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通过这个代码,可以获取选择面的相邻面的信息
2 t1 G1 \' c* i5 p: _% z5 d8 fNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!: j+ y- e8 `' L( t
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- #include <uf.h>( U& }# f/ J" l2 T
- #include <uf_ui.h>; w9 W, G) ~3 l& b6 {$ U! h
- #include <uf_object_types.h>8 r" g: ^. `* X# `/ ?
- # x, @) n6 B$ E3 M f
- #include <NXOpen/Edge.hxx>
+ R* z. }; G* n) m8 @$ N2 \% } - #include <NXOpen/Face.hxx>
6 u5 [7 _/ y/ y4 M. m5 S/ @6 X
! H. l9 i; D+ u2 E; W- #include <NXOpen/ListingWindow.hxx>
, O, B) ?5 _. d2 z8 l$ @ - #include <NXOpen/NXException.hxx>
8 ]$ i! |! X) d0 c - #include <NXOpen/NXMessageBox.hxx>- J+ q: a" ~3 H+ x% C/ b; q
- #include <NXOpen/NXObject.hxx>
. h/ v1 J m* ]# ~& ] - #include <NXOpen/Part.hxx>
7 t5 h* S }* T9 j/ O - #include <NXOpen/ParTCollection.hxx>
L8 K5 v7 T! _5 O( F! {- g8 G, b - #include <NXOpen/SelectDisplayableObject.hxx>& s4 s/ U1 d( j" F
- #include <NXOpen/SelectDisplayableObjectList.hxx>: U) A6 W( f* c+ U& b# t( A
- #include <NXOpen/SelectObject.hxx>
0 D8 [0 ] t5 c- q - #include <NXOpen/SelectObjectList.hxx>
$ L U8 `+ M) H: i - #include <NXOpen/Selection.hxx>+ j/ g8 U* r! \4 {
- #include <NXOpen/Session.hxx>; U+ e/ g3 a& [ e, Y" Q5 s
- #include <NXOpen/UI.hxx>" H& m6 W) @6 L: G0 a3 m
- #include <NXOpen/View.hxx>0 r% u4 `' T# B. B7 D
6 {: m3 B6 p. k+ I ?9 Q5 w. o- #include <iostream>
( [9 }& k* u& w# R- N. c - #include <sstream>8 N6 L4 x5 D6 I$ v- K: J
- #include <list>& o$ h/ K G6 N' ^9 V& o4 Z& z
- * @. p# K& C7 L" S* a! A/ x r7 N
- using namespace NXOpen;
- r3 o8 q h2 h Z$ h" W - using namespace NXOpen::Annotations;
# s/ p4 o0 R( u4 H- `' N - using namespace std;. Y: K- h9 J d- G- k/ T
- . a/ I |/ Z. A3 H& y3 q5 M
- class Gtac
! V( K6 J# m: Y' ]9 x - {0 }: g6 P+ N& E D. Y2 I, O
- // class members
5 s9 e' Y" C6 v6 }: x8 _) [& p - public:
( g4 H1 i7 b$ m3 U - static Session *theSession;
8 I9 z; i* ~& \) N/ h+ R# { - static UI *theUI;
, f1 {! N# z) v! S2 u
/ O% N/ E8 s" Z7 I; V# q* W- Gtac();
" c4 X5 R* Z/ M) i) N - ~Gtac();$ J! G$ e2 k* `! s9 }. e, k
- 7 y0 L* v o( L! R
- void do_it();
9 q9 M. U5 Q x4 ?1 M; q4 a - , S+ E% v7 h$ ]
- private:5 ~2 V# |- c* x( G% Y4 o/ s
- Part *workPart, *displayPart;) [ s4 m! @ a2 ?( ^3 v
- Selection *sm;4 W* c) m7 q$ d
- NXMessageBox *mb;
1 ]3 p$ W' e% l* p- Y2 q: s8 j - ListingWindow *lw;" F; b1 x# f5 T/ G8 b0 ?
( _" X- _% i1 W N- Face* select_a_face();0 ]9 S0 T: L: c& U9 j, o: q0 G
- # o8 K4 c0 c1 B$ p
- };
/ v( q& y6 R% \: r% i8 |7 t
% }4 I' j* r; \/ J4 l- //------------------------------------------------------------------------------, K. O0 c. j6 I/ a4 t
- // Initialize static variables
% M& v, J& n$ Q! y - //------------------------------------------------------------------------------9 _. o) `3 r' I3 Y* \& D
- Session *(Gtac::theSession) = NULL;
9 n3 I0 Q9 B$ |8 ~. M# o9 } - UI *(Gtac::theUI) = NULL;
" e2 G2 M6 z- { - " u. n' d% q- [) k
- //------------------------------------------------------------------------------ d& S, {) T/ n @- z
- // Declaration of global variables. f- I4 G, u, |# o3 y1 w) H9 d0 \
- //------------------------------------------------------------------------------7 S, z- T; f8 k2 |( |8 T1 p4 w
- Gtac *theGtac;4 o0 \9 k5 _* l5 \: e) [$ v v, G
. }4 Q- S2 H/ N3 c# l1 F! b- //------------------------------------------------------------------------------
" y% i( b4 v! ^0 Y - // Constructor
& P/ t0 L7 m. D - //------------------------------------------------------------------------------
, F& r- {" D9 v0 F. d - Gtac::Gtac()
1 v s; r1 B0 C6 j2 x - {
( e O. U; w( ?) n( V! h" K3 U - // Initialize the NX Open C++ API environment) _) b6 P6 ]( S! C* I I
- Gtac::theSession = NXOpen::Session::GetSession();
! F/ Q6 Y% e. Q# O: [4 T - Gtac::theUI = UI::GetUI();
. r7 j7 w U N* I% s& u - ' D4 @5 F% i+ s0 O) G4 B* H6 j
- sm = theUI->SelectionManager();
0 B& U+ @. U0 x* } - mb = theUI->NXMessageBox();
" V+ k: H; ~/ h! c3 Q5 X& Q' w- v - lw = theSession->ListingWindow();$ F5 H% v/ n% h: C
. x- n! n- n0 h( i$ j- workPart = 0;" C _" {' [( E: ~1 G, D
- displayPart = 0;3 W" f; u& A* u; {, R7 S
- }
* O" ?& u' t5 H, c9 v' r
4 p; l/ d. K% U9 J. p, |- //------------------------------------------------------------------------------" V" q9 A; i/ Z. I% d% a& ]+ `0 c
- // Destructor& L: x' J( M) i* D% y
- //------------------------------------------------------------------------------
9 x. X) X& s$ C* P - Gtac::~Gtac()
! @0 I, [ r5 z6 z7 r; c- N - {
: h+ k% x! O$ M& U6 t' r9 }4 r% d - }) w- Q, ]5 V0 z3 a
9 j9 O6 O# b5 t9 M, M/ |9 }- //------------------------------------------------------------------------------* h/ D7 g* h- o0 Q
- // Selection+ z1 e$ B& z6 C% S" u1 |7 A2 D
- //------------------------------------------------------------------------------
: H2 T6 {6 O1 r3 W- p - Face* Gtac::select_a_face()- l3 V9 c2 Y3 s0 Z9 P
- {9 F9 a2 N( Z7 T9 `7 ]) V
- // ask user to select a face
! N2 J$ X9 @2 `- o - UI *ui = UI::GetUI();
: |8 F. b9 ~/ k& H - Selection *sm = ui->SelectionManager();
& N$ v9 E3 a% D* J; v3 q3 L. A, G - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5' l' y$ F" s# ~% G" N
% h( k" O- r0 T) ~7 B: o- NXString message("Select Face:");
; _# X# Z& @' B8 A# W% _ - NXString title("Select Face");5 j# r* ^0 o. X4 k0 x
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
1 U9 Y( d$ D4 O" S: A @ - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;( u3 I" X$ |* r1 @! w& J: j& m
- bool include_features = 0;
, n7 w9 }' k% d4 b( E9 z! x4 V - bool keep_highlighted = 0;
5 o6 e! P: N4 Z% @: [; g: r
$ D$ e% S" u+ U/ t- // Define the mask triple(s)8 l# B# H ? m# J7 i
- std::vector<Selection::MaskTriple> mask(1);$ [6 W* [: f% }( y9 p1 }
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
) _, W7 c$ d0 x - Point3d cursor;
0 b7 X1 j5 [ Y5 Z) b0 t: q: q! Y - NXObject *object;3 @5 g l5 L2 g6 o9 n M; l
- ! R$ z! ?4 \6 w( F( h
- // Select objects using filter defined by mask triples
9 ~( \5 e" q, a5 I# ~* j( Y - Selection::Response res = sm->SelectObject( o( P1 J% P2 p( i' ^/ Q1 ~: z5 _
- message, title, scope, action, include_features,4 ?9 U1 Q! K: _7 D
- keep_highlighted, mask, &object, &cursor );, v+ {9 S- a3 \% S8 c8 W0 Q7 C
: a$ H8 g" w0 H7 P( n) a& f- if( res == Selection::ResponseObjectSelected )
0 u6 z* V4 \: h! A* N. l+ J, [ - {
Q9 k2 f3 } F8 O+ } - Face *aFace;
9 o& R. |+ w8 O - aFace = (Face *)(object);
1 W3 R1 }. N4 S- Q+ [ - return aFace;; C9 `6 n% n, c/ a# i' g2 F
- }3 G( n; c+ ~$ j+ o& G( _' k
. ?- _1 g, I% c5 z- return 0;: q/ G0 `- F1 ~3 T6 Z7 J4 T
- }
- A Z5 O1 {3 z9 K - * t5 } p# _9 `3 L
- //------------------------------------------------------------------------------
5 N+ ^0 o! d# a: C$ w4 {& O0 u% Q - // start with our job...' ?& ]3 u! d# ^4 d
- //------------------------------------------------------------------------------
: F2 d) d* `5 l% |) K- T! g$ m9 | - void Gtac::do_it()
7 @; `# }% F2 a' T( R+ l - {
4 h6 c) T6 }' n& E - workPart = theSession->Parts()->Work();6 N S) w8 h: M5 ~% K# L
- Part *displayPart = theSession->Parts()->Display();
! X# i$ ?) s9 d, ~- d - stringstream out;
8 ~. @! \" ~* {5 |, j8 d
$ L& u- |/ Z1 L0 B- Face *theFace = 0;
. I6 I% B2 |6 e/ j" I! I - std::list<Face*> myfaces;0 D; K/ b1 b0 f6 Y5 \
- 1 y/ T- h. c" s/ d8 n
- while( (theFace=select_a_face()) != 0 )
/ t5 p* a& w2 H; ^! e; b0 m - {. {! Z/ n N, |' V
- if(! lw->IsOpen() ) lw->Open();
8 B. n5 i, z1 A
6 F( {. O. U" Y7 F! R- out << "Selected Object: " << theFace->Tag() << endl;
+ R' T8 Q3 a2 G }* Y# @; N& O" o. O - lw->WriteLine(out.str().c_str());
4 `0 s0 p3 T$ c3 m - ; V1 v1 A' _: j) M
- std::vector<Edge*> edges = theFace->GetEdges();
+ T5 f, V$ d$ z Q' c - out.str(""); out.clear();" S* _: ]* T+ S* B4 Y1 X& _* m
- out << " Number of edges: " << edges.size() << endl;
4 c) n# ~' I5 O$ x9 [* f - lw->WriteLine(out.str().c_str());' l8 t# N) @* F3 b4 G3 o7 {7 J
! [8 p* }! Z# D1 f& K! I- for( int ii = 0; ii < edges.size(); ii++)
+ `! L7 Z3 J8 H9 ]+ N - {
' j; k- ], |' @! a `/ u. x$ ` - out.str(""); out.clear();; Z2 ^5 ^3 n, B2 r
- out << " Edge: " << edges[ii]->Tag() << endl;
; @: t: Y/ T9 w7 m - lw->WriteLine(out.str().c_str());
, T4 t2 h: |( q+ q5 f
A8 a' k8 i6 S) K, @- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();; n$ |4 \1 }$ c& A# P# _4 Q+ @
- out.str(""); out.clear();& B/ K$ {% }8 Z1 Y. n6 N: ]
- out << " Number of adjacent faces: " << adj_faces.size() << endl;5 p: F9 @4 Q' G/ T4 a
- lw->WriteLine(out.str().c_str());) h" K( `/ t; X1 S: I% o- [% S( D
- . J) F% N {9 }) ]0 o( o9 p& B; _
- for( int jj = 0; jj < adj_faces.size(); jj++)
# z+ K4 H$ F( n! _. O' i - {
1 g: z3 R5 G% C9 @. e! D& F - out.str(""); out.clear();
" H% z# X- [; E) @ - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;2 L( @. t% |8 p1 w& |' D- _* t' x
- lw->WriteLine(out.str().c_str());
% x) t3 ]$ c% X
& Z8 }$ v7 H2 @8 m- myfaces.push_back(adj_faces[jj]);7 h8 R# q4 t! t5 z f) g3 G, Q
- # C2 h0 Y: N& K2 G
- } // jj
$ g- Y9 y5 G4 j0 } - & r0 q3 W" e4 K( [5 `
- } // ii8 N% |/ ?' W( Z# F
- - D# A- C. j1 ^& |0 P. I4 r
- myfaces.unique();
" |: \* ~ E, a( t+ d* \6 Y2 z+ q - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)& W( O( P/ h- u3 X, a# X
- {9 h& |. T$ Y9 y3 M0 F8 T& l8 \
- (*it)->Highlight();
- O; k- R" v6 o; H7 S9 |) z' { - }5 ?& [% j: F% o9 L* h
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
# ^ x# s. W! e6 h+ [: j# p- u - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it) @3 b( @) }! `/ d. z( t0 W4 \; }: Y8 C; T
- {9 U% q$ N/ |! l- I" y0 R
- (*it)->Unhighlight();9 R& T& w" w+ y% a0 n( ]4 e; Z! R
- }+ H+ E- k/ U; `* n+ W
- myfaces.clear();
! u$ ]% _! `" r& n; |# Z - * D3 B1 Q k* b8 @- _( ~5 @
- % B5 S& n+ U0 k' B8 T
- } // while
. r4 a8 C+ E- w6 J6 _& v& h' H; @ - }
2 O! \# Y6 W5 W - ! ?9 Y6 z: l( N5 a: s. w$ }' b9 I
- //------------------------------------------------------------------------------, Y/ ^+ F- h( t, L7 ^3 `
- // Entry point for our unmanaged internal C++ program6 t+ s3 Z' v( R+ _+ P, O
- //------------------------------------------------------------------------------/ n# k: B0 ~4 G
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )+ O0 [) H7 ^, W8 M7 I3 C' o
- {2 I4 M+ P2 [" [; |+ m- b/ X( R
- try
, I- S$ Q" j5 a4 \( V" \5 p - {
/ u5 N* i5 }7 i - theGtac = new Gtac();
I* S: Z& \! c7 |9 h, @7 K/ o - theGtac->do_it(); T8 T8 F" e7 J, M5 w
- delete theGtac;
, j$ D% w# @, u8 A% }; W - }1 E, g( U! e4 y
- catch (const NXOpen::NXException& ex)
" {, w5 b O: t6 Z - {: E, ]0 i8 r. C7 x1 _3 T
- // ---- Enter your exception handling code here -----/ F9 Q6 c% [0 [
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
: _2 ^4 Y S/ w/ @3 S7 k5 M; Y - }
; y" K# H% V4 U6 ]0 b7 j" K: Y W - }: H4 A2 H1 c, H! T8 Y: S6 n3 D
- . }$ |9 u. p! |+ D
- ! o" w& E6 P( t. j8 p# T' P
- //------------------------------------------------------------------------------
' I1 N+ ]$ L g' e* B - // Unload Handler
8 ^6 m( e8 ~, X: v6 j - //------------------------------------------------------------------------------8 n2 h2 l: @' o) F: l* y
- extern "C" DllExport int ufusr_ask_unload()
9 \/ Z" D5 T5 W$ d( \7 [- o& t - {
; N+ d% z' ^& S. k; Z" D - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;! z' ?" d5 v3 X- @, y
- }4 x! M$ O( t7 _& r
4 o+ m6 ^$ a* w5 ?8 k) ^- t
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