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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------) e. ]" M5 X' ?
// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类3 o }) _% _9 ~) u; }
// 该类来自网络,稍作修改,版权归原作者所有+ x) W* h, x* Q+ X7 ]* F. O4 E2 x
//-----------------------------------------------------------------------------
! l* ~. ?8 G) x* Dclass CHsPMEButton : public CButton
4 O0 d% W& Y5 @{! B' ]; M/ \- ]; D- k+ R
// Construction. B: V# ?9 F6 _0 d
public:( A% F. k0 E* F# u; e
CHsPMEButton();, F+ i" e- ^* f8 G6 R( d
8 q5 j0 ]/ }. Z
// Attributes
; {. N: ~4 F( t- Z# R% l2 A' bpublic:
. a2 b6 Z1 k8 \: ~6 x, S
$ w3 F* ^9 e; C* ?1 e // Operations) I" t# K( }) c- \; k; p' z. W
public:8 t8 ?1 G* }' S, `$ L
inline void SetNormalTopColor(COLORREF color)
, B1 T$ V! E$ L1 t, }" H/ }$ J/ l {
2 I+ G4 @+ {+ N/ N( k- i& t m_NormalColorTop = color;
( a' t6 ~: s7 v* N2 p, V# z3 S }
" s5 j' D. [9 |( \1 @ inline void SetNormalBottomColor(COLORREF color)
. } v+ H0 W+ u- s) ~$ j {- Y' J' i/ h0 T4 |: _
m_NormalColorBottom = color;' A: c* S( \4 R x; C
}! B7 t7 j6 U, d2 W
inline void SetActiveTexTColor(COLORREF color): y$ D) O5 _9 z& L; F/ j
{
3 A9 Y) ]( t* I3 w0 \1 u6 h m_ActiveTextColor = color;: d' _' p! ]8 v7 x: F6 u9 w4 b
}
/ A) U# ?* R0 u/ C+ L inline void SetNormalTextColor(COLORREF color)/ R$ p) [7 G& O! L5 E/ X0 q
{
1 Q/ O: R& A' `. E1 P j* F. \ m_NormalTextColor = color;
! t1 m2 n% @( H9 c, H/ @. K q; B }
0 }+ j) ~8 P. d, o5 w/ G inline void SetSelectTextColor(COLORREF color)
' D% A# z1 y# W7 N6 x. | {
& v- U5 U' ]' _8 c4 z% z" K. M m_SelectTextColor = color;
" {& H/ M6 H) | } x& U2 F1 [! |) R( \' J
inline void SetFrameColor(COLORREF color)
2 Y" H1 U' h' a& j& U* o- _" o {3 b( R; L6 i6 n6 Q; n2 [* P! w
m_FrameColor = color;
7 z* d5 T0 J0 s6 Z) E8 v }- |$ P% u9 N; o5 h) u3 @1 z6 d2 c
inline void SetActiveColor(COLORREF color)
: h8 G. L: _% d* g {2 F* \$ }9 v& M3 u/ }+ ]
m_ActiveColor = color;9 C# b7 h" d, E1 ?8 f
}2 W! V8 T' G/ h( N2 q
// Overrides
7 i: k3 E# b0 H9 S+ J! d // ClassWizard generated virtual function overrides/ o b# i( l1 ?
//{{AFX_VIRTUAL(CHsPMEButton). d6 m4 E, l. q) I( f' d: O
protected:$ C, }0 t Q; u) x; ]* M4 ~$ U e
virtual void PreSubclassWindow();% Y, [* {3 ? K: M
//}}AFX_VIRTUAL1 U" Y* l" f' | t
; J; Q% s. c, `9 W$ w! s& {# V5 P
// Implementation: `/ K( b* `3 G' t) n: `
public:' `, a+ l Q4 v) [6 T
virtual ~CHsPMEButton();
" |' I' g: E* L R0 C, a
' z" r. K$ ?& T' h3 u! Z% B // Generated message map functions+ v- @1 t( h: U1 P x) a: b) P
protected:9 c% I& u; ?, W# ^
//{{AFX_MSG(CHsPMEButton)9 ?# U# @& V4 ` p
afx_msg void OnMouseMove(UINT nFlags, CPoint point);, B- J1 ]1 p; O
//}}AFX_MSG
* m, R6 x7 N2 M/ u2 V) F6 `9 ], E
% b! x8 ^" @. \5 V; ^$ a1 [ void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);
4 @/ r: @$ \. L) W9 m! V) K void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);& W& ]4 ?; m6 Q
void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );
) l. d" k! Z8 [( {1 t( q& j LONG OnMouseLeave(WPARAM, LPARAM);
' u6 s" i' X: _# D BOOL m_bIsMouseMove;
5 k6 l- ~3 \7 J) F 9 {9 A9 {. P, E+ U, l g3 g
COLORREF m_FrameColor;
3 L4 [$ I. j& ?( r% ^' o$ H COLORREF m_ActiveColor;
& Z3 x- ?& c0 y7 K% W# \ & C& o" R& i* k/ _7 q8 e
COLORREF m_ActiveTextColor;5 O9 o4 I* {0 F" k/ Y& H2 L* |+ x
COLORREF m_NormalTextColor;
' c* {! a$ g0 @; e2 W- H COLORREF m_SelectTextColor;0 M' E' j, [$ u6 a9 E' L
) F5 ~, s* Y9 l9 C9 Q. \# ~
COLORREF m_FrameHeight;! w/ y/ ^& }- v- u+ Z1 T" @& A; b
COLORREF m_FrameShadow;
# Y# h. F2 @2 T9 G8 R6 u2 L4 A
) \& B0 a! U, S( d& B COLORREF m_NormalColorTop;
1 x( ^3 b- A+ E% N3 f+ x! E- a# } COLORREF m_NormalColorBottom;+ K+ d2 Q) S' Q) j$ i& Z# H
7 ?2 H# o% }/ i/ ?: ?" T DECLARE_MESSAGE_MAP()
+ n& p/ U4 v0 T. Z! v4 o8 T: {: G}; /////////////////////////////////////////////////////////////////////////////. x# z C/ y. D+ x# m2 G* _& `. x
// CHsPMEButton CHsPMEButton::CHsPMEButton()2 j1 y1 h V: Q; {- a4 j& s- Z
{
8 F3 l2 ~( @+ m m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);
6 b9 ^3 l) k- Z8 `" L/ i4 u8 g m_SelectTextColor = RGB(0, 0, 0);
$ g3 s3 D3 E$ o1 f5 }! } m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);- }; ?, J8 k( o% L" T
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
* p/ {6 Z/ v$ k* u4 l7 F m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);; X# m8 v" \$ g) d# A/ {
m_FrameHeight = RGB(230, 230, 230);
" v2 @7 \' ^1 o' T8 f: F9 t8 M' h m_FrameShadow = RGB(128, 128, 128);; k; r3 g' t. E& y+ a- ^
} CHsPMEButton::~CHsPMEButton()
+ l6 V; n6 x7 D; W2 G- [+ X/ Q{+ V0 ?& Y6 o0 m# x
}
) G7 p1 v% T( s5 _' K2 tBEGIN_MESSAGE_MAP(CHsPMEButton, CButton)$ p2 g/ M# {' _; H
//{{AFX_MSG_MAP(CHsPMEButton)0 l4 `3 W2 O5 [' o) n- n
ON_WM_MOUSEMOVE()
8 x& ` D( V+ {5 u //}}AFX_MSG_MAP4 N6 W3 _" [6 ^8 o- O; [2 }" n+ k
ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)' W3 T7 L# D, J9 _$ ?6 \
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////) b3 Y2 V9 w% o% i
// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )3 G$ s: X' E; N6 D" \1 e( K
{
& C8 K0 l2 Z' A$ M5 _ //*8 S, ]# b) g/ Q& `/ M* ^
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
' I$ Z6 J6 Y0 b! m2 ? DWORD nState = lpDrawItemStruct->itemState;
c0 Y4 L% x" Z4 A: g6 O DWORD nAction = lpDrawItemStruct->itemAction;
: f! }6 z, b0 z8 X: {4 w CRect rc = lpDrawItemStruct->rcItem;, q2 o( \$ Z0 x+ Y$ J9 V
UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);0 W* t0 X- J T, @$ D, f- d
CString strText;
5 t Y) ~5 R* l: w( S6 }. F1 {" i GetWindowText(strText); if( nState & ODS_SELECTED )
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m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);
) k2 W" }7 {" b1 ~1 _ DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC);
/ I' I) h6 `4 r# J8 g) A //pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
* T) T0 e, i/ S: P ~; X8 Y& J }
8 h9 v7 W }0 ~0 [ else //Normal9 x9 m; l. r3 r9 Y& s+ x
{- l3 D1 w/ [3 W$ E& |. v/ d0 z* \, f
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);
\3 X. M3 @, v$ R% Z" U DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);
: J0 w5 t& j) d7 [ } if( m_bIsMouseMove )2 O' ?" d7 }5 w9 N7 t( p
{
N X4 r( }6 y# h9 F( H% h5 K CRect rc2(rc);, V h9 X7 }+ q/ Y; ]$ [ M2 d
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
( d' Z; I7 U& A* ]) _ I. {6 m m_ActiveColor, rc, rc, pDC);0 K% [; T0 N+ a0 v+ x4 v+ W5 \
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;+ g4 f3 [6 D& J7 c5 s
NullBrush.CreateStockObject(NULL_BRUSH);
+ K7 D4 \8 x, J9 R1 \5 b; l; N$ U CBrush* pOldBrush = pDC->SelectObject(&NullBrush); O6 p4 p5 J$ N) K8 t5 M0 |. n; h4 z
( d3 C5 R w. J1 |
CPen Pen;
. U" g5 y' f8 ] ]0 q' y$ K& o7 ]7 m Pen.CreatePen(PS_SOLID, 1, m_FrameColor);
6 f( ]! @0 ?# p( M% x% n CPen* pOldPen = pDC->SelectObject(&Pen);2 t, C( A, D' L! O2 C6 q- w. R
rc.InflateRect(1,1,1,1);' \. d% |/ G: ]; f( l7 n- i& I
pDC->RoundRect(rc, CPoint(3, 3));
# Z& q4 p9 U {* Z, c" N$ f# Z //rc.DeflateRect(1, 1, 1, 1); " x( ]) e! h$ [% h+ P: @+ L1 \
//pDC->Draw3dRect(rc, HeightLight, ShadowLight);# {! W1 H( O5 D3 `
3 F* h; V1 N, q! {
pDC->SelectObject(pOldPen);
3 o9 y" o1 t5 }" }. u" ^3 S, x pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);! n+ m8 X7 L, B2 ~% E& O) H
}9 w. z1 P$ t& z
1 X+ ~) ~/ `4 W* P pDC->DrawText(strText, strText.GetLength(),
1 i$ Y" W1 ]# H3 ^) d4 Y$ Z &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);) i7 U3 `3 P3 N2 J
//*///
! O3 A0 J% g c8 A) u} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) * h y. k; d0 Y$ `! A6 Y# {
{
; Q. y2 }- R( m. {: V+ d' A5 M // TODO: Add your message handler code here and/or call default* B% D6 J- e4 k5 m1 s% ~
if( m_bIsMouseMove == 0 )
2 u8 h, d: T' q- L" f {1 T$ v: X5 b6 {; R c
m_bIsMouseMove = 1;
3 k* ^( i$ Y. { Invalidate();
! k0 [* Y; z! m5 C1 D% o # H! \& L7 t+ x
TRACKMOUSEEVENT trackmouseevent;- R k6 v ^5 ?9 s
trackmouseevent.cbSize = sizeof(trackmouseevent);
" L( y* n; H0 B) N- j9 c& ^ trackmouseevent.dwFlags = TME_LEAVE;" ~9 s: [% ^+ A: D, V" ~1 C/ a
trackmouseevent.hwndTrack = GetSafeHwnd();
% m& K# t& W* q" h: I6 ` trackmouseevent.dwHoverTime = HOVER_DEFAULT;* \! J& K5 Y$ o
_TrackMouseEvent(&trackmouseevent);6 Q ?! x4 @9 ^9 v1 z3 H
}- `' d/ {7 S2 q" v$ w8 P6 B
r4 j( f' Q- y& F6 Z2 \" I CButton::OnMouseMove(nFlags, point);2 X% ~0 O! }; f, [+ J2 V7 V# b' y( _' U
} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)
8 P- o. ~2 k9 U R7 B& m* S- u" {9 M{
* H. E% e8 T7 L" Z m_bIsMouseMove = 0;
2 m0 Q' V4 w j5 [ Invalidate(); return 0; ]& s$ J0 A3 i( F/ y
} void CHsPMEButton::PreSubclassWindow()
9 v. N0 {, \7 G{7 S( h) p1 p9 N/ F
// TODO: Add your specialized code here and/or call the base class
, Y; E* f/ c8 W( N Y! L UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style7 W4 `% e+ l L; W/ q2 g8 y
SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();
- t) ]- y$ T9 d- l/ D} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)
8 p% R) i7 T' Q{' z+ V8 k1 E0 R# m& X
CPen Pen;
, U* l( ?1 r" i CPen* pOldPen = pDC->SelectObject(&Pen);0 Z! a* z5 U& _& X% S( B4 ~
; o7 s: G2 H8 {: n, B" `# c, K$ v* K
int R, G, B;
4 ?) y- e4 k! b$ n1 g R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();( _! }# j$ B- j5 @5 n- n
G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();- w2 f8 z3 I0 A: @$ O
B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();% e9 o5 [! ?0 x6 _ l
9 \! |0 T& Y+ r' |% w
//R = R>0 ? R : -R;
( W* g. ^" u5 g0 x! p //G = G>0 ? G : -G;
. i! D- H; v. _9 ]+ k( J //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);
4 v: ]- |+ l" V1 F; C* I COLORREF ColMax = Top > Bottom ? Top : Bottom;. E% _) z- y. Z. ]
COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
8 Y4 h+ O2 o+ p' f$ F3 s {5 e& b8 [6 W8 ?, X) z
ColR -= R;
9 p5 W3 H" N! k0 L ColG -= G;' q* }5 m% i3 g; l n
ColB -= B; /*5 N( L% v; e( k6 h1 z
if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
' _6 ?: N6 }1 t$ @- K! } ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||& z8 C% c8 `, W7 y# {% B; Z! A8 N
ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )3 p7 [: ?) m x; J. L5 `
{
" }- N' {0 @- c5 K! @: N R = G = B = 0;
9 n4 j4 @+ x4 e4 t5 H }///*/ # j3 {: K- g: R7 e& m5 I# m
Pen.DeleteObject();
& ~0 _6 k. l, S$ u! Q* q Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));8 w9 g7 q% O( X% X
) D. _% S2 a# R/ ?2 w0 \: o" f2 f& Y
pDC->SelectObject(&Pen);1 \# p; l" k$ W# y" v5 }( @. f7 D; F2 ~
, X4 {. K$ ?9 v, p
pDC->MoveTo(rc.left, rc.top+i);
2 n4 y8 m9 z/ Z) K% Z5 f6 ? pDC->LineTo(rc.right, rc.top+i);8 n' R0 b: m) j" z& R8 L
} pDC->SelectObject(pOldPen);
o9 w$ Y* a) ^, C) b' t} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)
3 b. D2 _( \: D% N" q9 G7 a{
9 k2 a: T) ~0 y' {1 h; A. J" b CBrush NullBrush;
) @8 s y2 p/ R2 _7 s9 P+ {8 u NullBrush.CreateStockObject(NULL_BRUSH);2 ^4 C u2 w8 O( h3 n' Y: `: k
CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;& V# ]+ X8 ~6 V% |
Pen.CreatePen(PS_SOLID, 1, FrameColor);3 s/ }: y8 R7 j; S4 ^' p5 l. C+ [
CPen* pOldPen = pDC->SelectObject(&Pen);
/ v( b3 l$ m8 m7 a% P # o9 {# D$ n9 m2 M6 i
pDC->RoundRect(rc, CPoint(3, 3));0 w5 N1 z0 \8 J' z) l* w. [
rc.DeflateRect(1, 1, 1, 1);
8 ~8 K/ R6 y l, D pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);" N7 c: j+ h+ C. W% j/ m* e
pDC->SelectObject(pOldBrush);
3 Q$ M2 E; r: T/ R2 T} / j6 S! y3 }; J c7 w
/////////////////////////////////////////////////////////////////////////////
9 z3 T, x) [- c0 c// CHsPMEDialog dialog
3 v6 t: f. L$ ? V//-----------------------------------------------------------------------------3 r' |4 I% \5 q
// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:: ? h, A) R7 M# G
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级
9 k' H/ u6 _+ d// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口
X4 Q# o) _1 r. u6 n" \// 指针将其显示出来,然后隐藏或销毁自身
8 P! M- O' k3 g! l% o9 X7 W3 b4 }// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。
9 w5 B: u% M% \- X// 采用的方法为使用上面的CHsPMEButton作为按钮的基类8 w$ {( j/ q! {, m; F9 }
// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框, V. v# W' H" Y" q) w1 Y. ?
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。8 u5 L9 B, h# T, p- N+ Z# N
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。
2 C5 P+ [' f5 O7 b3 D! |+ x/ x// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框
( m6 V) H$ A) n: W+ E) L9 s// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。% I: P* V; z" [7 b- g4 E. x, o) `- c7 O
//-----------------------------------------------------------------------------
% h4 {' v$ c( e4 o4 D& r// 注意:
, q" c6 p+ b6 ^6 a5 @// 1、在构造对话框时必须给出其父窗口指针
& }4 M2 ?; N" v// 2、在初始化基类时必须指定对话框资源模板ID3 ~/ H6 n$ ?5 h- s+ E
// 3、对话框资源中必须提供ID为IDC_BACK的按钮& U4 X- S. V* K) F- T, C& r+ {6 E
// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel8 t5 j, f- V' c7 m t9 `/ n3 R2 x
//----------------------------------------------------------------------------- class CHsPMEDialog : public CDialog
6 \# A ?: _( u% S! J{! P5 m9 _4 k: ?! g" [ t
DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能6 C4 [/ D( h" j
// Construction% D; u( @" R& y+ f4 p! E
public:' O7 Y+ p$ j8 V3 X, }( N' X' T
CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor
! d9 q s; y Q# d! G' _+ _/ |; l ~CHsPMEDialog();
7 m$ B$ ]& B( x( X7 P4 p BOOL Create(CWnd *pParent = NULL);) F, H$ u8 Y" k3 ~- L" j$ B
* |4 j( H6 i- k2 K/ n) U// Dialog Data
) {+ B6 A/ C# T8 U3 ] //{{AFX_DATA(CHsPMEDialog)
, M) F V4 }9 R% n0 b //enum { IDD = _UNKNOWN_RESOURCE_ID_ };' a) R7 X5 O5 t J
// NOTE: the ClassWizard will add data members here$ y$ R0 O) a1 N& ?8 F. K
//}}AFX_DATA % J3 F. [9 l1 g
// Overrides4 C# k, c* q5 h8 b4 L
// ClassWizard generated virtual function overrides$ [4 U" }& R8 K3 M" K q
//{{AFX_VIRTUAL(CHsPMEDialog) S6 u, s; Z( L* Z! P0 O _
protected:! W7 u% D9 ?' H* l2 a6 Z
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
, j/ v6 B$ J: e- r0 _/ a0 d4 D virtual void OnOK();
K3 S) G, c0 b" {5 A* S virtual void OnCancel();# z& @( H+ U2 t }) ~
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);7 C5 a; N: R) K0 I4 |
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);0 d- a7 m4 ?( T( m
//}}AFX_VIRTUAL // Implementation
* [7 X2 _4 j! q6 x& Y1 `, v! a$ ?8 xprotected: // Generated message map functions
; H9 l, |; @3 X" J //{{AFX_MSG(CHsPMEDialog)( Q# i. z- u4 q5 G0 ]% W
afx_msg void OnBack();) {- w; M7 _/ T$ b
virtual BOOL OnInitDialog();
* [4 i& s2 ~6 s& E- R afx_msg void OnDestroy();
# \% J# N1 ~; O8 f" Y9 q //}}AFX_MSG
. z' ]7 U: p+ a, m0 v/ V* U4 n DECLARE_MESSAGE_MAP() protected:6 ?' X: X" {% s& c: p1 i Y
// attributes
9 V" d; B3 ?8 }. ]: H CWnd *m_pParent; // 父窗口指针
1 |* r5 C- R" h8 z# S. `4 k HICON m_hIcon; // 图标
* C: g3 r% i% q* t UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;6 x% E, s% H+ V
CHsPMEButton m_btCancel;
2 Y% J" A" \" p" h! w! _% p CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄4 [% F, p% z' Z/ U5 c) C7 A! C
HHOOK m_hkCBT; // CBT钩子句柄8 d" d' |8 ?$ y, U4 C1 F- s
. i! E x" C3 c
//-------------------------------------------------------------------------$ q' T1 w5 t+ f$ f' s2 x
// 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog# p3 I; f3 p; x( ^
// 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为# I/ }4 `- a( p0 z
// 链表的头及下一个结点的指针
& b6 |8 _6 c$ {. o" k- e static CHsPMEDialog* m_spHead;+ [' T( ]7 n* b' J, _9 V8 o+ {
CHsPMEDialog *m_pNext; // operations1 _4 W: F: G6 ]+ G
// 键盘钩子消息的处理函数
* r" L+ {" C; P8 N5 K7 f static LRESULT CALLBACK KeyboardProc(% a- Q$ W; Q0 Q- M
int code, // hook code( a% k# k Q, W8 ?1 s' u/ S# \1 {3 B
WPARAM wParam, // virtual-key code7 G8 h$ c7 C" R7 \: |% C8 }
LPARAM lParam // keystroke-message information: G0 q/ o. h2 z1 O0 C
);: ^( R( b% w6 l( k
// CBT钩子消息处理函数
8 k4 N8 [. l2 q: [, w! i static LRESULT CALLBACK CBTProc(
$ O3 X% D; ?* m- e) H int nCode, // hook code
2 v( g' Z. r! ]! U0 A WPARAM wParam, // depends on hook code
6 `% Q1 e/ ]. V* D! x* c LPARAM lParam // depends on hook code4 u. N# g; O9 p: ]$ Z; [/ C
);% ~/ s- B! O% ~' d
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口
1 v* ]( T& G' n. b8 I# g& z static BOOL IsWndKindOfThis(HWND hWnd);/ D9 A k9 c7 }
// 取得指定虚拟内存地址所在的模块句柄(即其内存基地址), r. M& f: |4 v7 c
static HMODULE ModuleFromAddress(PVOID pv);) K1 a1 L, s0 }. {) ?
public:* _( p$ l; {- R
// attributes // operations
( Q+ g) \" p$ ~# `% _; e5 O8 h- j // 用于模仿UG的创建一个子对话框,同时隐藏父对话框$ j" Q2 _% O4 J! g4 \+ s3 M5 Q/ x
BOOL CreateChildDialog(CHsPMEDialog *pChild);( Y, a2 {' x+ s) y
};
4 |! ?4 W$ J4 eCHsPMEDialog* g_pHsPMEDlg = NULL;
' E% O6 R- ?* }( w, lCHsPMEDialog* CHsPMEDialog::m_spHead = NULL;
+ [" y7 L" Y. a- nHHOOK CHsPMEDialog::m_hkKeyboard = NULL;
IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/): n( ]# q4 p: `) u/ W. n
: CDialog(nIDTemplate, pParent)
+ f# w% C- v4 E{7 D4 x5 H7 j# j* d( F, `
//{{AFX_DATA_INIT(CHsPMEDialog)
* p6 }8 }' t! n // NOTE: the ClassWizard will add member initialization here# I u# X! u7 g% n8 N! B2 J ~
//}}AFX_DATA_INIT
9 n+ V" R, O* t7 { m_pParent = pParent;
& S' \5 u- ^* W9 t m_nTemplateID = nIDTemplate;
+ Z' `8 c5 \( A' V+ o m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表+ H. Y% ~% @6 |9 C; \, N
m_pNext = m_spHead;
$ ?5 l1 r0 T+ O& v m_spHead = this;6 u( y/ L/ ]9 G9 y, \3 |6 Q
m_hkCBT = NULL;3 z& A3 R w7 _5 @
} CHsPMEDialog::~CHsPMEDialog()7 C6 Y; K' u b) L ~
{
! r f6 K' F* Q7 l$ O& q+ g // 从链表中删除本结点
" [. h9 l% |7 C+ j CHsPMEDialog *pTemp = m_spHead;
7 ^4 c% y" ?+ B9 B( V if(pTemp == this)9 b7 f5 t/ Y* U# k% u5 k
{2 A- z4 G$ Q$ A3 t8 P
m_spHead = pTemp->m_pNext;$ i( W" t/ D7 G6 M
}
" Y% M+ E- N) B else
8 v! F& u7 O0 a, N4 P; }6 D {
( w4 A& m7 l' L# T$ d% h for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)
6 T( M7 g! E+ W% j {( y2 ]! k0 q+ F9 D& x! ?
if(pTemp->m_pNext == this)1 U% c2 ]# x% o- u" q! Z; A
{
0 H" `& ]3 M, h* c4 ~ pTemp->m_pNext = pTemp->m_pNext->m_pNext;# ]% {1 e7 i7 p' ~3 B. Q* R) v
break;7 Y( ]8 s, T% b: {; G% |; t
}. o5 d$ c) N" g& V8 W+ k8 y6 a* p
}0 O' c' r' r7 y# B& j
}' ?- A! E3 \6 [ s V: U2 H' ]. }
} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
4 P. C( z+ o- R3 |9 ?. ]{4 l0 m) t/ H, w0 t$ P h
CDialog::DoDataExchange(pDX);
" K4 Z" y+ o0 _5 e4 B5 e* x, P //{{AFX_DATA_MAP(CHsPMEDialog)4 c7 e; D3 r1 u! P7 ^7 ]
DDX_Control(pDX, IDOK, m_btOK);
% h$ [- `- T/ l/ x6 \# J' v4 o DDX_Control(pDX, IDCANCEL, m_btCancel);7 a- u* Z" `- i
DDX_Control(pDX, IDC_BACK, m_btBack);3 K! y! H: x6 r m& b/ M* S
//}}AFX_DATA_MAP3 g5 ]# q$ L$ S' o% |& M( `
} $ B+ Z1 u" t8 i, {2 S& n, ^* ?: T: @
BEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)9 z# [; k# B- i1 m- |: g
//{{AFX_MSG_MAP(CHsPMEDialog)* V' }: S0 [/ d
ON_BN_CLICKED(IDC_BACK, OnBack), [/ Q& v( r1 c' B' Q
ON_WM_DESTROY()4 I5 K( F* ^, t' d' Y
//}}AFX_MSG_MAP- r. J$ E9 `: ?/ P
END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////4 x1 a1 m. A7 M$ @
// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)
! V5 X3 |6 I; Q6 l' N{
9 M- o8 D. H2 o* z; j m_pParent = pParent;* p' R' H- r% v0 d& ?, @3 E
return CDialog::Create(m_nTemplateID, pParent);
% v: y/ V \, X, q% S% f}
' b. D8 R+ D* \. P6 g8 ~" R! M* hBOOL CHsPMEDialog::OnInitDialog() 5 d: w- i+ W- w( k
{+ z @& i: w4 e3 T" i
CDialog::OnInitDialog();
// 设置标题栏图标+ u: K" h: i# ?2 {$ e4 T
SetIcon(m_hIcon, TRUE);
/ R0 u1 Z- f. P, H6 \ SetIcon(m_hIcon, FALSE);4 j8 w& G# e! a: h, L* c
2 ^" o: F% N( ~+ I! { // UG的对话框的几个标准按钮没有TAPSTOP
. H8 d/ t: x4 o; I$ I CWnd *pWnd = NULL;
! X6 z6 S: I6 U- |8 }( W' @ pWnd = GetDlgItem(IDOK);
! ?$ {% G& C/ ~5 I+ V if(pWnd)
' `; F0 d! s. p! O6 G4 g( {/ e {
# ^' i1 P9 J ^' ?2 ^8 r pWnd->ModifyStyle(WS_TABSTOP, 0);' \! {( V! @. \( R
}
* w5 D |# C! d% L" b# _% F pWnd = GetDlgItem(IDC_BACK);4 k# a0 `7 O6 q3 _
if(pWnd)
! W. j5 o! F$ F- c) @$ W3 f* X {8 q) r/ q: b8 w# W- V+ e! G
pWnd->ModifyStyle(WS_TABSTOP, 0);7 @6 V+ a, S; z! B1 H
}
/ D2 ^7 k+ h) }( s, h6 t pWnd = GetDlgItem(IDCANCEL);
4 D, I( T2 a4 } if(pWnd)9 D4 e" E/ K9 ?# a5 A! E8 j
{
5 K% E- z6 C9 _' ~+ G pWnd->ModifyStyle(WS_TABSTOP, 0);8 Q8 x1 N' U3 r- V! Z
}0 M8 E9 f; k' {8 t- F
% @. m( |/ Z9 N# R, ^* n g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子+ o0 g) f1 ~" ?
if(m_hkKeyboard == NULL), f. B t6 S' Y: K8 ?
{
) y3 S2 z' `8 e [7 \" S m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());* j$ O# n" x! Q+ l9 N
}
8 V2 V/ J* y% P" T3 U% a. J) Q5 Q if(m_hkKeyboard == NULL)3 e' q! O( V2 c/ A
{
: l; W9 \8 A# P7 z: x# R6 j TRACE("Set Keyboard Hook failed: %d/n", GetLastError());$ Y( V. r \, E* Y3 g
} if(m_hkCBT == NULL)
/ c$ L! s& p# q/ _) O& ?! ? {
* d3 x5 r2 ]! f5 I+ n m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());
( E& E3 B8 W$ A7 G( Y# j! t2 { }" i, L! \" U3 O: F" l( i
if(m_hkCBT == NULL)
0 o' ~, }$ E$ q { v% R( _8 {1 e# r. b) w
TRACE("Set CBT Hook Failed: %u/n", GetLastError());
( B% Z; L# b9 u7 p }
" h4 n: d- |2 y8 D
( A3 C- \+ X( c$ w return TRUE; // return TRUE unless you set the focus to a control/ }% m1 P8 U+ Z/ y i
// EXCEPTION: OCX Property Pages should return FALSE
6 r" [8 q4 O3 _0 W} void CHsPMEDialog::OnOK()8 x7 `6 } t3 q/ u* Y3 N" Y
{
7 k G$ r. x0 O! r. r* y CDialog::OnOK();8 Y0 ]" u$ m4 H6 A% C
if(m_pParent)! h% Y& Q* P( z/ K. x9 w$ H
{
+ @% l( A1 `; Y //m_pParent->DestroyWindow();, M" ]$ h0 j1 b
//((CDialog*)m_pParent)->EndDialog(IDOK);
9 G1 L2 P1 {& r) y5 s$ T ((CHsPMEDialog*)m_pParent)->OnOK();5 m! W, ^- j, Y p. p. D
}
" `: M0 |4 W# W} void CHsPMEDialog::OnCancel()
9 E6 J/ G2 D+ {: m7 q/ W7 u{
% L7 s$ q9 v- b; ]) g! K CDialog::OnCancel();
7 F1 O% t/ G2 h, [ _" p if(m_pParent)
1 [' ~. T) b+ }* n {6 \. W/ ]5 \& i7 ]+ j
//m_pParent->DestroyWindow();) e2 p) g3 M* A& H5 P
//((CDialog*)m_pParent)->EndDialog(IDCANCEL);
- ^9 W5 }" P2 p! C2 `3 b: d+ s ((CHsPMEDialog*)m_pParent)->OnCancel();
z/ Z L+ C v }
9 q! F& t- b- D% u/ N" N% e} void CHsPMEDialog::OnBack()$ ]8 @* ]. G7 r h
{
1 F# X m9 _$ B9 B if(m_pParent). q" [# y+ E, u- \' p" g( |
{
" Q9 H- D/ |/ l m_pParent->ShowWindow(SW_SHOW);; O1 t' L# n- U- a6 w
}, ?# o3 |$ J/ L* p1 ]; `
CDialog::OnCancel();/ y$ a' t# d% w$ V. n
}
* B% o v4 u4 }BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)
1 S" n' \* K( c. K6 V1 a{
t2 g2 A1 q7 t" m- G1 H& u7 g% P BOOL bRet = FALSE;
+ q: ?5 a' J1 l: | if(pChild->GetSafeHwnd() == NULL)
* \8 i; |" R/ H$ t/ O {0 u% e& o& k3 B& I8 s$ |
bRet = pChild->Create(this);
9 Y9 r; g3 A* ? }
, E; p, O1 }( L: o6 e bRet &= ShowWindow(SW_HIDE);
; z: E+ d/ f, u' D) q bRet &= pChild->ShowWindow(SW_SHOW);
" H% T6 h$ W) q4 S" X- y return bRet;. e$ Z/ J5 z+ R- s
}
LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)! ?; |9 ^& V/ B. H+ z' t! J: G
{
! b, _" Q- A4 x) ~: {7 Z5 k if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
* j/ n: @6 X$ M3 b* S; U0 l5 m {
& r8 l9 `9 @& }3 e6 e //TRACE("Key down/n");
+ ?: n Y8 t! w CWnd *pTopWnd = CWnd::GetActiveWindow();
* Z0 _1 ]5 {, d* P; o/ w" {0 \( _ if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
9 q: h' f; ?, U0 H- J {
0 {: [! n {7 S // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息
5 }! {7 Z6 o) Z& [% O4 i if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)
/ e9 R( O7 Y# G/ V- U7 e: W. R c {6 `: \, O- p- M4 \+ ?$ z* h7 T
// 只截获tab、esc及回车键
+ X/ K3 n- n- u8 t //g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);# I5 e7 F8 p2 i$ Q& H
//g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);
7 Q$ ?( L X7 s/ e9 |3 n$ `4 ? }
. g/ b0 R) U: u9 i* C4 ` switch(wParam) {$ |$ ~# ]3 }. S2 r7 ?7 V
case VK_TAB:
+ O U2 P+ L# K- M {
/ P4 h! f$ ?# `8 C CWnd *pWnd = pTopWnd->GetFocus();
" R) E+ i) | i8 [ CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);+ T+ Z* H: D+ K
if(pNext). m2 @, P5 |. W" O
{4 u6 r% O. a$ i8 P4 T/ j6 t
int nCtrlID = pNext->GetDlgCtrlID();
& k3 p6 N7 `7 V% ]6 c( E5 ^ //TRACE("CtrlID = %d/n", nCtrlID);' O( J. m- W( P! U! X
pWnd = pNext;( B8 b" y8 R/ a, J( b
while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)
2 _; G/ W8 s( u ?# V1 `) I& m+ [ {
/ K& Z4 j' P f3 D3 L // 根据UG对话框的属性,这三个按钮是没有焦点的" P$ v/ d: J3 I* @
pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);# _8 D% _7 f1 q- ~
if(!pNext || pNext == pWnd)
4 O* d1 ?+ j0 f2 i- _* j1 ] {
1 p$ {- B; R7 @; D+ a // 对话框上只有上述三个按钮% `, M- A+ S5 D) `: d j7 a
return CallNextHookEx(NULL, code, wParam, lParam);
2 J1 I1 Z/ @5 o! n6 L, M; r1 n( w% | }
% o6 d% G5 g$ K Q nCtrlID = pNext->GetDlgCtrlID();9 J8 b7 U( e/ s1 L$ t( Z
//TRACE("CtrlID = %d/n", nCtrlID);) }. H0 Z8 E+ E/ R3 F; b
}
8 c- ?! t3 S4 P5 I0 A* X pNext->SetFocus();' Y$ n: D. R! q1 b; j, {4 m0 X
}8 T$ c( k/ l$ H1 f# b$ B4 B. C0 J
//return TRUE;
) u: g+ q6 V* O( Q# W }* M- {" T! l! b
break;6 Y, Y/ ^/ Y u! c0 O, T
case VK_ESCAPE:+ z2 \/ l' q% h( H; s
((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);
2 }# O. A D2 Y$ u3 L9 V3 ] //return TRUE;
; J* e2 z5 ~5 j: ]- J% k4 d' M2 h break;
+ S1 H6 Q# u# W W+ d case VK_RETURN:" E' w8 A' W p5 d+ w/ ~. T8 M! l
// UG实际上并不处理回车键
3 d6 ~, z8 ?. M8 f4 [, A% | break;( Q( `3 a0 \" {5 a. [/ Q! s
default:
9 w2 t7 R$ L! f6 T1 Q/ A- }0 \* M break;
. F. ?& n- h4 U" n/ f8 \6 s }
3 _/ ?; n2 x/ p% P }
/ @9 G; `1 H) j" { }9 u, }( v6 A7 }7 i
return CallNextHookEx(NULL, code, wParam, lParam);
% A" F s( |6 q8 O" F( ]} void CHsPMEDialog::OnDestroy()
4 U- \: G0 N% m) u2 X* S5 J6 q q{
$ P1 ~/ @8 K6 X1 f- B: } CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子7 D9 d v1 ?) N7 q) r0 q3 m
if(m_hkKeyboard)
% x6 E0 I- d: s) ^3 i7 J5 C {: k9 d3 r$ }" p4 v
UnhookWindowsHookEx(m_hkKeyboard); / G0 u6 Q: n4 d7 V2 C
m_hkKeyboard = NULL;
2 P2 ~5 d$ y8 m" N$ A } if(m_hkCBT): E0 S6 Z& m+ W3 _1 W. s$ a
{
8 }2 z* T- r4 i- f) H1 ^% X UnhookWindowsHookEx(m_hkCBT);
1 f7 T" I! z( R4 F( I5 T m_hkCBT = NULL;
1 q. B( M {, ?3 u, W8 g4 W }: v. d5 i& B. z3 R$ W
} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)8 l" ?) `% L9 v6 f8 e9 B& t
{
) R% D" [4 M7 [8 U1 V. z CHsPMEDialog *pTemp = m_spHead;" \4 `- d/ z/ v: b
BOOL bFound = FALSE;
# ]5 }: S( c! [9 ^: a+ Y( D for(; pTemp != NULL; pTemp = pTemp->m_pNext)& Q2 z9 O9 F4 @' N# P# z
{7 x: S6 v# h% i
if(pTemp->m_hWnd == hWnd)* L9 j; m6 {3 c, I0 \' X
{8 ~- \; _. ^7 _$ ^; q
bFound = TRUE;& s# f" w; O+ ^/ C5 `+ g* T$ T
break;
5 t- B' L+ ]3 i& ]0 b( M }
& W8 a' t; l" x+ Y2 D }5 ^+ p0 L4 t) o
return bFound;/ t' l) S. Q& ~7 _) B
} // Returns the HMODULE that contains the specified memory address% ~$ b$ O7 j5 z; A7 l: f
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv) 1 Y# U+ o" d; j5 B5 M
{# _( j! r: Z' Q6 r3 _
1 J. `4 f" q2 ` MEMORY_BASIC_INFORMATION mbi;
w5 o- R( P: F! q( d e* f return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0)
8 M. f% O1 M: [2 c1 g; f ? (HMODULE) mbi.AllocationBase : NULL);
6 h9 f( n: I' s; ~, L! D} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)
1 G& T; u( r* [6 e3 f- S' A{! @- X/ g8 a/ C8 l* \! ]
if(nCode == HCBT_CREATEWND)
7 C0 ^2 b; E+ b0 N) ?" ?3 e: n {
~% d. y/ |4 {; [1 l' Y2 b0 z //TRACE("A Window is being created/n");
U; S7 k" G, x9 i- ` LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;
L! j/ S: Z( x/ A9 y6 X( e9 Z //TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);
3 j \- n2 Z: h' T2 R- \ if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))
3 {4 g' b6 K# t; \& F {1 B$ d' U% E# {5 r( G0 a8 A3 w7 O
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应! k: t; I; H' I+ ]* b
// 取得窗口处理过程内存地址
' v3 g; X. v9 _) \ DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);
5 y- X+ ?; G/ V" y8 y if(dwUserData)% `* ^: d: ^" ^7 s1 ]
{* |3 t3 V6 }! V3 [! f0 P
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);; N" _$ S( z4 Q8 v
char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
& b3 _% U! c! l GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
+ [% O2 f: L4 O4 G( I9 k6 Q1 P# E GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);# M: s X( L' n2 z# T9 B* T
TRACE("CreateWindow Frome Module: %s/n", szModulePath);& R; z4 E( t+ S: ~: J, E& @. y
TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);2 d. y( ]8 @8 M- E
if(stricmp(szUGPath, szModulePath) == 0) B5 T8 ~6 L! F
{, p2 C7 i7 Z+ J9 S: s; E d1 u9 k
// 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)3 n! f( G- @5 A; p5 x
if(_tcslen(lpCBT->lpcs->lpszClass) ==0)* Q3 B5 r( J( _5 ?( p1 @/ m7 {7 n
{' J% H; V- L" X. Q8 J- C8 x8 k& a5 B
// 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)+ Y9 ?$ B% G) \
if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd && " `% r: u( t4 n: x4 ^) O/ l, r: {
lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)
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// 窗口非本窗口或其子窗口
6 e# J2 i2 i9 R" _0 Z6 g2 m0 s* X N g_pHsPMEDlg->OnCancel();
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}
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}
* P2 x3 p0 q& n& L return CallNextHookEx(NULL, nCode, wParam, lParam);
7 M0 e& h- |0 C- k& G$ c} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) ! X( n- _+ H) H' ?; V+ t* [
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// 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来8 u, M) |- t+ q
1 b u! S6 w$ G4 s6 G C1 {' V return CDialog::WindowProc(message, wParam, lParam); @9 U7 h& d, S
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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return CDialog::DefWindowProc(message, wParam, lParam);3 n( w2 @' q0 j" @9 I
}
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