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8 E6 s3 t! N' x. l8 T- j. E! |- KNX二次开发源码分享:NX10可以直接对资源条进行二次开发7 ]" O- ~) I7 g
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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" n2 J4 D. m, @ X: i// Mandatory UF Includes
5 @1 B: ?- E8 G1 X* }. r4 M#include <uf.h>
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// NXOpen Includes
( [5 d( s" p J# {6 P0 D- ]#include <NXOpen/Assemblies_Component.hxx>
3 A4 I k! N4 m/ q5 v5 y0 X$ I#include <NXOpen/Assemblies_ComponentAssembly.hxx>, f; x# Z5 ~: f3 u7 B
#include <NXOpen/ListingWindow.hxx>
4 b& E! l+ L5 u# H. s ]1 a- }9 O#include <NXOpen/LogFile.hxx>: L( `+ a" E( S' C! y' N U
#include <NXOpen/NXMessageBox.hxx>, s1 C% ]: e: ]6 l" _- R* s) Q
#include <NXOpen/NXException.hxx>2 G# e4 r p5 B1 P0 F+ m
#include <NXOpen/NXObject.hxx>3 S; V' y, z2 P. \- P: N! {) h
#include <NXOpen/Part.hxx>9 l' O# n: C( F' ?+ I2 z, q
#include <NXOpen/ParTCollection.hxx>
3 F; S7 ]% i+ ]% E" ^#include <NXOpen/ResourceBarManager.hxx>7 k$ M, |0 e' L4 a
#include <NXOpen/Session.hxx>
: E9 c, b0 H& o6 B#include <NXOpen/UI.hxx>
) t0 E! f+ x$ a: ]! a8 Dusing namespace NXOpen;$ K9 l1 A) x* C8 }) G0 T
using namespace NXOpen::Assemblies;
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( a6 }$ g; O+ f' o// Std C++ Includes9 G M! f/ b% r$ w9 P
#include <iostream>+ n4 Q8 @+ [4 ?2 [; x4 |) x/ L
#include <sstream>
' p$ T- j; k$ T( J+ ]#include <map>
% ]1 K1 f1 y% L e; nusing std::exception;
! F8 G0 N) i+ _+ {) A0 [7 Gusing std::endl;+ J5 Z5 I* f3 d
using std::cout;& a* t7 q6 \9 z& G4 b
using std::cerr;/ V2 r7 F, r+ X! D# Q4 b) n2 D
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// MFC Includes
0 |+ v. Z" y* q" c#define _WIN32_WINNT 0x06010000
3 k: M) S/ E9 P% i: r#include <afxwin.h>
6 ]+ r8 [1 r r7 r' A8 Q' @, T#include <afxcmn.h>
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: D9 m+ V( \- p* E, e! g8 s b#define IDC_TREE1 1002
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//------------------------------------------------------------------------------2 x/ `, u I. l7 x0 F
// NXOpen C++ class 3 X* t) P3 C7 T0 \8 {
//------------------------------------------------------------------------------
8 f" o3 X$ a% Q+ _, qclass MyClass
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// class members
# z) b% [" X+ R1 j& _) Mpublic:
5 U: E5 A! O; |% d static Session *theSession;
$ e6 v) I: C6 F& S1 T7 | static UI *theUI;4 p! |7 {+ _+ r' F# W
static int m_tab;
4 @0 x- _9 U. [, @9 f' U0 K static int m_cbID[2];! c. w& @8 ~/ H
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MyClass();4 a3 O2 c7 n# J4 _
~MyClass();6 _5 l( t. e5 ?3 P* m
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void print(const NXString &);* ~" k! f7 U! V
void log(const NXString &);0 L6 I7 q; h' Y
void getAttributes(Component *, HTREEITEM);5 V$ b! o5 m# l) Q2 u2 e3 A
void getComponents(Component *, HTREEITEM);
, J/ p0 H3 G: d- `# y int ActivationHandler1(int tab_id);
- O2 L B! t B void Clear(); j4 S; x0 ?- ?% P% ]) m( M
void Populate(BasePart*);- G0 f7 H% R% u% V1 ~8 p5 x
void cbPartOpened(BasePart*);
9 N2 t4 z+ X' u" p/ R' Z2 n* ? [- U4 { void cbPartClosed(BasePart*);
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" p, o. X8 v$ `4 B0 }+ V# vprivate:+ M- Y$ ] L( r% v: m K$ a8 k
Part *workPart, *displayPart;
, U4 l, U/ @* ~% j. d" I NXMessageBox *mb;
! n" K0 S/ L! O8 U( n ListingWindow *listW;
+ M I5 r+ @6 P" U4 | LogFile *logF;; a. r& g1 S$ u- o
CTreeCtrl *m_tree; 1 v4 e9 C+ P6 t
CImageList m_Images;
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//------------------------------------------------------------------------------
6 a6 h9 Y+ e5 {4 ~# p: k// Initialize static variables
( j) A: A3 J& q! X0 T- ~* E//------------------------------------------------------------------------------ u( m& v4 E. v' [' v
Session *(MyClass::theSession) = nullptr;. u7 h% ?1 i! X% _+ ]5 L; a
UI *(MyClass::theUI) = nullptr;6 D. m* K8 D4 g1 N) X
int MyClass::m_tab = 0;* F# B$ M1 ?8 K: ~( ]" T
int MyClass::m_cbID[2] = {0,0};
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5 M1 E; \& ?( T2 \/ Q8 yMyClass *theApp = nullptr;
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Q5 f2 Q A9 L- l' ~4 z T//------------------------------------------------------------------------------, u4 }' x$ u8 D" Q
// Constructor
# p/ y: K% u% P6 l; |' R//------------------------------------------------------------------------------1 ], x5 B& b4 u* Z5 | ^
MyClass::MyClass()
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logF->WriteLine("GTAC: MyClass Constructor");
) N6 z& n* r5 ^. m1 Z2 u" T. } theSession = NXOpen::Session::GetSession();
3 W+ `' |7 D5 \) |* S theUI = UI::GetUI();6 P+ Y* v/ B, M! Q$ O
mb = theUI->NXMessageBox();
3 I1 R+ {8 _, D* Z1 ~0 o6 i listW = theSession->ListingWindow();" F4 P( y- x8 k v$ u
logF = theSession->LogFile();
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# c' _$ ]2 |: x6 q6 E" O( z5 Q) ~ workPart = theSession->;Parts()->Work();- n6 V; n5 a4 D; b- t
displayPart = theSession->;Parts()->Display();" N b7 O2 j: D- b- Z
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m_tree = new CTreeCtrl();# L* a4 l, b- @0 N! }, X
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
: ~3 I$ s3 s. |- u7 s int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );" B8 v3 f% P+ }! v
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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; u/ N; h" v/ w3 J6 T m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
+ ]; n" F, P( K( B7 [ theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, , r1 Q) c9 D; i! V) n0 v7 r
make_callback(this, &MyClass::ActivationHandler1));
: E' D$ i* P- Y" o& G1 R$ q theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);$ a: `* A( Q* Q- m* f+ }
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
5 k' b+ Q: S+ y# |6 H8 h& e m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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l7 G; t9 U; S( h//------------------------------------------------------------------------------
5 Z- i3 R; b5 y0 x2 h// Destructor* f7 i# L+ b3 g7 B
//------------------------------------------------------------------------------
! N" j3 U7 D! N$ N: E; lMyClass::~MyClass(). v- P' g3 i b8 w6 G9 c
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logF->WriteLine("GTAC: MyClass Destructor");+ O7 }7 M" s/ ~
if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();! j/ G& I k/ B8 a) R& l
}
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
$ @ K R, F. @: \$ y theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
2 o9 ~9 w& U; |9 _3 b) ^2 Q% m, r. o- N theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);& ]% S; H4 \9 k
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//------------------------------------------------------------------------------+ @" ^6 ]. u" ^: j5 A' h: T
// Print string to listing window and/or syslog
: M9 N* j% x# b0 [- }//------------------------------------------------------------------------------
N1 O& E9 Q3 z5 u; Q3 Rvoid MyClass::print(const NXString &msg)- h! w9 ~: f2 \( a$ Z
{
/ @6 h' J1 s+ i9 D, L* r if(! listW->IsOpen() ) listW->Open();( S+ C+ m/ P* j+ Z8 h) W J% ]1 j
listW->WriteLine(msg);
) B8 Q: l* \ b+ {}
! B6 f8 _8 l9 x. ~void MyClass::log(const NXString &msg)6 \* ]2 y1 e1 M5 a, K! }1 y
{
d7 p# e" U9 a8 J& | logF->WriteLine(msg);& e0 K y% \# o
}
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// Callback triggered when opening resource bar tab0 D5 }$ u* {* c
int MyClass::ActivationHandler1(int tab_id)7 @3 w: x8 L1 @9 N0 i2 E
{
1 d6 ~2 b7 X9 L$ g. o0 r // Get the WindowHandle object7 s, C: V: f$ ?
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id); r4 w T5 J* q( M4 s; w9 G
// Get the real handle
\/ k: ~, R( c$ s! {+ n HWND parent_handle = (HWND)window_handle->GetHandle();
( K. [' ?/ ]4 @" I" O- c // Get the CWnd object from HWND, FromHandlePermanent will return 0!
4 C! I% ~" z& @# l) F. ]; s" O0 j CWnd *wParent1 = CWnd::FromHandle(parent_handle);
( ^, m3 R$ l8 B6 ]5 W ASSERT(wParent1);
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6 ^, ^( L! u; U$ N) S* ` // Switch module state to avoid Assertion from afxCurrentInstanceHandle7 c: H' R }% R0 D; n) D
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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8 Z. Z7 t- t* S% B7 N C BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, # {2 Y0 ~! K2 c5 J
CRect(10,50,510,1810), wParent1, IDC_TREE1);* P. b6 K2 [0 ? H
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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. h& @! _: |: P Populate(displayPart);9 ~6 Z5 R) T. h- F
8 r4 Z+ _$ w3 j. y( A; r return 0;
: H1 B8 A$ i6 Y$ B}
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/ ^: I# C: U. J//------------------------------------------------------------------------------8 |; `* r+ O% m, P5 U
// getAttributes: Q# _' R' P7 C! N1 a9 J6 L4 P
//------------------------------------------------------------------------------
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