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NX二次开发源码分享:NX10可以直接对资源条进行二次开发
9 a4 [7 X* n0 v, t8 U% y这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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% T, f4 Z% n) V8 k" I2 G// Mandatory UF Includes
1 v) {1 \1 \% z/ G3 u$ `#include <uf.h>" ^8 |7 d: e! B' f& z
9 u, m- f5 p& x; A, X
// NXOpen Includes. n$ K+ n+ y0 W# m, [
#include <NXOpen/Assemblies_Component.hxx>1 x6 [6 ^; f( s; p
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
) ^' x1 i( b1 b( y# E#include <NXOpen/ListingWindow.hxx>
: n: c/ ]* A$ m$ Z4 H* d5 u5 P#include <NXOpen/LogFile.hxx>
: B, y( |8 Y6 I S#include <NXOpen/NXMessageBox.hxx>
3 n( E" A5 W2 x$ T5 F#include <NXOpen/NXException.hxx>
; z( j Q7 l1 J#include <NXOpen/NXObject.hxx>/ ~, I" I" x% _! W
#include <NXOpen/Part.hxx>
/ y0 A5 f3 c) W9 c: j#include <NXOpen/ParTCollection.hxx>+ A. [/ m; G5 B& i8 F1 q* Z
#include <NXOpen/ResourceBarManager.hxx>
% l$ S# z$ X( r! |4 @+ e, W' g4 G#include <NXOpen/Session.hxx>
0 i6 x9 U4 ~) B. E#include <NXOpen/UI.hxx>
+ n5 V" }& S1 Z m) kusing namespace NXOpen;
/ e/ a c( q- M: _4 Wusing namespace NXOpen::Assemblies;& x1 n) ^% V7 {0 W
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// Std C++ Includes" w. H& X$ v7 B2 [6 Z* k
#include <iostream>' d) Z; c8 ~4 P
#include <sstream>0 N9 a1 C' E! C. d( `$ p" C
#include <map>
5 j& L' q0 w/ Xusing std::exception;
6 ~+ W5 B& N% J' Y# P2 T' e0 |using std::endl;7 b7 i6 }1 H% F4 ], Q5 A# w, T0 `
using std::cout;
) [& d" [# n0 ]/ _+ v% vusing std::cerr;4 N) ~9 C+ r7 s7 d
6 H$ ~+ @: J: W ~4 ~) a$ ]// MFC Includes* A( v6 ]; }: J" ^+ H
#define _WIN32_WINNT 0x06010000
G% P) T( L( p0 s#include <afxwin.h>
( D. e( G/ U. u/ |#include <afxcmn.h>" h; r* e7 C$ ~
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#define IDC_TREE1 1002
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0 { P6 b P# Y8 Y$ \" P* w; X8 B3 ~//------------------------------------------------------------------------------2 d. c* P; [$ c
// NXOpen C++ class
9 }& M P) O, L' G//------------------------------------------------------------------------------ B$ k1 a: ^3 x* k
class MyClass/ d) u. t$ ?) L% }' F }
{8 m- G' z; f( F& o: N* v
// class members# ?* G, P4 Q4 C/ q, K
public:
* r. |& F6 [' I2 Z8 L static Session *theSession;
( k% H b) L; l. Y( R# k9 s0 J static UI *theUI;
( u& v# S% v" O/ y( l( [; E static int m_tab;" x. c/ q5 ~# X- N4 P
static int m_cbID[2];
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2 U& g, g$ o- P# |. M MyClass();
/ o4 G1 S( j& m0 y ~MyClass();" |9 ^* F% A* z+ D! T9 @' L% y) Q
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void print(const NXString &);
0 p4 l) C$ `2 G* Y! `6 N" c void log(const NXString &);/ `2 x0 O# j; S; q( S) r8 |7 F
void getAttributes(Component *, HTREEITEM);
4 L0 `' H3 V1 m8 O void getComponents(Component *, HTREEITEM);
1 w( r& ^2 y9 p/ } int ActivationHandler1(int tab_id);
! t8 L. l0 b- r; ? void Clear();
% |) m! N. Z* `- T T7 U/ W void Populate(BasePart*);" ?7 N6 @3 w4 M3 F% S5 Q+ y
void cbPartOpened(BasePart*);
& t$ B( M A% W, D' g void cbPartClosed(BasePart*);
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6 u* C. `, X. h5 u( sprivate:+ c; J& z3 V5 k) k: ^" Q# F
Part *workPart, *displayPart;/ b/ f! j, }1 i* \* m. y
NXMessageBox *mb;
; p" O8 E% t) {9 t& P4 M z ListingWindow *listW;3 d( b9 c0 \: O) E
LogFile *logF;' X+ W% l7 i s6 V$ l( l; R
CTreeCtrl *m_tree; 9 \$ {4 o& e1 C( k V
CImageList m_Images;/ t: x: M1 B% }; V* s
};
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, d0 M' S7 @8 l# ^. s//------------------------------------------------------------------------------
) V/ Y+ |, M: G6 S// Initialize static variables
6 y6 Q: F- r% k1 V7 |! d* `//------------------------------------------------------------------------------$ \! H6 N5 q! p' K. t- h7 X# s
Session *(MyClass::theSession) = nullptr;
, F# U& g, K9 b c3 jUI *(MyClass::theUI) = nullptr;) p& }: W) R' E
int MyClass::m_tab = 0;6 y1 C; X2 d9 N9 i
int MyClass::m_cbID[2] = {0,0};' e3 |7 r( U9 w
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MyClass *theApp = nullptr;
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( k" c8 m% k% [" L7 _& O//------------------------------------------------------------------------------
0 {! v# W# w/ p// Constructor
2 ?; O/ Q# {0 @+ a' a//------------------------------------------------------------------------------
' m! ]& O8 a# q, NMyClass::MyClass()
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logF->WriteLine("GTAC: MyClass Constructor");- B6 X0 {( k# y* B }
theSession = NXOpen::Session::GetSession();
$ f, l3 {& `" u) c theUI = UI::GetUI();% D4 u' l7 z$ d/ u! o
mb = theUI->NXMessageBox();6 o" ]- ?( G3 H8 ]6 m5 `8 r0 Z
listW = theSession->ListingWindow();( _4 j( A9 ?1 d
logF = theSession->LogFile();$ ?3 U; C6 L6 O- u
6 Y; [/ ] l+ \# [$ g( W$ O workPart = theSession->;Parts()->Work();
! ~& @2 f. u5 e! W$ c displayPart = theSession->;Parts()->Display();; S0 f1 l2 ?! n h7 ]# E% r- ^
5 _$ Q' e4 O- F m_tree = new CTreeCtrl();3 G, ] X. c( q3 [, q- {
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
3 Y+ X+ v' E* ?6 s/ d7 Z( ` O int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
6 x% s5 a: D+ D6 H' E. C, ^; v index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );: h9 [6 e3 t8 V: V
+ Z) `$ v6 z9 ?* g1 O, N5 O m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");' P4 I+ N7 _- ^2 e: @% ?/ s J8 a
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
' p* n" _: b U k make_callback(this, &MyClass::ActivationHandler1));$ R$ ^7 [2 R6 q& q
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);/ M. V! p/ i6 Y o; a0 o' j
, T9 N, U/ o/ e0 ]* d6 h) U9 Q8 E9 e m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
* E: g1 L" V9 r m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));& O) T* R: R0 K
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//------------------------------------------------------------------------------
. j# S7 M( Y. l% T) D4 V5 m// Destructor: | x S9 T& P8 B
//------------------------------------------------------------------------------
# {$ d' D$ W4 n% MMyClass::~MyClass()$ u, o; y7 o; W6 ^5 p
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logF->WriteLine("GTAC: MyClass Destructor");. H) G# Z5 R3 {3 V1 H4 U
if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();- x" F2 `" T0 c2 _ @, t( V
}
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);& u7 X1 I; w Q. F' m, R
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
. G$ P' Q4 q4 g3 ?- V4 j theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);4 H- } U( {/ X( j1 \' I
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, i! \5 ~0 |( X; L4 ?/ b2 F' [: A//------------------------------------------------------------------------------
7 I0 O* N y6 B5 A5 h8 b// Print string to listing window and/or syslog: m3 j k/ O( g- a
//------------------------------------------------------------------------------
4 p6 v6 n4 U$ X4 q9 k- Kvoid MyClass::print(const NXString &msg)
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if(! listW->IsOpen() ) listW->Open();, B/ a5 Q b$ S% X& y
listW->WriteLine(msg);+ [- K4 f" l# Q! c9 k
}
( _3 w) d* w+ fvoid MyClass::log(const NXString &msg)/ c6 B: N' A5 t9 R! F2 G: z( r
{
3 h: K- E7 o- z logF->WriteLine(msg);7 F6 Y$ m! ]* r! h. g
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$ J, y3 p/ S! U% y( R// Callback triggered when opening resource bar tab
0 y: ]3 }1 ]$ [% dint MyClass::ActivationHandler1(int tab_id)4 L& g8 ]2 e! F
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// Get the WindowHandle object
- a3 O6 i7 d, T' R. B WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);6 ~1 C; u0 n2 [$ R) E3 V. l- f4 A* L
// Get the real handle
1 ^, |4 }0 Y1 R0 T( ~: \7 A6 ^) e HWND parent_handle = (HWND)window_handle->GetHandle();
4 Y3 j& u! A: \ // Get the CWnd object from HWND, FromHandlePermanent will return 0!& u( V. d& q/ P
CWnd *wParent1 = CWnd::FromHandle(parent_handle);4 j6 p( {7 v0 S) E6 j; _& Z, P
ASSERT(wParent1);! p @% H* m4 X& R' n( z( i
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
' G. N! D: n& J# A+ {6 |% g. Y; n7 D AFX_MANAGE_STATE(AfxGetStaticModuleState());2 B+ I3 ]: v# [! P; y8 O1 |
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
. D9 R0 T6 A! T2 p7 Q CRect(10,50,510,1810), wParent1, IDC_TREE1);& F$ |3 i: u. K. y( Z3 ^
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);5 d2 y4 `/ V2 B- \" n$ }
( M# s6 ]! b r4 B# e) q* B Populate(displayPart);
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return 0;
3 t0 E; E3 Y' K: b" G" H7 Y}
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//------------------------------------------------------------------------------1 Z8 V1 |3 N; u/ K
// getAttributes% l# e9 L: V) t7 t
//------------------------------------------------------------------------------
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