请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------5 F6 V+ R+ B. c0 e1 l
// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类2 [5 _$ G* r, s/ k/ I: I, `; J
// 该类来自网络,稍作修改,版权归原作者所有
# h2 ]" a: }: o" D; o//-----------------------------------------------------------------------------
, N ~+ g$ r1 H# q7 t# [class CHsPMEButton : public CButton% L5 e6 {3 z! F9 v
{# x7 }8 f2 ~8 O% g
// Construction0 u- P) q: y) G0 {
public: `3 A1 b2 C+ l
CHsPMEButton();1 M& p0 }* \' L1 T- z
5 T: g1 R2 {# E. M3 ^) u! Z+ r // Attributes! S& G* L' R7 F$ t* {
public:
" g: y! D' T. v& a2 h8 p ( L$ c0 V v; z1 m) n% I
// Operations
$ d. t2 ~! K" c Y# W4 G' Z2 T* R' rpublic:: q: p/ |0 |4 k5 u" P& y3 y
inline void SetNormalTopColor(COLORREF color)- }! u% a- N e6 e
{
1 h/ C/ c* X2 ~ u m_NormalColorTop = color;
0 w" Q6 @+ c; A0 T* {) K }- q* }- p' D+ W
inline void SetNormalBottomColor(COLORREF color)
3 b/ Z, S$ ]- R( N$ C7 \ {
, h/ d( }5 f! \0 S/ M- s$ v m_NormalColorBottom = color;# p! D" n9 B1 }* T7 [4 t- K
}2 u+ @4 R3 N t& x) ^3 a1 C
inline void SetActiveTexTColor(COLORREF color)
! [; [5 r ~1 Y& G {
' p r* M L" B, X5 e3 o m_ActiveTextColor = color;
) x T/ r* ?) O }0 |+ L, X1 |# r' I
inline void SetNormalTextColor(COLORREF color)0 y& `2 x& P8 ^
{, |( }$ }& b% u0 n9 ^# l
m_NormalTextColor = color;( @9 @# X. U' K M4 o
}
) j* {8 J5 ]. b" Y3 s inline void SetSelectTextColor(COLORREF color)
/ v1 a6 L- e0 z2 k0 k. T! y {
1 {1 ?: Z8 r) Z' S m_SelectTextColor = color;0 |. ~# B! `5 B' h8 \! Q
}. R. _' I6 H% m3 \& d ^6 e$ i
inline void SetFrameColor(COLORREF color)) i$ A9 h8 g" L2 o8 H7 @
{2 p* I4 m. F) @" T! L8 X& R
m_FrameColor = color;: \- d, r* @8 Z0 Z
}, N5 V% _6 x5 [, B8 O( N3 B6 E7 y
inline void SetActiveColor(COLORREF color)" c% N2 f6 K5 w4 j8 A
{+ @; |3 L k/ M! t% X) c8 y& X% A
m_ActiveColor = color;
6 w: F% H4 l' H! n" l4 y }
! d+ }- N/ }& H* R$ ] // Overrides2 j% o- f$ ~3 ~
// ClassWizard generated virtual function overrides
6 M7 t! c+ A# L- K6 m; a* l7 C: t //{{AFX_VIRTUAL(CHsPMEButton)
1 X ~3 U4 o/ V9 X, x9 T3 @& uprotected:
2 f$ a: V, `% z7 v, e virtual void PreSubclassWindow();6 G5 O7 \& o! A9 a
//}}AFX_VIRTUAL3 p; j& I6 r7 J' u6 P8 A
) g' G/ T( [) ]( s. K- | // Implementation0 [; v7 w. c% M0 a! I0 i' b
public:
7 L" S8 Y: S3 R' c P# D virtual ~CHsPMEButton();
' ]( @+ S' [: o- P* | ( r" o8 s# o2 M6 |6 U, q d6 S; S
// Generated message map functions
. X# P$ E; g- b9 A( S: h. k7 xprotected:8 {2 A: f V, d
//{{AFX_MSG(CHsPMEButton)
0 v7 r& `6 f4 ?4 G. w afx_msg void OnMouseMove(UINT nFlags, CPoint point); R! w7 w4 i4 s* _& H0 J2 t
//}}AFX_MSG8 h% c1 c4 M( q. A
( M$ P3 Q1 B v/ O* ` void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);% j$ L$ Y+ i+ x+ W; o8 o) l a* _
void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);) a3 ]$ ]- n* q
void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );
' A% n8 U; T3 A0 h$ M( i LONG OnMouseLeave(WPARAM, LPARAM);
4 ]7 k0 v* p, e6 I6 P& v) l BOOL m_bIsMouseMove;, C' ]8 o8 x7 G; W. t" f
# A* Q& y7 d1 s- e5 l1 C8 n/ ~ COLORREF m_FrameColor;. ?# E' a1 g7 M8 ~( ^7 y5 C
COLORREF m_ActiveColor;9 ] s* S3 u# d2 y: J
. Q1 ~0 E2 w( U9 l COLORREF m_ActiveTextColor;
# @" V$ h v+ k+ b/ V COLORREF m_NormalTextColor;
, o4 n4 X+ ]$ e6 x COLORREF m_SelectTextColor;3 f7 Z5 C% Q1 K5 I3 g1 a) U4 O) S% B8 K
7 m" F, R \; Z" Z7 E
COLORREF m_FrameHeight;
& ]1 k1 r. s7 Z- ]7 }) y9 c0 z COLORREF m_FrameShadow;
1 G V I; e, t5 f0 ^0 ~* L P
% q# O% l& [- H COLORREF m_NormalColorTop;' F5 N8 [1 Z% k7 C7 D% Q
COLORREF m_NormalColorBottom;
( S7 e$ [( ^* F
7 D+ h1 ?( |6 l h/ k( ? DECLARE_MESSAGE_MAP(), u2 f/ T+ x+ c
}; /////////////////////////////////////////////////////////////////////////////
5 x/ e, @' L$ F$ t: P4 P// CHsPMEButton CHsPMEButton::CHsPMEButton()
) i/ G! p1 ?8 \6 u{7 ~$ \4 o4 }# Q4 _" K2 I
m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);2 ?% |9 v# G* a% V
m_SelectTextColor = RGB(0, 0, 0);
1 P4 r7 |) |, J( N! A& U* h2 U' g m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);
0 a$ x. W8 Z* b/ n m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
' B- A5 _, x1 x1 L! r& Y m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);
' c) r5 I: `8 [7 v0 T m_FrameHeight = RGB(230, 230, 230);1 U7 n7 H, Z( I# p- w; I2 c
m_FrameShadow = RGB(128, 128, 128);
0 O0 X+ u3 x7 R% x- u} CHsPMEButton::~CHsPMEButton()% ?. ~& X0 h( `5 Q$ F5 g9 R
{
" X, p# Y/ r0 `& z- D3 n% B/ i} ; N% w/ I; ~5 R# T& z
BEGIN_MESSAGE_MAP(CHsPMEButton, CButton)/ C2 }" \' \# T; U) |9 `
//{{AFX_MSG_MAP(CHsPMEButton)1 Q K6 i. P% m1 Q8 i& P) z0 w
ON_WM_MOUSEMOVE()
2 K% ?, i# m, F/ M1 Z5 Q& v //}}AFX_MSG_MAP
0 ~- C* Z$ {" O: j1 r9 k1 w ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)% Y# R6 ~! d% a0 ]5 c) w
END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
" N8 b7 t" L/ v& Q* S3 K// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct ), f) ~" R4 o4 I y7 j' m9 k; L: L
{
% Q( f% R% M# Q3 P" R# g8 z //*. A3 d- m6 t; X! J6 |
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
; ~+ A* J1 x; @& f DWORD nState = lpDrawItemStruct->itemState;7 N+ s* W3 | B( E5 O3 Y, g& u
DWORD nAction = lpDrawItemStruct->itemAction;
6 J$ g3 ^3 q; M: k3 W" t, ?5 B: h CRect rc = lpDrawItemStruct->rcItem;, D9 P( A1 k S( F# u
UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);7 N7 [2 J; U0 e: x2 i D. g ~8 \- m
CString strText;
4 A6 l/ ]5 a2 w5 E1 ]+ G( a5 }' S; r GetWindowText(strText); if( nState & ODS_SELECTED )6 F1 H6 o* x1 |+ p X% r# j
{
/ ~# x" m/ P5 B) u1 ~/ { m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);. r c( `+ M% H" x2 {
DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC); 9 i1 w4 _6 I5 ^" W$ F
//pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);& t" ]# c$ m& G5 x0 S" N8 a
}6 L2 ~2 o* `! E# z2 B% I2 g+ d
else //Normal
9 }7 K6 H# d# U {! T" m- i6 L0 \5 J: D/ A4 x
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC); z9 G6 G: }. _3 U
DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);1 r* H: a$ j& X+ F5 y9 y
} if( m_bIsMouseMove )) h" V) I `7 B) H l" N6 ^
{
6 v+ Y- k5 A! G6 i. B# [) D CRect rc2(rc);; ?" P4 B: D$ I. |2 O
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),/ K" c `+ G0 I# M+ |# F% {
m_ActiveColor, rc, rc, pDC);% ~" \$ t/ j6 M& h
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;
H2 \6 K( ]) w# T- D ^; i/ J/ [ NullBrush.CreateStockObject(NULL_BRUSH);
, x' K v7 i6 G0 B" r# h CBrush* pOldBrush = pDC->SelectObject(&NullBrush);7 g0 c" H, v) N6 x3 r3 X+ A+ I
7 P1 l" b; ~! |0 v' x
CPen Pen;) B4 ^. E! \1 P8 u& @+ E J
Pen.CreatePen(PS_SOLID, 1, m_FrameColor);9 z" e1 b) g) k+ s \) n
CPen* pOldPen = pDC->SelectObject(&Pen);
5 c7 P; D6 X% y4 l# [- k8 x) ~ rc.InflateRect(1,1,1,1);
. k7 V: a% b5 G" l) F v pDC->RoundRect(rc, CPoint(3, 3));
* K, `; X) F4 `7 @4 U //rc.DeflateRect(1, 1, 1, 1); 6 ? @( {* ?0 ^% z( P
//pDC->Draw3dRect(rc, HeightLight, ShadowLight);
: w2 d$ {4 N+ H* |
2 P' w: p/ f6 R; j& c: W I pDC->SelectObject(pOldPen);
/ g8 }, p+ l* y% s pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);. j' l/ c7 c; H0 `9 [7 i+ k: z/ q
}2 G& v# M7 f# S) X
( y: p$ S# W. ~5 _) F5 ^. E pDC->DrawText(strText, strText.GetLength(),
0 H/ j) Z4 n, B5 U% O' O &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);
% v' i, n/ h" E //*///
' T1 F7 Y1 v1 ]6 w" ~6 ?( u} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) / B# v$ ?* K, h- ^
{; y4 y! c. B2 o4 k: `( m- u
// TODO: Add your message handler code here and/or call default2 ^( j3 G, l( n; F* v3 B
if( m_bIsMouseMove == 0 )8 E. w' N- X% z" H+ w6 j
{7 X0 j K4 a4 {- Z' B0 B0 B9 S; R1 i
m_bIsMouseMove = 1;
- h( v" s7 [% \7 I; ~" P$ H B. o Invalidate();
- D" ~: c$ b8 U" @/ E
. m+ e4 `: j9 y TRACKMOUSEEVENT trackmouseevent;
& a+ z$ Q0 V: L4 z' E trackmouseevent.cbSize = sizeof(trackmouseevent);! G% u' _4 A! J9 L" @3 }4 O
trackmouseevent.dwFlags = TME_LEAVE;
# L$ k7 t f0 w1 X trackmouseevent.hwndTrack = GetSafeHwnd();+ U R) u4 m5 s z
trackmouseevent.dwHoverTime = HOVER_DEFAULT;! v) V$ F+ |; S$ b" ^
_TrackMouseEvent(&trackmouseevent);$ b$ w" s7 b# d+ N& W1 t' ~& q! X
}
4 r$ V3 `" ?/ [1 p0 Z$ T
6 O7 {: b7 e* u y' B+ t: ~' ]0 O CButton::OnMouseMove(nFlags, point);
- R4 G1 b' W0 U: d; e! Y} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)4 v- \! A0 ?, Y F+ I: f* e# ?1 G @
{; v) w |5 `7 K( O
m_bIsMouseMove = 0;
0 P: v, s1 F% L" e Invalidate(); return 0;4 p9 y7 k) Y2 R9 v6 [+ f3 @: d
} void CHsPMEButton::PreSubclassWindow() 8 b$ L4 h: }; O7 c) x' K* v
{
! p( T ^! K% f9 ^7 N // TODO: Add your specialized code here and/or call the base class7 Z. }% U* u0 G$ r) a5 V
UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
3 h' l) d: B, D% ` SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();7 l; ?8 C9 s0 ]
} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)
o. ~# Y% ]: D" M{
( @0 ? r: }/ z. S g CPen Pen;
' s; V9 t4 O6 V# C, ?' R1 { CPen* pOldPen = pDC->SelectObject(&Pen);
$ d) T; l: `( p5 c # x Y, Y" ^8 E8 j
int R, G, B;6 y) y2 _; B+ _) d
R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
" {) [% i$ a4 Y2 b2 ~ G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
2 _% a3 z: E/ M |( ?2 m B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();1 R" r5 i# ]( h1 g
0 j6 w4 B' ~$ Z) P; h P: A //R = R>0 ? R : -R;8 [: n& _1 a1 }
//G = G>0 ? G : -G;
+ e3 u) j4 C( M" ~" P5 h# p //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);
" }0 w' x7 G' q) Z/ P, Z9 g COLORREF ColMax = Top > Bottom ? Top : Bottom;# s7 X6 I/ E* x; [: [. a0 ^
COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)0 P, F# @* h2 b. e7 {
{! Y* b; f3 o8 J7 a: R* ~
ColR -= R;
" V# p/ H, y# d4 p6 Z4 o ColG -= G;
+ w: @; {( I3 v8 V9 w ColB -= B; /*
- c+ B D+ t( a, o; X if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
i& c7 T! U) F; D7 K7 k ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||
; `# U9 N/ Q" L% l3 ~/ @ i ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )
1 l4 W0 k5 W. K {
' S: ^9 Y/ i! G: h, j R = G = B = 0;
3 L% H) N* z* z* O. v$ p }///*/
- i& p2 N# R. T T% ~# l9 u Pen.DeleteObject();- P( S2 a q; I* k7 ?
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));
& Y2 ^* V" B M" R9 J/ c 1 |$ r/ ^8 K) N3 Y8 J+ q
pDC->SelectObject(&Pen);
7 u1 \, z/ C5 K& z( W% h, ]4 {
' s {, Y' F/ P7 s pDC->MoveTo(rc.left, rc.top+i);$ o, Q6 Z- X! Z l; L2 S% k1 d
pDC->LineTo(rc.right, rc.top+i);
2 u! R1 l; a7 ~; [ }
pDC->SelectObject(pOldPen);
% i- y4 F. z2 l} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)
8 ]" z& L; ?- \6 D4 t0 N{- u) ^: b! \' d( H
CBrush NullBrush;) i/ o) \2 E5 F3 \- C/ N
NullBrush.CreateStockObject(NULL_BRUSH);
/ ^% z% f5 c1 B! T CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;
& c% F. z1 y& B+ a Pen.CreatePen(PS_SOLID, 1, FrameColor);. h/ X2 K7 ^: A' O
CPen* pOldPen = pDC->SelectObject(&Pen);7 x, J+ Y& W5 h- J$ T( N+ T9 ?5 G
y+ r6 Q4 T# [0 _$ \0 I7 V pDC->RoundRect(rc, CPoint(3, 3));- O2 x$ f* W* z
rc.DeflateRect(1, 1, 1, 1);
2 N v& w; \. N: |, Q8 ` pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);8 S" e7 H) j+ }
pDC->SelectObject(pOldBrush);$ b' J; @8 G3 o% s. [4 X' W
} # L$ X) H: i: |- `6 W' q
/////////////////////////////////////////////////////////////////////////////
; q Q6 y( O+ A+ {2 G! O// CHsPMEDialog dialog
. y% \' b& Q7 C G//-----------------------------------------------------------------------------
2 S7 I9 l) m" C$ I7 [// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:& u# c0 J8 q& [- X w* w
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级
" Z4 x4 S. _; i; q B// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口
, @( N3 A* A+ v// 指针将其显示出来,然后隐藏或销毁自身, z# [2 T/ e& j
// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。2 N# i. b+ A, l8 o
// 采用的方法为使用上面的CHsPMEButton作为按钮的基类+ U. M0 h/ J. i
// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,1 I2 T* u' z. B/ L- W/ o1 Z L
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。2 e2 D) c! W B) T* K L
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。
4 t1 ^1 ], f( F8 z3 Y$ u// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框
0 S! B. u9 V; B& U2 C- P* B// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。+ P( {: u/ P2 J+ K3 K1 W6 m
//-----------------------------------------------------------------------------8 [% E' H4 Z7 ^. g+ L( C& w
// 注意:
! p4 A8 z7 Y9 |// 1、在构造对话框时必须给出其父窗口指针
6 c1 Z+ u- v1 z3 G7 S. ~) p// 2、在初始化基类时必须指定对话框资源模板ID
5 q( l$ N1 L7 c- X// 3、对话框资源中必须提供ID为IDC_BACK的按钮. e3 m* n2 i( H4 y/ o2 c
// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel
2 U: X$ c/ s7 `; c/ V- j1 Q3 {//----------------------------------------------------------------------------- class CHsPMEDialog : public CDialog% q* q4 A1 k0 C# l
{
2 s+ C# ^- J, i% p3 c DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能; a& y* @* I7 ]0 j- X
// Construction
1 Q9 R9 [3 Y! O) t& E7 @( qpublic:1 t/ }& C0 y8 I
CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor" O. u, I" ?9 i
~CHsPMEDialog();
0 F( w) x \/ H' u- T" J! H; C BOOL Create(CWnd *pParent = NULL);
0 i4 W% q8 i. w" x7 }
5 l; h/ O3 N. l% {, g// Dialog Data* d1 Y$ c; C: W& N/ b5 c
//{{AFX_DATA(CHsPMEDialog)4 G, ^& w. y" ^
//enum { IDD = _UNKNOWN_RESOURCE_ID_ };$ F, Q0 T9 R* b X' g. F
// NOTE: the ClassWizard will add data members here, I1 R' t. f, B2 T
//}}AFX_DATA ' {7 \4 `5 F3 \1 H9 E9 n
// Overrides
; g; F) G# v$ R! o# A5 ] // ClassWizard generated virtual function overrides
8 t+ I! @3 O( D0 t' X6 | //{{AFX_VIRTUAL(CHsPMEDialog)
+ Y+ Y) \6 Z- t: ]; @7 I protected:
4 y/ v. p3 w0 h, R virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support# m# h* O. i- p- ?6 E
virtual void OnOK();
/ H7 x& c3 P) E virtual void OnCancel();& |: C& Z" k y. t5 E
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);# U( F1 a$ {" L+ i0 o5 E: e
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
; N" |9 E$ Z$ m6 M# Z9 ] //}}AFX_VIRTUAL // Implementation
4 G7 O: P3 u8 |6 gprotected: // Generated message map functions
) N* l' S8 c4 s //{{AFX_MSG(CHsPMEDialog)
7 v4 `: o2 e9 t- q afx_msg void OnBack();
6 M% J M; }- x virtual BOOL OnInitDialog();: b; ]( V( H5 |/ Z% b7 c J
afx_msg void OnDestroy();
* W) `8 o4 L8 B" G' [; B2 N //}}AFX_MSG$ T) a0 s; P P: Y, h
DECLARE_MESSAGE_MAP() protected:
& L3 V$ j+ Q) }) @2 r) [. n // attributes& f) H& F# i& ~" Q6 l4 e
CWnd *m_pParent; // 父窗口指针
?1 X* e& X8 \: ^( t5 _. q HICON m_hIcon; // 图标# t! n3 Y' n. b* \
UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
4 Q+ N' \7 i7 u, a" k% V CHsPMEButton m_btCancel;
: x+ [& E& S2 o/ m f6 } CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄8 V4 q: n B- I4 H1 X6 u1 |
HHOOK m_hkCBT; // CBT钩子句柄) P! `8 {/ s+ O$ N8 b
) ]( e1 d. F+ L1 x U
//-------------------------------------------------------------------------
" ^7 L" y: n, s. f3 |* Z // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog% o+ A* d% K- H# g# A s. q/ D4 O
// 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为
3 p, I5 w+ ]# j" B$ [* z* [% p // 链表的头及下一个结点的指针
2 R& H$ o+ b4 J9 ^ static CHsPMEDialog* m_spHead;
- }. H X( c- l9 w+ t+ q CHsPMEDialog *m_pNext; // operations
! Q. z9 [3 a! M" S; x8 V4 o0 j // 键盘钩子消息的处理函数3 O4 V' ]3 V; i% h
static LRESULT CALLBACK KeyboardProc(# m% [( \! w9 o
int code, // hook code3 X5 J# M6 z$ R. M2 M* \- g2 z
WPARAM wParam, // virtual-key code
' Y2 d0 E( M; g LPARAM lParam // keystroke-message information/ Q! r) A2 f) L1 Z; w5 W" t
);, s# @4 @& [4 {3 |
// CBT钩子消息处理函数
8 }1 R f9 V/ {: F static LRESULT CALLBACK CBTProc(+ I, c3 o7 N- |" E
int nCode, // hook code
9 `0 ^) j8 l; K7 x4 O! v- e5 j4 z WPARAM wParam, // depends on hook code
6 y4 r1 p$ u$ ]) Y% N9 H8 W LPARAM lParam // depends on hook code
2 S# Z* A% b+ z; R );
" R, n) J+ ]$ [$ u // 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口, f: W1 c" J3 U* G& y. P7 Z8 U& `% q
static BOOL IsWndKindOfThis(HWND hWnd);
/ ~2 ~$ G% C5 L. N8 ~ // 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)+ p* w7 {* }& J( x
static HMODULE ModuleFromAddress(PVOID pv);
9 H* z7 m2 i) }public:
# Y/ k( ]; T" _: L9 m$ R8 W // attributes // operations3 G! l+ [/ F: L: Q7 p
// 用于模仿UG的创建一个子对话框,同时隐藏父对话框2 h$ v3 r& d+ b
BOOL CreateChildDialog(CHsPMEDialog *pChild);& j4 S$ H% `& M
}; - x8 D+ L( O7 O( H$ Y; [ @
CHsPMEDialog* g_pHsPMEDlg = NULL;
7 ~+ G& s( o/ f! z, _* O; m$ FCHsPMEDialog* CHsPMEDialog::m_spHead = NULL;
# M- |- a4 q8 n+ Y* w" SHHOOK CHsPMEDialog::m_hkKeyboard = NULL; IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)
: z; P/ S2 d& B: N : CDialog(nIDTemplate, pParent)
, v: l4 U O+ G. e( o6 V2 C{
0 {2 R8 }9 |( N. G2 ~ //{{AFX_DATA_INIT(CHsPMEDialog)$ B$ D' H& {) @6 {' X1 l6 S: Y
// NOTE: the ClassWizard will add member initialization here1 e# J, _, p9 E6 Z$ g
//}}AFX_DATA_INIT- Y2 X% h$ I3 C+ `0 l& _
m_pParent = pParent;6 p/ G D4 V7 A. _: i$ X1 S
m_nTemplateID = nIDTemplate;) H4 Y) v$ Z* ^# B# i
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表1 h" u4 L2 M" P; T
m_pNext = m_spHead;' {2 i5 `" C' T3 g3 C' f
m_spHead = this;# P/ T0 x. [7 _' v
m_hkCBT = NULL;
: T9 `# ]% e7 C* Q2 T! @" i} CHsPMEDialog::~CHsPMEDialog()2 l* O+ j& e! x
{8 \0 a; j; D! d& K! E
// 从链表中删除本结点0 R5 `. ]! F' u) H$ ]
CHsPMEDialog *pTemp = m_spHead;3 F/ w2 g* v! W! h
if(pTemp == this)4 g8 f1 ^7 G+ G$ F# v4 A) p4 I
{
. F8 X. |' ]7 F m_spHead = pTemp->m_pNext;
! I* r- I; l. T2 s }
, u: c: P4 T& w& l- ?4 ^8 Q else! n2 {# k) U$ J! v1 w
{
0 Z5 S9 R, z- m* Q for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)
/ Y, Q F2 i1 s0 j# [! E% ~ {) X+ p& _' i) y5 V) @3 a" c
if(pTemp->m_pNext == this)
9 Y' D; V; q- h0 E- C8 o {; c$ k: b7 p7 x7 b: j7 F* W9 R
pTemp->m_pNext = pTemp->m_pNext->m_pNext;
# `" Y& c# H% b- e3 {2 X9 Y2 v break;
, x, A5 F W7 ?! b( _- \ }
6 e, b0 ]9 L8 E& _( C }# L L& W' Q3 e
}
1 B1 L/ [# R' [! N$ R} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)7 O. I# b" P' Y1 J
{" ~1 U- ~: f; l$ F+ N
CDialog::DoDataExchange(pDX);/ r" S2 G: q) n: w0 ^
//{{AFX_DATA_MAP(CHsPMEDialog)
. ?6 \+ f1 B2 Y; m4 N+ \0 F* z DDX_Control(pDX, IDOK, m_btOK);* `% N4 q/ k! P$ p: m3 H4 S
DDX_Control(pDX, IDCANCEL, m_btCancel);
* a7 i n- H5 Q. [ DDX_Control(pDX, IDC_BACK, m_btBack);0 A" ?/ A! f# D) w' x8 l
//}}AFX_DATA_MAP
2 `* w7 V# U9 v}
( x0 k0 o0 C* j) W9 RBEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)
1 `$ A8 Q% {" a/ R. Y! l+ a; ] //{{AFX_MSG_MAP(CHsPMEDialog), e9 h- i9 p' d2 q$ b5 D
ON_BN_CLICKED(IDC_BACK, OnBack)
: ~3 v/ a- o4 K: M/ _$ F8 ? ON_WM_DESTROY()
& S' I$ {7 L& a6 [! M //}}AFX_MSG_MAP* R( B G& O+ p: F. L$ S
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
. R- J5 A: G0 o: w* A// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)
' Y6 B- W- g2 _8 Q; {; g{
; L/ P9 [% F( O5 f r/ l7 L, G% [3 G m_pParent = pParent;' O9 U( A9 M: o( q7 M
return CDialog::Create(m_nTemplateID, pParent);& K& |1 D" d6 a+ C
} 3 c) M2 M+ V! ?1 R/ N/ u
BOOL CHsPMEDialog::OnInitDialog()
$ A: ?" r: y! |% o9 |8 V8 O! e1 Z8 |{( {! G0 V$ S( y5 u* X
CDialog::OnInitDialog(); // 设置标题栏图标
: D0 ]& j$ K {2 _ SetIcon(m_hIcon, TRUE);3 X/ f8 c! E, E2 T
SetIcon(m_hIcon, FALSE);7 Y. h& g& o8 I3 }: R
4 F( ]6 H7 N" a$ v/ R; | // UG的对话框的几个标准按钮没有TAPSTOP5 A- i6 q$ X& a! Y9 Z
CWnd *pWnd = NULL;
; b6 W. ^" q2 d& T- ~6 \9 d pWnd = GetDlgItem(IDOK);
& \+ i6 Y2 k# O `" b if(pWnd)
3 u: v/ \/ A9 ]( e2 ` {" Q; x" w- T0 ?, O1 K/ ~8 {
pWnd->ModifyStyle(WS_TABSTOP, 0);
8 Q0 o7 M# [- B) W1 z: N }
3 ]/ w+ x) {2 b/ P: z: c! z pWnd = GetDlgItem(IDC_BACK);8 I6 u3 N7 a7 `& D3 ?! M
if(pWnd)* _* X/ Y% a, _0 b. h0 I% u
{
) J# x) e. |8 f, S: n8 @% [% E pWnd->ModifyStyle(WS_TABSTOP, 0);! h% }) d, v. C2 y% `- x
}
3 D, r7 y0 r* G- Q( d7 h pWnd = GetDlgItem(IDCANCEL);3 M8 H% N3 X, h% R7 i2 h9 B& }
if(pWnd)- E2 u0 v. O, r/ n2 F
{2 C3 ?6 k1 V, j2 C: O3 `0 f U
pWnd->ModifyStyle(WS_TABSTOP, 0);
: L C+ t4 U) L+ n4 a }
3 I! S8 A( U" k/ @! H : z4 f: w& ^+ I. n% M8 |+ z" ?% Z
g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子
) _% c% ^6 Z! c4 N f if(m_hkKeyboard == NULL)% g7 W; R+ l7 l! B3 j
{
& T6 f: R2 k, a3 B' q, _& ] m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());
& x% K7 v+ ]2 b) Z$ s. N7 L6 e }
) A+ `$ I6 O1 y/ m if(m_hkKeyboard == NULL)+ ]8 k7 ?2 V0 Y' I
{8 E7 P0 x* y0 I
TRACE("Set Keyboard Hook failed: %d/n", GetLastError());
! r$ Z: b- C7 H! n6 R } if(m_hkCBT == NULL)
, q E: B+ ?! B {6 _! k+ q- t0 k% a
m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());* Q6 U8 V: P$ N9 f
}+ s2 b5 L' ^/ a% Q/ ^
if(m_hkCBT == NULL)
3 u" R8 n! P( A5 \ {% _2 U1 v5 y* s! P* [
TRACE("Set CBT Hook Failed: %u/n", GetLastError());* P8 W: v' S- ]) `' O0 R
}
3 {! b# Q5 P9 }
0 K- K) v h+ x& p return TRUE; // return TRUE unless you set the focus to a control
( s, |' h& M( \" B; P // EXCEPTION: OCX Property Pages should return FALSE
3 ]& U5 y, |7 w9 u4 \( A, [) R" Y} void CHsPMEDialog::OnOK()
2 H. o9 {. [7 q& c' ^" I{/ `6 ^! B0 u, u' C7 f4 _, ^
CDialog::OnOK();3 g* R, U4 C" |4 y
if(m_pParent)$ Z4 m* w0 _( V; y* _
{1 o8 R% z( ~4 G. M
//m_pParent->DestroyWindow();8 M5 `: c* s8 K) ~, k7 q
//((CDialog*)m_pParent)->EndDialog(IDOK);8 G% N" K) g# ]( G& K2 m! d6 l$ J
((CHsPMEDialog*)m_pParent)->OnOK();
) b! ]& D' a* U, f" A5 O }
2 a2 L. g" r4 P} void CHsPMEDialog::OnCancel()( ?0 g4 O: C; z R( A7 ~) }
{: p: x2 X* N# h' z" p9 } d/ e( S
CDialog::OnCancel();
. X7 a% e; P/ t% r& Y4 b2 R if(m_pParent)
% ^) N3 S( d. ]! _- t {3 _: ~) Q H, N8 T" B+ \
//m_pParent->DestroyWindow();
# |' C$ k4 [" `9 ~3 Q6 b% R //((CDialog*)m_pParent)->EndDialog(IDCANCEL);
9 W* l) W4 a' e" P# A! u3 N4 d ((CHsPMEDialog*)m_pParent)->OnCancel();
# Q/ y) z5 U) l5 v S }
5 Q7 f& j& k7 r9 \, U! B} void CHsPMEDialog::OnBack()
$ W* C+ J/ K$ u4 u0 J1 r: ]7 j! e$ f{, n5 |* F9 k0 D- ?! v) O- Q
if(m_pParent)' o; o; w6 W6 ^* {3 @
{3 O) }, L% h" v. ~: L/ c
m_pParent->ShowWindow(SW_SHOW);7 H5 k; O/ k% O2 P, U$ c$ E0 A
}
5 v' b1 g) g) h CDialog::OnCancel();
7 a* C6 F: P5 Y6 L7 F+ V}
8 D4 H8 g0 z9 W% ^2 vBOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)" H6 L7 c# H4 K4 l- W
{# k1 s/ y) f; U" k8 y( ^& z# o
BOOL bRet = FALSE;
+ x: u. e4 S9 F% M- t5 C if(pChild->GetSafeHwnd() == NULL)
" W) O& j x( W3 u {
; b. ]7 y+ O* y# z( d bRet = pChild->Create(this);7 x5 {! ^9 B% f8 l
}
: h8 y* Q6 r; }* _+ z$ X bRet &= ShowWindow(SW_HIDE);
[. F4 \5 H+ c, w1 a$ r& X" i bRet &= pChild->ShowWindow(SW_SHOW);% J: w, [: j7 i& a L: @
return bRet;0 \, R6 b% n( b( T8 Y5 y
}
LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam); k/ o& M$ J" |7 j
{
( ?) @- j }/ s; m+ M if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup8 A8 ^( Q( G; i2 d1 u' Y
{, Q) w- y: D! J' \9 N
//TRACE("Key down/n");# g. w# w' D. l" Q& J
CWnd *pTopWnd = CWnd::GetActiveWindow();9 W! V( |/ y; I* I: Y) g' ]
if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
1 p4 q, r/ Q5 V6 V/ e8 ^ {
5 @* u. j' X! t5 w3 E. v! S' ~ // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息+ Y# u/ q3 ?: E! {) \; w O
if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)
7 z1 a3 A3 W& U1 ^& [ {1 F* v6 r1 Y0 n# J' V6 H0 P
// 只截获tab、esc及回车键
3 R3 A/ A! t! ?) f //g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);
8 e! T" F8 N( G8 J' a/ z, v7 S3 c4 g //g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);" J! K# J6 u" P0 a0 `1 a
}4 z+ S! c+ H G5 ?+ @& d) |
switch(wParam) {
8 D! u, B; T: t# T case VK_TAB:
9 `+ p' I8 ] O8 g8 v7 s {
9 N' Z/ D: S# @( k, X+ Q) U CWnd *pWnd = pTopWnd->GetFocus();
6 B4 X9 C8 \* Q3 J0 Y" k( s CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);
$ X6 ~" J. Q3 v: [ if(pNext)
5 |( r0 `% O- K& I/ g {) h- Y3 E# G( ]- v7 Q0 J
int nCtrlID = pNext->GetDlgCtrlID();+ h1 S2 G0 @, H E/ x& x1 a
//TRACE("CtrlID = %d/n", nCtrlID);
! N1 Z$ A# l% V1 [- y: e } pWnd = pNext;+ J+ f: P! N: M6 v; y# j
while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)8 D" G5 Q" T/ m) u; `4 h1 @
{; v& L' [0 H; }0 {) Z. k# B4 }2 w
// 根据UG对话框的属性,这三个按钮是没有焦点的7 t$ H/ d1 t. V1 B2 U, w( ]
pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);
9 Z" }( r3 N' X! A y* s if(!pNext || pNext == pWnd)
' q6 x2 T2 g, M. D {
5 d# q- [' V9 R // 对话框上只有上述三个按钮- |* _4 p" }! a# M; g) p8 n
return CallNextHookEx(NULL, code, wParam, lParam);) }! J6 ~) Y3 X! y4 `# P7 X
}
0 y0 ~- l: M. x9 g1 n g nCtrlID = pNext->GetDlgCtrlID();6 f9 p, {# f3 M; X |
//TRACE("CtrlID = %d/n", nCtrlID);. g% [& L# j( {1 ?, F4 ~
}7 q+ B$ d6 L4 ^& s0 f+ L5 k
pNext->SetFocus();
! S c; E3 ]9 Q }& i1 c* W% Y5 B: b& R5 U- x+ A5 p
//return TRUE;
# G- Y; Y4 ~& D4 S5 }! b: u }" Q1 ?3 ?- }! k' O
break;
7 r1 [5 x4 r8 b2 n' q: [( J. z case VK_ESCAPE:) r) P/ w6 H. a, C
((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);/ k4 L) |7 ?( D3 ]4 u7 F" Z
//return TRUE;3 K$ i8 E; [2 \ F( ^; O
break; p* `, t& t* ?7 O+ j
case VK_RETURN:* F! ^% O. {: T' N2 r8 \
// UG实际上并不处理回车键" u+ V7 b3 b) M k" o) M
break;1 f, B" Y/ C" l5 U
default:* {# i; Y1 M6 n& \: z
break;
8 D# |& H6 o" `# {) W$ D }
3 J& q# A7 p9 G* m1 _( z+ L* z# @ }: T0 d! M3 _( R9 s( F
}
" b' a7 Q" Z4 {: |5 q8 f return CallNextHookEx(NULL, code, wParam, lParam);
2 T' e3 r% R7 |0 D} void CHsPMEDialog::OnDestroy()
- o* O1 Q( h( R+ `! h{
5 r4 H/ ]4 t S5 w, V% _2 t CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子
; H5 u% d; U k if(m_hkKeyboard)
3 U' Q6 }+ K/ ]7 v; |6 [- I. [ {
* U. Y& g& Q& Y) a2 ? UnhookWindowsHookEx(m_hkKeyboard); : v2 |2 o% h( F) A5 Y9 `: ]. e0 s2 i
m_hkKeyboard = NULL;
2 g# J0 T: s' G- Q } if(m_hkCBT): _3 g# M2 ^' @) K! S
{
. S9 E |& Y; J/ h UnhookWindowsHookEx(m_hkCBT); , J% Q2 L3 {$ b9 z
m_hkCBT = NULL;" e9 E7 ?) v! Q y+ }8 Q' e
}
K! I" l; E4 k4 ^; F} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)
# _. W& [5 {! ~/ Q{6 h* Q: B& C' s( S9 h& U; Y: q( ~
CHsPMEDialog *pTemp = m_spHead;
: z9 l; ~. }% \% L BOOL bFound = FALSE;
: Y, w7 N) @0 V: g+ m2 } for(; pTemp != NULL; pTemp = pTemp->m_pNext): u, _4 t; m1 S. |" \, W9 D
{ {$ \0 b: o; A+ B" D L2 i
if(pTemp->m_hWnd == hWnd)
! @. P. S" [7 w: c1 F3 w& D {& E0 W/ O& a1 e7 S' L
bFound = TRUE;
, a: v' h9 q" A2 D" L3 o8 D/ Z break;0 E1 c1 L* N5 W( o. E( D
}
. ]3 u+ H4 m7 t% C, ]% o }2 P* Z/ `0 W9 ?# X3 b) M& J
return bFound;
+ {8 s. c( H8 P. f} // Returns the HMODULE that contains the specified memory address. x( f X9 D2 Y
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv)
/ g% F2 l1 g0 v v4 |+ ]& R{
0 h# ]5 Q8 [! J" _4 g% I6 W$ X8 F+ B
' K. @. Y* w) k4 O" ?8 A4 L MEMORY_BASIC_INFORMATION mbi;
# f( [$ ^+ v s: {0 G' P return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0)
4 K1 B! r; F. j; ^ ? (HMODULE) mbi.AllocationBase : NULL);; [: e0 f/ u7 U
} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)5 o n3 u. W% z
{. G8 g2 C0 C9 _8 S
if(nCode == HCBT_CREATEWND)9 v* x1 g A- K
{
/ L: N q. f. e //TRACE("A Window is being created/n");
+ B1 \) |9 }* K5 Y8 }3 V" ` LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;
" A$ _4 ?- g- E/ u# u8 _ //TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);4 B: y) D( B4 y2 M( v
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))
% I/ E4 v* a& c( `& S' \ {
+ A" m! W# q* K% S* k( i- q+ y1 `; I // 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应5 i: |' |. f0 w& {3 L+ C3 {
// 取得窗口处理过程内存地址 n& d1 s7 }- a
DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);" v7 W5 p6 ?# i! n8 S
if(dwUserData)4 ~1 T, C$ j+ p- m ]
{
' Q, y- P4 B& l* m HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);# |& J" Q8 a6 i$ `# z8 N
char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
/ `& f/ z/ V* w& [- |; E2 o" R GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
3 K$ ?" K; ^& @; t0 v" c& r GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);5 y- ~( ?* C6 Z1 i* C1 k1 A
TRACE("CreateWindow Frome Module: %s/n", szModulePath);
) G% {# e6 D0 r; ` TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);
% ]4 o: ^& D( z* I* U if(stricmp(szUGPath, szModulePath) == 0)
$ S/ L4 m- Z1 N! ]$ S8 q& v' k6 K {0 }* a( D, Y& m* G6 ]( f9 u
// 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)
* Z. Y5 q$ K; B if(_tcslen(lpCBT->lpcs->lpszClass) ==0)6 j# C& R! @& n+ K4 L1 w
{
, D- g1 C( x; U+ }) ~3 V: M# x* r1 ? // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)
# y' \0 |- S4 i if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd && 7 m ]. M: B1 M. J, b- J! E5 o; B
lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)2 J" d$ g9 M- u4 y- H$ ^
{/ i" T3 Q. P4 E9 ^# g
// 窗口非本窗口或其子窗口" I" k( C$ a. Z- e( S# N! a
g_pHsPMEDlg->OnCancel();% n5 V4 _2 E$ P2 m0 A
}
; S$ c& S) u9 r8 I% x" _$ D }
) x5 S+ p0 `/ w" i0 j* l }! q/ s' W; V) {, M8 k9 O7 u% {
}2 _" a( b, J4 t; p, d
}& Q4 }4 L: m) W6 \6 r4 A4 ?
}
; d4 T8 Y; H' w$ c- Z" q return CallNextHookEx(NULL, nCode, wParam, lParam);5 G! B& _6 z) A& @5 [
} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) * X3 Q5 Y# |! j2 j2 o* Y- N, F
{
5 s- Y1 V* A/ V+ } O // 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来
! G4 w9 V* C' J2 t# I' y 2 l( {/ ~) ~) u) h, Z! J2 K; f, v+ D
return CDialog::WindowProc(message, wParam, lParam);3 x5 `; J2 Q/ U/ `/ }; @
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam) ) ]1 ~. U8 v$ m& b8 t9 a, K c
{% K) t5 X0 }8 d1 c) u8 K
5 R) E" C9 l7 m Q; }
return CDialog::DefWindowProc(message, wParam, lParam);" I; M9 U) H! G* I7 }$ W+ k
}
?+ b ^2 `: \/ ^) o |