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通过这个代码,可以获取选择面的相邻面的信息/ D$ c( G5 h$ _4 ~
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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; |4 ?7 m& F. W4 w) l s- #include <uf.h>
6 ]+ G5 ~7 D( s; l# T - #include <uf_ui.h>7 p; u9 J1 Y9 O5 m: ^
- #include <uf_object_types.h>
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- #include <NXOpen/Edge.hxx>
* X: N% T- S% u0 G3 m - #include <NXOpen/Face.hxx>5 K$ N7 c- v2 T# O Y t( h
( g4 R. e8 w8 p! ^$ V- #include <NXOpen/ListingWindow.hxx>
. b" p& z a. S8 S, h+ S2 m _ - #include <NXOpen/NXException.hxx>! T- F+ k* T8 V1 y
- #include <NXOpen/NXMessageBox.hxx>( S1 Z$ f) }+ p) F% q( Z, Y
- #include <NXOpen/NXObject.hxx>
' |! F8 W, T! `9 F - #include <NXOpen/Part.hxx>
- J" ]' l; U9 s; r" L Z - #include <NXOpen/ParTCollection.hxx>, t, z# w. k6 p/ F$ b
- #include <NXOpen/SelectDisplayableObject.hxx>2 Y* K* T! f o
- #include <NXOpen/SelectDisplayableObjectList.hxx>
& f; D8 N& |# V( _2 m - #include <NXOpen/SelectObject.hxx>% s) J0 m" W5 z' U
- #include <NXOpen/SelectObjectList.hxx>
% ?- t* D. L# c7 d) J - #include <NXOpen/Selection.hxx>
# V9 J' @& a- A - #include <NXOpen/Session.hxx> I! Q$ T" I! G* ?' e* s
- #include <NXOpen/UI.hxx>0 p/ r' v0 |1 B& o/ s7 r9 ^. x
- #include <NXOpen/View.hxx>" {) P' H8 P' t3 Y3 @! h, f
- 4 R5 m' B% f2 f4 n7 G
- #include <iostream> C% D+ j) {5 w: r; x- l
- #include <sstream>! Q$ ]9 L0 U" ?
- #include <list>
- I8 u6 R9 r) L7 _; L# ]8 X- H
: Y3 Z6 p8 ^4 {3 k4 Y d1 m- using namespace NXOpen;
) ^, L A4 D: y+ }2 g9 m* z' _2 _3 P - using namespace NXOpen::Annotations;! p& g# w: u6 }6 n" p7 V" A/ A; E
- using namespace std;
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# U; Q0 f! I |& v4 { Z& e7 Z- class Gtac% |. @0 F T4 P+ y% F
- {
; a3 g& f# c3 n0 b& s - // class members
$ m2 \0 l# s$ P3 F! ^3 S- g - public:" {$ H7 X, |. j9 S( ^$ O7 r2 N
- static Session *theSession;
0 I% v N. m2 ~0 f" @- {# Y* E% M - static UI *theUI;
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1 m0 C. ?& }3 e, D% B1 z# l" w; u5 z- Gtac();
; j. E; I( O L - ~Gtac();8 @2 I( g7 b* _) E; [+ j7 V
- 0 p+ X: @3 z3 E. G# D
- void do_it();# J- i0 D* @3 v2 b
- / E }9 `8 c/ @8 {$ Q) `
- private:
' q/ J, w, _! f) X - Part *workPart, *displayPart;0 ^8 Z+ S# g- m0 z3 y. r9 {
- Selection *sm;4 b' I+ K6 n2 e' _. x9 K* r
- NXMessageBox *mb;
, _& T2 i9 L2 [! p, H - ListingWindow *lw;
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/ A5 M* f( T! p* w6 G- Face* select_a_face();
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9 g' f: L6 S4 ?$ u q! P. s( s R- //------------------------------------------------------------------------------. y: q9 \' G" _. Z
- // Initialize static variables
2 n1 `8 ?: T! D9 n) B) ?# `+ |. A! S - //------------------------------------------------------------------------------
; J5 _# H2 P" E1 ]" o; a - Session *(Gtac::theSession) = NULL;
( G# \) V4 n4 t7 {- u; _# k - UI *(Gtac::theUI) = NULL;( z, U6 R( w0 v7 p
- , @# d: [% i1 r) m+ ~* E
- //------------------------------------------------------------------------------$ |* v7 x+ P" ?6 o1 e2 t
- // Declaration of global variables
: d# ]( g% J, D - //------------------------------------------------------------------------------
, a. C) z" G# N9 } - Gtac *theGtac;
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- //------------------------------------------------------------------------------! {! h# H+ K8 e: H2 c
- // Constructor2 U! a" G9 C% P9 p3 o
- //------------------------------------------------------------------------------
# u3 q" h! ^# u# ?8 `4 ^ - Gtac::Gtac()$ D( c5 i8 H0 m C P
- {
3 _5 `; e. h. x5 I; d - // Initialize the NX Open C++ API environment" ?0 z+ }$ u3 S- ^( ]) |6 {
- Gtac::theSession = NXOpen::Session::GetSession();
9 K) ]: O0 U; @/ v* _$ w4 U1 I - Gtac::theUI = UI::GetUI();
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- sm = theUI->SelectionManager();" Y; |5 A, F( ~/ l- J
- mb = theUI->NXMessageBox();
' d1 y8 d; j: H4 S, j - lw = theSession->ListingWindow();
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- workPart = 0;9 C o- S+ g/ e+ M, m
- displayPart = 0;' K! ?% [0 k6 C& g" Q
- }
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- //------------------------------------------------------------------------------6 k2 s' [2 i' @" n
- // Destructor$ C, l4 m+ c, a5 I% g8 y0 o
- //------------------------------------------------------------------------------
: y" `6 g! M. p! z3 V( \3 o# ] - Gtac::~Gtac()
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- }
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1 w) X+ _3 {2 n6 p; ?) ?% e6 x' S- //------------------------------------------------------------------------------3 K4 n6 \; o4 s) k
- // Selection
0 W: j. T! S8 N9 x' @9 Q - //------------------------------------------------------------------------------, f" B( u' A3 n& u. h# n2 ?' L/ a! b
- Face* Gtac::select_a_face()
' Y( U0 ?" C Z. W - {
+ d8 X, j. r: n& } - // ask user to select a face7 z- Q) R: n& V3 G8 j% e9 v9 K
- UI *ui = UI::GetUI();
* R' S: u5 ?) \. l% {1 ^. M - Selection *sm = ui->SelectionManager();# W; s- N/ o8 c0 V* X
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
- M$ z, H1 L# w1 z - 0 s1 V y* N6 k! ]' A" a
- NXString message("Select Face:");- P7 k/ d1 g& T
- NXString title("Select Face");
4 J3 E' q7 Y+ H4 @# o+ ]4 v( A* C - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;% t- }9 U. B. n1 N" p
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
& P1 \& A% p% R2 h" e T - bool include_features = 0;
) d. K) \8 k* ]6 f% Q - bool keep_highlighted = 0;
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' e2 @7 e) {0 t6 E- // Define the mask triple(s)9 u+ Z. f) |' Z7 s1 v1 i0 o
- std::vector<Selection::MaskTriple> mask(1);
. Q5 f* r) g1 _ ^ - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
- L- y q5 Y2 \" t! ]# g K9 ] [ - Point3d cursor;& a, Y: \5 d1 k% P2 H0 z" t
- NXObject *object;1 D5 M$ D; A9 N C& {0 [
6 w# a/ a/ p, N" M8 ?2 G# G- // Select objects using filter defined by mask triples9 p6 Q1 h8 X' ]$ A, Z
- Selection::Response res = sm->SelectObject(5 r) c! Q- o6 d$ m- J" U
- message, title, scope, action, include_features,
7 _) n- |/ l3 b$ G: ~* x - keep_highlighted, mask, &object, &cursor );7 q/ W5 _! F0 u! w9 q3 t# s
- 8 D/ f2 ]6 Y ]# K
- if( res == Selection::ResponseObjectSelected ). q2 r; C ~/ \
- {* \9 a3 q2 c3 s, S) p" l& \
- Face *aFace; Z1 `5 `6 M% W7 J) q1 ~) M
- aFace = (Face *)(object);
1 I' z4 ?& c) }$ o, P - return aFace;0 ~( Y% Q4 N; c2 ]+ a
- }1 u( b. U4 c0 `9 D- Z3 }) C* {' Q9 |
2 Y0 m/ L, @* p- return 0;
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- //------------------------------------------------------------------------------# V! D+ [* G' ^4 ?9 {. l1 I
- // start with our job...
2 j* \; k/ d, K+ u - //------------------------------------------------------------------------------/ ~3 T" l0 x# u5 D H
- void Gtac::do_it()
9 y- n6 A/ K' f - {
: \7 M8 L/ M% }& k - workPart = theSession->Parts()->Work();
- C( `3 Y$ ]5 Y$ A - Part *displayPart = theSession->Parts()->Display();7 C& K) j1 u9 s: |, l) H* o+ v
- stringstream out;
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- Face *theFace = 0;3 i' S2 ~8 L4 x$ o, @( G
- std::list<Face*> myfaces;$ R2 P: ~+ m6 g% n% M+ W
- * R+ E3 l1 F1 e7 m( m, j
- while( (theFace=select_a_face()) != 0 )
& `8 e" S2 @# G& v - {
5 a3 b# [% b, ] - if(! lw->IsOpen() ) lw->Open();+ N+ H, i- a3 ?
- ) c, Y( O( I% w/ w
- out << "Selected Object: " << theFace->Tag() << endl;6 M$ m4 h, c8 y! W9 K
- lw->WriteLine(out.str().c_str());
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- std::vector<Edge*> edges = theFace->GetEdges();; R" U! |, q) I* [8 [) R
- out.str(""); out.clear();
, `- ^$ W$ u- f# R& @ - out << " Number of edges: " << edges.size() << endl;
5 D2 Q: \% x, c - lw->WriteLine(out.str().c_str());" C, w/ {+ u* Q/ |; ]) W( M
- 7 m; d5 e% j& A# F
- for( int ii = 0; ii < edges.size(); ii++): ^( j2 Y( f8 A' u
- {
# d- S0 v& D7 f# L8 h - out.str(""); out.clear();
& e7 N$ f7 I3 o- J1 }) ]* d - out << " Edge: " << edges[ii]->Tag() << endl;
4 l# @3 m& ]9 f, g. p7 U - lw->WriteLine(out.str().c_str());" w/ J0 r5 {- u. M+ P
- 1 T8 ?+ P5 J ~! t, w% f
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();' V1 w6 L8 n, H, f
- out.str(""); out.clear();
( b! O& t; }, H& U) i, K: M - out << " Number of adjacent faces: " << adj_faces.size() << endl;
! k. [1 s9 K+ [! i4 H" h ~ - lw->WriteLine(out.str().c_str());
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- for( int jj = 0; jj < adj_faces.size(); jj++)
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- out.str(""); out.clear();* q& E& i+ I2 y: d; `7 P
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;% I$ {/ k! u% H; h7 ]7 x, w7 g$ j
- lw->WriteLine(out.str().c_str());
( I1 {3 G0 p1 I( h# s
& W* n w% b6 g0 ?( M! h. W- myfaces.push_back(adj_faces[jj]);
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- } // jj
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- } // ii
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- myfaces.unique();
) R! m7 P8 C! E+ W - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
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- (*it)->Highlight();
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- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");3 G6 }# H" ]. f2 C1 Y" f* O
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
% X2 ^9 u2 E" s - {
" N% {, T/ J5 I% { - (*it)->Unhighlight();
, X/ S* E6 @! {0 J) _ - }( I8 q; w" N7 o1 i( S
- myfaces.clear();, w& ^, i7 J+ d
! |& M9 _, W8 H8 [( d- 7 |& j! y, X K3 k1 W
- } // while) C6 J" X8 S6 v: M
- }
( ]3 F! Q3 Y# y! c - % O3 f7 Z n8 j, S) ?& R
- //------------------------------------------------------------------------------
# o2 ]% |1 ?% x5 `" O& k - // Entry point for our unmanaged internal C++ program- i+ O3 {7 N6 I* h5 A% p' L3 \
- //------------------------------------------------------------------------------1 n' [0 [! t; }: `
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )8 X9 A. W* Z0 L6 D$ V2 P
- {
. B9 g2 h1 j' |8 _+ ]6 Q% F% d+ ~ - try8 { k: ~1 S. U' H+ @$ B I
- {
/ s# E" X( `5 @- U5 h( z; d - theGtac = new Gtac();
" y# Z: d5 `3 p6 Y - theGtac->do_it();0 v6 t- O! ^* L& M3 J- a% B- b: P
- delete theGtac;
' o: v& i) }7 A6 R$ ]+ I2 w - }
6 F. D* Z/ Z! I2 a/ \+ T- o - catch (const NXOpen::NXException& ex). B. K* P! l+ y" U
- {( E2 v/ ^' {9 _% `* X$ F
- // ---- Enter your exception handling code here -----: ? C4 K- G4 k/ M; j
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
& U$ {& l$ @7 W- I4 l" I - }
& y. m3 Z: f) Y |# L - }
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7 U' g& J/ {9 F9 r6 n- //------------------------------------------------------------------------------
( M* p- e3 O. M8 w - // Unload Handler# R0 _, H, I+ i4 ?% a9 O4 w
- //------------------------------------------------------------------------------/ @. P! z* y7 U6 ?
- extern "C" DllExport int ufusr_ask_unload()
: L2 b3 f2 }5 |% p( n9 R/ _ - {3 G/ W) N( S5 A/ D1 o4 D1 f; t
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately; J" S* E4 l2 h- c5 f
- }1 \% d+ R. a8 z6 A, o. y% a: Y
- ; \* Q3 [% S/ \: d
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