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通过这个代码,可以获取选择面的相邻面的信息7 f4 t3 f. y1 Y
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!# N" g; h* `/ z9 c' F
) q# ]5 s2 k2 j" N8 b! y/ I- #include <uf.h>
4 Z; C6 W+ G g. n. r - #include <uf_ui.h>4 y2 Q# M9 z+ P! w
- #include <uf_object_types.h>
) V! ?7 z- B9 U) j n. f - ) I E- u2 n: ]$ s
- #include <NXOpen/Edge.hxx>2 R6 K1 M2 c2 T' g
- #include <NXOpen/Face.hxx>
' ^: q' ^1 b9 x3 @1 T - - w( m4 _4 e4 M/ n8 E4 E1 t9 z) p
- #include <NXOpen/ListingWindow.hxx>0 n6 I; A8 m8 }: J- G4 E0 k
- #include <NXOpen/NXException.hxx>+ M$ {* |: C2 G0 @
- #include <NXOpen/NXMessageBox.hxx>0 J6 o% i5 V4 Y3 n1 ?- a
- #include <NXOpen/NXObject.hxx>
7 ~ T/ R) x, I0 D4 G, A5 t! ^7 m% _ - #include <NXOpen/Part.hxx>6 e/ i( H5 a h0 L g6 Y
- #include <NXOpen/ParTCollection.hxx>
" J5 B) n3 W+ u; p7 Y' b - #include <NXOpen/SelectDisplayableObject.hxx>+ R' B# O# k. _) v/ o' r
- #include <NXOpen/SelectDisplayableObjectList.hxx>) h8 {, U4 k) C/ a* G. o
- #include <NXOpen/SelectObject.hxx>
$ x# w% d0 i" j. A( _3 }1 F8 N. Y - #include <NXOpen/SelectObjectList.hxx>
2 X, |# P" x Q* H& Z6 R - #include <NXOpen/Selection.hxx>. F8 x6 [: \) d8 w* h6 o, ]$ H
- #include <NXOpen/Session.hxx>. Q/ C9 Y# _/ S5 y
- #include <NXOpen/UI.hxx>
) D" c0 Z* Z; w1 U6 X+ C - #include <NXOpen/View.hxx>
6 E# V( Z1 N6 c5 w7 @) V. T - 9 r; H& o1 m" s) E. @# P
- #include <iostream>
0 h" b: R# ~( B7 m; s7 ?8 u - #include <sstream>
3 D/ @3 v }- [) b - #include <list>* d+ c* u" \' s5 E. w3 y
( R) d5 V+ [9 J2 o1 j- a- using namespace NXOpen;
7 {$ i5 x8 j _# v - using namespace NXOpen::Annotations;1 ^, U% F! e. U
- using namespace std;
+ Z0 M- U" h+ c. w1 B7 o& t- n - ! n0 ]; n4 `7 z, P$ W- f
- class Gtac
7 g) h6 M' V4 d. i$ u% c7 r; s$ ` - {! U/ _3 ~! Z' s [ `" s
- // class members
0 Y6 t {2 d. _$ R6 M - public:
3 u5 _) [( \/ k - static Session *theSession;5 H5 }: Z1 N& b2 p5 O
- static UI *theUI;+ s, `5 k h9 Q* ^* U' m6 x) z7 U( R
- * e$ X: R% h1 V/ Y/ q) n
- Gtac();
4 h2 Z' C& X2 I% ?' M - ~Gtac();
! a) R: {# J# `$ b* @5 N+ P; H
( U- N. J+ M$ p; }5 d W7 ?* M- void do_it();+ Z/ [0 N3 ^) N( D& u9 ~2 b+ T2 z1 a# }
- 9 s( o7 m! m/ q7 K* r1 ?
- private:
5 [ k* \, v0 }/ _9 Y( w# E. U l: j: o - Part *workPart, *displayPart;
0 J8 h1 v1 o1 T' Z4 q' w- x, J - Selection *sm;9 g/ I# b! {3 `
- NXMessageBox *mb;7 ]0 S: x7 D+ G5 S9 p( {! [. Y" t5 J
- ListingWindow *lw;
' J* z3 W! B4 O4 r) t
0 M+ d& |. }6 V# Z+ D- Face* select_a_face();
; B+ H5 k- c4 @# w
+ V! D7 w1 A$ {) @6 F- };9 V( X' U4 m; b
6 o. }# |5 }. Z# _( x/ @% D- //------------------------------------------------------------------------------
* x/ h( u' D$ [ - // Initialize static variables R# T3 Q) W0 T9 l \
- //------------------------------------------------------------------------------
- ?- \2 `! f! [. Z. a* V5 g$ y+ V5 A. j - Session *(Gtac::theSession) = NULL;, b( S; F; H& {7 b
- UI *(Gtac::theUI) = NULL;1 e- f6 C4 C( ?6 V' w/ F* p( [# C
- 0 G- U6 a) B0 T+ H! O
- //------------------------------------------------------------------------------
9 P7 x; _$ |+ e% _ - // Declaration of global variables5 S1 m: q1 R l4 }
- //------------------------------------------------------------------------------$ r% x7 Q0 f5 f$ i
- Gtac *theGtac;" P$ u* O8 `# e7 y/ _: `
- " n; D6 m6 T$ N0 ^* m
- //------------------------------------------------------------------------------
% v N) g% }% B5 |0 V9 z - // Constructor
% Z; e5 m, a: J. t+ v - //------------------------------------------------------------------------------% b2 x! g" K1 b% W
- Gtac::Gtac()
7 R3 M7 L. K# o4 M$ \3 g - {9 A2 }: o! s1 n
- // Initialize the NX Open C++ API environment1 B9 J1 u4 r) {( v' w
- Gtac::theSession = NXOpen::Session::GetSession();( M1 } U- w( _, z) y
- Gtac::theUI = UI::GetUI();. ?1 x. U0 v! @# H
: ~$ s/ S: u4 l% V- sm = theUI->SelectionManager();
* T( E7 R+ P, |) M" y' D( S - mb = theUI->NXMessageBox();# z, ?, ?; Z7 {- P
- lw = theSession->ListingWindow();+ h, w/ }) m" x' ]! f
- ; I" [* p' u9 {" T1 B. B/ c
- workPart = 0;
: z5 {) v$ \* g N - displayPart = 0;4 y1 f. m: b9 u& Y* O
- }
% Z3 v6 C' J0 X% v6 ?% }
( o4 S" w$ L( s9 S6 g9 I- //------------------------------------------------------------------------------0 f7 l( R& j ?- k# Y2 G
- // Destructor& B: q1 W7 \4 e/ B0 W( s& d+ i
- //------------------------------------------------------------------------------/ [3 a% h! @- v f, K
- Gtac::~Gtac(): {1 ^& {! n0 ]0 L3 o% N
- {/ Y" f% w* n5 X
- }
. ]+ d+ B* c/ u. r - 1 s$ c+ w; ]$ Q6 z9 |( _6 V% u6 a
- //------------------------------------------------------------------------------
& W9 E7 `6 d2 E7 W$ f, P. D - // Selection
. G, B1 W2 }$ n% q( V - //------------------------------------------------------------------------------& A; j% H9 D2 \8 g/ F: f" S: r
- Face* Gtac::select_a_face()8 u! ~1 X: D- [
- {4 ^1 g$ C* o3 |* t
- // ask user to select a face
* o9 c8 _; q4 }! f' \ - UI *ui = UI::GetUI();
3 o ]" Q$ Q: O/ R$ o3 }8 e - Selection *sm = ui->SelectionManager();
$ Y6 L8 p+ N' e2 B - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5, n7 _& E$ Z* q4 ^. o. E4 B3 ]
2 Y0 V( B" o, @; I; l- NXString message("Select Face:");# L5 C# Y# M' D2 N' A
- NXString title("Select Face");
, e' Y. {5 T' f8 j* p - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
2 f a# d5 f5 G- b1 A3 m - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
/ s( R5 y. s8 p - bool include_features = 0;
* ^5 ? A8 G7 M# C - bool keep_highlighted = 0;& l4 J+ U$ N' l; D* ~( m
) B2 C# Z. p) r" _% E- // Define the mask triple(s)9 K( R8 q6 a% A( Y
- std::vector<Selection::MaskTriple> mask(1);
& @2 E3 m+ k6 U* ] M2 E% { \ - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );: ^' d x: N' O7 l7 G2 n
- Point3d cursor; Y9 T; r! H1 _$ z. i, T
- NXObject *object;
2 T6 J7 U3 {# G4 \% i/ h z( m9 U# X
" P1 ]8 t- G9 s0 B- // Select objects using filter defined by mask triples
) R/ P; A) V$ J2 l. | - Selection::Response res = sm->SelectObject(
$ h* r1 z- j' @' ^' T o - message, title, scope, action, include_features,5 Q% [+ @% Z) y: |3 t
- keep_highlighted, mask, &object, &cursor );- Q/ _2 p% m( _1 n
- # j: |2 m; X3 N6 o
- if( res == Selection::ResponseObjectSelected )
# D! }4 |) p0 W, Y; T6 X1 A8 E% X - {+ k8 S: D3 w/ f2 G G/ u
- Face *aFace;
% H) y9 i6 N% }' \5 ^ - aFace = (Face *)(object);
# l( T) L3 h: C# o3 |! F5 k - return aFace;
/ \8 y0 _4 S: k# B6 H6 l - }# {/ S. Q8 k6 s& O% `
( G, j4 u9 x: x) r! y c" C7 m- return 0;) f6 S6 w3 R. ~: e. ?
- }
8 V% J4 O! q5 \# h - 3 H3 G# G. @, N1 c# N6 ?9 i0 P+ E0 Z
- //------------------------------------------------------------------------------6 r9 C9 W' E) v1 s/ M9 }7 w
- // start with our job...
+ v* X0 e( a- N0 ~ - //------------------------------------------------------------------------------
! P, a; N' S; N i - void Gtac::do_it()
! S' Z# ]5 Z# f' _ - {
9 D5 J L/ S) Y+ G F+ t - workPart = theSession->Parts()->Work();" D1 N, r. r# U
- Part *displayPart = theSession->Parts()->Display();, W7 l" M' M& s7 ?% j
- stringstream out;
" |+ @5 F0 ]0 S/ r" T7 d. P8 G - ; o& [1 B# o! A2 `
- Face *theFace = 0;5 L8 P+ q$ v. ]
- std::list<Face*> myfaces; n2 {: u2 f' L7 {
- / V8 h; L: V/ c8 s/ M: l \4 U
- while( (theFace=select_a_face()) != 0 )
$ k/ M" q- v* i, P - {
4 l: a7 X/ f: `/ J& t - if(! lw->IsOpen() ) lw->Open();
Z9 m5 ]2 m; K1 c/ E - ! U* P- v; Z! P+ O
- out << "Selected Object: " << theFace->Tag() << endl;
& R# C) _4 u6 Z" [. M3 G! w+ _ - lw->WriteLine(out.str().c_str());
[% j4 }# Y: x) x2 ~ v+ j' d0 p - 9 F7 c1 L8 ~! x3 P
- std::vector<Edge*> edges = theFace->GetEdges();$ Y/ k, o, b. _4 J! K, Q
- out.str(""); out.clear();1 o; A) W9 M& r) g1 B
- out << " Number of edges: " << edges.size() << endl;) m, x4 r" E6 y+ R, ^
- lw->WriteLine(out.str().c_str());' d$ d S+ A8 U% l: ?
- 9 J3 {2 e& s% D6 d* h' [' c- r4 L
- for( int ii = 0; ii < edges.size(); ii++)4 X/ A3 K6 d, B- k( j7 E
- {
0 l( i9 R) u5 x/ k - out.str(""); out.clear();8 {* W8 q% u# O7 j. b5 b
- out << " Edge: " << edges[ii]->Tag() << endl;
6 O, ~! R$ ?& E( r7 n - lw->WriteLine(out.str().c_str());
" a7 o8 o8 J* ?; \/ ` - - f" w8 l' q# X- ?- Y: @
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();0 z- E5 }1 R) E. ]! I/ V0 t
- out.str(""); out.clear();# D7 A1 S6 ^3 U/ l
- out << " Number of adjacent faces: " << adj_faces.size() << endl;" \4 A3 t5 s$ ?* Z
- lw->WriteLine(out.str().c_str());; Z6 v, ^0 }# j- u/ t* y7 I, R
& F, q/ X1 H1 M# k* K2 B4 X- for( int jj = 0; jj < adj_faces.size(); jj++)* ~: I9 I% X4 j J1 j9 ]
- {" k, F) n) ]+ k: c
- out.str(""); out.clear();
0 o2 E5 A$ ~; g9 F - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;$ g5 B! I; E) @! v2 X
- lw->WriteLine(out.str().c_str());, k0 Y9 W$ G, N3 Q# f, I$ W2 m
- ! u5 g% k" M, X# e0 m$ E
- myfaces.push_back(adj_faces[jj]);
9 D; D3 m( D6 F" z: T: G - 8 K8 j# l6 \" e+ _/ k
- } // jj
' Z k" k" F$ E1 X+ k
. r, B, v4 V0 ]1 I7 {8 ?- } // ii' r2 R |/ W- o M% q
- " V) G( P( L. o# [' C
- myfaces.unique();
8 d) K& c, h6 k9 l2 a" P! b - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)# V" m% S( u. E+ F2 U; N
- {! J# z5 }2 e$ p
- (*it)->Highlight();( Y! k% O' V+ Q/ d8 V1 R
- }- [( O4 y4 T9 l( O7 \# t
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
' g9 C4 y- u7 E- e8 x - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)' r) b; G+ G: C# d5 C1 w& B
- {
* h3 v$ N4 w& X8 j/ {- L - (*it)->Unhighlight();
- ~& w& d! [. G! ]' z - }* U" r6 W1 j: M. F
- myfaces.clear();; d6 _4 b; v* ~. Y4 i
4 @* M# U5 K7 {- U0 Z' T( \
' U7 J* W' N- N# K3 R7 O0 }- } // while! d. C& {: y8 C, {% H% P8 B4 n
- }
8 ?. n5 O4 P2 d9 F2 N: }$ C
" n% E) m: j# s1 m- //------------------------------------------------------------------------------7 H0 Z+ v2 V8 x3 v, Z) z" g/ Y s
- // Entry point for our unmanaged internal C++ program
- y- i0 `* J9 N - //------------------------------------------------------------------------------
3 M1 P- K7 e- K& v0 p( t! a& B - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )# e" b$ T) A" ?
- {
- ? D& y9 R$ P# X% ^ - try
. X& Z8 t% t4 |9 U+ K' o5 ? - {3 v C( C, o- y) W+ P9 F! B+ o# ]5 {
- theGtac = new Gtac();3 \$ s, S* I5 u. k) b% Q
- theGtac->do_it();
% j9 e. Y; u7 Q+ @3 n" H1 C8 d - delete theGtac;2 _( ?# B" l) e8 l$ F
- }
9 |) s/ q8 U. z4 A- F% K - catch (const NXOpen::NXException& ex); b) m, u! M% ]! f
- {/ _ I. s5 U- U. g2 ^8 |
- // ---- Enter your exception handling code here -----: K' {3 o/ Y" x9 W- I! N2 v- x# z
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
; c) e8 D' u- p5 f - }
( |# O5 x( Y' `3 X/ t; q - }
6 m: I2 D# N+ e - $ _* y+ O. X1 [
, h9 D( k, p' C4 K0 @% T" V; G- //------------------------------------------------------------------------------
s: T2 I' _+ \6 Q - // Unload Handler: E% N' Z* Z4 Z4 H6 r' q
- //------------------------------------------------------------------------------' h1 ~ _ B) K2 E
- extern "C" DllExport int ufusr_ask_unload()8 F* r9 J3 t2 u* H7 w# r" i+ X: v
- {5 }1 Y# G# P( W: @* ?4 N
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
; F$ `6 y5 y% G' N6 K4 S3 V - }
* R8 V. V5 D/ ]5 j" Q. b6 B: z/ L- g
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