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通过这个代码,可以获取选择面的相邻面的信息- P7 A( w& B& a" l2 E4 T3 b
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!# D/ Z0 x9 Q% J z E! f( }/ U
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- #include <uf.h>
& {* @. f2 J/ E# i - #include <uf_ui.h>/ H+ a' k0 N1 ]# W+ Q5 H
- #include <uf_object_types.h># f! H! l. o9 t( j# d
- & R3 `. \& l1 n: L
- #include <NXOpen/Edge.hxx>
/ b0 f4 |1 B0 k) p2 N8 x - #include <NXOpen/Face.hxx>
" o4 P: h- x2 F- M2 d - 6 U( `9 M: r! r5 n N8 P
- #include <NXOpen/ListingWindow.hxx>
) [, t( E5 k4 n; N8 w2 Q h2 A - #include <NXOpen/NXException.hxx>
- b- ?7 k7 w3 F - #include <NXOpen/NXMessageBox.hxx>+ u( |# N- i# O
- #include <NXOpen/NXObject.hxx>! i% w% `) _1 g8 [/ i* z, W% R
- #include <NXOpen/Part.hxx>
1 N5 S5 m8 ^8 y3 ^ - #include <NXOpen/ParTCollection.hxx>
3 \# [4 r1 o2 W7 j' j1 \ - #include <NXOpen/SelectDisplayableObject.hxx>
4 ]. K- b! ?) N5 Z i8 r - #include <NXOpen/SelectDisplayableObjectList.hxx>
/ Z! @2 x' Z- a z2 F2 {; _) ? - #include <NXOpen/SelectObject.hxx>) t- {' |2 K) u& @2 L; [
- #include <NXOpen/SelectObjectList.hxx>
3 f Z; p" Z1 G3 Q3 }- ^ - #include <NXOpen/Selection.hxx>) E0 ~7 @1 p& e4 k, M# S
- #include <NXOpen/Session.hxx>
! x$ p' w4 s: j* N - #include <NXOpen/UI.hxx>
0 }$ u5 O0 U* |0 H7 s: K. |* W - #include <NXOpen/View.hxx>9 N- x7 ]$ ?8 ~7 A
- 6 e: Y. u5 F9 W7 B3 Y' f
- #include <iostream>
( H }3 `6 m* d% S, T$ V: p - #include <sstream>
6 Y+ c* j* b& P9 [% j - #include <list>
e( v; }3 N9 S* K/ C5 M @ - 4 n9 y I7 l6 }! m4 A
- using namespace NXOpen;
+ E! m" J9 J/ {( F& ~ - using namespace NXOpen::Annotations;
% W) M. z0 D5 A/ a. L# r5 Q w - using namespace std; E- u( S# f) C9 g: P+ K% J) e
- ; T; b/ L) `3 t3 `( L- l
- class Gtac5 L' b8 q5 _' c7 \7 y
- {
* S- T Q+ t0 B K - // class members1 F7 e* m# V7 L5 U, \
- public:: f: t3 @5 A# N4 K9 a
- static Session *theSession;
8 I" T, B! c; [; H+ H1 q! I6 z: ~, I - static UI *theUI;4 h7 ]3 s! u* {: a8 g( `4 V7 P( T
- 0 v" }/ K6 q$ g! q4 \9 ?. B
- Gtac();1 I* G6 y/ A/ N$ |7 G: p
- ~Gtac();
2 c) V3 w7 z7 Q7 L" y+ S
0 e& }+ ~9 [8 s- void do_it();* G R, e" t: C3 e+ B
/ l9 c1 V& u/ q* Q* R8 Z P! r/ m- private:
# D; ?1 \4 o1 c/ {- V. N" S6 V) } - Part *workPart, *displayPart;
; [# P: ^ |! T, ~& r! v1 |* ]! ` - Selection *sm;
# m e8 r! R! ^% _" T. x7 l - NXMessageBox *mb;
& h8 [3 j. _0 z9 W. j8 h - ListingWindow *lw;/ q$ n! O7 F5 u. `2 t. f& [ s- F
- ; j4 M% `' ^* i& |; ]: B; b& @5 g
- Face* select_a_face();/ T$ l' h, b! M" y. a$ x: a
- ( V$ S0 Y1 t6 u
- };
- y8 b `# F8 T2 O/ ]. {0 E4 I
, ?0 ?8 d& p# Y4 ~, U" ^' @- //------------------------------------------------------------------------------
. S" ~2 n K+ A* v2 x - // Initialize static variables
# N" ]' p. I& K' G7 ^+ \ - //------------------------------------------------------------------------------4 g8 @7 i2 w( @9 E
- Session *(Gtac::theSession) = NULL;$ Y) W( t, w0 T; p8 @6 |( V2 S5 R/ S
- UI *(Gtac::theUI) = NULL;
. J+ t! {' S/ b+ T: S& o8 K$ | - & D; w/ E8 H6 E5 h) N
- //------------------------------------------------------------------------------* w. p& I& N. ?+ k7 I9 [
- // Declaration of global variables) M6 A7 Q" s% L7 \, ?7 T5 T5 \0 `
- //------------------------------------------------------------------------------! R/ f5 |; E7 L( A4 F
- Gtac *theGtac;5 I \$ J- p+ o0 |9 O( p
t# \( z2 g+ j8 J% v- //------------------------------------------------------------------------------4 L/ Q h6 j0 x& C! J' E1 g0 A. H5 b
- // Constructor
: g3 h, G1 a+ Z! R2 f) ] - //------------------------------------------------------------------------------& J0 P8 C. W1 _
- Gtac::Gtac()' Q* R7 y$ p1 S5 R. t' S
- {
# G# f" @+ l" V0 o* r( a: q0 ? - // Initialize the NX Open C++ API environment
& E6 y1 F$ M x% U7 m - Gtac::theSession = NXOpen::Session::GetSession();# b; \* I3 y: H+ E. b* v2 W
- Gtac::theUI = UI::GetUI();$ W2 X" K3 S" z
" O/ b; K" F2 f; u( t8 U- sm = theUI->SelectionManager();! T8 J) e" t( f" `% O
- mb = theUI->NXMessageBox();$ d$ p' h9 M. U4 T( Y% p9 S/ `5 l
- lw = theSession->ListingWindow();
+ H. K& [# r$ E( ] - 8 W1 C% t$ n n& H
- workPart = 0;
/ W% `) T O* H - displayPart = 0;
& ~! H- s( C6 f - }& K+ s% K1 \; {1 f/ _. o
- 4 |" c1 e- W1 L4 `4 c: w
- //------------------------------------------------------------------------------
+ z1 E, ]$ F" v$ V2 U; w4 W) l0 H - // Destructor( W1 S: G% z% x( @+ V$ ^
- //------------------------------------------------------------------------------
' @% Z7 H+ q- _' A - Gtac::~Gtac()
' b/ `2 @0 {2 Z- D- _4 W - {
2 y: o \" n( L5 f. E - }
$ C% S7 m% l) }: ?( m
8 ?* ~# d3 n6 g& C. |- //------------------------------------------------------------------------------% b. S$ J! `6 Z ]2 a. T' u4 B
- // Selection
, {4 a% p% N. _) Z6 H5 ?/ H - //------------------------------------------------------------------------------
$ S# Q4 f0 l9 Y/ o8 ` - Face* Gtac::select_a_face()
- T0 j( k. z: X/ |: Q& z5 l* Z - {& G1 t5 k& b0 G$ W) g/ [
- // ask user to select a face( P' @! C4 F4 I0 Z* }4 O" x: n+ x
- UI *ui = UI::GetUI();4 A- U: F2 l' G9 I2 h
- Selection *sm = ui->SelectionManager();
) R+ a$ t% C1 O) j - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
- |. o! F) E* I$ t1 z) A9 M
( c" x: b' |1 `- x- C* A- NXString message("Select Face:");
* I+ a0 \0 c8 Z8 v4 p0 u - NXString title("Select Face");; S( G* _4 U7 y
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;3 V# P. N% @/ r$ L* L* K! t' N D
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
4 E- Z8 J$ P7 N' m G7 V - bool include_features = 0;
9 L% |$ |6 R3 ? - bool keep_highlighted = 0;* B. X$ `0 ] Z
- & W) [5 r: s+ S$ c
- // Define the mask triple(s)
; j% _; j# _! E \" A; C - std::vector<Selection::MaskTriple> mask(1);! K z5 t+ @# r8 U, B ~4 f% o. ?7 _
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );) c. ]5 E( F. E X, J
- Point3d cursor;
; c2 ?2 N4 L6 ? - NXObject *object;) j [$ `) d y: X
2 N& y g( Q+ c1 ~9 S5 @0 J- // Select objects using filter defined by mask triples3 O6 F8 v* M0 K/ H T0 q* Y
- Selection::Response res = sm->SelectObject(& x+ N" R8 k0 k$ `5 q
- message, title, scope, action, include_features,
% k1 Z& _2 O/ z$ G+ r7 `; U - keep_highlighted, mask, &object, &cursor );
1 [! Z0 m# p) { s* t
, V! U/ E" N: K* I- if( res == Selection::ResponseObjectSelected )
6 l0 D4 h* @9 o& Q; K: F - {% l3 k& p+ \( j+ f* i: z8 v; f
- Face *aFace;
; a9 N0 d! ^- l" B - aFace = (Face *)(object);
9 I7 @! R) t& C( R - return aFace;
7 v- P9 b4 n7 N4 W6 T8 p% {* s2 K - }
/ c" Q$ v$ v7 |7 x1 T - & p4 }- a1 y/ U1 C) f/ i* U
- return 0;
9 n9 \1 v) ~- E - }
5 S' i) u1 p7 R3 i( ~& x
. N- b3 `9 ]* q8 L+ _* f- //------------------------------------------------------------------------------
. ?. Q% d7 g- p2 Y. | - // start with our job...
' \/ o7 q2 q! M" M - //------------------------------------------------------------------------------ c1 U1 j, C. j) _# w6 ]$ ?
- void Gtac::do_it(). M6 Q w% w" \5 _+ L7 q
- {
4 O5 Y4 K g. O9 @; E - workPart = theSession->Parts()->Work();
7 ]# F$ Y7 f n3 e: |8 o4 L9 s2 @ - Part *displayPart = theSession->Parts()->Display();: ^$ e, w1 F1 s1 S8 _, K8 ^
- stringstream out;& Z# l" a5 f8 f7 ?; u6 D A
- 5 Y) h* ]+ W% K1 E- j, T# v! S$ u
- Face *theFace = 0;" E% ~" Y3 i; v8 W2 t% b; f8 P, b
- std::list<Face*> myfaces;
+ A/ h! k1 B7 n6 T' \ -
0 |' |* y0 f* s6 Q/ y - while( (theFace=select_a_face()) != 0 )
& [# Y- J# [& X* j" l* R - {
1 L) \) w9 d* z$ L7 U, m$ k - if(! lw->IsOpen() ) lw->Open();7 k. a' r O M; `
- # D6 x5 P& y9 D' l; X5 d E
- out << "Selected Object: " << theFace->Tag() << endl;. x. \7 Q' z! ?6 j* Q! c
- lw->WriteLine(out.str().c_str());. M( p1 l* l( U* A& R6 r$ c
- $ J u2 w# P' p7 c. h9 {$ R2 r' a+ U
- std::vector<Edge*> edges = theFace->GetEdges();. ?5 ^. j" [, ^2 h9 `% e/ F# A M+ y. {
- out.str(""); out.clear();- y& x( q6 [7 r( h* E" r+ _3 W1 m
- out << " Number of edges: " << edges.size() << endl;
' k$ g. g/ A* _* Q - lw->WriteLine(out.str().c_str());, J8 S5 P0 ~) o6 r- M
- J) }- b9 N8 b0 A6 T* A5 `- for( int ii = 0; ii < edges.size(); ii++)
! R# h2 ?9 Z1 \* c/ E" T* S, d - {
! A& c8 j1 f. e' i. d! {6 O) H6 }. y2 [ - out.str(""); out.clear();6 @ C6 ^$ E9 r9 o
- out << " Edge: " << edges[ii]->Tag() << endl;, ]: H& @4 `9 c3 g/ d6 k
- lw->WriteLine(out.str().c_str());
$ W" i { R; O6 g, d8 r, x' V. E - 4 e$ h+ D' B# A+ C- Z$ D
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();7 p, [" M1 b# S" r* k8 m
- out.str(""); out.clear();# ~, E0 t! l' h* t0 y4 W+ C% F
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
# l+ F; n2 b& z3 N# b% c9 y - lw->WriteLine(out.str().c_str());
; s! {1 i/ M# s
) X3 A- E" E6 C3 U5 ?, P- for( int jj = 0; jj < adj_faces.size(); jj++)3 T0 i* l" I* f9 s) k
- {9 s: E, C- @0 s
- out.str(""); out.clear();
' Z7 n+ p+ r5 h; |/ S - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
+ ^% r. w' P5 K - lw->WriteLine(out.str().c_str());
! K# k5 D2 `1 N h) B: E+ @6 V# V- J
( P4 W2 Z( _; T( ]7 a& X( P- myfaces.push_back(adj_faces[jj]);% Q( L& N( b2 [1 q: x
2 J1 t2 w+ D3 x4 T i" w- } // jj
& Q* z% r9 d9 F3 \- } - # m; ]( J( ]" _1 S2 ^
- } // ii2 }% e& W8 Q" F8 B0 e7 S
- ! @$ r6 g! C7 y/ n) \8 H0 K
- myfaces.unique();
( Z$ J g+ ?% j5 |4 W* _+ ?0 ~ - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)% n$ F0 l" G" }. F+ |: W
- {
6 B6 B0 V& q: N0 w* W - (*it)->Highlight();, `3 @4 ?7 o, k% q/ `1 |3 b
- }
. a1 s* ^) Q6 M, L - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
3 i% M+ Y/ k5 ~- R v: }. q - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)8 A2 Y: J# t1 Q. r. R+ z5 F
- {$ ~3 f1 {7 b8 q$ G" v2 B/ v0 t
- (*it)->Unhighlight();, G9 a# t" A1 B% D7 F" _; e
- }: `2 c/ R+ Y, ]4 |( v& L, n. O, T
- myfaces.clear();
" d. Z1 J+ X, D
( S9 p) Y; c0 q! M( U$ u- a* I+ s d- X* _* \
- } // while
; C: ], J) U4 ]4 @7 s - }( M* }$ `7 b- s
- / |3 @# i# }# {0 E- b- _- ]! \9 D
- //------------------------------------------------------------------------------8 l4 h% j9 K7 U8 N
- // Entry point for our unmanaged internal C++ program D% o: m P% B- d
- //------------------------------------------------------------------------------
& A. f& w2 L& J4 @% }+ _+ U - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )/ [3 i3 X* @- c
- {
! R* [# E; x" I% X - try4 [' [8 W7 x4 }( B9 y, @
- {
* Z+ T( m& y- Y - theGtac = new Gtac();# U" l. V$ _2 ~$ _$ B
- theGtac->do_it();
& q" E- S9 f7 P. s) f - delete theGtac;
* _, I+ o1 C; `0 K) @6 o - }" c( Z9 d* |6 S, n; l! z" G$ j
- catch (const NXOpen::NXException& ex)
* u6 e! U( S; s1 W - {$ G/ T( Y% |5 W; _- r
- // ---- Enter your exception handling code here -----7 [- `: r! R# U& k6 Z
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());& C& s3 u1 l( s' p6 L; L( `. C; T7 R
- }' y0 N, i* B8 y' Q! h& n+ i
- }
( @( B7 X# |6 E( v* Y1 y! i- X
) C5 r) N7 G/ m$ U( d2 h0 E! u
) `9 {% b. D0 ^4 S+ G. w- //------------------------------------------------------------------------------
+ u7 {5 [# B; T4 M - // Unload Handler- @! O1 f7 {& [ k8 @, `- v
- //------------------------------------------------------------------------------
' V3 f% F! P$ N; Y; i* \ - extern "C" DllExport int ufusr_ask_unload()6 U X* q% D) B& H% L
- {9 h0 }7 |% Y) G6 U* {* P
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
( T$ n3 E. ~; y5 t7 e9 @8 {6 K - }/ Y4 \5 Q9 A7 y9 f ]3 l/ \
* i' ?2 ?* {& j5 M8 `5 o
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