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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29 9473 0

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2015-2-6 12:43:29

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NX二次开发源码分享:NXOpen C++创建UDO的过程9 T- ^3 {( I  O$ X5 K# H
- d. F2 D5 P% ^: Z& F: x0 s6 P

' `( H# x* M. ~' o$ t* u5 GUDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!: w$ _; j0 G) R: n0 v# Z, P

% h" y" c# I# F: u& {2 C8 b9 w7 D+ d, \  G0 o
% w4 \; f) ^7 `! N3 m
#include <stdio.h>
1 @! T9 H- @0 w8 ?, o; k#include <string.h>
% C! ], ~' F& D6 y, V' k5 L2 a#include <stdarg.h>- C1 y& B# N; {2 T* J$ q
#include <uf.h>
$ @/ q6 r/ i6 b3 w6 d) O#include <uf_ui.h>) r- H: f. D. a+ y6 X
#include <uf_exit.h>$ b2 T0 J2 r4 [! M. z
#include <uf_disp.h>
; p: E5 o/ [: S( v$ r0 Z6 V
. K7 u$ @9 W. L* F. Rstatic void ECHO(char *format, ...)
- ?) n7 ^) L, n{
3 ~- N& y. \1 v7 X  q* N    char msg[UF_UI_MAX_STRING_LEN+1];
0 v$ b% _2 u# u8 O    va_list args;' d+ o2 R. r: @; w- u
    va_start(args, format);# e7 c' g1 Y2 S8 h7 C- b
    vsprintf(msg, format, args);
4 ]' F# k9 O& g    va_end(args);& O( e# F2 g& z0 R- u$ ?8 l
    UF_UI_open_listing_window();
1 V% f+ W9 L7 V8 }% _    UF_UI_write_listing_window(msg);
" Q5 n' j5 f2 j& T1 a    UF_print_syslog(msg, FALSE);
9 E  r4 [! `+ n3 \& ^8 h! c}' N( Y! U2 e- q! t& U, a

+ H/ X5 N6 D2 t9 K: w, c#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
$ n4 _9 B7 R% l1 \; J  a+ i+ k* `
( t  r! i. l/ h. t4 |/ r: `static int report_error( char *file, int line, char *call, int irc): e/ B9 Y5 O2 v# K7 i7 j
{2 p6 R6 |3 e( a( m
    if (irc)! m* q- c9 O3 k& z/ L  G# E7 Q
    {
7 D& Y. Q, a  n# D- P0 s        char err[133];
% M% G: a# ^0 \9 y# i) B5 S1 o8 S/ c
9 H* [% x  ^' D4 |* T. j5 }        UF_get_fail_message(irc, err);3 [4 Y7 `$ O, L8 h2 r* z, {
        ECHO("*** ERROR code %d at line %d in %s:\n",
' k7 i( O+ ~2 d) f# S) C' p            irc, line, file);
% A: Y" W8 B" V+ [+ Q" y# m' J  B        ECHO("+++ %s\n", err);
% R' W: T+ o% _9 q2 T% X        ECHO("%s;\n", call);9 [+ F, ]4 J' ~- I( W* M5 i' x
    }
3 K0 I& ?8 A+ o5 N2 W' S$ ]: n5 c& P: \; \) u, X# U, ]
    return(irc);9 J& k$ }, ^0 g
}
' T( M4 f2 _& H' p6 R* N* |6 t/ b% u6 N' U3 B5 R
#include <NXOpen/Session.hxx>
' j3 M6 H9 h: }2 H% Z#include <NXOpen/Part.hxx>
& ?  ?" P) k$ |#include <NXOpen/ParTCollection.hxx>
. t3 {8 B" ^3 A* @2 M#include <NXOpen/Callback.hxx>
% Y7 @* E: _" l3 F  v; r#include <NXOpen/NXException.hxx>2 p9 q9 X: ?" K0 [; K
#include <NXOpen/UI.hxx>
5 {- ]- B" \& n, E: t7 @4 \#include <NXOpen/Selection.hxx>2 W9 M1 W, {6 S6 |! f
#include <NXOpen/LogFile.hxx>
5 i4 E$ j0 T$ X2 L9 ^) D/ ^+ s#include <NXOpen/NXObjectManager.hxx>" p: l: X  ~' P8 E
#include <NXOpen/ListingWindow.hxx>
! w1 T( J0 U+ h& F7 j9 G#include <NXOpen/View.hxx>- a9 D( {3 L' c4 w& _3 F# K
' H: L6 z. J/ J$ g
#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>4 O* T1 e/ f8 l0 |" ?/ H
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>8 u) p8 ^7 O  p8 [7 P1 o3 K
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>6 B2 V( L% {( f2 m4 h+ r) M
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>6 q& x) n  s" L0 ^
#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
  Q4 S# h  u/ S* b8 v, [#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>
: g- T' |% f6 E: d. X' {  L#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>, i7 g" z* b* O1 ~; C- K
#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>
; C3 p1 A1 p, |, Y# h, e9 j% ~' K3 g2 B3 L% F( o& r; A8 R
using namespace NXOpen;
% P, U. \4 ~0 c+ R7 Y; Z7 m: F) _using namespace NXOpen::UserDefinedObjects;
& s7 u) W# }0 b* t) T7 A6 S/ B/ @/ s
//static variables" P( `7 A" a: a3 [2 X
static NXOpen::Session* theSession = NULL;
' B% f, T6 D2 a: N9 Hstatic UI* theUI = NULL;9 H9 X6 l  F# m& R+ _. \
static UserDefinedClass* myUDOclass = NULL;7 ?/ F1 V% }: o, }# N

5 v* K+ ?6 t% i; n) R% D//------------------------------------------------------------------------------
* v) ~5 n% M7 c0 E# |# p3 M// Callback Name: myDisplayCB
) S; G; X, j( K7 h// This is a callback method associated with displaying a UDO.7 m2 i0 B7 L0 H& S0 ]" ?
// This same callback is registered for display, select, fit, and attention point
" \( G; l2 L& `8 u! v& `//------------------------------------------------------------------------------
0 J6 m: ]. ?  g3 uextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)/ i8 s0 n& k0 b* q8 h1 K3 Q
{
3 b/ H+ Y0 {, o; C: S. K    try
9 O, j7 Q$ [- L3 S% G    {
" l/ b2 D6 n, ^; T: r& |        // Get the doubles used to define the selected screen position for this UDO.% B+ o: N- ^8 _3 \4 t6 m
        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();7 r7 Z+ c, ~/ U( g$ e8 @4 |2 c3 f$ s
1 ]. o; F8 Z; Z2 f3 D
        // Use the doubles to define points of a triangle/ R9 F: ?% J6 s$ Y
        std::vector<Point3d> myPoints(4);" b( W* S' ]2 ?/ C5 U3 D3 F
7 P5 Y/ t; P$ C1 a
        myPoints[0].X = myUDOdoubles[0] + 0;0 M- y. m% T4 ~2 _* |
        myPoints[0].Y = myUDOdoubles[1] + 0;5 B3 F0 e; u  H5 g3 k8 K
        myPoints[0].Z = myUDOdoubles[2] + 0;( a* b9 [1 K( E6 ?

* z& ~! V, |9 l- U" p. j        myPoints[1].X = myUDOdoubles[0] + 100;4 l( r1 ]* n8 z8 ]; x0 m: _2 C; O
        myPoints[1].Y = myUDOdoubles[1] + 0;" Y" x; D6 C  a" F
        myPoints[1].Z = myUDOdoubles[2] + 0;" C* F$ G& i: K  u

, Q1 H* y$ C& S# G6 O: L4 T- W. C        myPoints[2].X = myUDOdoubles[0] + 0;7 G+ v2 z: ~3 e! R
        myPoints[2].Y = myUDOdoubles[1] + 100;& y6 ~2 h( M; n
        myPoints[2].Z = myUDOdoubles[2] + 0;# y4 F/ ~5 ]9 i$ C; s, h; V. }
1 x) D$ x5 l+ @; P# f
        myPoints[3].X = myUDOdoubles[0] + 0;; n' S/ ], O$ F+ I
        myPoints[3].Y = myUDOdoubles[1] + 0;3 l: @9 a9 F5 q1 o8 O3 [$ O
        myPoints[3].Z = myUDOdoubles[2] + 0;3 S! J5 l6 J% w$ t0 S# \8 Y
3 ~; a4 N$ ?. j: `& [2 A2 x
        // Display the triangle& Q; ~# i& j; t& X2 E
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);/ Q+ V) ~# B1 f. c' e7 K" R

6 P) c% J" D4 O  e* y        // Display the text next to the triangle
% l- e: W4 g6 ^9 S/ o        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);
$ ], I# E/ i- w$ D4 K1 ^: H# L        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
4 V+ G, J2 |, @6 W6 h: W+ _3 [7 j  T* f4 O& U- p0 n
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
" _, B7 T( j; _7 V4 ^2 _, [        // This demonstrates using UF_DISP_display_facets as a work around
+ k- \: Z) h4 u* t* k  r+ w0 J        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
' R5 h% n3 k6 U* A        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
/ }; T. \7 C* M                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],9 i+ P( _  t% K5 s8 K( ]
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };$ H% Z" x6 |5 I% X6 Z
        UF_DISP_facet_t facets[1] = { vertices, normals };
! D7 z* z4 e& U* \2 w) @        void *context = displayEvent->DisplayContext()->GetHandle();4 G2 J) J' l) g. Y+ u& I* L- v5 u5 I

: k+ o; R9 |- |; X        UF_initialize();
  x- s) Y# i' a& f        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));+ M$ Z0 d4 b) q/ J4 y
        UF_terminate();7 |/ ~6 T: i7 `* T
' Y. b) l0 U, g+ q! Z' G
    }
/ T% G3 r( }0 V6 e: \8 t+ G    catch (NXException ex)7 c/ L& j7 C; ^3 W+ u6 B
    {0 N! O" T/ ?. N- o. S
        ECHO("CaUGht exception: %s\n", ex.Message());
' l5 t1 N8 y/ _. b% i  m: v  Z; U    }# L+ R7 g" w4 D
    return 0;
3 N* Z* @: U8 H}0 J* X! \5 j8 i9 ^0 M0 t0 {" p% ~; c6 g
//------------------------------------------------------------------------------
. y) X+ Y" Q, {) |+ G// Callback Name: myEditCB( h/ u% Q$ A5 q% x2 A
// This is a callback method associated with editing a UDO./ R$ U2 Q( s7 B; ]" X4 U# Q
//------------------------------------------------------------------------------  l  i" O9 R( `' \# s+ a1 J9 I/ ?
extern int myEditCB(UserDefinedEvent* editEvent)7 Q) \4 [! f9 Z9 ^; Y- i
{  K8 J$ f1 o/ F& V, j8 N
    try" k+ w- C( _! k( ^& n1 _9 m
    {6 @* B" A* F  a- O- [( f8 ~
        // required for calls to legacy UF routines2 Y: g0 R  `( `, i& G. q' B  Q4 T
        // such as UF_DISP_add_item_to_display
2 R3 w7 z! T# E2 @/ K, i0 c        UF_initialize();( P  K6 h1 ]# b- v; f
+ j& {/ W1 K! f# f* u+ g" n: Q
        View* myView = NULL;
% ^6 K0 k' l; ?4 `2 w1 |8 C        Point3d myCursor(0,0,0);( `, w  V2 {, V5 l% i

8 B* f8 }5 z$ K. z7 ~$ j2 |        // highlight the current udo we are about to edit
2 m& N" O# I1 p* {( ?  W5 q        // this is helpful if multiple udo's were on the selection. k$ q" B$ F7 l. \1 J
        // list when the user decided to edit them
3 G; {; L1 X0 T$ Q% q        editEvent->UserDefinedObject()->Highlight();; j+ u( F, L( g8 j0 L
* J5 k  z# N3 U$ g
        // ask the user to select a new origin for this UDO$ Z% H6 x; a1 |9 M  R# G' y% \, A
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
  u( i+ f/ S6 z        // we are done asking the user for input... unhighlight the udo7 B( C8 s6 w; _4 b' d; M
        editEvent->UserDefinedObject()->Unhighlight();$ d, s! l3 W% k! m7 u. Y% e2 N
+ ?! J9 W& M1 }/ K; ?  S
        // use the new screen position (if the user picked one)$ H. @' c7 x  ?  j0 ^
        if( myResponse == Selection::DialogResponsePick )) `3 C9 Q  X4 a+ M
        {) M- `9 c8 C. \* A5 H$ ]# s
            std::vector<double> myUDOdoubles(3);
2 o; m+ v# t, w            myUDOdoubles[0] = myCursor.X;1 a; X* e( s; B$ y9 A4 i  G
            myUDOdoubles[1] = myCursor.Y;
2 m. d) B0 l( ^; `/ t+ h. A            myUDOdoubles[2] = myCursor.Z;
8 {6 W: x4 a3 o* E, T5 u# [            // store the newly selected origin with the udo. Z0 k* Z$ R  r# Q# w# @/ d
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);
4 M, d! I6 C, K$ s- s            // add the udo to the display list manually
4 j3 P8 {, l& F5 L8 m% w+ |            // this will force the udo display to regenerate
4 k* c# d1 w9 ]$ t; _, k. f            // immediately and show the changes we just made
4 B6 b3 L( ?7 f            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());
( {* s+ d7 o% u' i% [/ v        }' \* b1 L* ^! O; b+ i
        UF_terminate();4 B$ o9 u6 I$ f: R% d8 z3 G4 r# k
    } catch (NXException ex)( Z6 }& g) g' E+ Z% X- `) x
    {
3 }- Y: k1 _# Y: s7 E9 i        ECHO("Caught exception: %s\n", ex.Message());* a, i7 m* x9 t+ l2 e, @
    } return 0;' F, N! G# I1 q+ {6 S5 K: z
}% ^$ g/ \. m* y  l
//------------------------------------------------------------------------------! e0 L: e* {8 s- _3 w
// Callback Name: myInfoCB
% G! ^4 @, W8 z6 L$ j. S! W& Q. G// This is a callback method associated with querying information for a UDO.0 M; ?1 ]% P7 ]% m( H. F" k/ I0 z3 ]
// The information is printed in the listing window.
  N2 r! b9 m$ S//------------------------------------------------------------------------------% G- @0 B; O6 S9 h
extern int myInfoCB(UserDefinedEvent* infoEvent)- B6 e$ w/ c% J
{8 U& S1 R. p6 x6 g; }5 g
    try. A" N3 |$ B' P( D1 U3 t
    {, }# W& q2 J8 b4 e) h6 O
        ListingWindow* theLW = theSession->ListingWindow();
3 `' ?& t: |+ L. t1 o        char msg[256];
6 [/ l9 Z: j- |- c  K        theLW->Open();
' T; H& r3 G0 ~. h        theLW->WriteLine(" ");6 {& P: @5 j+ j+ v% ]. C
        theLW->WriteLine("------------------------------------------------------------");: O$ C# z' h( b- X( N
        theLW->WriteLine("Begin Custom Information");
9 z- b7 i1 K' N        theLW->WriteLine(" ");2 _) U/ f  y: u  e% U
        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
0 W$ y+ a/ u& g# |  x3 U# O; w        theLW->WriteLine(msg);; D5 Q* n4 z, D# J1 v( N7 _
        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );0 h: W1 Q* t! s, q+ h. Z. g. B! \
        theLW->WriteLine(msg);
! D/ t5 U" Y  E        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();  n3 ~' h% H$ v) o2 b
        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );
5 p) ^9 T2 U" k& f5 A6 ?        theLW->WriteLine(msg);/ S: m' f! h/ S0 l  `
        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );) F. ]; a" Y+ @% i$ J( Q" s* r
        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
7 m6 g' O3 n" p1 r; z3 `. Z: M. Y) t4 A        theLW->WriteLine(msg);
# N2 ~4 b) |3 E6 @1 ?        theLW->WriteLine(" ");
; d4 ]! n; q) q$ S  a7 H        theLW->WriteLine("End Custom Information");
: g8 M. g7 Q6 K  e  T  D' w7 K    }2 _$ C( L5 a; y) K. L
    catch (NXException ex)9 m6 I! H) N0 ?- d. O
    {) c$ r+ F3 b" ]6 o! k% u7 f
        ECHO("Caught exception: %s\n", ex.Message());
0 Y2 r3 y, O8 y    }
* v9 F; x& C* b6 n3 V. V% A    return 0;
2 n% v! E0 u2 j) {& |, Z}( r6 Y5 k6 m3 X5 X- _
/ D3 U7 r& d4 }4 k4 u- ]* d
//------------------------------------------------------------------------------. w( v9 v" @6 [! O7 [: I
// initUDO6 }5 o7 r* U. D$ J1 j$ z
// Checks to see which (if any) of the application's static variables are
! F8 c2 n; x0 W5 c1 m* w// uninitialized, and sets them accordingly.* e- d* l$ ]4 d) W$ R5 _( j
// Initializes the UDO class and registers all of its callback methods.0 c* O: e5 @' E
//------------------------------------------------------------------------------) U- D7 @0 W& G7 j
static int initUDO( bool alertUser)7 B" I) g+ [- `7 J$ O  w/ u
{
: U3 J: W6 b2 ~    try
$ ?% V. k. F" \( Y" Y3 P    {
% G1 G! w, J6 O- v        if (theSession == NULL)+ T2 z  K5 C+ h& l
        {
$ r- p9 ~: g$ O0 s- N5 ?; l) S            theSession = Session::GetSession();
' ?7 m; ?% n4 F7 }. H( Z2 J        }: J+ V, T# A. r
        if( theUI == NULL )
, E" e( C0 d. Q- U% l        {
5 o; m& a: \# N4 f. i, v' }; U; |2 T            theUI = UI::GetUI();
. z7 Z9 o4 T/ r        }* B! _% s/ {' |% ^4 s
        if (myUDOclass == NULL)3 J3 G7 s, z( N3 d. G( c
        {# r# A) f5 }6 U9 ^
            if (alertUser)
7 X5 P  Y3 r0 X' X3 R4 h' j            {
' I2 [: w7 g3 T8 I; v0 m8 \) \( n" F- G                ListingWindow*
+ [! z  T$ R$ d                    theLW = theSession->ListingWindow();
+ n8 X1 o/ i% w& s6 [2 l                theLW->Open();8 Y, d- T! S- @- y
                theLW->WriteLine("Registering C++ UDO Class");
- n- R4 N4 g, x            }1 e5 q* i$ y  w- P9 E$ p, {! T) f
            // Define your custom UDO class' D) i! r) t6 k5 G, q) x+ [
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
' f2 @9 l4 M/ s            // Setup properties on the custom UDO class! P3 d! i& {( ]5 L- l- N, `
            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);5 l  O$ C  E! f% t
            // Register callbacks for the UDO class2 ?4 K0 H  Z: \- o9 c" I; C
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));0 I9 _9 E  h' F# K2 j% c* W
            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));. d" C. [: c: z: D" F
            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));+ [5 q) l3 B1 ^
            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));" F1 ~9 P. A5 {8 S/ U
            myUDOclass->AddEditHandler(make_callback(&myEditCB));  g1 F, K5 J' L  h/ E8 ^
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
! X1 ?+ M( \: t            // Add this class to the list of object types available for selection in NX.  D) P; y8 M7 i/ e2 g3 s/ r6 H" }
            // If you skip this step you won't be able to select UDO's of this class,
. u# @7 C- t. g' p            // even though you registered a selection callback./ H" H- b! M: a! ]
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);6 F4 o( m+ Z' T( y
        }8 O; a, ^% o1 A9 S
    }
9 j. p2 _, f5 ?+ j( a5 k% ?6 X    catch (NXException ex)
, j& k& \1 a& o2 a& e$ y    {
3 h2 |/ e, R) M* K) {0 m        ECHO("Caught exception: %s\n", ex.Message());
- D/ W, Y, o' W3 h8 F: ^& v; q# |    }9 V' N9 u6 U+ `. }1 j2 b+ n' m
    return 0;
% l0 z+ I2 e3 S4 \/ {2 u8 Q}
3 g8 j0 e* |/ M0 O; s! m7 `
( e; f/ K7 l1 H//------------------------------------------------------------------------------
7 o, p# f. t7 o# n! f// ufusr (Explicit Activation)
) r1 u& l* [2 \8 v// This entry point is used to activate the application explicitly, as in4 k. Y  c, v! c# E" O# e9 P) Z1 X
// "File->Execute UG/Open->NX Open..."/ O# h9 O7 \! y5 ~6 `# I
//------------------------------------------------------------------------------
( z7 x7 h3 `& ~) B% |extern void ufusr( char *parm, int *returnCode, int rlen )
3 q# o7 w. ?# ?6 X{
) s! B8 p( V1 x    try
0 A2 b  a/ P$ k! X0 P9 N5 A    {
& l* X3 C2 F+ e1 B" E* I        // required for calls to legacy UF routines3 v% s0 g$ O1 y! R1 c
        // such as UF_DISP_add_item_to_display8 J, Z" }7 k2 ^1 R( @# i; T
        UF_initialize();) }0 R( g" z3 a
7 p3 R' w. x2 c
        // initialize the UDO - if we didn't load this library at0 _' g; e1 u" R8 V# P" {
        // startup, here is our second chance to load it
& {/ y' M: r' D, I; a" v7 z        initUDO(true);
' u; I* l  d( A0 {: @
; ?! h: |5 ^( H        // if we don't have any parts open create one5 H' ?5 I1 _  Y
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
. S9 k8 T( J7 \        if( myBasePart == NULL)
8 R! s" A# ^4 {  o/ r        {9 q/ j* z( o% O& n3 f
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);
$ ]/ ~3 |9 b% ~' j2 v        }
$ v% R4 ]( c9 |1 q+ M) `) ?: E! m6 Z
5 r# J' w, [0 Z- o7 ]1 f        View* myView = NULL;
. f- s5 o( q/ l4 m        Point3d myCursor(0,0,0);
( o3 j9 s: b* G* W* h; z9 ?. c, l- N! @, U- z) z
        // ask the user to select an origin for this UDO
+ o' j, K4 K6 M7 I  |        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);/ ^3 t3 g! A+ h  d  D+ W/ A: T
        if( myResponse == Selection::DialogResponsePick )
/ \! ]9 m9 b/ p. G        {
$ _7 X" V. i; m. ~( k6 U8 X            // The user selected a point - go ahead and create the udo- J5 [% h2 A) k' C* d& X+ r4 G
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();2 ]5 L  f9 e; [' \
            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);" e: ^  k7 u% S
            // set the color property of the udo - just for fun :)
3 E+ H' y# F/ r: V            firstUDO->SetColor(36);
8 o( L- a- Z" U8 p: S            // store the origin selected by the user with the udo
- `4 E% }  B( y6 r5 ~            std::vector<double> myUDOdoubles(3);. Q& a6 [, o, j% e" }1 g
            myUDOdoubles[0] = myCursor.X;
( w: ]& a3 {' x/ \% Q( `9 F            myUDOdoubles[1] = myCursor.Y;- x7 N6 o; F5 C! R& \
            myUDOdoubles[2] = myCursor.Z;
/ \5 `6 h5 [  D4 Y            firstUDO->SetDoubles(myUDOdoubles);, K7 l8 E5 e6 v: K& E! t  W
            // add the udo to the display list manually
' o( n. B; V" x$ ]$ {' S- L            // this will force the udo to display immediately
/ O1 S4 s& ~; m6 |1 Y            UF_DISP_add_item_to_display(firstUDO->GetTag());/ `  O+ }7 {* Z6 s, d
        }$ c8 E4 X8 s2 S8 i
        UF_terminate();( e! f7 r( {% ]* x
    }! c7 w; I  e2 d6 H# {* J3 e2 a
    catch (const NXOpen::NXException& ex)4 F" y: g6 {, W) `
    {
( t1 X" m! ?4 \( _        ECHO("Caught exception: %s\n", ex.Message());
4 m% i& d9 l* Y    }  `/ Y* o! a3 X; b1 J  u( [
}
- V% s+ O- Q6 R( z  T8 l' M: s$ _) Z. L
//------------------------------------------------------------------------------$ G9 v9 d- t' s/ F2 S& J& Y* J
// ufsta
" \; g; l- N9 u# t; \$ Q* l) b& q// Entrypoint used when program is loaded automatically! i2 z* l% ], ]2 B. t( S
// as NX starts up. Note this application must be placed in a4 [. V3 L/ H) |
// special folder for NX to find and load it during startup.
6 Q9 J$ G3 P1 i. Z( ]  `: {// Refer to the NX Open documentation for more details on how) }+ R% B0 b* i9 e) h# n  E5 v- |
// NX finds and loads applications during startup.8 h3 z& l8 y  X; t& `
//------------------------------------------------------------------------------8 `0 T  `( t% K1 c! f
extern void ufsta( char *param, int *returnCode, int rlen )
' m) j0 N2 O' p& o; c8 M9 K- D{6 `5 K$ ]& m# ^8 @: w, ~
    try+ H; Q# p* C6 L0 S* V7 {1 A
    {5 S. I4 h4 `+ h  \; H+ q
        initUDO(false);
8 y' ]; i; @0 a- e: S5 q    }- f" m; i0 C, [# G: R; E' r/ N( _
    catch (const NXOpen::NXException& ex)9 C* L% H' V% J+ D& V4 b
    {5 R* _  p( p+ J9 [6 g
        ECHO("Caught exception: %s\n", ex.Message());
6 N: ~' d( O6 N2 R" y( P' Y) r    }
( T+ {- {! @& }! D8 H, w* k3 ^/ y}+ ?& t# T6 L, w% z
& k: ?1 R! c  o7 o9 E
//------------------------------------------------------------------------------! f5 N3 o6 p, s! `, z
// ufusr_ask_unload
: Q( P# l& O% Q5 d2 ~; @// Make sure you specify AtTermination for the unload option.
& L" B* j% ]* \) k" F// If you unload the library before the NX Session Terminates4 m% U; K. K- ?3 g3 a" A
// bad things could happen when we try to execute a udo8 f. J7 m6 B* w9 l8 j
// callback that no longer exists in the session.8 `8 a# W  a- Y8 t
//------------------------------------------------------------------------------
2 {) p$ ]7 u$ Nextern int ufusr_ask_unload( void )# F1 X4 V. k6 ?) s2 d( m
{
: [7 S# }/ j7 l' w; c    return (int)Session::LibraryUnloadOptionAtTermination;  ]1 W8 U; c# D% J; y( O9 x
}" W) B) f9 K) {

8 @/ P7 ?3 h5 l( N- a. e# P
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