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' u3 ?8 }2 G6 fNX二次开发源码分享:使用NXOpen C++的方式选择草图) g* Y! V1 `6 }# \( R
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NXOpen::SkeTCh* SelectSketch()% k: h, ]! b z. P) V0 r, D1 @, R/ }
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* k9 U* k/ n; { UI *theUI = UI::GetUI();% X/ W4 B0 M+ o: r. ~4 h: V$ e5 q/ B
, |: ]2 \# P- N( w1 R7 [ NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;: X7 n% `: K" H
NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;$ g0 B5 [0 [; [' [6 i
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
$ e5 n$ l, y8 O5 R8 r, L) { selectionMask_array[0].Type = UF_sketch_type;
# @0 X2 k4 B( t) Y. H; A6 \: Y- S selectionMask_array[0].Subtype = 0;" s3 v2 z/ @+ a, q2 G3 S& B
selectionMask_array[0].SolidBodySubtype = 0;
" O" M8 s5 m6 s- [0 \# K NXOpen::TaggedObject *selectedObject = NULL;' }4 a: y5 w/ P ^, N8 H1 Q: G
Point3d cursor;3 e/ x% b% U p# j) L3 o8 A
cursor.X = 0.0;" K: G& G9 B/ Q
cursor.Y = 0.0;3 I& ]7 q1 J n: R e- U, k a
cursor.Z = 0.0;" v1 W4 l* z; i5 Z `$ d7 r& v
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theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));. i8 s' E% l, w1 z6 b4 o
if(sketch1==NULL)
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6 {! t4 _9 ^% m; R return sketch1;
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