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NX二次开发源码:通过选择点创建样条曲线
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. b/ \3 n% y2 T- #include <uf_defs.h>+ B1 `! a% m( R. z" N1 z
- #include <uf.h>
# C& J8 u6 e* Y6 o8 }5 I2 c - #include <uf_modl.h>' ^0 u. K. D! Z! a# G( B
- #include <uf_object_types.h>6 N" j0 _) p, Q. T0 V6 x4 c/ \+ v) j
- #include <uf_ui.h>
0 Z2 E+ L% j7 p/ O. ` - #include <uf_modl.h>9 j. S4 a% C! P# U
- #include <<em>NXOpen</em>/NXException.hxx>
5 L* j! m4 m5 k8 R4 v! V1 D - #include <<em>NXOpen</em>/Session.hxx>: h( s1 S/ C9 q1 {5 w
- #include <<em>NXOpen</em>/Selection.hxx>
5 H9 c! O0 k5 M$ L% V - #include <<em>NXOpen</em>/Builder.hxx>0 M, L, [1 `) |% h2 \, G
- #include <<em>NXOpen</em>/Features_Feature.hxx>
4 y* Q+ }: x$ u - #include <<em>NXOpen</em>/Features_FeatureBuilder.hxx>) z- U+ B1 V4 v2 r
- #include <<em>NXOpen</em>/Features_FeatureCollection.hxx>) T& k) C$ q% Q& K. u
- #include <<em>NXOpen</em>/Features_GeometricConstraintData.hxx>& U( I* ~9 I' K* F; A3 ~+ P
- #include <<em>NXOpen</em>/Features_GeometricConstraintDataManager.hxx>
8 ]6 _# v1 U5 }( ] - #include <<em>NXOpen</em>/Features_StudioSplineBuilder.hxx>+ s; {+ r+ D" g
- #include <<em>NXOpen</em>/Part.hxx>! i0 z/ |) R; s) T8 a) J
- #include <<em>NXOpen</em>/ParTCollection.hxx>
r) b* z8 \% L - #include <<em>NXOpen</em>/Point.hxx>$ b4 d1 j" j2 l( D$ J' l
- #include <<em>NXOpen</em>/PointCollection.hxx># P4 S" E2 z- U. W3 `6 `% k
- #include <<em>NXOpen</em>/NXString.hxx>
3 A9 \( R; p8 O - #include <<em>NXOpen</em>/UI.hxx>
: o& u4 |+ ?5 I/ H; m0 D1 q - #include <<em>NXOpen</em>/Spline.hxx>
% {% g( e6 [9 A. y( m Z( ~ - #include <<em>NXOpen</em>/NXObjectManager.hxx>
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: `& l' ~7 S$ `' o! ~9 }- using namespace <em>NXOpen</em>;
3 _0 t5 x+ Y! u0 L/ p% D. s* ^7 f3 |3 y - using namespace std;
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- extern "<em>C</em>" DllExport int ufusr_ask_unload()
% N7 _3 x* i; K9 ^3 C7 L9 Z - {
; a6 [$ ~# |: V8 W - return (int)Session::LibraryUnloadOptionImmediately;
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- static vector<Point *> selectPoints(NXString prompt)
: A! B1 i6 L# V% b( x9 O( c - {
6 c& ?6 g& ?! n4 r% e - UI *ui = UI::GetUI();8 s( k2 c3 Y: n- {5 Y7 b* c
- Selection *sm = ui->SelectionManager();' k1 |* @6 \7 p
- std::vector<Selection::MaskTriple> mask(1);, q: t0 O" C( g2 }% \+ ?$ A
- mask[0] = Selection::MaskTriple(UF_point_type, 0, 0);
2 a! {7 c; j6 |* \* X. ~2 {0 R - std::vector<NXObject *> objects; E+ S. t, ?' V$ j+ g; `
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- sm->SelectObjects("Select Points", prompt,
7 U$ S8 Z0 R m9 y3 G( D s: c - Selection::SelectionScopeAnyInAssembly,
7 d# @ u: y: i9 ?2 B% U3 k - Selection::SelectionActionClearAndEnableSpecific,
0 ^, z% M4 ^& A( C* I7 x - false, false, mask, objects);
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- vector<Point *>selPoints(objects.size()); P, l6 [* x& P
- for (unsigned int ii = 0; ii < objects.size(); ii++)
- f! x1 N3 X l. x4 o8 F- m - selPoints[ii] = dynamic_cast<Point *>(objects[ii]);
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- return selPoints; n9 j8 Z2 k1 y6 }
- }
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0 w4 x4 {/ g$ H- f2 p; u/ S% C) X* q- static Spline *createStudioSplineThruPoints(vector<Point *> thePoints)
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- Session *theSession = Session::GetSession();" F7 H* G9 G, R" f3 _
- Part *workPart(theSession->Parts()->Work());
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- Session::UndoMarkId markId1;
2 m4 o, O% A& X - markId1 = theSession->SetUndoMark(Session::MarkVisibilityVisible,7 L* `5 @! |$ v- ^
- "Studio Spline Thru Points");
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- Features::StudioSpline *nullFeatures_StudioSpline(NULL);, D( l: S- R1 _% S
" N# {0 E" \ z- S4 d- Features::StudioSplineBuilder *studioSplineBuilder1;
& _- Z2 e0 L" _5 j - studioSplineBuilder1 = workPart->Features()->: z( w0 F( U" J+ E. p( A6 C
- CreateStudioSplineBuilder(nullFeatures_StudioSpline);' M1 {9 g$ Y8 b8 n) L. }5 I
- studioSplineBuilder1->SetAssociative(true);1 }% M6 s E' H$ k8 G9 q. L
- studioSplineBuilder1->
: `0 Y+ P3 V/ {1 d$ X$ w - SetInputCurveOption(Features::StudioSplineBuilder::CurveOptionRetain);6 D# D, j! C; z( E& n& F& Q
- studioSplineBuilder1->
$ S+ Q: `1 i+ t \ t' | - SetSplineMethod(Features::StudioSplineBuilder::MethodThroUGhPoints);
1 s$ V+ T q) I$ E) u$ I3 K - studioSplineBuilder1->SetDegree((int)thePoints.size() - 1);+ h/ J! |7 o8 F: o) j
- studioSplineBuilder1->SetPeriodic(false);9 H5 |0 V7 Q2 ]( q! p. }5 x
- studioSplineBuilder1->
/ D8 G- P% T) V1 s, \2 u - SetMatchKnots(Features::StudioSplineBuilder::MatchKnotsTypeNone);
8 r E* d/ h6 W; u* I2 a2 M2 z - std::vector<double> knots1(0);" w# @# ]# T0 q# u% G5 o* N, g m
- studioSplineBuilder1->SetKnots(knots1); r5 s; K5 t* W: H5 H) z
- std::vector<double> parameters1(0);9 ?9 h$ }( M. Z: H/ B
- studioSplineBuilder1->SetParameters(parameters1);4 a/ n0 u4 n3 L) v: n. ]1 g0 T
- Direction *nullDirection(NULL);% p2 y! D1 L+ R+ f4 |( ~
- Scalar *nullScalar(NULL);% @* p5 V# s% V ]; e3 n' X- f
- Offset *nullOffset(NULL);& H* {0 \7 ~! {. W; H
4 |4 e! ~3 i; h6 O! X) _: W* M- std::vector<Features::GeometricConstraintData *>! D& `0 B% @: g# w
- geometricConstraintData(thePoints.size());
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3 ^) P3 F/ l g: ^- y6 Z- for (unsigned int ii = 0; ii < thePoints.size(); ii++)
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- geometricConstraintData[ii] = studioSplineBuilder1->7 t/ b; w: k. ~0 P; ~- p5 ?# h5 X
- ConstraintManager()->CreateGeometricConstraintData();
: u6 C8 ~5 k- a7 q9 O - geometricConstraintData[ii]->SetPoint(thePoints[ii]);
3 n4 I+ g# W5 v" o/ i0 _1 U+ ~ - geometricConstraintData[ii]->SetAutomaticConstraintDirection(
* ~7 C6 o: d) S4 @' w - Features::GeometricConstraintData::ParameterDirectionIso);7 J% }- j+ g j
- geometricConstraintData[ii]->SetAutomaticConstraintType(
) Z) I( k6 X1 ^5 s9 h9 y& h - Features::GeometricConstraintData::AutoConstraintTypeNone);
# E5 _& J* h1 x- |* D - geometricConstraintData[ii]->SetTangentDirection(nullDirection);8 }& U& e% ~6 o" R1 C; C
- geometricConstraintData[ii]->SetTangentMagnitude(nullScalar);$ L x8 P* U- k7 c g
- geometricConstraintData[ii]->SetCurvature(nullOffset);
. x8 w* c; [: x0 ?7 x5 S2 W - geometricConstraintData[ii]->SetCurvatureDerivative(nullOffset);
$ A; i" ~. {9 g% W! r& y8 K' u - geometricConstraintData[ii]->SetHasSymmetricModelingConstraint(false);
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+ q' W$ U. B7 V% N0 r Z$ {- studioSplineBuilder1->ConstraintManager()->SetContents(2 Z( L( g/ n! ?1 e& s v9 A# U
- geometricConstraintData);% t, O0 Z( \/ h5 d G+ h. E
5 j0 H2 D# a% m+ C/ o3 T% `# M- Features::Feature *feature1 = studioSplineBuilder1->CommitFeature();
3 x [4 j& U+ C% W0 q: o6 k1 H - Spline *theSpline = studioSplineBuilder1-><em>Curve</em>();
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# f# t7 E/ W0 q/ F6 s/ l- studioSplineBuilder1->Destroy();
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0 l5 Z; K. ~+ s- return theSpline;* y3 F# r" x& v$ ]# d9 u* s/ ^! S. h0 @
- }
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# F0 D- o& j( M5 b6 [- extern "<em>C</em>" DllExport void ufusr(char *param, int *retcod, int param_len)- h9 C) ^. Y: J4 G7 H
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- std::vector<Point *>thePoints = selectPoints("Studio Spline Thru Points");
& a' t; ]6 Q# h( {$ m" I$ @" n - if (!thePoints.size()) return;
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- Spline *theSpline = createStudioSplineThruPoints(thePoints);5 k% `3 l- a$ F$ d
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- if (theSpline) A) x1 H, h2 P8 t! {
- {
1 j3 l1 B$ _0 |$ I' b# w1 o - theSpline->Highlight();
% c# n: _: F3 D0 m7 D - uc1601("Studio Spline Created Thru Points", TRUE);
! \7 {' @0 C1 e" w0 t8 p1 ~ - theSpline->Unhighlight();
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- <p> </p>
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