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NX二次开发源码分享:NX10可以直接对资源条进行二次开发$ }& z* M: g& Q
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。8 M' m' N6 ~" T# m7 B7 b
8 I, _' L' k& \( F; s7 W& D% u' n// Mandatory UF Includes" ?1 K/ v) s; X. s$ l5 y) Y
#include <uf.h>' Y( O7 g$ F% e9 X% I& |4 j- O! X, H; R
* F% s3 ^/ H6 n9 t$ V* i// NXOpen Includes$ V N8 e4 o8 f& { a
#include <NXOpen/Assemblies_Component.hxx>
- J0 u; W& q: D0 p Q$ s#include <NXOpen/Assemblies_ComponentAssembly.hxx>: ?5 _- x6 v l# A" n
#include <NXOpen/ListingWindow.hxx>) D7 b5 {! ~( S/ m
#include <NXOpen/LogFile.hxx>5 J5 b, L* u- ~0 z
#include <NXOpen/NXMessageBox.hxx>/ y/ o- }; l E" H" Q9 Q5 u* |
#include <NXOpen/NXException.hxx>: G3 V- f6 x; ]
#include <NXOpen/NXObject.hxx>
" k- z' o/ _; o* R+ F" H: ?) I#include <NXOpen/Part.hxx>
% H' _4 b+ y6 C( F& |#include <NXOpen/ParTCollection.hxx>7 I7 t5 k3 U* D2 i& X
#include <NXOpen/ResourceBarManager.hxx>
# [) x$ R; J% P, x6 h#include <NXOpen/Session.hxx>
; n, C/ R( X, [, |, X3 t' C+ F$ j#include <NXOpen/UI.hxx>
5 z: p6 O; f5 m# \7 Yusing namespace NXOpen;: p' ~" `( _" E1 [& n
using namespace NXOpen::Assemblies;
% U4 w. U0 V; e' O" T2 T; b0 k2 B, r2 p. r8 y8 J9 B
// Std C++ Includes
8 {" g- V& j; ?9 g2 D% W, k) o Q#include <iostream>4 r, L% P: `# u( j
#include <sstream>
, l7 N; `8 u* ~) s2 }+ E#include <map>5 w$ A2 _' Q; a- A) o, a
using std::exception;
6 r5 Q9 i M; q# fusing std::endl;
" Z0 W. [) c7 m9 Z6 M( a6 ousing std::cout;
) A5 H |, ]5 A+ ]* t% Lusing std::cerr;
$ Q8 Y% ~' R k2 b! J: S" Y: F" ~2 W; n! t5 ]* R
// MFC Includes3 O5 R3 k* z" e( x( i
#define _WIN32_WINNT 0x06010000 : y9 e. n/ d5 C" S
#include <afxwin.h>
. E( l/ R7 M4 @/ U#include <afxcmn.h>" M: |! _7 B1 M8 b1 ~+ @8 S9 t
( e2 k- [! \& s' O% z#define IDC_TREE1 1002
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. t: t6 j9 B1 C( x5 k+ E) q//------------------------------------------------------------------------------, L* A/ K$ q6 W3 P) J) D, ~# l* t5 [
// NXOpen C++ class
5 K, W+ ^' |8 b& O- Q* h//------------------------------------------------------------------------------: [+ m c7 V, u/ \' F( @, M( K. O
class MyClass) B3 n$ A4 c }" A( E. R
{
( G6 O7 Q: H. R3 o// class members
3 @1 A" k: G+ M' M% G" \4 opublic:
' e6 v; [5 j! C/ [0 m static Session *theSession;! R7 p& d! [$ B0 w8 E! ~
static UI *theUI;0 ^ X; F0 I2 T9 M1 D2 N
static int m_tab;
4 T+ d1 ]- l- D/ N F. U static int m_cbID[2];
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MyClass();9 d% y6 V4 Y3 n# X2 J; m( Q9 j
~MyClass();
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, ]# ~, A# L0 W/ Y# {. e: ~ void print(const NXString &);
. u% @1 u8 L' b7 c( w0 } void log(const NXString &);
$ N9 s9 h& p8 z, C void getAttributes(Component *, HTREEITEM);2 U: m$ N% c9 X7 i. C
void getComponents(Component *, HTREEITEM);
! s4 [ `( ^ k, r. g int ActivationHandler1(int tab_id);
, i9 U3 @+ d7 J! }, N8 A' t void Clear();7 @) W& A8 ~5 e: l8 l5 Q& m
void Populate(BasePart*);
6 q7 L U# @5 m( P/ B& p1 _6 y void cbPartOpened(BasePart*);2 D# x+ k6 @3 V" C% w
void cbPartClosed(BasePart*);
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private:0 | n1 r! y5 m5 T& }2 v: [
Part *workPart, *displayPart;
3 o! y% t# z2 _/ W2 P ^ NXMessageBox *mb;8 o$ L" c6 z% c, l1 i% r( g4 S% ~# s
ListingWindow *listW;
. ~8 u+ k( j5 k$ a$ Z% `2 D LogFile *logF;0 d4 o' v" A) I4 p
CTreeCtrl *m_tree;
! o0 V4 A, I5 @# d8 U0 B CImageList m_Images;
# b6 N0 t1 W; |% Z; o};
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//------------------------------------------------------------------------------
2 M5 e3 X" L; g; y. m// Initialize static variables- h2 ?- m2 @) V. T* ~: o2 F# b- c2 n
//------------------------------------------------------------------------------
5 g: E7 K" y ] j1 w% Z8 I7 GSession *(MyClass::theSession) = nullptr;5 \8 M, [9 I7 j6 L! Q- A4 o
UI *(MyClass::theUI) = nullptr;
. y4 h* d% y: z; C0 x0 n, I5 Tint MyClass::m_tab = 0;
2 Q7 l. ]( \$ P" O" hint MyClass::m_cbID[2] = {0,0};1 @- q2 d/ U: V3 P; V7 m0 Q, ]# N
4 _' \: s2 F2 ]8 p9 n$ Q/ eMyClass *theApp = nullptr;
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//------------------------------------------------------------------------------
/ o, _8 p9 B1 k9 h0 J* C. G// Constructor $ x3 c- s+ |' v( T1 Q; ]1 p# Y" k) O1 x
//------------------------------------------------------------------------------
. g/ E/ C6 p6 H0 k+ sMyClass::MyClass()
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logF->WriteLine("GTAC: MyClass Constructor");, m9 m1 N/ V! \9 Y; `
theSession = NXOpen::Session::GetSession();$ \' C: e, a6 b6 e6 I% e5 [3 ^
theUI = UI::GetUI();/ Y7 ?( R+ Z$ ~% Q4 L3 Q! h* z
mb = theUI->NXMessageBox();- D" X+ e. J( {
listW = theSession->ListingWindow();
% a( n. {( Z$ E+ R9 A8 w3 W" M3 k logF = theSession->LogFile();5 x) X: [1 Z2 q9 `7 m5 u
4 O7 f5 `+ H1 J. v workPart = theSession->;Parts()->Work();
/ U2 v* f9 E. i" g0 E2 F displayPart = theSession->;Parts()->Display();
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+ b# n4 j" y$ [ m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
- J" T8 `( a6 B' ]4 g) L int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );& A. g4 U' g% X1 G/ C! K, q
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");; m9 W9 { g3 w3 f5 k9 a
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
. N3 [: v9 }% i! Y" X9 a make_callback(this, &MyClass::ActivationHandler1));
# K$ k; [" e0 ^9 U3 B! V+ v. \ theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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$ G, T: y% t8 O: G2 T+ v! ? m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));3 Y, M+ C. ^" a, u1 X
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));& z$ U7 B8 }' Q# M' D
}; B: }9 ^6 F |6 o( L* t
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//------------------------------------------------------------------------------
7 n% p9 i; X% D1 Y// Destructor
1 v# ?$ ]0 g0 K8 T+ E) ?/ B//------------------------------------------------------------------------------! q; c t4 R2 \# ^' x+ U- V
MyClass::~MyClass()
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logF->WriteLine("GTAC: MyClass Destructor");
1 B; q$ U- @) }9 Y/ p2 I if( m_tree->GetSafeHwnd() )' M. K E1 z& i4 k8 e5 H+ g
{
# Q& i; a8 P2 f1 e6 c4 H8 B" N BOOL bSuccess = m_tree->DestroyWindow();! G+ V% j! x% t9 I
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" w0 q, r; f9 d! S5 Y4 N4 P& v theUI->ResourceBarManager()->Destroy(theApp->m_tab);
1 \* m% J) A B/ g# j% X theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);% k( Q9 |& {5 Q& p# B" v* L
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);# `0 k+ y9 ~! n
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}
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//------------------------------------------------------------------------------1 b# z" H9 N) q- a5 k4 E7 T7 a
// Print string to listing window and/or syslog
/ k& Z# [. C: N: Z//------------------------------------------------------------------------------
: U! ~) `- D' n# A" F, Ovoid MyClass::print(const NXString &msg)9 e* @$ Y! P/ j4 z! s
{
# s4 E/ B) U/ |0 I, [. r if(! listW->IsOpen() ) listW->Open();7 H4 [) F% `% B+ B
listW->WriteLine(msg);' N$ d7 b8 @+ a1 Q4 x' |
}
* _* S, y1 p" Jvoid MyClass::log(const NXString &msg)" q! o( ]# }4 d
{
2 [) P# k& A' _6 Z& r/ B6 q logF->WriteLine(msg);2 ~! Q- @/ f L$ U# k- j
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// Callback triggered when opening resource bar tab
# p/ ~0 I9 `, \- fint MyClass::ActivationHandler1(int tab_id)
+ Y- R& V6 j7 K/ T3 y F3 [{
0 s9 W& H d2 f0 ]( g% _ // Get the WindowHandle object
7 g P* a% u( ]! | WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);6 G4 Z2 t H7 e6 |) f2 v5 R
// Get the real handle
4 o: K5 p* ?2 u; n8 H- H% ] HWND parent_handle = (HWND)window_handle->GetHandle();5 R7 J4 }. d8 o( m; m9 n" h' l
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
6 d, u! J$ z K- x6 u; v5 C! v4 { CWnd *wParent1 = CWnd::FromHandle(parent_handle);
6 I* H( Y, s; C, w. X9 q6 X ASSERT(wParent1);( Q3 _: g9 I+ G" M5 c1 S2 l: R+ x* K& O
5 ]& l2 _7 L; D2 e! t // Switch module state to avoid Assertion from afxCurrentInstanceHandle1 Q; o6 [1 E8 o' q8 `& G0 n
AFX_MANAGE_STATE(AfxGetStaticModuleState());0 o( M4 w1 Q/ M3 g
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
( V Z$ H2 X7 P' R: j. @5 ] CRect(10,50,510,1810), wParent1, IDC_TREE1);* G9 L& F5 i- ^ F4 k' A
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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3 F _0 V% o8 I0 } Populate(displayPart);
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return 0;+ C& F( n9 O) r* _3 [+ O6 t
}
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- a3 r+ K( I$ Q5 }' G7 _+ r//------------------------------------------------------------------------------6 Q# V, V- ?# f
// getAttributes& P8 _# w5 f1 t
//------------------------------------------------------------------------------
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