|
请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
通过这个代码,可以获取选择面的相邻面的信息
: A" M! N* a0 N4 S' O9 E" z( e+ p vNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!$ `* ?! i6 T" F$ F! B6 D
( c( ?! G4 @0 ~+ r5 S; z) `- #include <uf.h>
, S# C5 n& w* h Q/ X% Z' U! n - #include <uf_ui.h>, X- ~$ X" s* Z m: ~6 l
- #include <uf_object_types.h>
8 a8 B& X$ d, s, B
; Y$ m. O! ]4 @0 m- #include <NXOpen/Edge.hxx>( i7 N/ C& _1 j" P
- #include <NXOpen/Face.hxx>3 C/ n8 Z7 C6 C; i4 J
- ' D, S* q, M: \ v; S* v( J
- #include <NXOpen/ListingWindow.hxx>
# [' [+ B A- q: r4 w - #include <NXOpen/NXException.hxx>/ {9 ?. Y5 T# j! }% d7 j3 ?5 r
- #include <NXOpen/NXMessageBox.hxx>1 r% I4 @0 |* L4 J2 K; r# m, @) L
- #include <NXOpen/NXObject.hxx>' S7 M' J- d3 \9 g, }' r
- #include <NXOpen/Part.hxx>
2 k5 r4 ^7 W: T( J* q2 @% Q- Q5 g - #include <NXOpen/ParTCollection.hxx>+ |: l1 |* R: r- _, ?1 d( G
- #include <NXOpen/SelectDisplayableObject.hxx>
4 U8 M- u# y9 B p' q - #include <NXOpen/SelectDisplayableObjectList.hxx>
$ r6 z o: s2 i7 ~$ r% R6 j- f+ `. G: Z - #include <NXOpen/SelectObject.hxx>4 ~6 I6 G, j2 T, ^! p! D3 I
- #include <NXOpen/SelectObjectList.hxx>
% i! E- `/ T' n2 S - #include <NXOpen/Selection.hxx>
# J$ [$ _8 E4 } - #include <NXOpen/Session.hxx>7 |$ f% r6 P* j- \
- #include <NXOpen/UI.hxx>! u+ @# J$ i6 Y& Q$ S5 w+ Y' E$ `. I6 E
- #include <NXOpen/View.hxx>8 |: X% s a& F/ @! P. d
- ' |# g' z) U9 p( w6 z7 V
- #include <iostream>
1 r2 b9 D8 i# ]' C- Y/ N - #include <sstream># `7 }5 n4 k' y9 u7 @
- #include <list>
+ i( R: n. a) r3 |; m# s
* _% b& d9 T' x- }+ I0 Z) Z- _- using namespace NXOpen;
' v% a& q0 @! q - using namespace NXOpen::Annotations;
( [. h2 W8 R+ v4 U/ X - using namespace std;4 \. a9 W$ v: t& |: {( b
: W4 O+ Q' x# i1 H8 n/ r& G, z% \6 R- class Gtac- }) M4 f! T" E% C
- {
" u! o) g' P* i1 m* s% V& z - // class members- X2 b' ~. J8 t- J: B# H! ^2 J
- public:
+ U+ D, e+ q( l% k: x3 N, ` - static Session *theSession;( B5 I8 f) j: @3 H; v
- static UI *theUI;# T% V" j% @' J
- ) [# |1 l% D) a9 J/ }2 G
- Gtac();
5 H! U5 O7 {. o) b7 ~5 `: ` - ~Gtac();9 L; \4 u2 \. o' K% ]8 O, t
* l3 z9 w3 h; p& y: S& j- N1 @7 Z" ~ i- void do_it();
, P, B' l# j/ e& o# A - 6 r0 }' @8 g5 I( j! T) x
- private: Q& m9 w4 ~3 B9 i0 ?" `/ h
- Part *workPart, *displayPart;* B7 @ _# I. m; }" l# R; }0 T
- Selection *sm;
# ^0 a( x- q0 ]; \# o+ V/ f$ n - NXMessageBox *mb;
1 w9 @+ q2 s5 C! {, Y" t - ListingWindow *lw;
" E0 e& i& _5 n! x
$ t5 H) x# ?4 D/ p6 j: d- Face* select_a_face();: `0 u9 N# n' J0 b: o' t" b
- ' T" y" v" ^( Q( d9 V
- };
2 A' w$ O' j t1 M, [! H* \. j
9 T# N. |/ I9 A. `1 ^6 v- //------------------------------------------------------------------------------
/ K- y% s" k$ ?1 g: r - // Initialize static variables* F3 U0 d f8 ^$ m6 m
- //------------------------------------------------------------------------------
2 t6 q# h) ?/ A# p& D - Session *(Gtac::theSession) = NULL;& U+ g" J( t% k, d# o2 P- f* n* N
- UI *(Gtac::theUI) = NULL;/ u9 `# k. S3 A2 Y( N; x( A
- 4 q( m: `3 s4 \# F u
- //------------------------------------------------------------------------------, S% x8 u6 p7 _5 Q% H. x) a9 M7 f' E2 u
- // Declaration of global variables% H* }+ O" l- ?) B! T( K! E4 F
- //------------------------------------------------------------------------------
4 f# r( ]1 t) Z- q: X% S0 F" @ - Gtac *theGtac;1 T- d: K5 b. W( ?. h7 s' [
; n. r& L" {- l, ]! E( u- //------------------------------------------------------------------------------
1 v( D( D/ _* X/ i5 G - // Constructor3 u* v5 `) X/ `0 C
- //------------------------------------------------------------------------------* W7 o: v! W6 B5 ]
- Gtac::Gtac()8 Z* y1 R' U8 O% t" U+ J$ |
- {$ i; l6 K* L9 B8 [4 t' G) `
- // Initialize the NX Open C++ API environment% m, R- p% j) F0 W
- Gtac::theSession = NXOpen::Session::GetSession();$ q- P) C5 [$ m2 p- b
- Gtac::theUI = UI::GetUI();
% V7 y6 f- i# p3 `: R; R
. R. m( |5 M. H3 k7 y) W' F- sm = theUI->SelectionManager();
3 o5 {: a4 x2 t# Z - mb = theUI->NXMessageBox();
, h* w1 k8 k" Z! g7 v( ~5 ~ - lw = theSession->ListingWindow();, p6 x+ Y8 v. G. X4 D* W8 m
- w. T' o7 x u7 O- workPart = 0; ^ T* w+ _* D: n" T* d' Y- e
- displayPart = 0;
0 F. c+ S' r& R' U - }
9 {! f; N; Z5 ^6 l7 p* X - " R( J& R! Q* E: W2 O
- //------------------------------------------------------------------------------
! H' ]# M/ A8 H3 D- T - // Destructor
r. Z6 t/ Q% }/ d3 { - //------------------------------------------------------------------------------
% a+ J; {4 u& s J5 q q - Gtac::~Gtac()
8 |( z: c3 W* Z, d$ a) w( i - {2 e) K4 f: X( v' e x, y
- }
t# y7 n7 |" b; @6 u# B - 6 c0 Y) |8 b( o0 h4 p
- //------------------------------------------------------------------------------5 X6 v( M2 |9 \2 @: U9 b# e' S
- // Selection
2 r2 w2 |" L$ c6 ~ - //------------------------------------------------------------------------------
; f. R" T) n0 a6 M( O/ U - Face* Gtac::select_a_face()
. E3 K) m8 \3 l* m. c4 d - {2 U# K. A! U8 Q# J6 ^" l: A# R
- // ask user to select a face
; N& s# M1 ^: s6 j7 J* { - UI *ui = UI::GetUI();) G' w4 j6 F1 Y& a- \' r* a8 m4 l) g
- Selection *sm = ui->SelectionManager();
9 U" G" ^0 M- m" a - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
) V7 [, d' ~: B) R1 i
+ u) Z" }5 X1 ^0 E- T- NXString message("Select Face:");: \; a) t3 J6 w, ?3 H x, [+ Y9 K
- NXString title("Select Face");
2 u( u' _+ X/ \" h8 d3 S - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;7 N# ~3 C& X0 F* H) \% t
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
/ G: u5 ~" |& `% M - bool include_features = 0;
! v6 R9 I% f7 H4 c4 x - bool keep_highlighted = 0;4 x. ~7 d6 O0 ~2 e4 C
, ?* Q2 r$ w' B4 e- // Define the mask triple(s)
' }8 t, F3 _1 t1 ?! R2 ] d; D - std::vector<Selection::MaskTriple> mask(1);
8 l" \4 ?+ @; e - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
! F" N9 ^/ z0 |8 ]: S4 Q) k- X - Point3d cursor;# T8 i7 I) ?. w1 ~# k" E9 N
- NXObject *object;2 u/ s, j- k& b/ A2 Z
- . l' l6 o& O! C
- // Select objects using filter defined by mask triples
5 z0 I5 C7 u7 G2 K - Selection::Response res = sm->SelectObject(
9 t- V M6 H# A+ b, {$ d& g. \ - message, title, scope, action, include_features,
# D; j m8 a6 M6 E: W2 W$ ~. ? - keep_highlighted, mask, &object, &cursor );
6 f, Y! c3 ^2 ?* E - ; O7 E; x" V# o, p* i
- if( res == Selection::ResponseObjectSelected )
* H! f3 I: e/ a8 `' A9 U - {
4 Y- ^7 K9 o: W! D* w# `% x) q1 j - Face *aFace;) `" }4 P) }8 y
- aFace = (Face *)(object);
8 g7 y$ ^& M9 D- i+ y6 R5 }2 k - return aFace;( E7 m x+ C" J/ @- \) s
- }* r7 }5 }/ [) H5 F6 n }% |' I1 W
( I% W2 U' l, g1 V' ^- return 0;4 l6 K5 ?$ k2 a& y
- }& r7 X; h# B$ ?! D: i
- 2 j& A6 {' d% i3 f5 @- Z
- //------------------------------------------------------------------------------9 k9 {( u5 c" k& l
- // start with our job...
% _0 g. O T, H. X - //------------------------------------------------------------------------------
1 a$ v: e) T: {5 U% I& H, W - void Gtac::do_it()8 X b. h3 M5 b$ i9 w/ X5 J
- {
6 x2 k) `1 g) |0 U$ k& a - workPart = theSession->Parts()->Work();# h' L3 |5 ]4 s2 h6 |" H, h( M, L
- Part *displayPart = theSession->Parts()->Display();4 y% ~5 j) s1 S3 A8 R
- stringstream out;7 C/ Z% n% s/ ?1 i, ~# p
- ; c* g I1 v3 ^+ e6 Z
- Face *theFace = 0;
/ u; C# C/ O" Y. @% t/ Z' @% t - std::list<Face*> myfaces;8 x9 k( c- ]4 u6 Z9 F
-
9 ~# ]; d$ v4 C. i- Q - while( (theFace=select_a_face()) != 0 )
! {- s" b/ k7 Z7 ?: b - {
( v5 k4 ]+ G. V1 A& Q) F - if(! lw->IsOpen() ) lw->Open();
) T4 k/ W1 V M+ B m* \2 B - 8 x5 }% t7 Z* I }2 \
- out << "Selected Object: " << theFace->Tag() << endl;
- q/ w/ ~- J; ]9 ] - lw->WriteLine(out.str().c_str());2 k/ k, M. |8 h8 E7 p: H0 M4 n0 h ]
- . K9 G2 o! a/ W6 i9 B. e
- std::vector<Edge*> edges = theFace->GetEdges();
2 @ n8 H# |- B) s - out.str(""); out.clear();% F3 d% r4 c5 L4 D- t6 M
- out << " Number of edges: " << edges.size() << endl;, F5 s7 e+ x# j
- lw->WriteLine(out.str().c_str());8 `9 ~- j- q. a3 U
! q. ]- ?0 {2 M) u: C& x+ F5 p1 ?- for( int ii = 0; ii < edges.size(); ii++)9 S) j* k5 N$ L m% V) u6 _
- {# r5 a( T3 A; d, j* k
- out.str(""); out.clear();
3 {, O% v9 Q' s - out << " Edge: " << edges[ii]->Tag() << endl;7 ^7 g' `: Q/ w3 ~3 d" ~
- lw->WriteLine(out.str().c_str());
! ~" l/ m- B. r- o
1 L+ u3 G% A0 \- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
& B! S6 p4 ?" \+ J4 k+ f. ~' m - out.str(""); out.clear();, o. F+ H8 h3 J% A% H
- out << " Number of adjacent faces: " << adj_faces.size() << endl;# ^, d1 \% b+ f2 v
- lw->WriteLine(out.str().c_str());9 L. u3 V& z0 [' w! d( L4 R; t
! l* Z. W7 _: O8 W- for( int jj = 0; jj < adj_faces.size(); jj++) S/ q, V$ v d: ^
- {
7 K" o3 b }& O1 A( B: k8 ]1 H - out.str(""); out.clear();
+ E1 N7 h3 Q8 Z' g* P. ~( H q - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
5 i$ X* m! o8 \& i5 W" ]) o - lw->WriteLine(out.str().c_str());% F2 S# C4 G" l9 k# B A1 @
- 6 W! n) I4 q( ~& s( p- l
- myfaces.push_back(adj_faces[jj]);% J# ~: h/ P, d& [( I
5 [6 H, \; i- ]& k0 j- } // jj+ N+ W8 I* u' T2 m' @8 G
- + F) t) g* J6 v8 @3 _7 a
- } // ii
7 e, d7 l. g" d
( ~9 Y' ?4 w: `* q) g2 k! t8 X- myfaces.unique();7 E; l8 c) s! k/ ^6 y. e* \0 i* h
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it); l9 E Z: F) G/ y; h' I9 m( J
- {
8 ]' T: l, O0 g0 @1 { - (*it)->Highlight();+ X- h4 g; z3 x/ U
- }
9 q8 x, Y3 z% ~/ \" T4 b) l; E/ } - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");) b8 P; A7 O, ~; h& F) J7 I
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
9 L9 t/ e1 v6 ?, k4 q/ S - {
( N) T" r4 J1 s' y# B' O, d - (*it)->Unhighlight();
+ b4 d7 K5 k4 }6 O - }
! E! p+ [5 `' S; {8 Y8 b - myfaces.clear();
% z, J/ ]2 }/ M6 w: C - - x# z. ~3 A7 `+ E! a& r5 [
- 0 q1 M, p, p9 M
- } // while
, i b3 O3 K' N: D - }0 C5 L7 E9 J" r, g7 m8 b1 j* L2 Q
- + u' T) @: R" g1 z7 }. \" n
- //------------------------------------------------------------------------------
4 y9 E! j; Y2 ` ] - // Entry point for our unmanaged internal C++ program% E: T5 I3 y0 |: ?6 n
- //------------------------------------------------------------------------------
; E# S) g% ^- H: r/ W; [) v* Z - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
$ B, v9 Y# g% Q/ T. U8 h - {) R) [3 g' j5 ^; x. }
- try
' w, U$ `# m v9 A* n - {& l# m1 E& C1 c5 k1 U# ]
- theGtac = new Gtac();
v3 ]' B* c: B/ T8 t - theGtac->do_it();1 `+ J2 y6 `9 m$ a7 F
- delete theGtac;% v* t. S; K$ t# {6 j c" } [
- }; a0 a) w" m% h( w& F7 y5 ~
- catch (const NXOpen::NXException& ex)+ ~: v+ j: ~+ w
- {
, \. k' L5 @, h+ ^8 q( s - // ---- Enter your exception handling code here -----
# u$ Q+ E q7 b# T9 d" ?1 w - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
! ^* O8 w Q5 O5 d8 ~* n4 D# r. S - }
2 y8 S. j% t! e, A$ }8 p* g - }
. @6 C- l- c! t
2 U5 E" j8 F$ [8 N/ Z1 @0 ^: U$ q8 y
4 {: L1 Q! Y4 s$ B) U$ ?. @- //------------------------------------------------------------------------------
, l$ j# d5 \, F& \ - // Unload Handler5 _/ |& H: a+ ^* o9 p; i$ v) F5 ^* T) n
- //------------------------------------------------------------------------------" M) ~+ Y1 V; E8 }% g
- extern "C" DllExport int ufusr_ask_unload(): J; k' H( ?; w4 |) y! U' b [
- {1 n% l! I' s1 ~
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
5 l4 w% _# r% ?; W; F* A - }
; ?1 j5 N( U3 k - : t/ ` x! [- O) J& [
复制代码 |
|