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通过这个代码,可以获取选择面的相邻面的信息( N' k' l5 m h7 A* P4 O
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!+ X7 i7 i3 z( V7 d! S' [, K4 |
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- #include <uf.h>
1 [* U8 u/ n" {7 A' B ] - #include <uf_ui.h>
@& K/ i1 k: }) N; d, w+ e - #include <uf_object_types.h>1 o+ H, A b6 a* q' h
. ~) T# Z5 D6 M% y4 W! ]' M- #include <NXOpen/Edge.hxx>6 B8 u) H1 ^3 y
- #include <NXOpen/Face.hxx>
+ r! f$ [* L2 g - ) J7 D9 e" G5 W% T/ C3 }
- #include <NXOpen/ListingWindow.hxx>' ?, w1 F. m' u# p* c6 C
- #include <NXOpen/NXException.hxx>
A3 B: t4 f9 J# ]4 s' Q/ i - #include <NXOpen/NXMessageBox.hxx>6 p# r- R0 [1 l0 h8 O: s$ n6 v4 S
- #include <NXOpen/NXObject.hxx>5 X( D; ^8 i7 L$ D' L
- #include <NXOpen/Part.hxx>9 w9 w% x: Y6 |- [
- #include <NXOpen/ParTCollection.hxx>( P7 o9 Z4 o" L8 s
- #include <NXOpen/SelectDisplayableObject.hxx>, B" t1 |3 G% w7 ]4 I
- #include <NXOpen/SelectDisplayableObjectList.hxx>
$ v) l9 G" S# Y& d, ~5 K( t - #include <NXOpen/SelectObject.hxx>- {7 ~2 W2 X9 z) j* M
- #include <NXOpen/SelectObjectList.hxx>; A7 W- ^, N/ ~7 Q2 S- p
- #include <NXOpen/Selection.hxx>
5 U* t# l5 M; U3 r - #include <NXOpen/Session.hxx>
& g% S7 }3 {# q/ g' H! } - #include <NXOpen/UI.hxx>
+ q; f: R" Q2 {) q M6 f6 C% {% Y - #include <NXOpen/View.hxx>5 l$ P& R# j: \4 E( r% W _6 d
- % T5 y- `9 y* X
- #include <iostream>
9 f4 o8 z" ?: Z& g. P" ]: N- H - #include <sstream>1 G: m# Y* o8 f- b1 s! V
- #include <list>
3 K4 U* I& h" \9 Q - / G% a( h- |/ k5 |
- using namespace NXOpen;6 }, M7 m. V# h$ v/ N$ n
- using namespace NXOpen::Annotations;
/ l/ S" f/ e: d3 g - using namespace std;1 b0 p8 K! S) q: M- q/ H c
0 u \2 n5 ^9 |) f+ W- class Gtac
5 Q3 Z( M1 F9 M# ? - {
6 G) ^; r; V+ T" E2 Y, o d - // class members
( g2 M/ c2 V+ E: j1 @: o* x - public:/ g+ s, l/ r& X& M) V$ a& L
- static Session *theSession;! O8 d0 _2 K7 z K% q
- static UI *theUI;
: k& ~2 H, y5 b - % T3 J/ n4 M1 d* u& } f( i8 W
- Gtac();) O6 J# x! r' M) s: T, l! ^& N
- ~Gtac();0 g: h: W# F; E$ ^/ y% t( x# i
- + J4 J6 k6 B+ o
- void do_it();
" t- Y) `! p% w) D1 Q - 9 C6 T% J I* x# l. n
- private:- F3 Q5 N* ]6 A
- Part *workPart, *displayPart;) o* _: \# q- _
- Selection *sm;0 j" E1 E; T0 M* ^% U8 J
- NXMessageBox *mb;7 @. n: g$ q& G! O7 ?
- ListingWindow *lw;' m8 [. \! r2 [" B, y- M& C
- 1 I$ e7 K7 _5 O1 G/ B/ C9 c* E
- Face* select_a_face();% p. ]+ j0 {3 B3 m8 N" p' B
3 a, T2 t+ d0 H! s- };
% @, a! m' N. S8 u# S. n
2 X3 G' i* W5 d& D8 F3 A: h- //------------------------------------------------------------------------------
4 V* r( `& A" |3 q0 c - // Initialize static variables }' Z& @* N* a$ o) l
- //------------------------------------------------------------------------------
% c- H; ^4 }1 I3 m1 V& m* u - Session *(Gtac::theSession) = NULL;$ ^2 K: e$ r" P. V: Z* R: `3 ?4 S- r
- UI *(Gtac::theUI) = NULL;/ M& M2 T, f7 B8 m3 h) M1 [; L
- c8 \& l; o) B8 \) V
- //------------------------------------------------------------------------------
; D6 X0 j4 ^" J, M% o5 w, C - // Declaration of global variables
+ t' b; O3 _8 m0 u, o+ ~5 d1 d - //------------------------------------------------------------------------------: R/ V- Z9 L! w3 u2 g
- Gtac *theGtac;
9 ^( ^- J! ~& t$ x W
8 @ K/ T8 Z# {3 L1 h- //------------------------------------------------------------------------------
, B2 V' J! d' _% x# g) p - // Constructor
( t; X. r3 t: Y+ g* ` - //------------------------------------------------------------------------------
- x/ K# a2 J' y' P2 F - Gtac::Gtac()% b& `9 ]1 V2 g3 q
- {
0 K7 r' B8 @2 F; [! r) a* } - // Initialize the NX Open C++ API environment1 c. p5 l7 Q* o
- Gtac::theSession = NXOpen::Session::GetSession();6 A, C, r$ I% m0 }/ {
- Gtac::theUI = UI::GetUI();
% a5 J1 i6 y; b( P: s
1 D+ f$ J- I) O' b- sm = theUI->SelectionManager();
3 R- }( _& \) Z1 O. J - mb = theUI->NXMessageBox();2 L5 g- N. z# j( D/ s5 x$ X
- lw = theSession->ListingWindow();: y. ]+ L2 E* q. T7 a4 V% s1 d
# K: c" }3 F( c" v- workPart = 0;
, p- z9 Y1 i* K7 m# x9 a' K - displayPart = 0;( _; I$ |4 r% p5 U8 _+ |
- }
$ W; Y4 M, I& ] - # g+ P+ ]& D' d6 _" w
- //------------------------------------------------------------------------------! F$ R+ j& t5 ^
- // Destructor
% ?: A, {6 F8 S# s - //------------------------------------------------------------------------------
' |7 t) P$ f! T - Gtac::~Gtac(). Z1 U- ~! h* I: ~5 x- q
- {
# Y7 `2 ^1 m% x/ J) d. A - }
% O+ H" P6 b: ?, @* M& w* y
* l3 B! M. f2 z- //------------------------------------------------------------------------------2 |% I: i% i4 K
- // Selection
% ~; G8 w0 y* o; V( E - //------------------------------------------------------------------------------. E5 y8 z) G* q' t0 W7 V8 z
- Face* Gtac::select_a_face()
( y d: A/ m+ q1 {" w4 ^: } - {' Z U! v) @, U
- // ask user to select a face1 ` I& O& h/ J6 c5 T# u( i ^
- UI *ui = UI::GetUI();
( l8 w) r I" e$ ? g' J" o7 X0 |; z - Selection *sm = ui->SelectionManager();
3 G- E* L# w9 G- Z9 Z/ O - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
5 c9 N" u, E3 e7 u
/ P" V X+ R" h0 _% @0 l- NXString message("Select Face:");6 Y( D) [0 r+ g: T( @. X" k# T2 \
- NXString title("Select Face");3 Z. S+ P. L5 B2 v4 h9 S. e
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
3 f" N( c% p% J - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
' }, S. d1 S, u5 A* v - bool include_features = 0;
! g9 S! @. r* H' F2 \ - bool keep_highlighted = 0;
; H4 @ m V3 y; L# i; s3 `( { - 5 f/ w( _, e: J+ B6 Y
- // Define the mask triple(s)! v* ?* D& Q2 i0 k' X( V
- std::vector<Selection::MaskTriple> mask(1);
# e! _" F! O N) t4 w4 n; s - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );) k% l7 s. f7 `$ O( b
- Point3d cursor;
3 \2 W) x) y- ?$ S) s! ^ - NXObject *object;
. m* T! l& c4 g+ t% N
& p$ x4 p* u, B1 S+ f& B- // Select objects using filter defined by mask triples! W; |. D$ g [; [. o: ]7 L
- Selection::Response res = sm->SelectObject(3 Q2 r7 h3 a$ D
- message, title, scope, action, include_features,/ Y( V" \! c, M6 s
- keep_highlighted, mask, &object, &cursor );6 R9 l5 j+ D7 R
+ j0 m3 B0 y/ b0 u- if( res == Selection::ResponseObjectSelected )
' w; @7 d! O t. s - {
$ e& p' [- S8 s* O3 @) I - Face *aFace;! X- u |' u& R8 q" H, \2 z1 w1 i# B
- aFace = (Face *)(object);
! Z+ ^) z" k( `$ h0 I/ o1 P M - return aFace;% L0 k* ~* }" C1 J% X
- }
: K& b! P$ E5 {4 L2 J - - {, Y/ Z6 X! q2 v) v+ u0 O# L
- return 0;( R- y" W; H/ I( w3 \+ f
- }
7 \! E, Q2 C% X. O8 Z - j- Y& B2 c8 M: ?' ~
- //------------------------------------------------------------------------------
+ Y" S/ A: s. K+ G4 Q9 ^ - // start with our job...9 n) D! i8 t& A, n0 b/ K1 U
- //------------------------------------------------------------------------------% |; K8 @) u/ B
- void Gtac::do_it()
5 y( |. [0 W4 _$ ]4 @, p6 K - {& K# V* W% R& ?: E [
- workPart = theSession->Parts()->Work();7 j- V4 R; J- N- z
- Part *displayPart = theSession->Parts()->Display();0 J0 W( G3 M6 K4 T
- stringstream out;
( B( v7 c- K9 _6 Q# [' D8 i8 D
: i% R' I5 r! y. [7 T0 Q& }- Face *theFace = 0;
/ Y, l! ? w( B: \! ^ - std::list<Face*> myfaces;+ }! ?8 R5 i4 l6 J! R" J$ S- ^
- " H$ A6 t/ [$ D1 H$ _/ s
- while( (theFace=select_a_face()) != 0 )6 `& x; U2 n# H$ h9 b
- {
) M" R. X& b5 E! e - if(! lw->IsOpen() ) lw->Open();
: F/ } f) D% G3 K5 A) S- O( T
% u" `2 K& X& F9 _- }# ]7 M% a* B- out << "Selected Object: " << theFace->Tag() << endl;
7 i, l* }% w8 _ - lw->WriteLine(out.str().c_str());
0 g U2 T! B) @* c7 H. s
" i* V) M5 K+ F6 e- std::vector<Edge*> edges = theFace->GetEdges();
3 O# a4 r3 a% q: l9 @) g/ k - out.str(""); out.clear();
$ C$ o8 u* f# A# u9 b$ S - out << " Number of edges: " << edges.size() << endl;: V. [7 d0 J2 S9 w
- lw->WriteLine(out.str().c_str());
1 Z4 u5 Q& ~9 d$ V* N4 f6 d - 3 f x, `, ]3 i, U; k
- for( int ii = 0; ii < edges.size(); ii++)
5 L# n* o' I8 U# ]) b6 N - {; K! b; u9 ~. W$ I! X5 e8 G# T
- out.str(""); out.clear();
; Q( }" c3 N- o1 n" a" T, t/ H - out << " Edge: " << edges[ii]->Tag() << endl;% i! N4 f8 h+ w$ R' ?8 H3 S# Q- H
- lw->WriteLine(out.str().c_str());
- C$ y9 J- N7 z; k- x' r' x
# V! [1 v& z( O" Y- T7 N- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();& F, |$ r9 d; H( M0 A) q* z
- out.str(""); out.clear();4 `) g+ h, \; J* T. k
- out << " Number of adjacent faces: " << adj_faces.size() << endl;7 X6 N8 ?! W* X( v' j: E- Q
- lw->WriteLine(out.str().c_str());
4 F7 w h$ T! I5 S3 | - / H/ a3 q. F, K! E9 O* N
- for( int jj = 0; jj < adj_faces.size(); jj++)" t( H9 y, ?% o# x+ t3 }
- {- q( R9 M& a z# y r
- out.str(""); out.clear();$ j) t' j! N8 e* n/ \ S
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
0 D. I) w1 S2 @& k% c* l; m - lw->WriteLine(out.str().c_str());1 l# s6 |" L# Q0 p' Y' u
4 `# k/ \* b, _8 R+ Y1 P K5 w- myfaces.push_back(adj_faces[jj]);. v+ g' F2 I* ~) Y
7 q l+ o. v7 i' A4 q- } // jj1 ~4 a" U0 E" h. p; J* p- W8 O
- ! j1 X* N7 i- n8 ~0 w( F/ _, Q
- } // ii0 o6 _1 C) Y: I( J i+ e" ~
* ]( [9 a7 r) {: f$ w7 P, O# e- myfaces.unique();' s8 r, g2 n9 U) U9 L% l
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it) \; r5 E/ y) @4 U' l
- {
! j/ M* a4 N. u+ p - (*it)->Highlight();$ e1 k" S# D- _8 G! B3 j
- }
0 k2 s! _, z0 N% W5 Y - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
% k8 O0 _$ @2 N/ I - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)" Z* J$ O: ~4 v# s+ ]+ u" R* V
- {! W( A( A; D0 [( M
- (*it)->Unhighlight();
# |5 ]' ]0 i) w1 i9 ?# g8 h - }
: Y4 ]( X- ]6 ^7 |' h. b/ n& q; N - myfaces.clear();7 u4 g; m* k& z8 f0 V
- , F5 `! T& u" I* N( y
- % H' o8 m" T5 y
- } // while# q; p0 T5 {8 T4 q7 x* H2 v
- }
, O+ t& c, ^; ?" X( ^: ^! G" e6 w
0 S; _, ]( \+ O: e4 K y. r) Q4 Y- //------------------------------------------------------------------------------. n& p7 ?- D: Y1 l" e
- // Entry point for our unmanaged internal C++ program
' Q0 | a' T7 [" _7 i g/ C& Y, p! l - //------------------------------------------------------------------------------
" T6 S/ Q0 [2 d( a( q% } Y0 C - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )) {0 b& a7 v2 h* I/ e; j
- {1 E& M k) N2 M
- try; z+ D" }$ c+ x$ U0 J& b, S7 o- T
- {
9 V' ^" H# g4 `( n! g7 s: ^) |( x - theGtac = new Gtac();
% `4 s- T* p, \ - theGtac->do_it();
$ @1 f' n7 n# o# K0 U - delete theGtac;0 k% k1 }9 z5 i+ x) B
- }, g+ d, C- k4 X1 _( o" p; ?; L
- catch (const NXOpen::NXException& ex)2 d: r6 h' {, j! S" L
- {0 r7 v' o% r9 M0 @6 U* h0 j6 |+ h0 ~
- // ---- Enter your exception handling code here -----
( c! E2 `8 t8 | - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());, j8 J9 E5 I$ e4 o$ q* u$ A/ }
- }
1 u" h K; b$ C4 @, n - }
0 F* P5 W6 b' z
7 S, ~5 j7 [- t4 G. Q; j- % ]1 Z, @ e" J: z3 I, G( l2 e
- //------------------------------------------------------------------------------* t2 C2 g3 \9 H& |( H5 N" }
- // Unload Handler7 i2 h O" H M
- //------------------------------------------------------------------------------4 o- [( C& f' A5 k
- extern "C" DllExport int ufusr_ask_unload(). Z7 l( }+ e3 Y) N/ q
- {, U! u' @8 D2 F7 e9 q) A) u8 _; c6 Q
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;! b- I9 s ^5 `+ W: |- o
- }
" q7 s. B$ P) _( V
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