ~/ H
if (s == undefined) s = 1.70158;
1 h* u; j2 [# E) i( {, Z$ A) U2 P \ if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;% d: `" B6 V! { W, _. Y
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;& Q- u( A' A( O
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},3 L/ M: U) s1 y5 g- n J% {
Bounce: {4 N; I' b e0 g1 m+ ]
easeIn: function(t,b,c,d){
& o8 z9 _+ ]7 R0 M" u return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
4 r" e6 \, ?: {8 n$ u5 ^! k& N },
: w% x6 A) Y1 v% M1 v- [ easeOut: function(t,b,c,d){
9 W3 \3 l- }( A1 m' c% f$ c8 V if ((t/=d) < (1/2.75)) {
" m$ r9 ^( Q2 K return c*(7.5625*t*t) + b;% N/ A: [; y4 Y# \4 k
} else if (t < (2/2.75)) {
# _/ V7 |4 [/ g* F* y2 ` return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; H0 B: u7 Y4 ]! N0 L v
} else if (t < (2.5/2.75)) {
7 Z! u: x! K9 O7 d k return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;+ T, j5 z# u; R* ?
} else {
- J8 U: Q& p) w8 J( T2 o return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
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},
6 t+ I- G( b: g! C6 K easeInOut: function(t,b,c,d){
/ a9 I/ Z* Q+ t$ ` if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;
! s+ x4 e7 O( N2 K# V7 m( H% b- {+ w7 U+ r else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
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}
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