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NX二次开发源码分享:使用NXOpen C++的方式选择草图; a2 y$ b( [6 H4 [! P% R) E
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. Q/ o! N r# ~2 U7 }- R, ~- iNXOpen::SkeTCh* SelectSketch()& ]" r# \! Y0 z/ ?
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' V% J2 d8 b" Y: C5 B- x, m UI *theUI = UI::GetUI();
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NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;
K p5 ~7 G' h NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
% O3 V" d T! v) V4 I std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);2 U l% \4 ]% h- f. d' k
selectionMask_array[0].Type = UF_sketch_type;
- V" B: ?& s; `8 V, ] selectionMask_array[0].Subtype = 0;
% a. D) B( G9 ]. i, ~$ z: T selectionMask_array[0].SolidBodySubtype = 0;( R0 w Q: y7 y; Z: o
NXOpen::TaggedObject *selectedObject = NULL;
1 ]; Y, y/ J$ u( G& d0 v) x% r5 w Point3d cursor;
: z5 X4 G4 C* B8 Y2 @9 I2 v4 N* A cursor.X = 0.0;
' M: `3 c0 }" L7 N3 e8 _0 T, p& g3 {# J cursor.Y = 0.0;6 R# l9 h& E* Z- h0 T$ N. x/ g
cursor.Z = 0.0;
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. ~6 Q# h* J, E theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
/ C7 i0 c" @ d" l) ^8 n. R% J if(sketch1==NULL)
! Q8 k8 ?! @" J9 } {
* I! n( O: o! V% }0 k L return NULL;# g) P+ W* C! y" j; O3 e# K8 y, [
}
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return sketch1; . M8 l4 _. _2 s
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