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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29 9540 0

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2015-2-6 12:43:29

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, X& b: a/ k: G0 [/ j3 c4 {NX二次开发源码分享:NXOpen C++创建UDO的过程
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UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!
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7 A" S9 y, p7 ]+ A; v1 L: @. R5 M1 M0 B7 G0 Q
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#include <stdio.h># E7 Y. U) [: q' ]( e" z1 E; m# ~
#include <string.h>, O: \3 }! z  r% m% X9 }
#include <stdarg.h>
8 v# K8 I7 M+ i2 [; l#include <uf.h>& O$ Q4 L; k6 N* Z
#include <uf_ui.h>
. c7 w: G# w, D  y  t4 a#include <uf_exit.h>
9 t0 G  {' u. i: @2 v" U- K6 H#include <uf_disp.h>
$ m3 I4 k0 z+ s9 _/ _7 u, P) _# h5 U( n: j. ^
static void ECHO(char *format, ...)( \$ }7 c1 Z' K9 W- ]4 @& Q
{
, j$ k4 ^- z- _+ C# h  G7 X    char msg[UF_UI_MAX_STRING_LEN+1];# i$ m! c1 V1 t6 H. y- g3 O3 S
    va_list args;
' c% T6 V/ L/ h4 [! I/ A$ @  C    va_start(args, format);0 U4 H. c6 P  V! U. S
    vsprintf(msg, format, args);. y& A* q' v9 Y) D0 S5 }% S
    va_end(args);
( L9 E, o' A. g& F    UF_UI_open_listing_window();
; g7 N3 W5 b7 |! H    UF_UI_write_listing_window(msg);! ~1 c7 o4 C5 o' m# w
    UF_print_syslog(msg, FALSE);
) W4 U# T: z+ u% |0 \8 n; ^}
. I) X" m3 r: g- ~4 N
8 I. F' C( I/ ?' Y8 h#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
6 _0 U+ ?% M+ a4 \$ l/ V, P) ]! l7 m: w. d0 _( Z+ j2 S
static int report_error( char *file, int line, char *call, int irc)
1 }# m  s# W0 L. l& o5 M% U7 y{! d( X& ?1 ?* ?6 y$ A$ n: h
    if (irc)
0 T5 E, e) X. P9 ~    {- x, `+ |; g6 d- E( d, v
        char err[133];
6 R( ~" \9 O. {+ J, k
, \% |; |) [8 F0 D        UF_get_fail_message(irc, err);
9 C+ e7 J9 [3 H4 H7 b1 q        ECHO("*** ERROR code %d at line %d in %s:\n",, i# M5 Y/ H' w; ?) y* A" K5 n5 q
            irc, line, file);
/ _# Z  H  v4 T* n& o& W* `        ECHO("+++ %s\n", err);9 @: y" _7 R6 Q/ \. b# c2 H1 N1 J8 y
        ECHO("%s;\n", call);7 \  U+ T( D6 [( Z
    }
" d& ~) Z' c& q) d  d' ~' X$ u9 {
    return(irc);! y/ i* Z) c+ ]# [& i$ g. ^
}
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#include <NXOpen/Session.hxx> 8 Y4 v; R0 d; V' X1 @
#include <NXOpen/Part.hxx>
1 m: d7 A5 r* ~* N% R#include <NXOpen/ParTCollection.hxx>
1 Q4 e9 e; c& F+ [& {#include <NXOpen/Callback.hxx>
) y2 F6 m& F. k3 y' p# z9 Y+ w  B#include <NXOpen/NXException.hxx>
9 Z$ d9 ~! B1 P+ n#include <NXOpen/UI.hxx>) F  T7 A) z* _+ L5 W, U+ A
#include <NXOpen/Selection.hxx>
) R; V$ u8 W9 b9 J: X: F#include <NXOpen/LogFile.hxx>1 w8 r2 P6 ]0 A( G+ |8 ?
#include <NXOpen/NXObjectManager.hxx>6 P9 l$ i1 V9 g. \' g  k$ h
#include <NXOpen/ListingWindow.hxx>
2 O* Y3 W$ x- c3 o#include <NXOpen/View.hxx>) O; s) i8 ?7 ?( T6 u" G* F
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#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>, u1 X% H, J/ v, G, Z4 {
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>
9 q$ R' K# H/ |; j" [4 q#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>. S/ I  g. }& e! ?5 l
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>4 q1 ?# Y1 V) r+ _
#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>& p$ V% u7 x" |* W
#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>
' }, {6 B# H" h+ ^#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>" i( m1 J% F" g/ I  [
#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>* Q* [4 m) J0 U6 G& K& l6 L
% J9 g; |* S( U8 i  @/ N1 `
using namespace NXOpen;
, @- W- z& F+ ?: vusing namespace NXOpen::UserDefinedObjects;$ B# Y' H9 F7 b1 l8 h
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//static variables
$ y, }* f: V) y& Tstatic NXOpen::Session* theSession = NULL;) y1 }: E/ T( b" [
static UI* theUI = NULL;* R' j: q7 e" G1 |: v; a
static UserDefinedClass* myUDOclass = NULL;# w% q1 o) ~* i  ]/ J, A

6 S* l% J; e$ r8 ?8 Q. o//------------------------------------------------------------------------------$ y$ J% A# O; J- p2 T
// Callback Name: myDisplayCB
# d0 S. K$ I& _$ _( }// This is a callback method associated with displaying a UDO.! P) b6 }" c; r
// This same callback is registered for display, select, fit, and attention point
, p1 p- T1 U2 T  |" f! B//------------------------------------------------------------------------------
( {9 Z1 \# V% Z5 x( E5 Cextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)
: n( i) r9 n* m) j5 ]{
' b' E$ q' X. T. z" X, W    try
- @3 {' t7 Z; V% x    {* ~( C/ t$ U9 a( j9 ]2 u
        // Get the doubles used to define the selected screen position for this UDO.
  j, _, |5 f# b* _6 }$ W: u3 i        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();
9 Z/ P& O5 q7 u8 b# H" O3 P- b% D* R
        // Use the doubles to define points of a triangle
# D# b/ ^1 g/ K' i* B        std::vector<Point3d> myPoints(4);+ M+ A" P0 L7 h9 W" ?' K8 i; K
% ^, D5 {' b! ~5 ?5 H  ]) y3 F2 ?* Q
        myPoints[0].X = myUDOdoubles[0] + 0;1 D0 c/ H: B+ E& V# u
        myPoints[0].Y = myUDOdoubles[1] + 0;
$ M: U! ?# N: _( b4 y        myPoints[0].Z = myUDOdoubles[2] + 0;
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        myPoints[1].X = myUDOdoubles[0] + 100;3 A2 |$ X! w. ?! |3 M6 I
        myPoints[1].Y = myUDOdoubles[1] + 0;
  v: S( C! ], V% r3 U- H4 O        myPoints[1].Z = myUDOdoubles[2] + 0;
/ V# i# v# G! D0 p$ a$ I2 Q# D0 @) X+ k  w9 ~: i  Y
        myPoints[2].X = myUDOdoubles[0] + 0;
0 e9 ]4 |% n6 v, n        myPoints[2].Y = myUDOdoubles[1] + 100;
3 ~$ G& P% M0 f        myPoints[2].Z = myUDOdoubles[2] + 0;4 H; q. j- o2 R" P8 i! {* y8 a

/ }2 _& q, U, b1 I& q, s        myPoints[3].X = myUDOdoubles[0] + 0;
; Z' v+ i' O2 ^" M. h5 k0 {        myPoints[3].Y = myUDOdoubles[1] + 0;
$ ?5 u" B2 P( f4 V: b/ e, f        myPoints[3].Z = myUDOdoubles[2] + 0;0 N; R/ O+ X% X) x0 f& o/ [

1 S& @& L3 q" B6 P        // Display the triangle
! r" i# B- b* a4 P  ^  W        displayEvent->DisplayContext()->DisplayPolyline(myPoints);4 q" Y6 D) Q" u; ~: Z

! `! a- \+ v* R5 h9 I. U" A        // Display the text next to the triangle
8 U( ?8 H/ _, T0 K  ^        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);8 r! _, f! Y4 K2 j0 `' {/ i
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
9 m( Q  z4 i) `! l6 i! G* L. m3 _% p3 `% s1 x$ H& q1 J
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
2 C8 P1 ^3 J9 ^9 P. t        // This demonstrates using UF_DISP_display_facets as a work around0 u* W6 N" l2 t: e8 [8 S6 g& y  J
        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
3 z- h. k3 M- ~2 _- C% A- Q        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],- c" i! y3 b: D' Y2 p5 G+ e, j/ C
                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],, }- W+ s0 ]: m: B( z2 K
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };+ j7 d7 k$ J. g. m+ L7 y
        UF_DISP_facet_t facets[1] = { vertices, normals };( |: S; X5 V2 Q& u7 x- ^
        void *context = displayEvent->DisplayContext()->GetHandle();  ~- b1 S) \- g" y# q3 N8 t2 b# B
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        UF_initialize();2 N% H% `& [+ G5 r! ?, b$ f
        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));
! |% ?; m6 J& K        UF_terminate();( k8 ~, h3 `/ W" O7 n
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    }
% H1 K& t5 \7 z8 H# q' }5 E2 O& V    catch (NXException ex)
% j" B  Z# j* w: F6 G. a. ]    {
  Y7 q/ i* o! R( O1 l        ECHO("CaUGht exception: %s\n", ex.Message());
; E: R4 Q! P  n% u3 b; C    }
3 ~) d7 e4 v8 E+ O9 P    return 0;
6 ~4 d% t& B8 K! C# l9 K  o}
3 [: r: d2 d- F$ r% W//------------------------------------------------------------------------------2 U5 F7 w( c" K( R) ^
// Callback Name: myEditCB
$ f( {; c8 [$ }; I. s& \& Z// This is a callback method associated with editing a UDO.
2 E/ G- f3 }& b7 A4 S9 `: m//------------------------------------------------------------------------------7 Y$ ~8 h% M) }6 {, ?7 o  e
extern int myEditCB(UserDefinedEvent* editEvent), d9 |+ B; \( |" r; w2 Q: ]1 G
{% n" r$ N2 y$ _* K( g+ d
    try
5 ]" d% J0 _* N! n) v    {
/ n. l3 e1 V( e+ g        // required for calls to legacy UF routines2 S. K8 Y) K. W! r
        // such as UF_DISP_add_item_to_display
! F; O3 M' @! R        UF_initialize();% Q0 X8 m. k4 _- ^4 e* D# {6 X

& q& N' @6 w1 G3 }8 A6 t, U% ^- b        View* myView = NULL;
8 [  K5 s5 o5 `. O        Point3d myCursor(0,0,0);
  i1 H9 X8 |' C7 K
  J( |4 E! d8 l  F) @4 Q( n' n        // highlight the current udo we are about to edit! B! w/ ?$ r4 e, n. z' k
        // this is helpful if multiple udo's were on the selection* o9 {1 U$ ~0 D% t/ c8 [
        // list when the user decided to edit them
- E# Z; U8 M  q9 ]        editEvent->UserDefinedObject()->Highlight();
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4 j% k- N5 J+ b* c: }. X        // ask the user to select a new origin for this UDO
9 n* _& K1 p7 U+ T9 v( e: V        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);) }# I0 T  G3 y
        // we are done asking the user for input... unhighlight the udo
# d' r2 p5 U% T( ^; p        editEvent->UserDefinedObject()->Unhighlight();
: G6 o( T5 X- G1 y' o- w, |) A$ K4 N, `" Y
        // use the new screen position (if the user picked one)- W5 ?. t+ |" p% g- @
        if( myResponse == Selection::DialogResponsePick ): P- _4 c" R/ a7 \* Q
        {" H+ }( q& p' \' z9 a9 H- l
            std::vector<double> myUDOdoubles(3);5 [& x7 P3 Y8 |) K' q
            myUDOdoubles[0] = myCursor.X;
' y3 m/ }7 g: `! [5 R7 }+ h) q            myUDOdoubles[1] = myCursor.Y;7 N; E0 [7 a! b# |; Y
            myUDOdoubles[2] = myCursor.Z;
0 \4 {4 D: [( ?9 L            // store the newly selected origin with the udo- o9 P5 W; s' ?" W( b# ]
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);
, {* }8 H- b4 Z3 L3 Z# w8 Y            // add the udo to the display list manually
2 O5 c* Q& j! s( z# a7 w            // this will force the udo display to regenerate
+ C+ P: y- L; z7 h, x            // immediately and show the changes we just made0 _6 R; k) S1 t6 {: R. L
            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());+ b; b3 r6 k7 F
        }9 E9 B. H& d& Q3 M9 n
        UF_terminate();
3 @7 K1 L0 ^* h' i. d3 P0 [    } catch (NXException ex)0 L$ @1 ]3 i7 G0 |  f+ D5 b
    {, g* j: A8 O7 a
        ECHO("Caught exception: %s\n", ex.Message());
  J$ M2 u7 e$ |    } return 0;5 K; `' `. B4 x( f# h: I& D
}" e0 v) D9 d5 O: c2 u
//------------------------------------------------------------------------------7 ]$ w- d$ q3 f; A! _
// Callback Name: myInfoCB
7 \% ?# x0 ^( q! L2 M  s// This is a callback method associated with querying information for a UDO.- i: i! r% g/ ^- E
// The information is printed in the listing window.$ Z  d" T! {) P9 m/ Z8 `% j7 D
//------------------------------------------------------------------------------% b: }- B$ W( e
extern int myInfoCB(UserDefinedEvent* infoEvent)
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    try
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        ListingWindow* theLW = theSession->ListingWindow();
0 g% e7 B  H1 N0 U- V        char msg[256];
  c# h$ \8 |! S        theLW->Open();
5 j5 z0 f( K- ^# G3 R        theLW->WriteLine(" ");
5 M9 `) w# F3 H, {( y        theLW->WriteLine("------------------------------------------------------------");- |2 r% o2 E2 }8 j) ]; w2 R( u
        theLW->WriteLine("Begin Custom Information");
2 _( C  N- O+ G, `  i; T        theLW->WriteLine(" ");$ k' {' |' U& V% V) t" l3 d; k
        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
5 d; p- F) f$ w, V        theLW->WriteLine(msg);9 ?$ n; i6 d: o4 R6 i
        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );0 E" {1 k2 e/ T9 `! M6 J
        theLW->WriteLine(msg);
8 h% [5 z: H9 k9 Y  T        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
) W( w. O8 z3 c        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );& F. [0 Q2 |# E  K) |
        theLW->WriteLine(msg);
" F- h, ~( O  [$ l% ^; _8 K        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
" _  M5 f& c3 g9 T. n" S        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );. d4 r+ i4 @3 p) \3 G7 Q
        theLW->WriteLine(msg);
6 r6 D1 V' P- g% C$ X        theLW->WriteLine(" ");! \" z$ |+ g9 d6 U
        theLW->WriteLine("End Custom Information");2 f; ~; d& Q; L* w& v5 y; P3 }+ W
    }
9 I( N8 l: q2 @    catch (NXException ex)
8 ~5 M2 N, H3 X, p' g! U    {
/ w* v+ a* n; O        ECHO("Caught exception: %s\n", ex.Message());. f& t: _# ]+ Y9 k5 g- v
    }3 H8 `, L5 H' p# \* r  }
    return 0;
0 z; f' h, w) a, H7 a$ e}
1 F' u, B6 j& U$ G: M7 c: F* n) h
//------------------------------------------------------------------------------0 b. j! ^7 Z. W) L7 p, e" X2 F
// initUDO7 \! D$ R% @: s
// Checks to see which (if any) of the application's static variables are
1 W5 T; N7 s( o4 r1 S// uninitialized, and sets them accordingly.
# X! k- F3 T! N# H  h+ a// Initializes the UDO class and registers all of its callback methods.
4 O4 K- \3 j" w7 n/ s//------------------------------------------------------------------------------
6 H2 q1 \! e7 p, Cstatic int initUDO( bool alertUser)# ?4 T' M0 B, Q7 N7 ~
{
! t( q; \' k- K" ]. h6 Y    try
3 [% S& Y) f* E& ~, p' H4 J    {" ~- Q. p4 m, j% k
        if (theSession == NULL): N# t, }2 ]  o6 A: J
        {( r1 z! Y" x. ?$ [3 q& M6 O
            theSession = Session::GetSession();6 @. U+ Z1 S5 `; z% d, s3 m" A# p
        }) b  c6 ^' z* I" p8 }3 _; R
        if( theUI == NULL )/ q" d9 o2 [+ L& C7 \7 G
        {
0 e& @8 n* J7 l4 J6 G; N6 w            theUI = UI::GetUI();
# P) L% E; j9 `" w) s2 i        }
7 `& z; V+ L4 B  I9 N5 g9 M        if (myUDOclass == NULL)5 N: {0 Z- P# }0 }3 S+ Y
        {
1 U+ K  {2 W' x9 N            if (alertUser)
6 w4 _" f! Q2 \& Z& x            {2 J( v: I1 y( z+ u, g' a
                ListingWindow** p+ e/ d# G- V7 L
                    theLW = theSession->ListingWindow();
) e) S/ g$ G: x  h8 ]  S& U# x                theLW->Open();
! t5 C5 X, D- o9 u% j/ }8 ~) A                theLW->WriteLine("Registering C++ UDO Class");
0 n( R' ^0 e; W+ y" H+ w5 v            }1 n% c* G6 ]+ X+ a, i0 G# s
            // Define your custom UDO class9 v: K; |5 S8 K7 ?# T
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
. k( p0 F$ O! Q! Z            // Setup properties on the custom UDO class
7 g( }: L, l8 ]            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);- q5 R3 l7 G6 ?
            // Register callbacks for the UDO class" o4 }% g# e2 F# y
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
+ R0 z$ b2 {% Y6 p+ g5 N" j# l            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));% d' T* ], o! Y; m0 {
            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));$ @* Q) J9 \* l* }! t
            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));/ R" d+ R6 v, Y/ F
            myUDOclass->AddEditHandler(make_callback(&myEditCB));, j2 |3 Q' _! w* x; Y# Z
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
$ I/ V& [! w0 z6 R8 _0 [3 C            // Add this class to the list of object types available for selection in NX.
* w3 p- a, A$ \            // If you skip this step you won't be able to select UDO's of this class,
: ]( `3 f; T7 g2 t% f$ s            // even though you registered a selection callback.0 s4 E2 W7 j1 K0 L
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);
: Z- L0 A1 a! C( h        }
( a) ]: k5 e  {+ d$ ~8 d    }+ v* v- }. E7 Q  ^8 P, r0 Q$ _5 t
    catch (NXException ex)7 E$ p" a! e: [
    {
( @9 ]; f: ?6 v- ^# M5 I7 }        ECHO("Caught exception: %s\n", ex.Message());0 q8 ~) V# K' V) q# m- w
    }
4 Y* Y/ Z2 K& g- h- [: M    return 0;
/ j5 \+ ^( H4 A! ?3 `4 D& v* ^; `+ P}9 ?; |1 t, q& l; W. E

4 t0 X7 q* w1 `: X$ p//------------------------------------------------------------------------------
4 i% h! _3 P6 L* C( ?// ufusr (Explicit Activation)# c+ T$ ?( a) W; e0 @
// This entry point is used to activate the application explicitly, as in+ y4 o9 Y, J# I8 Y1 j. h3 ?; g
// "File->Execute UG/Open->NX Open..."
* h" n) W8 W( j4 u, |//------------------------------------------------------------------------------4 S. K7 v) V* u0 M
extern void ufusr( char *parm, int *returnCode, int rlen )! V+ Y9 P3 \( ~& s0 b
{
4 J7 v& r! t# Z( y    try
& O4 ~( Z+ ~' V6 K! t    {! Y0 A8 w- e5 a* q7 ^: W
        // required for calls to legacy UF routines
9 J( D6 O+ f( C. ^  Y$ ?        // such as UF_DISP_add_item_to_display
* T9 ^- I9 n8 ~% e  a: f5 o$ ~        UF_initialize();
0 y" ]% }' g. j% B1 a6 c' b: }, }& h& h8 B
        // initialize the UDO - if we didn't load this library at9 v) G" H: a8 d7 t5 ^' y+ A
        // startup, here is our second chance to load it
! f! S% ?9 G7 O  A( j        initUDO(true);; \, n, J3 i! N% h5 m( C

4 }: {# g- @9 U' m5 Z* U/ ?. t+ k% y0 `        // if we don't have any parts open create one
6 Z- c' ~& k4 }        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
# L9 D" W: L5 p7 F. ^8 ~1 @. [/ {        if( myBasePart == NULL)5 [1 F3 [; X- u, H5 R0 J! a# u! o
        {1 p  v# P, f( y$ U, a# A3 S9 B7 @: D
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);8 C' _9 D2 I% q: H6 Y
        }
  t4 b) F1 C6 ]! [7 ]; ]+ ~, s) u7 m. p
        View* myView = NULL;8 m1 T/ e' L% z+ I
        Point3d myCursor(0,0,0);
# c/ l) a* X4 a; @. j# m  e+ p* j. D9 c+ V8 f* e. p* U
        // ask the user to select an origin for this UDO
) ]/ f5 j7 [3 N6 u        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);, A- g4 d, w+ c1 l/ R; F
        if( myResponse == Selection::DialogResponsePick )1 p& H: e9 ^2 T
        {
% C. Y5 ?$ G/ N0 h3 M# |            // The user selected a point - go ahead and create the udo/ Q/ i) U% a' G! z% \) _
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
! B! N/ z) E& I7 N8 D7 s9 }            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);$ U3 G& F! N* i& T1 l. q1 m- `
            // set the color property of the udo - just for fun :)
/ Q# G9 y( H) z* I            firstUDO->SetColor(36);; ^5 l$ l: _7 p$ Q, b6 T
            // store the origin selected by the user with the udo
% ]: m. U* e& j            std::vector<double> myUDOdoubles(3);9 a2 _  |# |2 \5 v' Y+ V, A
            myUDOdoubles[0] = myCursor.X;7 \4 R* i+ h4 ?0 O% ?
            myUDOdoubles[1] = myCursor.Y;
* J" b0 x( y  z- W+ d# [            myUDOdoubles[2] = myCursor.Z;
: i" t( S9 s+ B  t            firstUDO->SetDoubles(myUDOdoubles);, @! l3 l. Z, I4 I% f: i- A
            // add the udo to the display list manually7 `, y4 X! F8 O# g4 F1 i
            // this will force the udo to display immediately
2 I2 y+ o7 M& v) A            UF_DISP_add_item_to_display(firstUDO->GetTag());% n5 v/ N" k9 Y
        }' h. U$ t( ~: a
        UF_terminate();
* t$ D% R1 [- v! L    }' l2 c+ [( q0 r6 @
    catch (const NXOpen::NXException& ex)
0 s1 G1 r% F( h; S8 g: o% X2 W, R    {
- \$ [* a7 X" w7 Y& Y6 f9 a0 @/ c        ECHO("Caught exception: %s\n", ex.Message());* h+ S6 T7 ]3 y
    }8 K/ Q( R" a8 U
}) z+ e5 P& k: s  d( P& y" Y

$ ]% }5 b8 D3 Y//------------------------------------------------------------------------------
: |5 c  s9 K2 F/ E  X// ufsta
. P8 C$ @7 s& G" t$ S; }/ c// Entrypoint used when program is loaded automatically0 g2 d7 B6 s/ ~9 V3 C
// as NX starts up. Note this application must be placed in a. h" F) @' m; k
// special folder for NX to find and load it during startup.
0 }) r+ h+ F" Z% i2 b// Refer to the NX Open documentation for more details on how4 e# s+ r: ~# h- ?7 a1 z- w
// NX finds and loads applications during startup.
' O8 w# d" s" K* P$ N# d//------------------------------------------------------------------------------
0 g# V: J' K4 i' Xextern void ufsta( char *param, int *returnCode, int rlen )+ y4 Y0 n' l' b( o8 |' Y
{) J. \; y' N/ `
    try  L. Z/ f2 q4 G. l! `9 J# k1 W- z  Y
    {
' U9 c# ~5 h9 y) _        initUDO(false);1 J% L+ C$ S, t+ J% }; S2 g
    }
1 t8 m) U, {! ]! h/ n, s" C; u    catch (const NXOpen::NXException& ex), z1 ?# V  a" Y8 I: B; U1 ~
    {: l5 ~$ y2 O) x6 V' [
        ECHO("Caught exception: %s\n", ex.Message());* |+ B- K% N7 r* C* u- b6 n
    }4 ^2 ~! N3 z% J3 }* t5 O2 f
}* R/ D6 S4 ^7 G7 T

$ g9 @! {! n! \5 Y//------------------------------------------------------------------------------- N2 A! s1 X0 X# @! h
// ufusr_ask_unload. t2 W# B, y- V* B7 f
// Make sure you specify AtTermination for the unload option.
( J: Q" S1 ?& P" x+ U$ b( ^// If you unload the library before the NX Session Terminates$ G' z' s- L3 }% k
// bad things could happen when we try to execute a udo
+ T2 C. K6 {; O: \+ S# j// callback that no longer exists in the session.  F# o* M) s: F5 O
//------------------------------------------------------------------------------, A# O) a  |% G' P% T
extern int ufusr_ask_unload( void )7 v. Y  p' m% L1 Q$ t& M$ C
{
3 U- w) g; I# @( ~+ z    return (int)Session::LibraryUnloadOptionAtTermination;% `- |3 A: O& U9 D
}
- l# r9 t# X1 a# q
2 w1 F2 C. ]' s6 u* o. I5 u) C
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