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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29

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+ R. w4 z% {( T$ e8 JNX二次开发源码分享:NXOpen C++创建UDO的过程
! H  A, h9 Y: B7 w% y$ {% A/ C0 w; ~- D8 X; K' I# u) H
+ E) O/ j; ^% E2 i- h
UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!: C. I1 b3 S/ H) z- Y# t' P3 J

2 v+ e/ I& \8 Y* {6 ^6 q4 U0 S) G' e, {9 R* [5 E
& |' h, `" l- }# `
#include <stdio.h>
" b. N" s6 \& N6 w* k3 a4 R/ S. G#include <string.h>
. s& s0 H  P% e% X#include <stdarg.h>
% h8 w, W6 u' M% |#include <uf.h>1 A/ j9 l, G" }8 s; F
#include <uf_ui.h>: g6 v/ g1 L# U
#include <uf_exit.h>% l3 Y9 @% {% x9 c$ T
#include <uf_disp.h>7 I9 S+ X, }6 m5 S

2 u  k: \0 X6 i" lstatic void ECHO(char *format, ...)
9 J2 a! m+ g. r% k{6 ?! H- g; Z/ w
    char msg[UF_UI_MAX_STRING_LEN+1];
: a: r4 X9 N; l) x, z) R# [( Y    va_list args;
0 @8 p. H+ S+ ?    va_start(args, format);
0 S& v) D5 d$ o. F# x, [    vsprintf(msg, format, args);' c$ t) o! S' h
    va_end(args);3 T' ^+ E: H  R0 `# d1 b
    UF_UI_open_listing_window();8 w% N4 s  ~7 }+ |' r" B
    UF_UI_write_listing_window(msg);# ]. J& e2 r, |! N
    UF_print_syslog(msg, FALSE);
7 l2 ]: q# b( r4 {}
0 @. X1 n* _/ X+ ^
% B0 X0 ~# c' M8 {- g% ?( F" w#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
) B" ]* B. d/ g+ C4 h- Z& `- ?% o4 x7 p+ z8 L) b4 K
static int report_error( char *file, int line, char *call, int irc)
& Q3 M" I6 r1 G. z+ y{
: I% O! M! b; ~/ h( w% r    if (irc)' ?% d+ \" [! Z/ N
    {& K) U% N, g. S$ }1 h/ {
        char err[133];
" e9 ~+ ?2 ~0 v5 T: a: U0 s2 p. r! R$ k* q/ b! i
        UF_get_fail_message(irc, err);8 e% S$ d  `' b! k& Z9 f; }* n
        ECHO("*** ERROR code %d at line %d in %s:\n",3 O. W0 V( e/ p+ E
            irc, line, file);( Y4 j0 C- v: q5 [8 G  h5 |3 f1 L
        ECHO("+++ %s\n", err);+ f1 Q" e2 F  y- s- k3 W
        ECHO("%s;\n", call);
2 |4 [2 R" h4 @! W    }9 K- |- F$ @$ z0 B  M( [
8 t1 J4 M$ x* V3 ]
    return(irc);
5 X) m% Z9 }. u5 e}/ m4 L7 [5 z3 z1 R& x
3 ^4 B. V& q& c9 A, w0 R* b
#include <NXOpen/Session.hxx>
7 ^; r+ H; F: C# @( g5 p#include <NXOpen/Part.hxx>
3 P1 }7 s, c# @: @# l#include <NXOpen/ParTCollection.hxx>
5 k+ T0 L6 `( L" f" r3 K* {#include <NXOpen/Callback.hxx>
3 f: R; C2 W6 x8 u! _#include <NXOpen/NXException.hxx>
4 }9 j# |. l- K  ^4 x/ Q& E/ Z: C#include <NXOpen/UI.hxx>( w. k- O. W* r6 y* z/ N! L
#include <NXOpen/Selection.hxx>
" E: P/ u0 t& W! [, {#include <NXOpen/LogFile.hxx>! r) P! R$ q6 P6 {
#include <NXOpen/NXObjectManager.hxx>
% e# i: H  |! i) L; [" `. {2 c#include <NXOpen/ListingWindow.hxx>
) i& E: V% `" o- ]% K6 X' b#include <NXOpen/View.hxx>
( A5 {  L/ t+ X0 H; D9 n: I4 W+ p% f( i9 u  W4 @- D
#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>  ~! u3 L1 f+ Y' r6 ?5 f
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>
* h. p( p; P! D. \- n#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>( Z: o, X+ a4 o" l3 p
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>" N! b0 y2 V* W# q: N6 ^4 p) S0 N* ?
#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
: z8 S( u( y8 ?) O- b8 X#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>) G& \$ p1 U" J: f, q* L7 H
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>& S9 e* z  d$ s  a8 b9 ?# \
#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>
  |' X1 ]: X( H4 Y+ N& u
/ y  g0 T# u+ rusing namespace NXOpen;, o/ |( C. b+ w% C
using namespace NXOpen::UserDefinedObjects;
  O2 b: I0 I  A8 U6 ?
. |/ |2 C; `  `3 K2 f( [+ e//static variables
0 z- S+ x4 x& g- J; {static NXOpen::Session* theSession = NULL;
. Z8 n; {/ m7 N' |. D+ Z7 l3 [6 }static UI* theUI = NULL;
/ r2 k9 M8 r( l- }- y( a3 D( Cstatic UserDefinedClass* myUDOclass = NULL;
3 ~( k; {: N6 ~9 D; s( S1 C8 v; G7 o% K. V
//------------------------------------------------------------------------------
" q: m! \2 L/ g// Callback Name: myDisplayCB
2 P+ y& G" c; d" [2 ?// This is a callback method associated with displaying a UDO.0 P7 o0 K$ `8 |) e; G
// This same callback is registered for display, select, fit, and attention point. }$ p0 `5 E( r+ E: A
//------------------------------------------------------------------------------
. a' A- H- n9 X' @4 D% Sextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)( l! B4 W1 _- U& n+ P& D+ M
{
' x# g' L: E; Q( H    try9 Q' r6 S9 r. J' H
    {: E$ l8 _( l% B3 a
        // Get the doubles used to define the selected screen position for this UDO.  T; y# D2 q/ F6 K
        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();
$ A6 Q# `6 r4 l8 e! s- Y% G) x# O1 l! d$ T
        // Use the doubles to define points of a triangle. Z" N5 G* t" i5 R. z/ R7 B' @/ t
        std::vector<Point3d> myPoints(4);
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        myPoints[0].X = myUDOdoubles[0] + 0;
2 R; k5 ]6 D$ Q9 X        myPoints[0].Y = myUDOdoubles[1] + 0;
6 \) y$ ~: B: |        myPoints[0].Z = myUDOdoubles[2] + 0;/ b! g$ z! V3 R2 M$ a* @

# m4 i( A2 X) G; }- q        myPoints[1].X = myUDOdoubles[0] + 100;( L8 Q1 P" p' e' n8 T
        myPoints[1].Y = myUDOdoubles[1] + 0;
5 I$ w, \( ?. y! T! L        myPoints[1].Z = myUDOdoubles[2] + 0;
$ q( b' e; M% T* r) A( w  x
7 k- B$ X. I1 t3 ]/ t1 Q        myPoints[2].X = myUDOdoubles[0] + 0;
  ^6 J3 c$ L$ t; p( x+ T: i. c        myPoints[2].Y = myUDOdoubles[1] + 100;
- c# w% a. S) M, l8 o( C        myPoints[2].Z = myUDOdoubles[2] + 0;
$ X; N+ y8 C" O4 q
: {2 }$ A) W$ Y& @7 N1 g1 ^        myPoints[3].X = myUDOdoubles[0] + 0;9 G* [$ d# [: S* J& l& T  I
        myPoints[3].Y = myUDOdoubles[1] + 0;0 l, T- C! X. ?- f4 o  @
        myPoints[3].Z = myUDOdoubles[2] + 0;3 z! S8 o8 M8 B' R

6 \* x9 g  ?7 X6 |        // Display the triangle2 ~; F' T* D$ a/ u/ A3 T3 G
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);
3 @  R) ?: b4 M2 Y6 O) f7 \
1 t& y) Q4 A: T! |  M0 I3 c        // Display the text next to the triangle
" @5 B* W6 A' E3 k- w  X' w        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);) y- B. z6 d3 Y" Q( Y% Q5 S# X
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
' ^$ q- [, I5 |% W/ s, u4 H4 ^+ X5 O0 |3 Q+ R1 u
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
& N# z" o( m9 s. x3 a; C        // This demonstrates using UF_DISP_display_facets as a work around9 C7 _' }! `0 P4 W
        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
: v; o& ?& i& ?" r  P. o        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
, J" N/ j! Z: d! U7 D) G                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],
. g6 M- q8 F1 b* r( f- Y# E1 W2 H. [' C                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };
: |- l' ^, C* i( Q' i        UF_DISP_facet_t facets[1] = { vertices, normals };
! I! {/ c, H$ M/ o6 l$ x        void *context = displayEvent->DisplayContext()->GetHandle();
: I$ k9 z' \, [9 o3 m9 k/ |" F
* V! n5 z( w$ v$ `* q        UF_initialize();
1 w- a( g9 ]' \9 O7 N6 H- h3 @6 d        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));
3 B+ O6 x. w7 Z" A, v" ]4 E        UF_terminate();
& K$ D9 p' y- @' F" [% i! n5 @# N* }, P7 h, Y, ^: o: F9 K
    }3 c4 c8 }* X& t5 @" G+ b& ~
    catch (NXException ex)
2 ?9 |4 M% |# t    {2 _+ y" o" V" g. H, w8 s
        ECHO("CaUGht exception: %s\n", ex.Message());
% `$ `* \6 E; q9 n" ^) H    }
4 Z4 }, u: \- h  N# Y+ }- B    return 0;
# K" P9 G# Q: ]; v6 x( s5 S}6 J; T- j3 i0 G$ L: V5 k, N7 X) h
//------------------------------------------------------------------------------/ W& e( w* Q* d" a4 n3 l0 ]% {" C
// Callback Name: myEditCB
5 a/ p1 |, y# K! y6 ]// This is a callback method associated with editing a UDO.
" f& t) v* q3 }//------------------------------------------------------------------------------; N% i" h1 I' `& A7 a
extern int myEditCB(UserDefinedEvent* editEvent)
# B: v0 [9 s, x+ V{
7 h2 }/ p. ?- W2 }0 r; ]6 ~5 S    try
3 F5 S+ R5 Q, H3 M4 n& i$ D    {6 a& P# y2 c6 O
        // required for calls to legacy UF routines
9 {' v/ z) O4 i, ]" h& r9 @        // such as UF_DISP_add_item_to_display
4 x; E: T! q, }, z9 ^1 @        UF_initialize();
- @# O: B3 d$ w* e. y2 e' Q( w& N7 |( v7 G8 d* k  z4 `
        View* myView = NULL;
5 l  @, s: Q. [9 ^1 s$ ^6 C        Point3d myCursor(0,0,0);( k4 _' [, \7 g" t
; `8 ^2 X+ |4 H- S/ D( i- j
        // highlight the current udo we are about to edit
* N8 F+ `' _7 B) T4 B9 x        // this is helpful if multiple udo's were on the selection
) E3 r$ I% w+ F4 ~        // list when the user decided to edit them
( q  `% T2 a0 U& P; H        editEvent->UserDefinedObject()->Highlight();4 o& D6 g6 C" K; p" J' Y. m! c

' ~) ^5 ~4 ?) \- k        // ask the user to select a new origin for this UDO
( q) r$ M' O3 w        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
1 x4 R7 w$ W& ^3 ]7 f        // we are done asking the user for input... unhighlight the udo; ]' H0 z) P, n/ U3 }
        editEvent->UserDefinedObject()->Unhighlight();$ B! T1 u% z7 H! T

1 s: O2 G4 N; o; h        // use the new screen position (if the user picked one)
. J- l3 }# C7 L3 g( z/ p        if( myResponse == Selection::DialogResponsePick )0 G8 p& c& d) ^: n5 |4 a  `3 j
        {+ q2 f& K% S. ?0 l- p
            std::vector<double> myUDOdoubles(3);
0 v( x, S4 U/ L3 r5 f, @            myUDOdoubles[0] = myCursor.X;
- i; s" _2 V" u$ j0 y0 v) n' N% Y            myUDOdoubles[1] = myCursor.Y;
8 y7 w) I1 x; f8 f" c' H            myUDOdoubles[2] = myCursor.Z;
# R# d3 ?4 Y# X3 _0 c  P            // store the newly selected origin with the udo
- [) w7 r5 Y* d' q4 X            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);0 H$ @+ ^( ~% ]! e5 C: V$ N, t
            // add the udo to the display list manually# C7 ~7 Q. r. x' c. h7 H
            // this will force the udo display to regenerate
& [# V+ I$ _3 `3 f, U! s            // immediately and show the changes we just made
& u" q4 h3 ^  _            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());1 V, z) G) l0 k& U0 Z; g: e' p
        }
4 b+ H8 w( P1 n+ [# s        UF_terminate();2 u* N5 g" m: S! T% L5 c6 @
    } catch (NXException ex)6 Y# _0 L1 g# l
    {
6 m: P( v8 ]& e9 q$ X7 Y6 y        ECHO("Caught exception: %s\n", ex.Message());
/ O' N4 `7 {# ?+ k" w9 |9 r1 p, B    } return 0;
; F5 u) u' Q! ]$ x8 A' i7 G8 N}2 n# J" B7 N( _; Q0 J1 s
//------------------------------------------------------------------------------( @6 B. c. h. Y3 C- c$ X6 o8 [8 ^0 O2 g
// Callback Name: myInfoCB: ~1 S1 r$ [. J
// This is a callback method associated with querying information for a UDO.. E4 B, a- g8 A$ P; T6 U
// The information is printed in the listing window.; Q2 D% z" f! `9 Q' V
//------------------------------------------------------------------------------
4 A$ u4 D- r; @( X5 T% V8 Pextern int myInfoCB(UserDefinedEvent* infoEvent)
3 y: p0 N* q3 U- W1 _$ v{# B' ]( s$ k& V' ^
    try
: n2 e: ]6 O; X; A! a5 X    {, B" g% G& {& a' n1 n& X6 G4 R2 r
        ListingWindow* theLW = theSession->ListingWindow();' T4 q/ ^1 b; S7 C
        char msg[256];2 V- }8 P  L# C) o
        theLW->Open();# g% b. s2 D5 B" ]* t
        theLW->WriteLine(" ");
4 S% f" ?/ o% S; c! V5 q5 ]        theLW->WriteLine("------------------------------------------------------------");  \! X6 f# K2 [6 o  ~$ T
        theLW->WriteLine("Begin Custom Information");
5 u% \8 t8 i5 M; w! ]        theLW->WriteLine(" ");! n6 p: H" D4 J3 R( }" C& E
        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
9 V3 u* k3 l5 t. f        theLW->WriteLine(msg);
% x2 C- r5 N% @' v        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
! ~; Q  n0 Y: h  l0 @+ [        theLW->WriteLine(msg);8 l3 c6 b' f" j. Y! Z8 L
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();; N* G! d: Q1 a4 B+ e
        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );
2 G1 J4 w# R( H- g        theLW->WriteLine(msg);
: m0 t% ?" e' h) D$ `        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );; w# C' N6 J/ Z7 x
        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
; t( f, e  n6 U0 p2 i. V! g        theLW->WriteLine(msg);2 E! q8 ^2 ~5 j8 p
        theLW->WriteLine(" ");
; E$ N7 i( e  y1 H/ y/ V3 f        theLW->WriteLine("End Custom Information");
6 p5 q) o7 N: U( _( Q9 v    }
. U/ z' m1 i* `/ q8 ~! }" A    catch (NXException ex)+ S8 E% _8 k' {4 |4 o
    {
* e. S+ j( l  o. [; v        ECHO("Caught exception: %s\n", ex.Message());5 U- v$ u5 k! r8 N  i+ G
    }9 H1 Z& {! u% ]
    return 0;: f1 [8 Y# Y- V& N0 r
}( }+ m  |' u1 F6 z1 L& E$ p
6 N& J9 W' Y) Z  C4 y) M' e% h
//------------------------------------------------------------------------------
) _2 F9 O' ~7 @, ]9 R; b// initUDO
6 F% R$ Q& x7 g' l/ u// Checks to see which (if any) of the application's static variables are
+ j, |; c0 x" Q8 G* o// uninitialized, and sets them accordingly.
/ o3 F- G$ [9 j& I- V// Initializes the UDO class and registers all of its callback methods.! X3 f3 G5 [# H: c" ~0 }/ E- b- V1 E  E
//------------------------------------------------------------------------------% ]7 P. @2 _+ Z+ L. E+ b" v! S
static int initUDO( bool alertUser)
7 \: d* W. k- T& N3 W. N$ T( W! i{
4 S/ x1 {0 c5 G  p* b& W8 b& P    try! i9 n: \1 Q5 k- ^% n( j- b  X: c
    {5 R  e$ W3 e+ d7 y& Z4 T/ h% W
        if (theSession == NULL)
* f' i3 u, c: X+ V! y, A! J! ~3 c        {
: f- j5 c% |9 {: k9 S8 P& n; P8 V0 `            theSession = Session::GetSession();
: E2 L' r) k" `# O0 {        }. ?2 J4 a1 h) V+ o9 Y6 V4 Z
        if( theUI == NULL )4 l" W) p/ h) l$ u) Q' o
        {
) d( H8 \, `% s/ n; i5 B            theUI = UI::GetUI();
! q/ n7 R5 h$ F7 `+ V8 c        }
2 }' r7 m4 h2 r# e3 A        if (myUDOclass == NULL)
1 t0 j" J4 i$ h; E+ t        {2 o: n4 l3 r0 d; g; r
            if (alertUser)
3 z7 x4 ~& C7 K8 k% f3 M: `; R  J            {* q+ @5 ~" Q) V( R
                ListingWindow*) s. h! a( `0 ~: D8 }8 s( o5 A
                    theLW = theSession->ListingWindow();( F. L1 ?% k8 W! x
                theLW->Open();
6 q& v; l2 y! }& h6 H+ Q* g1 q                theLW->WriteLine("Registering C++ UDO Class");
3 a1 h6 ~) m% K. x9 R* Z            }
5 }; U: }6 N' m( \2 a            // Define your custom UDO class, @6 y$ v; A2 @. m# S
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
$ t6 d0 l& u' f( |+ V            // Setup properties on the custom UDO class
0 n* |0 ^/ S( S3 r            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
: `+ o2 m6 q; _! Q$ T            // Register callbacks for the UDO class( Z3 H6 \* w& D+ \+ K7 S8 r
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
; E/ B" }4 O5 X: v            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
. k" n; Y* ~  X1 H            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
. s9 e* b5 e$ _+ L! w8 D6 [3 E- b            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
, y5 ]5 n5 E: O5 z1 k" Y4 S            myUDOclass->AddEditHandler(make_callback(&myEditCB));* `1 M, B% d9 Z! J2 v: t; A- @
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));% x5 V5 k% c  z" |. [% R
            // Add this class to the list of object types available for selection in NX." T) E) o. d8 ?6 W  {) K/ }& _
            // If you skip this step you won't be able to select UDO's of this class,! L9 [$ p0 G3 f
            // even though you registered a selection callback.% j3 ?. K' ]+ K/ h) W0 q! J1 E
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);0 h8 n0 P0 k: s5 w2 g
        }
* m- K4 j1 b: E8 U: c/ @+ l$ @2 Z% E    }3 a% N* Q9 Z( o2 ~% D
    catch (NXException ex)1 c) G; e" j$ j9 H
    {8 U2 y6 T- U6 K1 |9 S) y( r4 o0 P& {
        ECHO("Caught exception: %s\n", ex.Message());
( V/ j3 }+ u! ?) o- l; ^. {    }
1 D1 B$ d1 d; G7 ^6 R. t8 K    return 0;
; i0 {( ]" j6 O1 u) l}& C# o; Y; U6 R2 P' p& G

/ }) ?9 Z* w6 {  a: d//------------------------------------------------------------------------------
& a8 M; `& p; ?/ v// ufusr (Explicit Activation)
# w2 Y5 \+ J9 V8 o1 J( A. J2 _2 t// This entry point is used to activate the application explicitly, as in5 ]! b% h( X6 n3 E
// "File->Execute UG/Open->NX Open..."2 ~% v+ T$ p0 a( {4 {# r9 S- d0 V9 L
//------------------------------------------------------------------------------& b$ P  z0 L5 M( Z8 \8 e- m
extern void ufusr( char *parm, int *returnCode, int rlen )+ E6 j) E# q6 u. y8 |, i6 F% t+ C
{
+ U3 c+ U6 h' X6 W4 \4 A    try
! k0 {4 o& {& \2 K: v9 J9 J) k    {+ C& v' u+ a; u! c1 W0 r; d
        // required for calls to legacy UF routines5 i% W' ]# k9 d$ S1 w3 i
        // such as UF_DISP_add_item_to_display- G- p/ e/ R; P: v/ V
        UF_initialize();
6 a/ g; E0 l4 i& G  t1 f2 j; a: x8 C0 Q/ e8 I5 H  Y) p9 q( C
        // initialize the UDO - if we didn't load this library at
; u, I7 t+ W+ G, S( z        // startup, here is our second chance to load it- ~$ c' O9 b' j+ d
        initUDO(true);$ U6 i  |0 v2 _8 W
6 _! ~' s$ w5 E
        // if we don't have any parts open create one
  F) Q+ O8 O+ f- q: O. B: y        BasePart* myBasePart = theSession->Parts()->BaseDisplay();( S5 L- x# Q. ?  ], b; X; L+ }
        if( myBasePart == NULL)
7 a6 m. x; I) }  ?# _) E$ T, J3 J        {6 N9 h: P( ^" E( L# a1 J- `: W+ t/ N
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);) }3 |8 _8 T1 a# j9 h* T: }3 R
        }7 H! U4 ^9 ~# i6 a* X$ ^1 [  q! j. j/ U
7 G. D! E. Q% [/ G( T& B
        View* myView = NULL;
/ v2 ?! P, `: S        Point3d myCursor(0,0,0);
" ?4 v3 h7 O$ d; B
+ s  _) r, k4 a, O: R        // ask the user to select an origin for this UDO( _8 q/ Z4 h, t6 n2 ]. l
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);4 |; a, g0 a* D4 z- j# x/ J7 |
        if( myResponse == Selection::DialogResponsePick )+ [" O6 Y" @$ H- r( C5 y8 {
        {
3 B: ]' G4 r4 t8 E: o8 U! X            // The user selected a point - go ahead and create the udo; j- h3 W4 {5 A
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();7 @/ v& X! l. X
            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);
/ G2 L  K8 E, G9 \            // set the color property of the udo - just for fun :)0 S( o# U" ?" x0 F  _
            firstUDO->SetColor(36);0 g1 W  M. K7 S- N! v
            // store the origin selected by the user with the udo
) e# ]! J0 {0 @: J            std::vector<double> myUDOdoubles(3);. V* C4 ~" F+ b7 f# F8 T2 y
            myUDOdoubles[0] = myCursor.X;3 X- r/ X3 G# D3 n' b; s
            myUDOdoubles[1] = myCursor.Y;5 `! t- f; E5 S8 [6 R1 q
            myUDOdoubles[2] = myCursor.Z;! s+ d$ W: {* T( J& D. I
            firstUDO->SetDoubles(myUDOdoubles);
9 ^% w; _/ Q& J' w3 C+ @5 w            // add the udo to the display list manually
8 y6 g+ _, v0 x% ~            // this will force the udo to display immediately8 K% d/ V' f$ S& ?0 S* M
            UF_DISP_add_item_to_display(firstUDO->GetTag());6 h8 ]$ m1 @) H. x# ^" M
        }9 b9 |6 `6 q0 y
        UF_terminate();+ F3 {  G$ C+ [3 ]4 _/ z
    }/ ?" l& y' ]" q* S$ j
    catch (const NXOpen::NXException& ex)7 j# m- n( K3 J6 s- y. a
    {
# ?3 m+ z8 G! l0 j        ECHO("Caught exception: %s\n", ex.Message());
2 ]  m0 z& Y2 \$ X& w( n8 n    }/ S% |( N9 m- c; k/ x" t6 r6 ]
}
. _3 V8 f: u3 q2 W
0 ]2 q; @# {1 h/ v5 F//------------------------------------------------------------------------------
5 ?9 J. \6 l, k7 q( W// ufsta& Q0 o. `/ D- l8 C
// Entrypoint used when program is loaded automatically+ x" `4 P9 G4 }
// as NX starts up. Note this application must be placed in a3 Z" x- a0 Q! ]2 E0 M
// special folder for NX to find and load it during startup.$ [9 G* m! v/ C, G
// Refer to the NX Open documentation for more details on how
, L+ J/ ]% x- e" x! z6 s// NX finds and loads applications during startup.
2 s% z! k  O( X//------------------------------------------------------------------------------" d( {' S" z9 z
extern void ufsta( char *param, int *returnCode, int rlen )
3 q* k# ]9 r7 R! [  m{, p: i) }0 H: L/ Q" Y; C: W2 O
    try
$ \6 R# ~7 Q+ h! ]+ d: V) N    {. E% d2 \- E4 [" A/ g0 X& X
        initUDO(false);
; [$ Q' U& [2 M. e    }
+ {: w% @% C7 E) F6 ?    catch (const NXOpen::NXException& ex)" T) w) M' b/ ^4 a$ H" D
    {
& ]% F; _! G2 R1 ~        ECHO("Caught exception: %s\n", ex.Message());
1 j, z4 }  L- N& d$ u: }    }
9 R! g: P5 H% t4 J5 s9 \* p}) a) Q  f3 I; [/ ]
! e( v- S+ ^% d2 b, V9 D% z# M
//------------------------------------------------------------------------------
* {+ U$ @$ _0 }0 H4 c% Y& f* C// ufusr_ask_unload
" E! O$ R( Z9 u* h" v( W. w// Make sure you specify AtTermination for the unload option.) G/ [2 f1 F: R
// If you unload the library before the NX Session Terminates# c# T* w0 H+ p
// bad things could happen when we try to execute a udo
$ s) g2 v- J. N8 Z$ }- E+ @// callback that no longer exists in the session.
1 W% w2 a/ w  c  W& K; u//------------------------------------------------------------------------------
4 ^, `: J! k( j) Y, K* g& x1 qextern int ufusr_ask_unload( void )
: M/ |3 N0 A2 y" u8 V2 Q{
* e$ g9 A9 i2 f+ v0 X7 M3 ^    return (int)Session::LibraryUnloadOptionAtTermination;
. A7 o3 {5 R/ v* v}
/ Q2 \5 T1 H9 ~* z  k: d7 u0 e7 b2 u; u$ b
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