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1 k g& J) T. M9 BNX二次开发源码分享:NX10可以直接对资源条进行二次开发$ I! Y- G/ \ s/ p; n9 x( [
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。- Z& V+ c2 S' G! T% v# K
6 l9 k8 Y% l3 R0 K c0 l// Mandatory UF Includes
' J: p4 l/ `. f0 X, M0 @#include <uf.h>
& x1 [; M2 G1 E! ]2 g1 y% a- Q, D7 S* N# b; L s
// NXOpen Includes
6 [; y* T8 V. d4 |#include <NXOpen/Assemblies_Component.hxx>
; @' D; L% j8 m1 M. J1 o#include <NXOpen/Assemblies_ComponentAssembly.hxx>- {) x1 A. ]+ z& @/ U; H; L
#include <NXOpen/ListingWindow.hxx>
) W! g. U$ }# T% U; I& c#include <NXOpen/LogFile.hxx>' c7 t' K2 ~. K! N: {8 |
#include <NXOpen/NXMessageBox.hxx>+ y1 H. _- a$ d H" P
#include <NXOpen/NXException.hxx>4 ~" F @* R# [9 T( J
#include <NXOpen/NXObject.hxx>2 v e( @8 d- k2 d o1 ~
#include <NXOpen/Part.hxx>
/ u" q4 Y& b, o% T8 \1 n. A#include <NXOpen/ParTCollection.hxx>
3 y+ ^9 h9 g. ]+ _3 f! }' x#include <NXOpen/ResourceBarManager.hxx>
6 u% p8 I, Z+ i) e#include <NXOpen/Session.hxx>! t( N: s4 K/ [6 p6 i$ L
#include <NXOpen/UI.hxx>9 j$ X# n1 U: k+ H
using namespace NXOpen;, l) \# Z5 v( P _' N! p* v/ L* m
using namespace NXOpen::Assemblies; b, F4 R( e8 d/ X: j, ^
f& p* ?# \/ b2 U* j# [: b2 _& c// Std C++ Includes, n! Q" Z8 Z6 K# o
#include <iostream>8 T) `4 o) h# \% m
#include <sstream>
- m) P; Q' C( I& A6 x- _#include <map>
! {0 I( |2 C1 u* L G" kusing std::exception;
- | x1 D/ g7 q' H! d9 gusing std::endl;
, c( _7 X9 j& L. A3 E! }using std::cout;
U2 ~/ e- D. i$ O9 X' i" ?% `using std::cerr;. N$ K) J4 y& t+ w( z& h# v1 x
# U& m! V# E. _' _+ o! c Z// MFC Includes: u0 X, N9 Q. G4 @# C' P
#define _WIN32_WINNT 0x06010000
. F, f0 P0 y+ S X1 x1 Y0 y& u#include <afxwin.h>
- C0 F5 h7 f. q/ L1 _#include <afxcmn.h>+ ~2 F) n% n: C
; L4 b' N9 R. ]3 F#define IDC_TREE1 1002: j* {) N& l+ `3 N$ ^* V
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//------------------------------------------------------------------------------
+ V- _4 ~" H, K! Q s// NXOpen C++ class
i! ]' V' m2 P" E//------------------------------------------------------------------------------
! E2 N# K9 X9 k0 M! d" }class MyClass: u( |2 Y$ k* ^- I
{
, M6 Q$ h/ x8 X" `" v- X C// class members
& @( z% d3 _4 rpublic:
9 s1 i$ f$ D' B& |& K6 i static Session *theSession;3 x! N" o( R* k( T6 a8 z
static UI *theUI;
/ D" i" q$ E1 }1 y+ W7 W static int m_tab;
( ]) N4 Y0 F [ R9 W: A% x static int m_cbID[2];6 k5 a) Q+ a# d6 d) P# j) f: B
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MyClass();
F0 E" @% @6 w# }0 F1 S z* q+ i8 Y ~MyClass();
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void print(const NXString &);9 l7 c; R" r4 t5 X% Q
void log(const NXString &);
. A) }, \! V4 W# b3 J3 Q/ U void getAttributes(Component *, HTREEITEM);
4 H" {- L5 `, U% @9 G! r3 d1 o void getComponents(Component *, HTREEITEM);. ~9 \( e7 n5 I0 S
int ActivationHandler1(int tab_id);
( w+ m: t7 S# n2 s1 t# P void Clear();8 X7 d! b- E9 S% @
void Populate(BasePart*);0 g: p( _0 {: |+ j* U2 {* @! S
void cbPartOpened(BasePart*);+ v9 w) d9 B j: L3 S! Z
void cbPartClosed(BasePart*);$ D* |- n& |- d+ J/ t
3 g. A+ } f7 Pprivate:
* Y4 w' e6 V k! ?6 ?! T8 D Part *workPart, *displayPart;
- N$ y+ K8 U9 H+ d b" ^3 g NXMessageBox *mb;, t. o1 D( K6 ?1 p5 _0 {5 g
ListingWindow *listW;
- G" k4 }, I6 G. P1 c3 l LogFile *logF;
: I6 ?2 p3 H1 S* W CTreeCtrl *m_tree;
6 w+ B! }9 d: } CImageList m_Images;
" `5 Y' k F- U& \& F) ]1 i};
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//------------------------------------------------------------------------------3 ^; i! X8 l! I) l% S
// Initialize static variables
5 D% `1 e+ g+ _//------------------------------------------------------------------------------+ N: y& r4 k. D3 }
Session *(MyClass::theSession) = nullptr;9 p' l3 d# ~) t: y
UI *(MyClass::theUI) = nullptr;
! b$ o- f8 I4 D* g# G, Q# Dint MyClass::m_tab = 0;: k; Z! i$ B2 E
int MyClass::m_cbID[2] = {0,0};
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9 e7 o4 }: C7 V" l2 F" ?8 [MyClass *theApp = nullptr;7 p2 b+ ?5 @' p8 A$ L, Y1 l
9 m% w1 i9 j# H//------------------------------------------------------------------------------
9 I% s4 Y& D6 x$ [5 V3 x// Constructor & M) y9 X* ~9 A( X
//------------------------------------------------------------------------------
8 N/ C# I8 I, p/ r \4 xMyClass::MyClass()- f* N+ ?5 a3 c
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logF->WriteLine("GTAC: MyClass Constructor");; E, v2 {: Q6 [1 W1 U$ c7 F" x+ [
theSession = NXOpen::Session::GetSession();2 Z* y; S$ U' Y, [ z$ Z! A
theUI = UI::GetUI();' w" V- J6 X8 `, v. S$ v
mb = theUI->NXMessageBox();
) _1 X: @0 R2 n& e- ?& B listW = theSession->ListingWindow();. N8 |2 E% i- E1 X, ~" y( E
logF = theSession->LogFile();1 _& K% u" p- @& r, ?/ ]. k8 ?
' A1 b2 j2 b0 {! M workPart = theSession->;Parts()->Work();: q9 S4 \: F' Q7 \$ r8 W @( z
displayPart = theSession->;Parts()->Display();
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$ g) x! S" t' f( w1 g7 z( g: ~ m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
7 j0 g7 Z- N0 d$ G4 p int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
( W* _4 P4 A! j) U% g b, v* x/ Y index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );1 t3 I7 ]+ Y/ _% c6 {% {; j6 u
- ^- Y9 B* Z& }0 S G8 p0 F m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");# i4 J# P1 } _ N& U
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
3 H1 \2 Y5 e; z& W make_callback(this, &MyClass::ActivationHandler1));9 N$ o& o; V: O4 b& M
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);. b7 w. h/ E3 |% R
7 Q: G& x5 f8 B7 \ m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
5 j2 p; L# X0 D6 ?4 R6 t m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));8 G* ? h# `8 k
}
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# @- S8 V, `+ s6 E; [+ A* ?* G& t//------------------------------------------------------------------------------2 }: G: a5 U: t. _; b" Z2 f$ G
// Destructor/ M O( Z1 h- I) V9 w1 a) l
//------------------------------------------------------------------------------: M$ d: ?* s6 E# B& [ N) ?) l
MyClass::~MyClass()
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logF->WriteLine("GTAC: MyClass Destructor");
* M5 [4 m, G# G9 D) H0 {. F- z' @ if( m_tree->GetSafeHwnd() ): U' b5 L+ r5 o3 @+ a4 N
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BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);" v* B' B' { e' r6 q8 g1 ^
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]); i( ?7 l$ D* j9 ^
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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//------------------------------------------------------------------------------& q' X$ B9 q1 s5 U
// Print string to listing window and/or syslog6 _% L6 E+ _8 m2 l8 Z! M; \/ b
//------------------------------------------------------------------------------+ }# q( Z. ^) N0 x$ K
void MyClass::print(const NXString &msg)& s6 y9 t. c& d% Y6 f! o& F
{
; i1 `4 L$ @ E8 B* Q! Y# B+ G; B4 d if(! listW->IsOpen() ) listW->Open();; t# M) M) f1 D. a. j! ?
listW->WriteLine(msg);3 S, J1 E2 [9 x0 T; V7 J
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void MyClass::log(const NXString &msg)+ r. C7 u$ N& t) q0 h& t" u
{% |& A: O1 u& `' b+ Q/ b8 z
logF->WriteLine(msg);; ^3 Q* Y9 K6 ~
}
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& Y7 R5 L6 [/ s, c// Callback triggered when opening resource bar tab1 G# V; V' C8 ^0 g. {8 Q( O" H& Y) T
int MyClass::ActivationHandler1(int tab_id) v2 g- `% F/ k9 g' k# E
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// Get the WindowHandle object# p( E# ~/ l8 ]# W+ Z
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);6 `$ q( ~4 z1 b8 R6 v% k/ ^
// Get the real handle
5 [5 A' J6 z- Q, H' }8 W HWND parent_handle = (HWND)window_handle->GetHandle();% v6 g; a L' ` a! k# R$ z: R k. V7 Y/ o
// Get the CWnd object from HWND, FromHandlePermanent will return 0!0 G% H. x8 h4 L+ j
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
9 s8 `* E, A$ h- P1 z/ H7 g) h3 k ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
j. _' U+ @9 T9 t0 Z" y/ s" _ AFX_MANAGE_STATE(AfxGetStaticModuleState());
# ^6 r! H& P. C; @& N# K
/ G* I% L! J' ?7 y BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, # ]& ? l" L9 k4 H+ C0 B
CRect(10,50,510,1810), wParent1, IDC_TREE1);
, r' `! n- _6 n4 M; K m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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- L# j0 ?2 `2 t7 I3 D Populate(displayPart);1 E& e( N8 y' S+ r# `3 {7 n& H, K: `
! w- u! [; J4 f" h9 e6 X return 0;
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//------------------------------------------------------------------------------
/ W/ r! H! q `5 \, q// getAttributes
8 v! L$ O" Y) e' N4 C//------------------------------------------------------------------------------
# r5 T. Z; s; v& ~% {
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