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) D2 G+ d% I" GUG NX二次开发源码分享:选择草图对象并返回草图
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2 _- n2 V+ Z6 n5 ?/ k% iNXOpen::SkeTCh* SelectSketch(), |7 O! Y$ y8 k$ V, I& w* x+ d- \5 J
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$ P+ |4 e H; a$ M UI *theUI = UI::GetUI();& v% P6 S! {$ f/ Q
% b% t4 \ ~. Z- ?3 K6 X NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart; D3 U* {/ a* s
NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;0 F& ]: L% P& {, ~1 h9 d& w
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
( ~* d$ a5 v4 ^- o& r0 ]* { selectionMask_array[0].Type = UF_sketch_type;1 P0 h9 f5 a3 L$ n$ h. a% H( |2 ]
selectionMask_array[0].Subtype = 0;6 m/ b/ l* U) |5 _9 M
selectionMask_array[0].SolidBodySubtype = 0;. u4 Q& p$ p1 f% D. `! E
NXOpen::TaggedObject *selectedObject = NULL;+ J% a9 A5 A6 W8 F& C8 n0 z9 v% _' o1 l
Point3d cursor;& g, \0 F' k0 d6 a- I
cursor.X = 0.0;! z; |' h/ W/ k# i. a; X+ N C! m
cursor.Y = 0.0;, g$ T* \. ~- c* h
cursor.Z = 0.0;
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1 h: u( f2 b; M, S theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);2 R6 @% {9 G( B
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
6 ~/ t; C, x7 x4 t. J4 M) W if(sketch1==NULL)# x2 g) P% u! A4 g% K o- r! J
{
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# R2 @. A/ E4 q3 j1 I return sketch1;
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