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; B( G- Z& ]7 w o. s& L/ Y9 n动画库tween.js- l9 \1 O0 t4 i
1 }/ g( |5 Q v4 I! H! Z" ]相关资料 http://robertpenner.com/easing/
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Linear:无缓动效果;
6 g& K1 k" O9 eQuadratic:二次方的缓动(t^2);, E4 z1 t! W$ t. f$ h8 y
Cubic:三次方的缓动(t^3);# x8 K k* _/ ~$ o
Quartic:四次方的缓动(t^4);5 Y7 D2 M/ C1 c. {. e$ `' M8 Y) m
Quintic:五次方的缓动(t^5);+ ~2 O) d0 f! n: ~$ I; d
Sinusoidal:正弦曲线的缓动(sin(t));
# t; Z" {; O7 J, k/ g! mExponential:指数曲线的缓动(2^t);
P5 }1 s9 Q3 L' k! I, hCircular:圆形曲线的缓动(sqrt(1-t^2));" @7 A9 K$ f/ ]2 ?* F
Elastic:指数衰减的正弦曲线缓动;
2 H. t" P/ t9 Q, l8 jBack:超过范围的三次方缓动((s+1)*t^3 - s*t^2);
, l: N T7 a7 @! O3 S1 v5 e t. qBounce:指数衰减的反弹缓动。& o" b& e" \8 h" z) R9 p
ps:以上都是自己的烂翻译,希望各位修正。
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& h% _& D7 V' b' r" D2 B5 H u每个效果都分三个缓动方式(方法),分别是:
% s4 _6 O- i J. o* weaseIn:从0开始加速的缓动;
% Z8 c$ M. p* J! JeaseOut:减速到0的缓动;
- F- l1 {1 W* F0 n, M% UeaseInOut:前半段从0开始加速,后半段减速到0的缓动。, J6 Q" i; P" n7 W- F y* M8 j
其中Linear是无缓动效果,没有以上效果。' P7 R8 F. U( L: m" z
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这是as代码,四个参数分别是:
) p5 ~0 y# o1 n) w7 J2 z8 K) ft: current time(当前时间);
# j; ?1 ]7 r: A9 ?3 M9 j+ [b: beginning value(初始值);
" [8 `2 n! ~' j3 q; O. oc: change in value(变化量);
1 g& d: w& [; N1 {8 I5 V% td: duration(持续时间)。' A6 d9 q+ y0 A
ps:Elastic和Back有其他可选参数,里面都有说明。
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那如何在js中利用这些算法呢?可以看到,虽然是as代码,但里面的程序是可以直接放在js里使用的。" }, v$ m8 G# W! g ]0 o& \
我们可以定义一个类,把它这部分放在里面:& r# X* ` ~* h) \
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! w! S- s5 ^9 V- h0 M! \[mw_shl_code=javascript,true]var Tween = {; x6 ^1 `1 ]8 j, S5 W
Linear: function(t,b,c,d){ return c*t/d + b; },5 J& g1 m8 o) b8 K* [6 F9 V: h
Quad: {8 Q2 y1 Q- q. T0 ?) y7 P3 H! f$ y
easeIn: function(t,b,c,d){
' ?0 s \3 _$ s return c*(t/=d)*t + b;
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easeOut: function(t,b,c,d){5 }; E2 Y& n8 H# G3 L; q
return -c *(t/=d)*(t-2) + b;0 s8 t/ F* C H O
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easeInOut: function(t,b,c,d){3 B% U" U/ p( [. ^! k; Z- V- c
if ((t/=d/2) < 1) return c/2*t*t + b;: ]$ `2 ~2 ~- F0 c" ]: n
return -c/2 * ((--t)*(t-2) - 1) + b;% R: d; a' J' u. Y
}
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3 a& j; P0 K3 O# d/ u Cubic: {
3 I4 D- N0 E- B9 ^) W' K! U easeIn: function(t,b,c,d){1 j' d; _* E0 o" S; B# M
return c*(t/=d)*t*t + b;. w Z) A5 F, M6 L# P2 B
},
" a0 [/ c. Z; e+ e% ^0 I @+ z& a easeOut: function(t,b,c,d){: d3 e, {1 q' \5 t! B
return c*((t=t/d-1)*t*t + 1) + b;
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easeInOut: function(t,b,c,d){
) C X8 _# C- y+ y7 L: \, V if ((t/=d/2) < 1) return c/2*t*t*t + b;
2 z4 ~! t$ q) I return c/2*((t-=2)*t*t + 2) + b;
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}," @% I& H% ]& ]3 V- ?! @
Quart: {
+ s @# q. S1 ~# I9 f$ f: W easeIn: function(t,b,c,d){
& j7 b6 L; j: b3 L9 L+ ~7 C return c*(t/=d)*t*t*t + b;
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$ G- ~6 Z/ a- _; \2 n/ U' Y easeOut: function(t,b,c,d){
: p& v# ^& O# Z% u. M return -c * ((t=t/d-1)*t*t*t - 1) + b;4 q: v X# {" g# o; h( |
},
& B. Z7 w8 O/ Q; U5 L, M1 l- l easeInOut: function(t,b,c,d){ q; O% M2 w: N4 N: | W* j
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
6 g# @0 B j: i1 P5 d+ e6 }: y7 [ return -c/2 * ((t-=2)*t*t*t - 2) + b;
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},) d: V: u, ?5 z u
Quint: {
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return c*(t/=d)*t*t*t*t + b;
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easeOut: function(t,b,c,d){9 T. C# b* G# W7 I4 J
return c*((t=t/d-1)*t*t*t*t + 1) + b;
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easeInOut: function(t,b,c,d){; x( w! x2 Z1 L& D0 ~ o
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;; b! E' ?" ~0 O
return c/2*((t-=2)*t*t*t*t + 2) + b;; D5 T9 I k% `
}
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4 m! K4 G3 C' x# O' [/ |. }. d Sine: {- S2 @! \; O. g" [& R, r8 k+ V* f
easeIn: function(t,b,c,d){: P( {4 C$ @! V1 l [
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
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easeOut: function(t,b,c,d){9 v5 d8 H9 i5 T- d
return c * Math.sin(t/d * (Math.PI/2)) + b;
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0 C9 r0 F2 G' y" g! J/ | easeInOut: function(t,b,c,d){
$ V5 V2 Z/ N1 b% H) b return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
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Expo: {
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return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
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easeOut: function(t,b,c,d){
}! Q1 _( v' L) r' P. R return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
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easeInOut: function(t,b,c,d){
8 S/ P# x" Z7 c. w if (t==0) return b;
6 o! M b' x* |9 z: c K' g if (t==d) return b+c;( z: W* q l B7 C s& x
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;2 z5 Y: V+ i/ U1 l
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
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easeIn: function(t,b,c,d){
9 o: r' X0 u. _' h ]( m$ e3 b return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;& R: D f9 b2 V, o7 N; N7 a3 F
},
1 n. q( _$ u, o' }8 ? easeOut: function(t,b,c,d){3 B) i/ e# M( x$ F# e7 Z
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;0 J& k5 L5 s& v4 |8 b7 ?: U- W
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easeInOut: function(t,b,c,d){
# \2 I% q3 ?4 ^0 o+ m! y if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;3 f$ O7 ^. x6 f0 B+ }
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;- B, T3 F8 u$ R0 Y: Y' V
}
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' {8 p+ Y' v$ L! ~8 z% u9 L5 W Elastic: {3 A! R, i# X' z
easeIn: function(t,b,c,d,a,p){/ u: v0 E# J8 z
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; ?, @: ~% {) L
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }$ I- Q* W2 `, ?5 [9 @
else var s = p/(2*Math.PI) * Math.asin (c/a);
( }* M. L7 q4 a& _. y$ o* w return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;. ?# o' O8 ^& k1 Z
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easeOut: function(t,b,c,d,a,p){$ ^. B0 i* v& }; ^
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;$ H7 ^) x7 j* h& W; O
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
' `8 o& s' f$ k else var s = p/(2*Math.PI) * Math.asin (c/a);1 d2 P8 i d+ U1 G- \0 v
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
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easeInOut: function(t,b,c,d,a,p){: F6 k: ^4 o6 d; i% ~6 e# @; q" s
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
1 E8 N2 }: Q. d9 O5 y1 t if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
% H0 p$ r! z/ y# T( L. U% a8 r else var s = p/(2*Math.PI) * Math.asin (c/a);
! I5 C! a: V2 e if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;5 f; p6 ?9 f n1 K2 s
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;8 ^5 f8 @% N3 l5 o( ?1 q- h
}
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Back: {
7 ~8 }, T4 a9 {+ V4 n easeIn: function(t,b,c,d,s){
+ d( ?# m* ^* x. q2 K2 L if (s == undefined) s = 1.70158; L3 L7 L6 O; b+ ]+ Z" B, g( B
return c*(t/=d)*t*((s+1)*t - s) + b;
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easeOut: function(t,b,c,d,s){/ {! i0 L+ z2 Y9 L8 h( M3 @7 }2 w7 C
if (s == undefined) s = 1.70158;7 z4 c3 @3 k4 g- s7 n
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
+ j2 F# o: Q0 e' l },
# A3 X0 k: E0 S. m( c, ` easeInOut: function(t,b,c,d,s){. T1 c! }9 q; I$ G' F; Q
if (s == undefined) s = 1.70158; 3 G: \3 O5 Y6 K9 l& a
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;0 W g3 W q9 w2 G; b$ ?
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
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Bounce: {
' u" @3 U' k6 z7 }: F1 A easeIn: function(t,b,c,d){
% B& Z& |9 l8 H# u0 V* M5 ^ return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
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easeOut: function(t,b,c,d){( t( o1 |/ K" h' Z7 z; e M
if ((t/=d) < (1/2.75)) {& a- c7 @- u' I* U( q2 D( {! ]
return c*(7.5625*t*t) + b;1 V5 M6 W2 k* |- C* m/ L Z; d
} else if (t < (2/2.75)) {* U8 ]% n. M1 r" N/ ]0 _1 C
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;0 C1 U/ a: c- P- Q/ \# L* x* `
} else if (t < (2.5/2.75)) {* J$ Z4 k) U' D* q( V
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;6 y8 W; R8 B9 K7 U% [
} else {2 u3 n, G/ R* M! q
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;( F+ a5 k5 p% \" w" j8 Z& x
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easeInOut: function(t,b,c,d){
2 }5 e& y/ G" c1 T9 W- \1 u if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;
1 h0 e$ C% L: a" v( u else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
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}[/mw_shl_code]1 S+ w& F( H! D+ }, ]' _
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