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通过这个代码,可以获取选择面的相邻面的信息: Y% G3 ~! D2 p- d0 p% ~
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!4 k, E) Z6 {& @
( t# ^2 b6 {: e: z: X- #include <uf.h>
% }, A: [# u( E' J/ X j. q' F1 [# u - #include <uf_ui.h>
% q. p2 c4 c- V. i - #include <uf_object_types.h>6 o. P( ~2 u0 Q* Y2 d
: k3 P0 X$ O1 F* y- #include <NXOpen/Edge.hxx>3 ~4 H1 D! I, n# k
- #include <NXOpen/Face.hxx>
6 b( H. k [+ E6 C! N, L - 0 h& ]+ W8 C% T+ o9 B
- #include <NXOpen/ListingWindow.hxx>
# @' W, U6 k: S. _* h4 C - #include <NXOpen/NXException.hxx>
. a) [$ i8 {; B - #include <NXOpen/NXMessageBox.hxx>
) j/ e. V; Z* l% f - #include <NXOpen/NXObject.hxx>/ ?4 @8 u, o4 _0 a/ h% C( o, |
- #include <NXOpen/Part.hxx>
Q! f- M% S% c- q$ E3 \0 \ - #include <NXOpen/ParTCollection.hxx>
0 H' A6 N5 V, b% N6 M: R - #include <NXOpen/SelectDisplayableObject.hxx>+ Y- ]) @, |; H9 f% M
- #include <NXOpen/SelectDisplayableObjectList.hxx>$ G, \7 C! ]3 I6 c9 V
- #include <NXOpen/SelectObject.hxx>
" g) s \3 m8 N( f2 w8 l: B - #include <NXOpen/SelectObjectList.hxx>
4 N6 a! R! n( L+ e) r' ^2 d5 \5 D - #include <NXOpen/Selection.hxx>3 G9 ^8 H& H/ a* ]
- #include <NXOpen/Session.hxx>" h7 b" a7 F. ?. t c
- #include <NXOpen/UI.hxx>
9 E. I6 M% j1 Y0 W; @/ d" @ - #include <NXOpen/View.hxx>
, g) x, s% ?: v S - 8 ^+ I0 o/ t$ b1 X P L
- #include <iostream>
7 W u) r, D. ~" F4 j - #include <sstream>
$ Z! }' x9 ]9 T0 ] - #include <list>
3 U: m8 Q2 l" [/ u* ^
) [- y% E S) m! n: n: g& Y- using namespace NXOpen;
) \. M. b6 S' @0 p( C, ]+ c% m - using namespace NXOpen::Annotations;
% Y7 d4 ?2 F& Z6 V - using namespace std;
9 m9 m$ U' j% L1 y; { - ' D* c S5 S6 b5 }$ `
- class Gtac% i, p/ g- f5 @8 X
- {
8 O, D# q" f- b& Q( Q1 S$ e2 B - // class members' L+ L, i( y9 S9 j
- public:
, T# r! d1 }7 _3 t2 h0 C - static Session *theSession;
2 M5 Z$ `& s* ?6 y; F* v - static UI *theUI;3 f& c2 N6 |% v8 L7 p- @& B
- , `" l9 ~; k! j2 R% ^( w4 Q1 `
- Gtac();0 \ `1 x6 P$ b+ K) I+ ?: @
- ~Gtac();
* f# R; }+ l |1 A. z" V: [, S' P
; u' R; d9 B1 J# O( V- void do_it();
7 V# |1 K: @9 e& S" M5 p - 5 t) ]6 X- `& ]* B! `' U
- private:- P) t9 }0 a$ L" }+ d7 Y
- Part *workPart, *displayPart;
$ i8 K9 N+ T& u5 z! s9 J: y: V - Selection *sm;
! ?% H# {% g+ s5 l) @1 z% \& V- | - NXMessageBox *mb;
: W! i: D( W6 T0 R2 v, W - ListingWindow *lw;5 s: d2 x7 m5 [3 l
; d1 D0 ^0 r7 J. Z$ h: W: ]- Face* select_a_face();/ m0 `* ^' }0 A/ M
- : p! P6 e- I) g. J: @- K8 e
- };3 Z& I% r1 l9 ^( C: \
- ; N5 x4 y' r6 U+ U9 y/ |/ Z* ?6 |
- //------------------------------------------------------------------------------& V" t* u# z5 q2 l
- // Initialize static variables6 G C9 N3 W7 X2 I O( B5 c4 Q2 L
- //------------------------------------------------------------------------------" g6 Q5 q: f2 r$ d. j1 @: s
- Session *(Gtac::theSession) = NULL;$ s, ~8 f: W7 g% O# C$ P
- UI *(Gtac::theUI) = NULL;
: C6 W! s1 K% D5 a6 X - ' q% i$ `7 }9 \- Q& H3 u- T$ X
- //------------------------------------------------------------------------------3 R# T4 B6 D2 d1 H2 f: {
- // Declaration of global variables8 M, P5 n& ?1 }( V3 N
- //------------------------------------------------------------------------------
, E4 j! X6 S4 X* f2 H( w0 @ - Gtac *theGtac; O8 C1 ] ?& G, E
- 6 s+ m/ w; z g% m
- //------------------------------------------------------------------------------
5 O3 [% `. r N- n- \/ `5 d - // Constructor3 N5 R+ d/ x8 t; ~: @) y' e& M
- //------------------------------------------------------------------------------( s- x" Q' C- I k
- Gtac::Gtac()$ J# e! _3 u% o. a) k
- {7 i6 c4 A4 X: t+ A6 ^* v
- // Initialize the NX Open C++ API environment
% k8 d0 l" E8 U( n( G - Gtac::theSession = NXOpen::Session::GetSession();0 u) |2 N# E" y5 \1 G( u
- Gtac::theUI = UI::GetUI();
: r& q+ ?# ?4 G) I3 @
# A, t3 @4 K! i- sm = theUI->SelectionManager();
! ~, Q/ P0 T" W2 ^0 I" | - mb = theUI->NXMessageBox();
+ o# k' @) d3 O! i; [ - lw = theSession->ListingWindow();
* Y3 S9 G4 _: ?1 e, }
% Z$ ?/ \) w5 A0 D! Y E0 v6 r: V- workPart = 0;$ e, n. l; k* [8 q" C& t% d' y) c, k& [
- displayPart = 0;
0 H! g; @7 m. a5 u! Y% j - }; N5 w# e( R" [% B" _! G# d, X1 |
- 1 F# e& y% ?, b2 W9 [0 O
- //------------------------------------------------------------------------------
2 o* b3 R2 i& x: b; e/ J - // Destructor
( L, n. z! {0 D6 m0 N) w - //------------------------------------------------------------------------------& y4 P# ~5 z. l4 l+ ^
- Gtac::~Gtac()! E/ F; l' S( c% o6 |; Q& X$ `
- {4 x& }0 g% u% l0 E
- }! w6 W- i8 L; H2 X
2 _" c+ D2 w- N& W- //------------------------------------------------------------------------------
9 Z. t& U' {9 N% m - // Selection9 D' c; [3 g/ T& l' T: \/ {
- //------------------------------------------------------------------------------" Q) s! W' Q! z& d* S* z5 v
- Face* Gtac::select_a_face()( ?/ D" U0 i! j; D% d: F) M; f
- {( D+ q3 H' {, W$ W7 _) I8 F, T
- // ask user to select a face( l; x3 R$ C% \, D* w
- UI *ui = UI::GetUI();% u- M$ v2 q# T3 S0 u5 k' [
- Selection *sm = ui->SelectionManager();4 B0 b" u |1 Q: S v
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5( T. v$ i3 {' h p3 |* T
" l, [) I2 U" H5 f- NXString message("Select Face:");5 L5 ^' ^; t w
- NXString title("Select Face");
' }+ R% v% H1 L - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
( n5 J# V! J5 f - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;$ r h: d3 S0 ^$ _' z- v4 B6 z; w
- bool include_features = 0;
9 w B, f+ ~$ h: M' z7 Q - bool keep_highlighted = 0;
# Q) \0 p( [/ z# c5 c
X; t3 p* Q" Z4 |7 G4 J5 c- // Define the mask triple(s)2 i1 J& M) i$ I. b# @
- std::vector<Selection::MaskTriple> mask(1);3 P- D; F* }% T) I
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );$ S) ~4 ?; R' d; g8 E3 H
- Point3d cursor;4 a/ D! {9 V8 Q; z/ ~" g
- NXObject *object;
9 U* O- N; @/ ?- G
* G" {2 Z l: W0 w2 \- // Select objects using filter defined by mask triples
3 v4 }: H) `' E - Selection::Response res = sm->SelectObject(
4 L) z' O9 {: ^# H' G - message, title, scope, action, include_features,
4 ~ v# B6 J" [0 N, T3 V - keep_highlighted, mask, &object, &cursor );' r2 N: k2 L3 y
- + N* Q) @+ b$ g4 q/ N
- if( res == Selection::ResponseObjectSelected )
8 G8 t6 W: s: i9 [6 w" x0 s - {8 |' h' ^9 s# ]' ?. q
- Face *aFace;
* p: W, y' I E# } - aFace = (Face *)(object);' p! e: j4 c4 o+ y% t6 \
- return aFace;: y2 B( h) h9 Y
- }/ U7 l& P7 m y# I: z2 w; C% D
- + T. P( A0 I) C; N! j9 ]; R& p6 K% x9 O
- return 0;
+ H1 y. A$ r, D$ Z* Q* W0 E - }( t/ ]& U2 ]+ c( m# v
- Z8 b( ?; T6 k* |
- //------------------------------------------------------------------------------
5 _9 m7 a* N/ G" z - // start with our job...9 s- y* _5 T. Z& P ~5 I
- //------------------------------------------------------------------------------
6 j+ _. a4 { u, ?; }) h3 ~0 m - void Gtac::do_it()
3 {6 R+ {! {2 S0 v - {; @2 }0 ~8 r3 O- U7 Y* j* ^
- workPart = theSession->Parts()->Work();
6 H) S- Q' I- K) t2 O/ R - Part *displayPart = theSession->Parts()->Display();9 ]% ]4 r' E0 D9 Z/ z
- stringstream out;
( B# ]0 s |4 K' @, A
* Z; S9 k4 {1 P$ ]- Face *theFace = 0;
) R8 X0 N _, Q+ z2 s4 P3 M2 x - std::list<Face*> myfaces;
- a' R, x. t) c/ v- U9 a, C, G -
+ a3 m% n+ i7 z d - while( (theFace=select_a_face()) != 0 )
1 q! {% T5 B) {# H - {
3 o# N1 S# k8 r. R5 {3 O2 k5 O! x - if(! lw->IsOpen() ) lw->Open();1 q) r$ M/ c& F# p! Y) h
- & t$ L' I! \ _6 d" P/ w) f8 j
- out << "Selected Object: " << theFace->Tag() << endl;( H. r, i6 H& z
- lw->WriteLine(out.str().c_str());; x0 r9 N- S6 k' J5 b
- % ]/ c' x3 g) c) E q
- std::vector<Edge*> edges = theFace->GetEdges();9 L# W/ y3 R _# A9 w* \' F$ Q
- out.str(""); out.clear();
% { p) Y$ c! p+ J+ N - out << " Number of edges: " << edges.size() << endl;, k; E7 N( ^/ t9 v3 R n
- lw->WriteLine(out.str().c_str());& [9 R* s" P) v
- 0 k5 q3 u3 T; z+ ~* }8 A
- for( int ii = 0; ii < edges.size(); ii++)% P+ \3 T" X0 x$ B4 j5 y" O
- { \* M! |* D2 H" J7 O
- out.str(""); out.clear();
- q5 L) Z$ T4 m - out << " Edge: " << edges[ii]->Tag() << endl;
7 Q9 V* z( ]1 y; T" x' e - lw->WriteLine(out.str().c_str());, F) R* h2 q. V, y8 _3 l7 p
' c. q2 H! Z2 p- A+ C- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();3 I0 ], ?, \+ g0 c, J/ z
- out.str(""); out.clear();
2 v8 q! [* U6 c! h - out << " Number of adjacent faces: " << adj_faces.size() << endl;
) [# D4 D7 @! \ - lw->WriteLine(out.str().c_str());+ @; p7 G* ^% G/ A+ C) ~
3 H3 c* F- A4 d- for( int jj = 0; jj < adj_faces.size(); jj++)
! d/ G) D' `2 M, ?4 h( c$ Q. i0 T/ P - {
" l+ [8 ] G1 U2 M- T - out.str(""); out.clear();
; m* u: v9 R% f* I! F5 H2 b - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;$ f+ l( X2 q* u8 F2 Q+ M4 t |
- lw->WriteLine(out.str().c_str());
4 a% M7 S9 @, X
1 E9 t" d5 k: o3 J4 N+ i, y- myfaces.push_back(adj_faces[jj]);, q- B: I" f& i; X# X
. g9 D0 l2 |5 k- } // jj
8 G, T+ c6 V/ q" f3 Z6 C
- V% s. o- | M# o, d* a& H- } // ii
# F* _3 P9 _5 j
1 y8 Q- g* X! `, F- myfaces.unique();. A2 ` _9 u' v4 ~2 g
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
+ ?# s4 J6 C- a5 K. J7 V - {4 {) {: A6 x5 `6 v. v2 N
- (*it)->Highlight();7 L, h7 y6 {/ r) ]$ Y
- }% b' s4 w- N! q5 ?/ b
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
# G- p# q4 I3 P2 O3 n) R$ l. b - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it): P3 x% L( A) I ? H9 D9 H2 \& l5 }
- {3 u5 Z \4 o. {5 Q9 K" _
- (*it)->Unhighlight();
! \( y- o: G8 F3 b% h0 V - }
, A, Z m7 s7 \+ K0 E" t - myfaces.clear();
) H/ o* h8 U( r" C
7 I4 ], b- X. p- - G+ ^8 m8 b& s8 L/ O* V
- } // while/ c& x! c7 y" W7 I* t- A: h
- }) M) n& f# f/ F5 r: I6 o
1 N+ G( h- l: q& `- y: ^& o- //------------------------------------------------------------------------------
7 J- g, W- P* M! i2 [, L; R - // Entry point for our unmanaged internal C++ program
# z3 a( p# i* Q3 { - //------------------------------------------------------------------------------
[( Y: F/ w! Y9 a4 U7 w! Y( `, O - extern DllExport void ufusr( char *parm, int *returnCode, int rlen ): }- ]6 |$ X" x3 L8 d7 }
- {
5 d0 G: N. L b1 J - try
8 f2 m- b% R8 t1 j5 ^5 d5 z$ \5 a) B - {% Z* `) ^/ G' k
- theGtac = new Gtac();
4 B5 c, A9 S$ ~1 _) X - theGtac->do_it();
$ N! @: w8 p4 a7 b7 K$ H5 f0 W4 A M - delete theGtac;$ s0 x$ P" f& |" D6 P+ h& \! F: o
- }
: a. {- v( i( U - catch (const NXOpen::NXException& ex)% j5 y6 J8 n, e: L
- {) J u, U, d3 f; P! d, V9 u
- // ---- Enter your exception handling code here -----; r6 K1 y: h% @: o9 G
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
! I$ F X2 J! A: D( [) C - }+ F$ r& b% ~2 [# ?7 j; t, E
- }
7 p6 M- [3 V g6 h
6 B8 P+ e- V1 U. e) @
. n$ U& a; y/ U+ b9 z9 a' P4 y; E' n- //------------------------------------------------------------------------------! C) j! b2 y; Z) d+ Q8 V- C
- // Unload Handler
# P: w0 i! o2 q: l6 O9 m" A& O - //------------------------------------------------------------------------------
j( q! }% ~8 b C* e9 y& ~9 M' I - extern "C" DllExport int ufusr_ask_unload()
$ E% O5 J7 R1 `7 } - {
1 Z6 C/ ~" v2 `: r, ~) i* \3 P - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;) z+ |: Y+ o, ]( J+ ?
- }
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