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通过这个代码,可以获取选择面的相邻面的信息
7 {1 ~6 L" n- E1 ~1 t% }NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>
( o2 Q, u' {2 A, m - #include <uf_ui.h>
- q" U& O+ T! v' Y4 y. K$ T - #include <uf_object_types.h>0 v. H5 ~, p9 r1 ~7 Q$ O
2 B# W% x. x/ A ?' {4 y- #include <NXOpen/Edge.hxx>
- [: i% H7 i: h - #include <NXOpen/Face.hxx>
M5 G I* e& o6 A0 k - & p; z0 L- g& J
- #include <NXOpen/ListingWindow.hxx>: I. [9 y- ^" t4 c
- #include <NXOpen/NXException.hxx>
: d% T; ?# n& S2 I - #include <NXOpen/NXMessageBox.hxx>6 o) K* X+ Z% N7 F5 Q$ A9 Y) p g
- #include <NXOpen/NXObject.hxx>( l: R. N( Q( p4 @. l/ j
- #include <NXOpen/Part.hxx>/ p; R, @1 t/ i' Y$ }4 T+ A1 D- j
- #include <NXOpen/ParTCollection.hxx>3 j. M1 Z7 K( p& J% Q: A& S0 i6 O
- #include <NXOpen/SelectDisplayableObject.hxx>
/ J" l' w& |* k - #include <NXOpen/SelectDisplayableObjectList.hxx>; h- n5 Z. d% {( }3 u( J8 d. M
- #include <NXOpen/SelectObject.hxx>
! n% A& e i1 I" I. S* R - #include <NXOpen/SelectObjectList.hxx>
, `1 u* D# l9 h W# }/ P. S. b# q - #include <NXOpen/Selection.hxx>7 y( u7 T7 A X) l: I1 f" Y) \
- #include <NXOpen/Session.hxx>
k$ M- M: Q D* E( B% J) i) \. A - #include <NXOpen/UI.hxx># k1 l' y( E0 J- W! `
- #include <NXOpen/View.hxx>! J& k/ |; \ H
- 8 a5 o* ^/ r4 j0 ~
- #include <iostream>- v: S) x$ J5 q5 Z1 S! H& _! ]4 q
- #include <sstream>
# g2 M9 G& g1 ] - #include <list>+ f+ `. F8 Y; f. T6 n
6 i6 Y( h( V% i4 N' t, |- using namespace NXOpen;
: t) W; v" f8 r. P6 v - using namespace NXOpen::Annotations;
9 s+ C7 H {! ]8 C7 L7 } - using namespace std;4 v2 z) G4 h' b
% R8 p3 t( N6 m& M- class Gtac v! l. A8 s. S* R0 X
- {0 U ?8 z' U* n
- // class members( a6 \7 a$ W1 J
- public:) Z! S/ C2 q! V9 o0 @
- static Session *theSession;% b0 I1 A% p5 V( d1 H4 i& K0 T
- static UI *theUI;2 b. y/ }( [: J% z) E
! s- Y4 j* C+ h- Gtac();+ B" t- k- ~0 Y
- ~Gtac();" K4 r' p$ a& A5 k
, _/ Z' h# H. a6 n. B E: f) B( o4 T- void do_it();
* \- m# b; f! h3 G
8 J6 Z0 \, ^# w' w& i' @- private:/ `9 \+ I3 ^7 A' Y" M3 Z3 p
- Part *workPart, *displayPart;) o: U5 G, y7 o$ T1 Y0 C9 j" ?
- Selection *sm;
1 s( H6 V. y, K# e7 ] - NXMessageBox *mb;
: b' `% v3 E8 }; T+ z - ListingWindow *lw;1 ~; c0 c3 E( H* G! C5 `
- " y9 N, C+ H, Z! Q' R) R
- Face* select_a_face(); |- c/ O- y0 h$ D& F
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- 0 k: O1 S" Y# o6 d- K
- //------------------------------------------------------------------------------
! J6 z' `4 s9 w) ` - // Initialize static variables; }) [3 I; D- m5 @! o8 m. b8 N1 L
- //------------------------------------------------------------------------------
( U" b" k. p1 s2 @# w1 `; b9 h - Session *(Gtac::theSession) = NULL;: k2 h3 y2 Q" \8 D5 o( J' G
- UI *(Gtac::theUI) = NULL; ]0 x4 |9 i% h( u$ }
- * O0 q! u% k2 P( d& A- a, G) }
- //------------------------------------------------------------------------------
8 X4 p% X& f) @8 o! A; o - // Declaration of global variables
$ }/ |) w" H8 s, L& @ - //------------------------------------------------------------------------------6 Q5 R7 I! |4 G6 v
- Gtac *theGtac;
" i- m( Y- _; `: r# \3 d# S1 Y1 }
, r: T# V3 \2 u: }& `2 P- //------------------------------------------------------------------------------
2 H7 e8 p' J* Q1 y$ j( S5 a. |( G9 s - // Constructor
; K' c$ g# ^/ G) V5 L - //------------------------------------------------------------------------------
+ _, Z1 d: S/ \9 n9 t - Gtac::Gtac()4 P4 j; v. w9 ~* B2 J
- {
7 j( j5 M( n& E0 w$ L7 x) ~& O - // Initialize the NX Open C++ API environment# `; {+ N+ m; ]1 R- @+ J
- Gtac::theSession = NXOpen::Session::GetSession();
* E( x' v+ L: p - Gtac::theUI = UI::GetUI();
5 R" Z4 g3 D, A3 ~' L, I - : h0 P# T) z3 |, a. N" B
- sm = theUI->SelectionManager();
4 n4 I. `. x( q% A - mb = theUI->NXMessageBox();
( Q. E% B3 _# c d) d( l6 l, R - lw = theSession->ListingWindow();+ y. \4 s9 g' M& M
- [0 T. L* C2 p. ]3 z
- workPart = 0; C- }; }. n- x/ F
- displayPart = 0;
8 @* }$ g. a/ o, u0 | - }7 D4 z1 f; r! N; H1 K! l6 \. _
- 0 R g( B9 h j
- //------------------------------------------------------------------------------2 ]; x1 D! S! z6 g( a# i; }) _
- // Destructor
0 d7 y: M0 ^1 g2 P T8 N; s - //------------------------------------------------------------------------------
; y9 }, d# y! X& E1 Y - Gtac::~Gtac()* K6 N8 U s) K4 s6 J* |( D! u
- {
) U2 X6 w1 a2 _9 `$ B% Y# _ - }
' U/ y; A* ^! ?6 @. e! x' F6 e+ L/ p
8 k5 x! w0 j2 \5 R# w! y- //------------------------------------------------------------------------------
$ J$ i( m( o$ [; Q, q8 W: O. g - // Selection
8 U1 S5 c& @6 u3 _ - //------------------------------------------------------------------------------
8 }8 J3 _4 ^/ X - Face* Gtac::select_a_face()
- d, |5 i6 v: `- h" A4 @& S2 u - {
' B$ v& V) B+ J) i$ F - // ask user to select a face
5 i6 q9 W7 L6 A y: g8 x - UI *ui = UI::GetUI();
' J& @- d: j- ?1 V! c0 T/ t - Selection *sm = ui->SelectionManager();) U; c6 _5 n; A3 n- t/ X! ]
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
# k6 N% l. T9 e0 I5 Q - 0 r. R; P: H9 |7 O! m
- NXString message("Select Face:");) T* V' |7 h9 n8 Z8 e" {6 [
- NXString title("Select Face");% z7 R. \7 ?; \: d. ^. H4 h/ v/ W
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;- s& f" n. A! P8 @
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;9 \1 D4 q; U( e$ s/ Y: f# L
- bool include_features = 0;
% t q* B1 _/ r% O% T6 f. [ - bool keep_highlighted = 0;7 X) i( l% t+ W
- ( z: O: M: e1 u+ R+ t) ?* T' K1 ?1 ?
- // Define the mask triple(s)
; T* c- j+ n; I! k w1 g3 ?6 k - std::vector<Selection::MaskTriple> mask(1);7 F D& @1 P+ C5 h0 G
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );5 ?- A: s9 w! T5 Z! N
- Point3d cursor;
) v- u C8 }$ S. U- ? - NXObject *object;
5 e* e: n& r$ p* y5 Z" `
; Y& S0 ?9 P9 s/ L! {3 P6 v& w- // Select objects using filter defined by mask triples
+ D$ w' H: l1 ~, t3 |0 M% E - Selection::Response res = sm->SelectObject(# {1 [2 b$ n* s2 {( g( ^7 W8 c
- message, title, scope, action, include_features,1 C! U* i! B3 e. M' P i
- keep_highlighted, mask, &object, &cursor );
% _5 K6 g* Z8 B" ~4 j. q7 T - 5 Y& v$ M, @- ~* U4 n9 a
- if( res == Selection::ResponseObjectSelected )
/ @+ H5 U& D! e0 W* R- A - {3 A8 ~6 m, A3 ?1 \/ k
- Face *aFace;
1 U+ d5 t# ~; a* u5 { - aFace = (Face *)(object);% Z4 |: i5 ?- B" G1 H
- return aFace;
) c& i8 W" O R3 w$ f' }4 D a - }8 ^5 u2 R( l( K/ \ o0 ?
" j1 f. G5 \- a4 Z. E" U6 }" ~- return 0;, d# X- H: b0 k1 b1 J. z
- }
5 ?+ p9 d7 O' ]. O& I
* \/ a* N; a2 U& ^2 H i. I+ Y, ]- //------------------------------------------------------------------------------
2 _( H- ~' ]4 E+ z1 r# h - // start with our job...
# ]2 n; ^3 s( ~; J) y- [ - //------------------------------------------------------------------------------+ \- M3 Q( {; P0 r
- void Gtac::do_it()0 p4 g7 M7 }, H
- {
. m1 j4 c, \8 v4 b' z( J - workPart = theSession->Parts()->Work();
% D4 {5 v1 X7 ? - Part *displayPart = theSession->Parts()->Display();( o4 J G w3 v1 Z
- stringstream out;+ R8 z( e" W- {9 K# d+ v
! ~* Z& P u* B9 V* F( O$ ^7 \- g' u- Face *theFace = 0;* ~' D' A. p$ e6 L; r
- std::list<Face*> myfaces;0 Z+ G0 T3 ^' _# h
-
3 `# @* Q+ z% M, ? - while( (theFace=select_a_face()) != 0 )
5 ~* `8 g/ \# X- m5 A0 h5 Q1 U - {
7 k+ r8 H- J& m" x: d, s - if(! lw->IsOpen() ) lw->Open();3 s% W, t& \2 O5 Z
- 5 R# @/ @( N* W1 |
- out << "Selected Object: " << theFace->Tag() << endl;$ ~' r0 ^7 {; Y2 L
- lw->WriteLine(out.str().c_str());
# ^7 U; C) p; y; v9 i" w$ N/ T
# x0 [+ h5 i3 |- e; ]7 g- std::vector<Edge*> edges = theFace->GetEdges();. m6 I8 {5 d! [. o$ t* c
- out.str(""); out.clear();% ^/ a8 V4 @; h4 f2 h: K8 M9 d
- out << " Number of edges: " << edges.size() << endl;( N2 }) i; t* ~, }, f- b
- lw->WriteLine(out.str().c_str());" s, Q+ H' d# _: g1 t& P
& {$ g8 g8 G# Y4 F. H- for( int ii = 0; ii < edges.size(); ii++)
F' X" c7 b& x: E5 w. V - {
& ?% L) E1 g0 z5 d" g# `( r - out.str(""); out.clear();
8 O4 C/ \3 ~5 `$ s& z- i1 k1 P - out << " Edge: " << edges[ii]->Tag() << endl;! Z- R/ s; O2 `7 m! ^ r, F) T: o
- lw->WriteLine(out.str().c_str());
+ G7 ~7 s5 G' t1 E' w, Q, X - 6 r3 u( C) C( f7 H! e5 T( A
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();1 U* s1 D5 z$ W7 n. Q1 x
- out.str(""); out.clear();: f0 h6 R" E, n0 L; L: ?6 w2 v
- out << " Number of adjacent faces: " << adj_faces.size() << endl; ?; t. q2 S' s. K, y1 e
- lw->WriteLine(out.str().c_str());8 q% H* l* Z( q( M4 _/ P
- : z, m" |. B1 c& s
- for( int jj = 0; jj < adj_faces.size(); jj++)" D. e& y4 l( n- i4 G' I! |
- {
: Y5 {/ V# l7 |- l" P, t - out.str(""); out.clear();; @. H2 v. o5 D& r
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
% t8 Q D1 U* S! g# M - lw->WriteLine(out.str().c_str());
8 y' y7 y# L# P, T1 K& u% r q! n* b% ` - + A" U* N& E8 T- \( M s
- myfaces.push_back(adj_faces[jj]);2 c* }, k) [ d* m* E& E
- % C# _, Z; z2 L y( h
- } // jj
# h D# m) w8 j) R
) J+ {' c2 @. U- } // ii
4 m1 ?1 U' b- l6 \. a/ U' i - ( a" V, r; [+ B0 Y: ~0 ~
- myfaces.unique();) I* q& @$ t f/ Z
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
; e* @. V0 G% A; ~/ M - {
* q1 W& D3 ~* }: \2 _: b4 y - (*it)->Highlight();
; C3 }/ i5 I% }, u; q4 q4 \ - }" i0 o' y/ V1 r( K; k. s
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");& y/ k/ `8 v) L7 N$ W
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)) n: U! G* L8 v
- {5 e$ t0 P3 s: y4 n
- (*it)->Unhighlight();4 i$ ~9 |2 p7 p/ \
- }
# R) V e- _ s. Z6 [ - myfaces.clear();
, H! L$ A9 y0 \0 Q0 E - * b/ U5 Q" c& @, a. m
- 2 i6 o# z# s. s; j) L: o9 R+ |( ~
- } // while
, q+ I, D$ F' ]! _9 M) m" B) } - }
% z: Z5 B# F; o) b& S, I - ( @; c+ k: a" r
- //------------------------------------------------------------------------------
; y* C0 z6 a; h* M3 }0 r% X8 ` J% c - // Entry point for our unmanaged internal C++ program
/ {" m' M* `2 Q6 U8 |) c - //------------------------------------------------------------------------------: C% q% s$ e1 @+ z+ A
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )" M$ K3 Q y' p- \( S" v6 `4 W
- {
1 H+ y+ N/ T( B3 j x% p - try
. K. B( K; N* l9 d) w* Y# q; _ - {$ d! {) n5 V$ B3 v# b
- theGtac = new Gtac();7 a& X) H' c# P: V
- theGtac->do_it();0 C y3 l# h! P) U: ^. s8 p
- delete theGtac;
3 b: |* D+ B4 v: m- _) ~1 j - }
% p% m+ o5 n9 W2 f- B - catch (const NXOpen::NXException& ex): X$ m" D% Y+ C/ h, u5 [! M% _' p
- {
6 k0 n4 n V7 {$ b6 i - // ---- Enter your exception handling code here -----8 {: r" t% l5 A0 @
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
$ M% G3 s. a# Q - }. P9 y4 u4 u% p' c
- }' _. I$ @5 b6 R9 @# q
- 1 T% g1 B2 G- p: J
" P; v5 \) \9 I- //------------------------------------------------------------------------------
9 t) N! R, ?6 _+ \$ x8 ]1 H - // Unload Handler6 h8 v$ ?- c& `. v7 m$ H
- //------------------------------------------------------------------------------9 p* \: S4 a1 u5 B% B: g0 N
- extern "C" DllExport int ufusr_ask_unload()5 G7 M( _$ u9 L/ c, D+ U6 _
- {
( T9 N( n( {) ` y7 X - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;; a2 e) D' }8 m& M: f6 I/ ]( J7 x
- }
& M8 f' y& y1 g) J
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