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这功能其实很好用,比如选择面,自动显示面的法线等等。2 W/ V- Y" w; x. Z* ]9 c
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static void do_UGopen_api(void)
9 n. h& H5 m. ]+ `$ A{
0 _0 E( P; m9 K0 T8 a double pt1[3] = {0.0, 0.0, 0.0};& a* M8 I* x# x: H& @) a5 K9 P; }
double pt2[3] = {2.0, 2.0, 2.0};
, M+ S+ _2 } w s double pt3[3] = {-2.0,-2.0,-2.0};2 g, P8 ?& [0 e! D
double vect1[3] = {1.0, 1.0, 1.0};
* b2 o6 t$ q* ~+ H! G5 S* Y UF_DISP_conehead_attrb_s attrb;/ V1 }0 F& N+ I3 b) t/ b1 v; t/ f
UF_DISP_conehead(UF_DISP_ALL_ACTIVE_VIEWS,6 S5 S1 r% @% m0 D' a! A% w8 `
pt1, vect1, 1);
0 w8 \6 d3 J/ }# d0 `( K$ k% h /* Example to draw the vector with the base of its staff, S9 G( q$ H" L# B# X! f/ _
anchored at the origin so that the vector appears to point7 R) B: h0 L7 A
away from the origin
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UF_DISP_conehead(UF_DISP_ALL_ACTIVE_VIEWS,
- N5 _! @2 f) Q; q6 u pt2, vect1, 0);
$ n! i! z- o" Y/ m: d" u% L UF_DISP_labeled_conehead(UF_DISP_ALL_ACTIVE_VIEWS,
: ?+ O1 t, S" d N( n" F pt3, vect1, 0, "Normal");, V5 F! A V# R1 d) j+ B. P
UF_DISP_get_conehead_attrb(&attrb);' E) ]" h2 J' C: T8 T3 Y
/* Use color index three */9 m( k4 V, ?* l, z' E; s
attrb.color = 3;
. ~! {: l& U! e% x /* Update the current attribute settings */ N- F; X: a( g& S6 r k) K
UF_DISP_set_conehead_attrb(&attrb);0 {) A) V0 q; Z8 z
printf("\nCurrent conhead display settings:\n");& C, u( L3 A ~. L% ~4 T# w
printf("\tLength of Staff: %g\n", attrb.staff_length);
1 i: x$ k# w1 Q printf("\tTotal Length: %g\n", attrb.total_length);! C7 q. l |& z$ r3 e7 l4 n
printf("\tRadius of Cone Base: %g\n", attrb.cone_radius);7 E) b& s- x; g
printf("\TColor Index: %d\n", attrb.color);
, Y8 [: o9 ?# ~+ x; l printf("\tFont Index: %d\n", attrb.font);
: N3 l4 e6 _) N7 K. { printf("\tDensity Index: %d\n", attrb.density);% l9 \6 r X3 x3 `3 U
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