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通过这个代码,可以获取选择面的相邻面的信息- h0 `4 Q) f# @1 y0 h" J2 D; {: _
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>6 o( |; f2 @! ], z" y1 A
- #include <uf_ui.h>3 g( Y, T# n; B7 ^
- #include <uf_object_types.h>! [3 P% l5 f, L: c
% C# N9 Q5 A, m4 g, P. S- #include <NXOpen/Edge.hxx>7 H# `( l. f# |
- #include <NXOpen/Face.hxx>: g8 J, F4 S& ?. J e2 w, Z
U" ]0 D8 ~' a5 W7 O- #include <NXOpen/ListingWindow.hxx># K8 a& A: Z. e6 Y& K( V# I
- #include <NXOpen/NXException.hxx># h3 T2 T8 b8 F. n0 W `! o5 E6 j
- #include <NXOpen/NXMessageBox.hxx>
4 r. f1 A/ k9 f# f - #include <NXOpen/NXObject.hxx>, _0 [" O& X' p" d& _
- #include <NXOpen/Part.hxx>
' W6 J1 S+ `. u. h8 D9 X# j - #include <NXOpen/ParTCollection.hxx>- D: v8 b( `+ x/ b. {9 C+ M
- #include <NXOpen/SelectDisplayableObject.hxx>. U9 V5 V: f ~6 A
- #include <NXOpen/SelectDisplayableObjectList.hxx>& ?7 k# P9 c$ B* D) W
- #include <NXOpen/SelectObject.hxx>
0 I/ w/ P. Z h9 | - #include <NXOpen/SelectObjectList.hxx>
0 i' v! h1 O& ^# D c! a2 G! { - #include <NXOpen/Selection.hxx>, q! t7 h! p+ L9 u4 i( _" n+ N
- #include <NXOpen/Session.hxx> j. R+ D+ G, E( V9 M! ~4 f# G
- #include <NXOpen/UI.hxx>
' R0 _; I$ Z$ v6 l - #include <NXOpen/View.hxx>6 } y7 J e4 b ~3 T, R7 t; ~+ ]
4 K) _1 Q7 V9 }4 Q D" t- #include <iostream>" r% [2 ]" ^. H% [
- #include <sstream>
! J" ^+ Z2 z9 l/ n$ ?9 z* g/ w9 Q5 z - #include <list>
^% { x3 z+ U
: o3 o( |1 d9 E( j+ N _- using namespace NXOpen;
% f% j1 ?9 A4 G& D - using namespace NXOpen::Annotations;
; r( g- z0 o5 i! p - using namespace std;8 K7 B- g0 z3 |9 o0 S
- `5 \4 c3 S4 K% ?: A/ p9 [- class Gtac3 |1 E1 _9 X4 h
- {
d: _4 N( F+ Q( S - // class members
' f9 W& D- q* C8 y - public:
% C b6 N5 k% e - static Session *theSession;
& |. c' t$ Z& E0 Y9 m2 u - static UI *theUI;
( O } a0 P# Z1 J3 Q
9 n% t: U! W( z. J% u5 V9 H0 H- Gtac();4 `/ j' M# A4 F! z0 x" `
- ~Gtac();
- H' u$ d9 [1 h: }
9 A! `& P0 N$ S8 r0 ? A4 ~- void do_it();2 V/ m( h$ l* h# C1 t8 g' r
- & @/ R: K, r7 K& U1 _
- private:
( T$ a1 B+ o0 V& @# A1 Z' { - Part *workPart, *displayPart;
- S1 `; `# ~; s# l - Selection *sm;7 `: P/ U% E% j$ G
- NXMessageBox *mb;+ {: E! Z9 Z2 k7 @+ T
- ListingWindow *lw;
) W3 r2 f: h8 Q/ c) p1 i9 }5 X - * l f9 `% ?4 t
- Face* select_a_face(); G% O5 C! i: p) r0 U
- ]: V0 J0 F: N& I- };
+ k- b8 o6 N# P+ G+ r
9 g; Y1 H4 ?, y+ s- //------------------------------------------------------------------------------
1 o+ f: o* `, m$ F1 k( e. K - // Initialize static variables, B; S( R: |: a: K- C
- //------------------------------------------------------------------------------/ o( [$ D0 M: ?3 ^
- Session *(Gtac::theSession) = NULL;; A' j- G5 F5 b: }
- UI *(Gtac::theUI) = NULL; p( q. A# E/ `: E8 ~! x
- " Y; l5 o8 E7 D# Z( Y$ H
- //------------------------------------------------------------------------------ W8 a& {" u( i( M# H2 o7 {- _
- // Declaration of global variables" X# R0 e" y5 I! a; ^- w
- //------------------------------------------------------------------------------
4 G' P5 {3 X. e3 n - Gtac *theGtac;
$ `) s; g/ n! o# j. o3 W - " r, f$ l+ j6 t2 ?/ S
- //------------------------------------------------------------------------------! c- L g2 G [
- // Constructor
* b( _1 V- _* b- @6 G f - //------------------------------------------------------------------------------( k: [# U2 c( f6 ]0 ]) `
- Gtac::Gtac(), n' A! m. g: @, Z2 F& }& ~
- {
5 N+ ~3 \( e; R* i. ? S - // Initialize the NX Open C++ API environment
8 S, F0 ^# ?! t" Z% d - Gtac::theSession = NXOpen::Session::GetSession();) z5 e- k# G* R8 B1 Y( t) }
- Gtac::theUI = UI::GetUI();
7 O/ w! F; f' m! d1 x- a - 8 O( [- T8 ]7 f! e& n- j! X
- sm = theUI->SelectionManager();9 y! i0 Y3 a- h: h! V
- mb = theUI->NXMessageBox();( C& E$ ]5 a" t. }( G0 ~+ D% g. x
- lw = theSession->ListingWindow();; u* A9 T! J9 s/ U" r- R) D1 q6 }
( X# R6 E( c* q# C- workPart = 0;: y8 T% T' ~0 ^! G1 d7 G/ |
- displayPart = 0;. _5 t$ K- f% |
- }
5 G a/ r2 ]0 P - $ M9 U* ^* k, j$ S. O
- //------------------------------------------------------------------------------) q. q8 a- ]$ |+ Q
- // Destructor! j' i% {* N) g p, d& Q1 ^" V2 [
- //------------------------------------------------------------------------------# A* a% m* T9 }1 [: t( w# K
- Gtac::~Gtac()' Z; o0 P3 I7 s' j
- {
3 N2 Y# b' U0 A( M - }
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: M ^9 M, W8 ^) g9 X l. w& `3 Z- i4 F- //------------------------------------------------------------------------------) X) h& @' a0 O, @
- // Selection
% D/ I& f* v+ b/ b6 F" ^ - //------------------------------------------------------------------------------+ q6 P! n3 T( t& J% t7 A% n) n9 J
- Face* Gtac::select_a_face()3 g* n, o6 d% [9 v3 j
- {" @; ?0 Y' s/ y* O6 g+ b
- // ask user to select a face4 W/ S# Z. [3 J! Y4 E& @6 ~
- UI *ui = UI::GetUI();" W0 W9 M* s+ P! e% V
- Selection *sm = ui->SelectionManager();
, [% p* h) N! p% {8 T5 y - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
& [( x6 J, Y$ C$ ^. b4 Z$ Y* T2 D
! _9 L) K: |$ s0 z1 V O, |& J- NXString message("Select Face:");
& F' l! E; Y# s- J8 G2 v, [& i - NXString title("Select Face");
8 L8 X6 R. Y8 H0 A; Y - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
2 o" s8 m+ x5 Q" U) d2 _ - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
! L# w1 f8 b7 ]0 M. H- C/ G - bool include_features = 0;0 |: q: V h: c2 k+ D
- bool keep_highlighted = 0; M$ j+ Z, K# {1 l/ ]1 H- |
- 8 I4 Z8 y" f1 O: @% F! H
- // Define the mask triple(s)
! o9 B2 w/ E1 \. ~! g* ?# V - std::vector<Selection::MaskTriple> mask(1);: R" D6 n* M6 N* b
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
, H+ m9 y7 w; A& |: A& H - Point3d cursor;
/ d5 Q: z; u) Z7 \. X - NXObject *object;2 Y4 ^* X4 w$ s9 n1 N3 f
" r; i" W. I( m6 g7 n: H" K1 ] F) D' \! z- // Select objects using filter defined by mask triples$ E% t- m! g. O# o
- Selection::Response res = sm->SelectObject(
6 u5 d1 _/ }+ h; b5 G5 N - message, title, scope, action, include_features,
) t% k! T1 ?7 T9 A, c9 O - keep_highlighted, mask, &object, &cursor );* P3 ^# U% t( `" Y& D4 d
- 3 a+ @- w( G$ C+ ?$ D3 W2 c
- if( res == Selection::ResponseObjectSelected ); N+ z5 F/ l' w
- { A& n; w5 Y! @, M
- Face *aFace;
7 T9 A1 }7 U2 [6 N/ q0 a - aFace = (Face *)(object);
M: {. r) @; d+ T( o( Z - return aFace;
0 R* n; _- G* L' H" J4 m - }
# x j$ b; j2 M7 U2 _" s8 x
. E7 A* m1 K% Y! C2 v$ i- return 0;( q& o+ j0 q8 C& w
- }
/ M1 n' L7 c6 H8 Q. k. d/ R- m - $ K; q! S4 s% H! U b( q
- //------------------------------------------------------------------------------! V$ ]1 L- C1 O% ]: }& x
- // start with our job...
2 w7 _/ ^( z! z* S. w - //------------------------------------------------------------------------------
Z' o6 Q$ ~# U' w - void Gtac::do_it()
, p. y" c4 l7 j3 _' B& U - {! w+ T* _: X& l( l' y3 u8 g
- workPart = theSession->Parts()->Work();
1 z/ K3 H3 U# R8 K# b - Part *displayPart = theSession->Parts()->Display();
3 \' }4 i/ o9 ?% \/ d - stringstream out;
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) d- V% ?! o# Y+ Z- Face *theFace = 0;
0 b# U x0 L3 F- T, q% n: x1 Z - std::list<Face*> myfaces;
8 v" v; z5 }, j* o' I0 m, G -
' ^+ g8 y3 z# J. a - while( (theFace=select_a_face()) != 0 )
9 Z' p9 N! D# l) s - {1 ^4 D( ^$ i3 i7 ]& P7 V
- if(! lw->IsOpen() ) lw->Open();3 E D' g, `. y' D, v
" S" k8 S+ }" F n1 u8 s. T- out << "Selected Object: " << theFace->Tag() << endl;
5 f; ?; y0 N# H% n' r! @3 K7 c! o: N - lw->WriteLine(out.str().c_str());
( l! C4 T' N5 S# `
. `2 a: l3 k e2 {- std::vector<Edge*> edges = theFace->GetEdges();
; Z% J8 A6 f% ~5 S# u* r4 D - out.str(""); out.clear();
! M9 o, w2 X0 J$ q0 t - out << " Number of edges: " << edges.size() << endl;6 ] k& Y3 N8 k- I
- lw->WriteLine(out.str().c_str());
4 D, I3 z/ L) F5 {' | - : F/ X* b V- D U: E5 r
- for( int ii = 0; ii < edges.size(); ii++). v3 N# W" X; s; }
- {
5 _& k' s, {0 _2 m - out.str(""); out.clear();9 t- i2 w8 U5 {' `8 X+ |
- out << " Edge: " << edges[ii]->Tag() << endl;
# Y' T1 `; I7 c- j4 Z. A - lw->WriteLine(out.str().c_str());
4 \- q" R$ D$ S9 B A4 ` - 0 z6 k. s% j5 a* C/ c
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();" }& W/ M0 { t( W7 b" J( }2 r
- out.str(""); out.clear();
1 H) w4 ? b% L4 b8 j - out << " Number of adjacent faces: " << adj_faces.size() << endl;
$ @) a% Q2 g8 R' A - lw->WriteLine(out.str().c_str());
( ]9 K" `3 @6 n! G - 3 B* Y a. F/ V1 y& Q
- for( int jj = 0; jj < adj_faces.size(); jj++)3 O! m( {1 l) k" C) X- g
- {3 h5 h8 u& `5 y' P' v* i
- out.str(""); out.clear();
' h, l. k6 W: \2 w. { - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
4 e1 w' q/ G, {9 T - lw->WriteLine(out.str().c_str());( d2 D% u& v2 r1 N. m3 m6 f) B$ Y
- ( C* g* v, }" b, ?
- myfaces.push_back(adj_faces[jj]);0 v% @! T- m& T" g
C0 r F% X% r- } // jj
4 x& \1 p- [6 G( Z
* |$ k7 V$ C4 g5 L9 W- } // ii
( M- K+ F% [! l6 Q
1 g0 j4 e/ E# o2 o# v; r- myfaces.unique();5 {# D2 w" a9 W* V1 q! D
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
+ K+ _( P: j9 V3 D$ B - {+ j, @, ?1 j) B* w3 A7 q- |% n
- (*it)->Highlight();
2 H7 ^. V9 J. V6 X4 ~ - }
1 v0 r& R; B% d - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
, U. U9 {; k+ `8 ?* V P8 B - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
1 C7 c& P' R' K/ p - {
' z( T* }8 K4 j& K - (*it)->Unhighlight();6 C2 \) m; q* x
- }* c- I# M) e' m- {5 e. B
- myfaces.clear();
" e) x0 B* z/ v- {1 c7 S - " R- Q" S f6 ]5 ^0 D
1 D& e( c% ]/ A" n8 z0 `. [' Z- } // while( H$ H6 \# X) a- t" j
- }0 ^6 M# g1 D7 `
/ ~# f7 r* w- q* v- //------------------------------------------------------------------------------
0 e0 [$ [" q2 z3 L) u" E - // Entry point for our unmanaged internal C++ program9 U$ n& F2 F/ {
- //------------------------------------------------------------------------------2 p( m/ [" S: g! z% |' D
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )' m9 o% h" ?* {
- {2 n+ U- d) Y" }$ t
- try y/ a) F3 c1 P& t R
- {0 E$ ]! k; O8 N2 r
- theGtac = new Gtac();6 t- a* k/ Y# O
- theGtac->do_it();; _; E8 ?- `$ S5 O' [) ~
- delete theGtac;$ v( |( v ]5 o- T) _3 Q& D
- }
. P4 @, u$ J( k0 E3 b$ n+ A+ Z& X - catch (const NXOpen::NXException& ex)% w) {0 ~& M: |! n! C
- {
: H: N8 y0 x3 v+ O; \8 y* j+ i" n - // ---- Enter your exception handling code here -----
/ k3 d& ?! }# X* I+ U/ ]. l - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());3 l; X7 ?# C% q9 g! o; y6 b6 H3 F
- }
5 T1 \* Y" t& _( [5 r2 s5 F - }
F; d7 B: }4 d! h& c) C U6 ^
" F& W; C* U. q" {+ c2 y9 g
a j' e& z0 R+ [6 P. \8 l- //------------------------------------------------------------------------------
, I0 c" v' k4 L - // Unload Handler8 @1 V; `" |7 W# Z7 H
- //------------------------------------------------------------------------------
" m3 i( ^0 x3 B2 c7 I - extern "C" DllExport int ufusr_ask_unload()8 Z' Z, Q! U/ { ]- }, x+ V1 l( N
- {( L% X G2 O7 B' l+ ?$ e; h! d
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;/ ]) A2 a5 O; E1 b
- }4 m9 Y) b* H2 ~1 s$ y6 k7 _
- E3 J/ O2 T* S" z9 V! d; o
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