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[二次开发源码] NX二次开发源码: 获取面的相邻面的信息

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2013-11-6 18:54:58 6488 0

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2013-11-6 18:54:58

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通过这个代码,可以获取选择面的相邻面的信息- h0 `4 Q) f# @1 y0 h" J2 D; {: _
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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  1. #include <uf.h>6 o( |; f2 @! ], z" y1 A
  2. #include <uf_ui.h>3 g( Y, T# n; B7 ^
  3. #include <uf_object_types.h>! [3 P% l5 f, L: c

  4. % C# N9 Q5 A, m4 g, P. S
  5. #include <NXOpen/Edge.hxx>7 H# `( l. f# |
  6. #include <NXOpen/Face.hxx>: g8 J, F4 S& ?. J  e2 w, Z

  7.   U" ]0 D8 ~' a5 W7 O
  8. #include <NXOpen/ListingWindow.hxx># K8 a& A: Z. e6 Y& K( V# I
  9. #include <NXOpen/NXException.hxx># h3 T2 T8 b8 F. n0 W  `! o5 E6 j
  10. #include <NXOpen/NXMessageBox.hxx>
    4 r. f1 A/ k9 f# f
  11. #include <NXOpen/NXObject.hxx>, _0 [" O& X' p" d& _
  12. #include <NXOpen/Part.hxx>
    ' W6 J1 S+ `. u. h8 D9 X# j
  13. #include <NXOpen/ParTCollection.hxx>- D: v8 b( `+ x/ b. {9 C+ M
  14. #include <NXOpen/SelectDisplayableObject.hxx>. U9 V5 V: f  ~6 A
  15. #include <NXOpen/SelectDisplayableObjectList.hxx>& ?7 k# P9 c$ B* D) W
  16. #include <NXOpen/SelectObject.hxx>
    0 I/ w/ P. Z  h9 |
  17. #include <NXOpen/SelectObjectList.hxx>
    0 i' v! h1 O& ^# D  c! a2 G! {
  18. #include <NXOpen/Selection.hxx>, q! t7 h! p+ L9 u4 i( _" n+ N
  19. #include <NXOpen/Session.hxx>  j. R+ D+ G, E( V9 M! ~4 f# G
  20. #include <NXOpen/UI.hxx>
    ' R0 _; I$ Z$ v6 l
  21. #include <NXOpen/View.hxx>6 }  y7 J  e4 b  ~3 T, R7 t; ~+ ]

  22. 4 K) _1 Q7 V9 }4 Q  D" t
  23. #include <iostream>" r% [2 ]" ^. H% [
  24. #include <sstream>
    ! J" ^+ Z2 z9 l/ n$ ?9 z* g/ w9 Q5 z
  25. #include <list>
      ^% {  x3 z+ U

  26. : o3 o( |1 d9 E( j+ N  _
  27. using namespace NXOpen;
    % f% j1 ?9 A4 G& D
  28. using namespace NXOpen::Annotations;
    ; r( g- z0 o5 i! p
  29. using namespace std;8 K7 B- g0 z3 |9 o0 S

  30. - `5 \4 c3 S4 K% ?: A/ p9 [
  31. class Gtac3 |1 E1 _9 X4 h
  32. {
      d: _4 N( F+ Q( S
  33.     // class members
    ' f9 W& D- q* C8 y
  34. public:
    % C  b6 N5 k% e
  35.     static Session *theSession;
    & |. c' t$ Z& E0 Y9 m2 u
  36.     static UI *theUI;
    ( O  }  a0 P# Z1 J3 Q

  37. 9 n% t: U! W( z. J% u5 V9 H0 H
  38.     Gtac();4 `/ j' M# A4 F! z0 x" `
  39.     ~Gtac();
    - H' u$ d9 [1 h: }

  40. 9 A! `& P0 N$ S8 r0 ?  A4 ~
  41.     void do_it();2 V/ m( h$ l* h# C1 t8 g' r
  42. & @/ R: K, r7 K& U1 _
  43. private:
    ( T$ a1 B+ o0 V& @# A1 Z' {
  44.     Part *workPart, *displayPart;
    - S1 `; `# ~; s# l
  45.     Selection *sm;7 `: P/ U% E% j$ G
  46.     NXMessageBox *mb;+ {: E! Z9 Z2 k7 @+ T
  47.     ListingWindow *lw;
    ) W3 r2 f: h8 Q/ c) p1 i9 }5 X
  48. * l  f9 `% ?4 t
  49.     Face* select_a_face();  G% O5 C! i: p) r0 U

  50. - ]: V0 J0 F: N& I
  51. };
    + k- b8 o6 N# P+ G+ r

  52. 9 g; Y1 H4 ?, y+ s
  53. //------------------------------------------------------------------------------
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  54. // Initialize static variables, B; S( R: |: a: K- C
  55. //------------------------------------------------------------------------------/ o( [$ D0 M: ?3 ^
  56. Session *(Gtac::theSession) = NULL;; A' j- G5 F5 b: }
  57. UI *(Gtac::theUI) = NULL;  p( q. A# E/ `: E8 ~! x
  58. " Y; l5 o8 E7 D# Z( Y$ H
  59. //------------------------------------------------------------------------------  W8 a& {" u( i( M# H2 o7 {- _
  60. // Declaration of global variables" X# R0 e" y5 I! a; ^- w
  61. //------------------------------------------------------------------------------
    4 G' P5 {3 X. e3 n
  62. Gtac *theGtac;
    $ `) s; g/ n! o# j. o3 W
  63. " r, f$ l+ j6 t2 ?/ S
  64. //------------------------------------------------------------------------------! c- L  g2 G  [
  65. // Constructor
    * b( _1 V- _* b- @6 G  f
  66. //------------------------------------------------------------------------------( k: [# U2 c( f6 ]0 ]) `
  67. Gtac::Gtac(), n' A! m. g: @, Z2 F& }& ~
  68. {
    5 N+ ~3 \( e; R* i. ?  S
  69.     // Initialize the NX Open C++ API environment
    8 S, F0 ^# ?! t" Z% d
  70.     Gtac::theSession = NXOpen::Session::GetSession();) z5 e- k# G* R8 B1 Y( t) }
  71.     Gtac::theUI = UI::GetUI();
    7 O/ w! F; f' m! d1 x- a
  72. 8 O( [- T8 ]7 f! e& n- j! X
  73.     sm = theUI->SelectionManager();9 y! i0 Y3 a- h: h! V
  74.     mb = theUI->NXMessageBox();( C& E$ ]5 a" t. }( G0 ~+ D% g. x
  75.     lw = theSession->ListingWindow();; u* A9 T! J9 s/ U" r- R) D1 q6 }

  76. ( X# R6 E( c* q# C
  77.     workPart = 0;: y8 T% T' ~0 ^! G1 d7 G/ |
  78.     displayPart = 0;. _5 t$ K- f% |
  79. }
    5 G  a/ r2 ]0 P
  80. $ M9 U* ^* k, j$ S. O
  81. //------------------------------------------------------------------------------) q. q8 a- ]$ |+ Q
  82. // Destructor! j' i% {* N) g  p, d& Q1 ^" V2 [
  83. //------------------------------------------------------------------------------# A* a% m* T9 }1 [: t( w# K
  84. Gtac::~Gtac()' Z; o0 P3 I7 s' j
  85. {
    3 N2 Y# b' U0 A( M
  86. }
    5 Q/ @- K3 s" n- ~( @7 T9 J9 h

  87. : M  ^9 M, W8 ^) g9 X  l. w& `3 Z- i4 F
  88. //------------------------------------------------------------------------------) X) h& @' a0 O, @
  89. // Selection
    % D/ I& f* v+ b/ b6 F" ^
  90. //------------------------------------------------------------------------------+ q6 P! n3 T( t& J% t7 A% n) n9 J
  91. Face* Gtac::select_a_face()3 g* n, o6 d% [9 v3 j
  92. {" @; ?0 Y' s/ y* O6 g+ b
  93.     // ask user to select a face4 W/ S# Z. [3 J! Y4 E& @6 ~
  94.     UI *ui = UI::GetUI();" W0 W9 M* s+ P! e% V
  95.     Selection *sm = ui->SelectionManager();
    , [% p* h) N! p% {8 T5 y
  96.     NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
    & [( x6 J, Y$ C$ ^. b4 Z$ Y* T2 D

  97. ! _9 L) K: |$ s0 z1 V  O, |& J
  98.     NXString message("Select Face:");
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  99.     NXString title("Select Face");
    8 L8 X6 R. Y8 H0 A; Y
  100.     Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
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  101.     Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
    ! L# w1 f8 b7 ]0 M. H- C/ G
  102.     bool include_features = 0;0 |: q: V  h: c2 k+ D
  103.     bool keep_highlighted = 0;  M$ j+ Z, K# {1 l/ ]1 H- |
  104. 8 I4 Z8 y" f1 O: @% F! H
  105.     // Define the mask triple(s)
    ! o9 B2 w/ E1 \. ~! g* ?# V
  106.     std::vector<Selection::MaskTriple> mask(1);: R" D6 n* M6 N* b
  107.     mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE  );
    , H+ m9 y7 w; A& |: A& H
  108.     Point3d cursor;
    / d5 Q: z; u) Z7 \. X
  109.     NXObject *object;2 Y4 ^* X4 w$ s9 n1 N3 f

  110. " r; i" W. I( m6 g7 n: H" K1 ]  F) D' \! z
  111.     // Select objects using filter defined by mask triples$ E% t- m! g. O# o
  112.     Selection::Response res = sm->SelectObject(
    6 u5 d1 _/ }+ h; b5 G5 N
  113.         message, title, scope, action, include_features,
    ) t% k! T1 ?7 T9 A, c9 O
  114.             keep_highlighted, mask, &object, &cursor );* P3 ^# U% t( `" Y& D4 d
  115. 3 a+ @- w( G$ C+ ?$ D3 W2 c
  116.     if( res == Selection::ResponseObjectSelected ); N+ z5 F/ l' w
  117.     {  A& n; w5 Y! @, M
  118.         Face *aFace;
    7 T9 A1 }7 U2 [6 N/ q0 a
  119.         aFace = (Face *)(object);
      M: {. r) @; d+ T( o( Z
  120.         return aFace;
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  121.     }
    # x  j$ b; j2 M7 U2 _" s8 x

  122. . E7 A* m1 K% Y! C2 v$ i
  123.     return 0;( q& o+ j0 q8 C& w
  124. }
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  125. $ K; q! S4 s% H! U  b( q
  126. //------------------------------------------------------------------------------! V$ ]1 L- C1 O% ]: }& x
  127. // start with our job...
    2 w7 _/ ^( z! z* S. w
  128. //------------------------------------------------------------------------------
      Z' o6 Q$ ~# U' w
  129. void Gtac::do_it()
    , p. y" c4 l7 j3 _' B& U
  130. {! w+ T* _: X& l( l' y3 u8 g
  131.     workPart = theSession->Parts()->Work();
    1 z/ K3 H3 U# R8 K# b
  132.     Part *displayPart = theSession->Parts()->Display();
    3 \' }4 i/ o9 ?% \/ d
  133.     stringstream out;
    3 y, h) o; ?) J) z8 T" [0 v

  134. ) d- V% ?! o# Y+ Z
  135.     Face *theFace = 0;
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  136.     std::list<Face*> myfaces;
    8 v" v; z5 }, j* o' I0 m, G
  137.    
    ' ^+ g8 y3 z# J. a
  138.     while( (theFace=select_a_face()) != 0 )
    9 Z' p9 N! D# l) s
  139.     {1 ^4 D( ^$ i3 i7 ]& P7 V
  140.         if(! lw->IsOpen() ) lw->Open();3 E  D' g, `. y' D, v

  141. " S" k8 S+ }" F  n1 u8 s. T
  142.         out << "Selected Object: " << theFace->Tag() << endl;
    5 f; ?; y0 N# H% n' r! @3 K7 c! o: N
  143.         lw->WriteLine(out.str().c_str());
    ( l! C4 T' N5 S# `

  144. . `2 a: l3 k  e2 {
  145.         std::vector<Edge*> edges = theFace->GetEdges();
    ; Z% J8 A6 f% ~5 S# u* r4 D
  146.         out.str(""); out.clear();
    ! M9 o, w2 X0 J$ q0 t
  147.         out << " Number of edges: " << edges.size() << endl;6 ]  k& Y3 N8 k- I
  148.         lw->WriteLine(out.str().c_str());
    4 D, I3 z/ L) F5 {' |
  149. : F/ X* b  V- D  U: E5 r
  150.         for( int ii = 0; ii < edges.size(); ii++). v3 N# W" X; s; }
  151.         {
    5 _& k' s, {0 _2 m
  152.             out.str(""); out.clear();9 t- i2 w8 U5 {' `8 X+ |
  153.             out << " Edge: " << edges[ii]->Tag() << endl;
    # Y' T1 `; I7 c- j4 Z. A
  154.             lw->WriteLine(out.str().c_str());
    4 \- q" R$ D$ S9 B  A4 `
  155. 0 z6 k. s% j5 a* C/ c
  156.             std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();" }& W/ M0 {  t( W7 b" J( }2 r
  157.             out.str(""); out.clear();
    1 H) w4 ?  b% L4 b8 j
  158.             out << " Number of adjacent faces: " << adj_faces.size() << endl;
    $ @) a% Q2 g8 R' A
  159.             lw->WriteLine(out.str().c_str());
    ( ]9 K" `3 @6 n! G
  160. 3 B* Y  a. F/ V1 y& Q
  161.             for( int jj = 0; jj < adj_faces.size(); jj++)3 O! m( {1 l) k" C) X- g
  162.             {3 h5 h8 u& `5 y' P' v* i
  163.                 out.str(""); out.clear();
    ' h, l. k6 W: \2 w. {
  164.                 out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
    4 e1 w' q/ G, {9 T
  165.                 lw->WriteLine(out.str().c_str());( d2 D% u& v2 r1 N. m3 m6 f) B$ Y
  166. ( C* g* v, }" b, ?
  167.                 myfaces.push_back(adj_faces[jj]);0 v% @! T- m& T" g

  168.   C0 r  F% X% r
  169.             } // jj
    4 x& \1 p- [6 G( Z

  170. * |$ k7 V$ C4 g5 L9 W
  171.         } // ii
    ( M- K+ F% [! l6 Q

  172. 1 g0 j4 e/ E# o2 o# v; r
  173.         myfaces.unique();5 {# D2 w" a9 W* V1 q! D
  174.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
    + K+ _( P: j9 V3 D$ B
  175.         {+ j, @, ?1 j) B* w3 A7 q- |% n
  176.             (*it)->Highlight();
    2 H7 ^. V9 J. V6 X4 ~
  177.         }
    1 v0 r& R; B% d
  178.         Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
    , U. U9 {; k+ `8 ?* V  P8 B
  179.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
    1 C7 c& P' R' K/ p
  180.         {
    ' z( T* }8 K4 j& K
  181.             (*it)->Unhighlight();6 C2 \) m; q* x
  182.         }* c- I# M) e' m- {5 e. B
  183.         myfaces.clear();
    " e) x0 B* z/ v- {1 c7 S
  184. " R- Q" S  f6 ]5 ^0 D

  185. 1 D& e( c% ]/ A" n8 z0 `. [' Z
  186.     } // while( H$ H6 \# X) a- t" j
  187. }0 ^6 M# g1 D7 `

  188. / ~# f7 r* w- q* v
  189. //------------------------------------------------------------------------------
    0 e0 [$ [" q2 z3 L) u" E
  190. // Entry point for our unmanaged internal C++ program9 U$ n& F2 F/ {
  191. //------------------------------------------------------------------------------2 p( m/ [" S: g! z% |' D
  192. extern DllExport void ufusr( char *parm, int *returnCode, int rlen )' m9 o% h" ?* {
  193. {2 n+ U- d) Y" }$ t
  194.     try  y/ a) F3 c1 P& t  R
  195.     {0 E$ ]! k; O8 N2 r
  196.         theGtac = new Gtac();6 t- a* k/ Y# O
  197.         theGtac->do_it();; _; E8 ?- `$ S5 O' [) ~
  198.         delete theGtac;$ v( |( v  ]5 o- T) _3 Q& D
  199.     }
    . P4 @, u$ J( k0 E3 b$ n+ A+ Z& X
  200.     catch (const NXOpen::NXException& ex)% w) {0 ~& M: |! n! C
  201.     {
    : H: N8 y0 x3 v+ O; \8 y* j+ i" n
  202.         // ---- Enter your exception handling code here -----
    / k3 d& ?! }# X* I+ U/ ]. l
  203.         Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());3 l; X7 ?# C% q9 g! o; y6 b6 H3 F
  204.     }
    5 T1 \* Y" t& _( [5 r2 s5 F
  205. }
      F; d7 B: }4 d! h& c) C  U6 ^

  206. " F& W; C* U. q" {+ c2 y9 g

  207.   a  j' e& z0 R+ [6 P. \8 l
  208. //------------------------------------------------------------------------------
    , I0 c" v' k4 L
  209. // Unload Handler8 @1 V; `" |7 W# Z7 H
  210. //------------------------------------------------------------------------------
    " m3 i( ^0 x3 B2 c7 I
  211. extern "C" DllExport int ufusr_ask_unload()8 Z' Z, Q! U/ {  ]- }, x+ V1 l( N
  212. {( L% X  G2 O7 B' l+ ?$ e; h! d
  213. return (int)NXOpen::Session::LibraryUnloadOptionImmediately;/ ]) A2 a5 O; E1 b
  214. }4 m9 Y) b* H2 ~1 s$ y6 k7 _

  215. - E3 J/ O2 T* S" z9 V! d; o
复制代码
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