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通过这个代码,可以获取选择面的相邻面的信息
D5 p6 X2 @% I8 [6 l" A, i4 wNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!3 h& ^7 M: H. J6 ^
w: C5 J7 O5 N7 j" |1 o- #include <uf.h>
' g0 ~; Q# \3 j3 ?+ d/ A4 r - #include <uf_ui.h>* H& n, O( i: q" f' W; ?
- #include <uf_object_types.h>
( a5 `1 A; Q1 Z+ t6 N, W( X2 j' ? - & k, F# C5 R P
- #include <NXOpen/Edge.hxx>
4 m4 d& p8 b, T# H+ c2 E0 S - #include <NXOpen/Face.hxx>
: A- P' g, |- D* P7 i' z - # T8 ^; I# r) S( ~8 K) U1 S
- #include <NXOpen/ListingWindow.hxx>9 T3 M$ v: ^1 d! {) a' u
- #include <NXOpen/NXException.hxx>
$ f, H% Y; n/ O. l! t1 S% _! { - #include <NXOpen/NXMessageBox.hxx>7 [. i+ x$ X# h, Q0 ?. p
- #include <NXOpen/NXObject.hxx>6 K& ]+ L9 H$ t* {0 |! g& m7 R% c6 W6 P Z
- #include <NXOpen/Part.hxx>
& D: Q8 U4 ]" \0 a5 F6 P p' P - #include <NXOpen/ParTCollection.hxx>2 J) P; |$ ]- Z5 I( a2 p
- #include <NXOpen/SelectDisplayableObject.hxx>, ]. Y5 c! u- Q |
- #include <NXOpen/SelectDisplayableObjectList.hxx>
3 n; F% {/ \: m$ t - #include <NXOpen/SelectObject.hxx>
l" l& B) q* v1 b0 b2 J - #include <NXOpen/SelectObjectList.hxx>( Z3 \$ i: s. D
- #include <NXOpen/Selection.hxx>( C3 p8 B. g# ?( A: F' P' b9 S
- #include <NXOpen/Session.hxx>: y! g0 i% U% n
- #include <NXOpen/UI.hxx>
# ?' n. Z8 X& f; s' w - #include <NXOpen/View.hxx>
0 C5 B% Z* O& v- l' A, e - # m$ @+ H6 [# ?& k/ ?
- #include <iostream>
0 A X2 i( u+ q9 O! q* J - #include <sstream>1 |- s" Y6 _" |5 E; R7 Q2 j
- #include <list>4 V) o) F0 M# E0 c5 z2 Q4 L# [$ ^
- $ K: f9 j$ O- o
- using namespace NXOpen;, j2 \9 z7 s5 h) }4 P
- using namespace NXOpen::Annotations;
. u; T* w6 P) K" {9 O# c - using namespace std;
' Q4 o4 ~' O6 c; p. g
9 o$ R% B% b4 w( Z% t- class Gtac
0 ^) ]1 Y: j- P) `/ P - { j" N) y) q; Q7 b
- // class members
" h$ ?' s5 J* ~ - public:3 U' ]$ S# m* W7 T
- static Session *theSession;
. ~: _0 r" U! P - static UI *theUI;0 s) E' m* o) w% |/ t
- @7 G6 M8 }7 q3 @. H; q! E
- Gtac();
9 I! q( @4 b5 y H b- A1 z0 ] - ~Gtac();
* ?1 J7 Q% `( k( \ - ' W& T/ i, e Q0 a
- void do_it();
+ N. Z8 y, x4 F) Z& \/ q) R - & g' L2 r6 a2 P" ]. z
- private:8 M2 c2 ^8 V! ~! i) F6 [
- Part *workPart, *displayPart;' L, t. H9 K: B) T2 b
- Selection *sm;
' E" \) T/ X9 _# M( B! W - NXMessageBox *mb;
6 a+ N7 T* t8 @2 R1 z4 c. X - ListingWindow *lw;
4 @$ C6 ?4 d; Q) k/ Z/ @ - & {8 R# n% Z ?2 w/ d
- Face* select_a_face();
( N: q) Z; w8 g) G" Z8 k
$ l a1 y/ R# d/ X- };; Z- n: E5 \# a1 |9 @8 b
; x. }" ^/ d2 r) l- //------------------------------------------------------------------------------
* k( q# c. |% `0 X# @9 e& I ^ - // Initialize static variables
5 f( D4 W9 h6 S( A& W! D) b s - //------------------------------------------------------------------------------2 L- s1 o3 f+ L: D0 U) P+ V- [
- Session *(Gtac::theSession) = NULL;
; j( L/ _$ b' |* t {$ X, h3 I! s - UI *(Gtac::theUI) = NULL;
0 _5 `! ]/ p, t+ q
# ]5 B0 Y$ G/ d4 B7 P7 Y. F- //------------------------------------------------------------------------------/ l: Z' J! ?+ E J: U' N
- // Declaration of global variables
8 B1 h: V9 @- h. t - //------------------------------------------------------------------------------
/ k& Y- w( d, o2 F& ~: e' E% K - Gtac *theGtac;
$ ~9 b+ X9 w0 u* ~1 L - 3 x9 q1 a' ^" j. |
- //------------------------------------------------------------------------------* ^" I, X+ K+ f# L1 N9 Q
- // Constructor2 | S, U4 h0 w
- //------------------------------------------------------------------------------6 p9 @0 e; N5 R3 b5 \) @
- Gtac::Gtac()
. o3 s. I Y# M% ? - {
4 _# c, ?" y/ u1 t# V l - // Initialize the NX Open C++ API environment3 a5 C* G8 X5 x, Q0 B
- Gtac::theSession = NXOpen::Session::GetSession();3 @# C# u0 J' q2 i2 `( G: S
- Gtac::theUI = UI::GetUI();
3 |# z% \$ G! g7 R- F H - - {7 O3 B# b5 y! j9 o4 Y# V( }; J6 N
- sm = theUI->SelectionManager();
# Z8 I4 E5 E: l. u - mb = theUI->NXMessageBox();4 e" _1 w0 S5 k* g/ Q
- lw = theSession->ListingWindow();! y5 [; D7 m/ P9 Y& D K; Y
8 \4 ]+ F2 z7 f& R0 A- workPart = 0;; W' O% d& @$ g6 M2 Z% \, {2 r
- displayPart = 0;
% O( | U) c) u" V - }
" E- P! m( g) j% W - , ^ T* U- {, h/ y- W5 ]: K
- //------------------------------------------------------------------------------
. w1 c6 y' ~- Q1 Z" \9 J - // Destructor
' c. q0 a1 N3 ^) x0 b1 R - //------------------------------------------------------------------------------
0 ] v6 O) c3 `( p - Gtac::~Gtac(); E k2 M! ?3 `
- {- g0 X) V& a. V1 k
- }1 m: ]8 L( N" @. Z
9 X. Z) \9 d/ @7 n* K' J' F" z- //------------------------------------------------------------------------------8 q! R; u: ]% `' R
- // Selection
$ H; j4 u, Y/ {2 L, P+ T9 b9 r - //------------------------------------------------------------------------------
9 o: @. Y1 h( e9 ?2 ]) N - Face* Gtac::select_a_face()+ m' A6 |9 l8 W8 o
- {
* T! n2 B* k1 N/ A6 U - // ask user to select a face, n6 l* G: D! Q! P, y
- UI *ui = UI::GetUI();
4 \3 L, t3 I0 m" `% y - Selection *sm = ui->SelectionManager();
+ r+ _) u; c3 w# b) M7 j, }- d - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
! t1 |$ L; E/ T) F+ B8 s
( b& O+ B& n1 z5 R8 M8 l1 q- NXString message("Select Face:");* ?3 H, c3 X( P
- NXString title("Select Face");& U0 P7 w5 ^) A
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
" f- m: G- {& j" u( N5 V5 } - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;7 o1 x; x# |3 f
- bool include_features = 0;
8 w2 d$ ?4 z! e: Q1 h; m3 e - bool keep_highlighted = 0;5 m- C+ `, }; b! h) `
- : j( Q z' K! x1 N. \ q
- // Define the mask triple(s)( z J: v B6 Z2 ^3 g$ w
- std::vector<Selection::MaskTriple> mask(1);
: I0 F, w( H6 w% v0 k - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
* ?9 q* x0 ^/ D7 R - Point3d cursor;3 U2 M! ?8 [) `; u0 K
- NXObject *object;
9 W. V1 K* g% f0 O/ {2 `! e
" z. Q! L4 u3 j9 F" L$ m) ]% f- f) {- // Select objects using filter defined by mask triples- W) C* w- ?$ Q* y$ I# h0 k/ M
- Selection::Response res = sm->SelectObject(( h2 S% M$ e, J) @
- message, title, scope, action, include_features,4 {) O* {+ Z9 G! R& C% ^6 K
- keep_highlighted, mask, &object, &cursor );
+ ^6 f( g0 J; @& `( y( Y4 D - ! S5 p8 J$ x) K0 f! R$ v# B0 l: I* A
- if( res == Selection::ResponseObjectSelected )# A2 U# `- g7 V- W; j% a% l) R
- {
8 Z& `- z+ \$ R3 p; l1 |1 O - Face *aFace;
$ v' w) B. q8 q - aFace = (Face *)(object);
+ `5 [8 K- m9 Y$ o% y) x1 L - return aFace;. ]( a1 R1 V5 ^6 l0 X# Y4 _; |$ u
- }3 \( e: ~) }* Z0 ~; p+ N
- # c. I" \* V3 G! |
- return 0;- Z4 ]/ \* | b: a
- }$ m- _3 o# J5 ~ D
- ) T8 s; _# ~$ [3 U5 p+ \
- //------------------------------------------------------------------------------/ t8 t! N- y% d: ?" e5 ]
- // start with our job...
- _8 k: C! C& N! a5 }, a; ], L - //------------------------------------------------------------------------------
3 E- x* b- y5 C7 C, Y8 P! Y - void Gtac::do_it()/ @ |: J* y) C/ s% m; o
- {5 j& N7 A2 y4 R# ?
- workPart = theSession->Parts()->Work();
( R9 f6 ]& w. C6 `. {( L* x1 R - Part *displayPart = theSession->Parts()->Display();3 T: S$ \$ l$ t: T* K
- stringstream out;2 [/ j1 ~, s8 G* K) I- Q! N
- + L* j6 O; H( c+ L1 A4 ^/ o& D
- Face *theFace = 0;
& v+ r6 l; G9 S) j* R - std::list<Face*> myfaces;* P& d8 `) N4 y' z8 {" F+ f
-
1 u5 y% M6 p- x - while( (theFace=select_a_face()) != 0 )
* y6 J8 N9 w' T3 B - {
2 K% w: v( k+ {) d4 @/ y: V - if(! lw->IsOpen() ) lw->Open();
% v/ p+ C$ w o# |; g
8 Z4 h3 E) I7 |. G) \2 Z# b- out << "Selected Object: " << theFace->Tag() << endl;2 z P4 l" v" B# g5 V" `
- lw->WriteLine(out.str().c_str());
$ [- d/ c4 q# u& a - 1 R( p* m: Q0 L! ^# X' `
- std::vector<Edge*> edges = theFace->GetEdges();. G! N& q o# Q8 r
- out.str(""); out.clear();: n( r4 f+ m- L# [
- out << " Number of edges: " << edges.size() << endl;9 ^2 O; q2 I6 w( l" {6 J
- lw->WriteLine(out.str().c_str());
5 s! W9 V. d; a3 [& X - ! y3 ^5 l3 e2 }- q+ R7 i
- for( int ii = 0; ii < edges.size(); ii++)5 g0 ?( Z3 K, @7 W: S* p8 I
- {
, y5 ]: ~! Y/ b0 y( e - out.str(""); out.clear();
2 J# n9 }9 M* d- w0 X" `1 P - out << " Edge: " << edges[ii]->Tag() << endl;- ~% ^* Y( v$ I) J( Z
- lw->WriteLine(out.str().c_str());
6 G. z u* {$ Z. [2 _: a. X - ; ]9 y, d3 s/ H5 x! W
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
( l i" l3 {/ g0 y& P - out.str(""); out.clear();2 j9 i5 W) c) _: ?- ]4 }+ N2 T- o
- out << " Number of adjacent faces: " << adj_faces.size() << endl;0 v- Z$ @% e( A6 h3 ~+ A: u( y
- lw->WriteLine(out.str().c_str());3 _; c7 Y3 g$ _7 K. ]$ }
3 C2 `% ~: R" s: }7 {6 g- for( int jj = 0; jj < adj_faces.size(); jj++)
' l8 l% L2 G) L2 g' ], ~7 } r s - {
1 t- A/ c3 @6 o/ s5 L" z O L6 M - out.str(""); out.clear();
: A+ |" j2 |3 u# K4 v3 p" G* W9 d - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
8 ]0 s) {: V6 L - lw->WriteLine(out.str().c_str());
- i* L* m. ^/ {0 O' e( j - 1 W0 A4 Q1 Z% i) y8 l8 W8 D( Q2 m
- myfaces.push_back(adj_faces[jj]);6 `# {5 O& r( u* P6 |
- 6 q' X4 X! v# k. }, T! S- X
- } // jj
4 T7 z4 |: Z; z1 I/ A. ]' z% l
7 o7 v+ r# F0 X, |9 \/ [- i* X- } // ii
# ^5 \/ }* }; \7 P1 F3 l8 N
4 O- P4 w0 O5 I2 B8 d# |- myfaces.unique();- W. k+ o0 {& p, x4 x' w# ]/ i0 e
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
5 ]% I7 x0 A K: v& Q/ t - {0 D, z! k+ l, f( ^* d
- (*it)->Highlight();# {8 Y: K: S2 A7 s* _( p
- }
2 o4 E9 X: M8 e9 b0 [2 g - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");0 Z: `8 D9 \' K$ s) o
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)! m* M+ [1 E @5 `' C
- {6 ~$ c5 x% n* G' S, E( X
- (*it)->Unhighlight();. k3 g3 M+ u; ~3 X0 }. F+ ~) A
- }) R, c* o8 x" n5 `& U
- myfaces.clear();
1 k# ]: c- t/ U - , [" U0 r( n6 e
[ _$ K# _ F* x$ s- } // while3 G( J) ~# @6 Q5 I; P. U2 U
- }, {: K/ L4 J7 G. L" U
- 8 V$ R" y# P4 Y
- //------------------------------------------------------------------------------3 E& ~# @0 U( e: @3 T% [% F
- // Entry point for our unmanaged internal C++ program8 y/ H! r* ]9 A9 r3 _" l; Y
- //------------------------------------------------------------------------------6 I: N& K1 V$ B
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen ). ^6 F0 R7 F8 n0 v
- {
9 E- Y. F( v7 M' n - try
6 y9 {' T# N# l9 B' z - {' E3 j2 q/ e( ?5 j% t
- theGtac = new Gtac();
4 l9 J# q1 c* ? - theGtac->do_it();, U. e# W: P/ X; U8 O3 T
- delete theGtac;
/ S w: R+ }7 S9 \* L8 _ - }3 k8 U3 C, P! [: Z# F
- catch (const NXOpen::NXException& ex); p5 p B @3 s1 i8 U
- {
6 {. l2 z' m( d - // ---- Enter your exception handling code here -----
' h+ I5 ]% H% V" `$ h6 | - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());7 L( U0 G$ e+ X' C2 V; r. M3 T6 I
- }" l2 O/ a9 R; M7 E0 f- i
- }/ ]' ^% E7 _8 H3 h. w/ k, O# I
& |. C9 K# ]+ O* B/ m! o( K5 W0 X& z% \- ) e `3 ^( x4 ^$ E
- //------------------------------------------------------------------------------% l+ L) I% J- R& |, c
- // Unload Handler3 U1 N+ e3 _3 C g4 A+ b
- //------------------------------------------------------------------------------8 \ g e' C5 D4 p W) ]6 G/ t
- extern "C" DllExport int ufusr_ask_unload(); m) D4 N7 H5 s- `
- {
& A$ `1 ~; l2 p! a' w: M0 h+ G - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;4 z# }: A1 j: Q* s
- }
! w( `6 L: l0 X
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